MIT Slows Down Speed of Light In New Game
New submitter schirra writes "Researchers at MIT Game Lab have created a free video game that accurately simulates the effects of Einstein's relativity. 'A Slower Speed of Light' challenges players to collect objects strewn throughout a level to artificially lower the speed of light. As light speed slows to walking pace, it makes visible the unusual effects one encounters when traveling close to the speed of light, such as the Doppler effect, searchlight effect and Lorentz transformation. The effects are, in a word, trippy. The team plans to release an open-source Unity3D toolkit called OpenRelativity to allow others to include the same relativistic effects in other games."
They also plan to release the source code sometime next year (despite reports that it is open source already).
Maybe if he'd been faster he'd have won.
Meh, bad joke, mod me down :(
However, this does sound like a pretty fun game. I haven't played anything in years, I might just try this one.
Free Martian Whores!
First in my reference frame that is :)
I've often wished someone would do something like this. I've suggested on slashdot an interstellar military/trading game that would take relativity into account as a way to give people a more intuitive feel for it. I've wondered about the difficulties of a 2D game that would use a slow speed of light. But to have a 3D game that considers all the effects, including red-shift, is beyond my wildest dreams. I look forward to downloading and playing it.
I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
Somehow bragging about the open source nature of the project but not making it available on an open source OSes begs the question: WTF?
I wonder if it has anything to do with the current status of video graphics on open source OSes.
Main problem is simulating time dilation. Single-player, you could do it, I suppose. But you can't give multiple players their own individual time rates.
PHEM - party like it's 1997-2003!
Apparently, for each copy of the game we download, we're only allowed to install it on one computer, and optionally one other computer assuming we only run it on one of those two at once. Despite the fact that we're totally free to instead just click download again, and then that second download becomes a primary copy, and we -are- allowed to install them both and run them both at the same time. Is it just me, or is that a really odd bit of licensing for something that's being released completely free?
omg, I got serious motion sickness from that "game". But I collected all 100 orbs in 4:33 it said. But now i have a headache, and i feel like i'm going to puke.
If that is how it is when you get close to the speed of light, I'm glad I'm a slow ass human, I couldn't take moving around.
The effects are weird, the controls are weird, and if it didn't make me feel like crap, I'd play it again, it was cool.
If you get motion sickness, be prepared to get sick, otherwise, it was pretty neat to check out.
Be seeing you...
I think they are artificially slowing down my download :(
And everyone in the real world still thinks at the same rate. With turn-based games, you can do a little better - e.g. chess clocks that give dissimilar players different amounts of time - but for a continuous game it's rougher. And picture, you're walking down a hall, and suddenly things go slower because someone all the way on the other side of the map starts sprinting. It adds a whole new layer of lag-like behavior on top of the relativistic effects you're trying to simulate.
The key thing about relativity is that, no matter what speed you're moving at, you feel the same. It's just that everything around you behaves differently. Slowing the game clock down because other people are going fast doesn't simulate that at all.
PHEM - party like it's 1997-2003!
The concept is great, mechanics are clever, and anything that helps people particularly kids gain a better understanding of the physical world deserves to be promoted. You might be able to snag some talented artists to work on this. There are many 3D software communities on the web. Blender forums is of course a great place to start. However, I would recommend the Luxology forums. The makers of Modo. Lots of talent over there, great community attitude and I know there are many people there would like to make their name artistically with a project like this. Also, since Unity is used, Modo and Unity work beautifully together, direct import of Modo's native format is already available in Unity.
Check it out!
maybe I should give a link... http://forums.luxology.com/
Gerd Kortemeyer (the professor from the trailer on the site) is an awesome lecturer! So glad to have had him for physics with Lyman Briggs at Michigan State!
If you go fast enough blueshift suddenly overflows to red.
Anyone know what happens when the download from MIT exceeds the speed of dialup?
And if they're looking for commercial support, I might humbly suggest the makers of Dramamine(Tm) motion sickness pills.
I mean, wow....
Faster! Faster! Faster would be better!
C'mon. Windows and Mac only?!
this keeps crashing on my laptop, i'm really disapointed i wanted to play.
https://www.youtube.com/watch?v=-SxWMI9zg3s
This stuff is explored in Mr. Tompkins in Wonderland, by George Gamow. The title character has various dreams which illustrate aspects of modern physics. For example, he dreams about riding a bicycle while the speed of light is 30 mph, and playing billiards with Planck's constant = 1. It's an interesting read; I recommend the omnibus Mr. Tompkins in Paperback, which has Mr. Tompkins in Wonderland and Mr. Tompkins Explores the Atom
I'd be even more impressed if they managed to make it multiplayer. Maybe merge this with the Resequence Engine? Not for time travel necessarily, but because they've already worked out how to run multiple reference frames at once, and I suspect you'd need an event buffer for every pair of players, and possibly to introduce a preferred reference frame as well for simulating the environment.
Glad I'm not the only one who approached nausea while playing this.
Sorry, but gray text on gray background is making my eyes bleed.
Realistic sublight space battles? shut up and take my money!
If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
That whole red shift/blue shift thing always confuses me too
Here is red/blue shift (to my understanding) in a nutshell:
First, remember that the frequency of light determines what color it will be. In the visible light spectrum, red is at one end and has the lowest frequency of visible light. Blue light has a higher frequency and is found towards the opposite end of the visible spectrum. Also, remember that the speed is a constant. When you see something, you see the light bouncing off of it. If an object is coming towards you, the light does not go 'the speed of light' + the object's velocity. The speed of light remains a constant. So instead, that extra energy shifts the light to a higher frequency. This is blue shift. When an object is moving away from you, the light bouncing off of an object does not go 'the speed of light' minus that object's velocity. The speed of light remains constant. Instead that energy is taken from its frequency. This is red shift.
Just tinkered with this for a few minutes, and aside from feeling slightly dizzy, this was an interesting physics demonstration.
*spoilers*
I particularly enjoyed strafing left or right and seeing the color spectrum (as you get closer to 100 orbs).
The sound / music is pretty relaxing... neat game(relatively speaking of course)!
It's definitely an interesting game, but I found the controls particularly horrible. I understand why they are the way they are. Going from near light speed to a dead stop without any deceleration is rather unrealistic and vise verse. However, from the perspective of it being a "game" it was downright annoying.
Great concept, though, and definitely an interesting learning tool. It'd be even more fun if one could adjust the variables directly and and explore the consequences of those variables more deeply.
the speed of light is roughly 186000 miles a second. great. what kind of light? infrared is slower, changing the speed of light. since that is light. but ultraviolet is also light. theres alot of diff types, but no one seems to be able to say what kind of light. even wiki, the last time i looked. visible light is also a broad spectrum. eithere way, light is not the fastest speed possible. thats like saying the speed of sound is the fastest speed possible. then we went faster. we have already accelerated particles (while i was in high school 20 years ago) to 200,000 mps. thats faster than 186,000 mps i thought. that was at the facility near where i lived at the time called CEBAF. in Va. i dunno, maybe it was in a diff spectrum.
that sounds like a neato game.
I think immersion in the right simulating environment can give people a level of physical intuition that many physicists never achieve.
the explanation of special relativity to the point where even people with no scientific background can start denying it and petitioning schools to represent alternative views in the curriculum. Intelligent magnetism perhaps ?
Nullius in verba
On a smaller scale, the same thing is done on this relativistic re-skin of Asteroids about 5 years ago:
http://playthisthing.com/relativistic-asteroids
anything that helps people particularly kids gain a better understanding of the physical world deserves to be promoted.
Hell, forget the kids, I've contemplated making games with relativistic effects (albeit more of a Asteroids clone) and I never considered that the Doppler effect would shift non-visible spectrums into something we could see.
My mind, it's blown.
http://www.xkcd.com/1125/
If it weren't for deadlines, nothing would be late.
If you try to move forward in a corner or facing a rock, you won't move but it looks like you were accelerating !
They just don't use the speed of the player but compute speed with your intent of acceleration...
This is a huge mistake, I wonder if there is more: I'd like to see how the relativistic effects really look like.
Excuse me while I go vomit.
Very neat effect but... yikes.
Cwm, fjord-bank glyphs vext quiz
http://www.newgrounds.com/portal/view/585990
This is a game showing 2D relativistic effects that happens to be an actual game. You use time dialation to dodge bullets and try to turn different colored objects the same with Doppler. Unfortunately, it doesn't have any kind of skip-ahead (and I suck at it) so I could never see what the later levels added to the mix
This was a bad demonstration of relativistic effects. All it really does is demonstrate the Doppler effect, and it does that poorly. People are evidently not warm, because they do not glow when infrared light becomes visible. Chimneys do, but so do shadows under roofs.
The huge mushrooms emit what, gamma rays? They emit light that is visible even when enormously red-shifted.
There is no Sun or sky. No campfires. No warm machinery. No radios. No flowers with UV patterns. Nothing familiar that will illustrate something interesting about the Doppler shift and the world of invisible light.
It's a nifty idea, but finish it before releasing it.
The other moving spirits should be Doppler shifted after light is slowed. Even if you are "still," the other spirits continue to move relative to you. After light is slowed enough that Doppler shifts are noticeable at low speeds, the light bouncing off the other spirits should be Doppler shifted because they have a component of velocity moving towards or away you at a large fraction of the speed of light.
What about the contraction of angular distance around the axis of the direction of motion? As you approach the speed of light, shouldn't the field of view contract so significantly that as you're moving forwards, it appears you're moving backwards?
I didn't see that effect in the video, or did I miss it?
(eg, as you move forward at the speed of light, objects at 90 degrees to your direction will appear to be at 45 degrees to your direction )
GrpA
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
Previously in this frame of reference: ;-) http://science.slashdot.org/story/05/05/16/0036207/excursions-at-the-speed-of-light
A relativistic first-person bike ride simulator.
Isn't length contraction missing?
I wanted to make this kind of game too, but I'm not that skilled in programming, I just write python scripts from time to time. But there is flaw in their engine, intensity around the middle of viewing center goes up noticably and viewing angle is very distorted. Nice explanation is in this ancient video https://www.youtube.com/watch?v=JQnHTKZBTI4
When people will stop to talk about this in the wrong way ?
There is no such thing like "twins paradox" or time slowing down....
Einstein, in his time, was trying his best to talk about a INFORMATION TRANSMISSION problem.
There's is a limit , the speed of light. If you are travelling in the speed of light and sending information back, let's say your position, gps, whatever. It will take more and more time to reach his destiny. Period. There is no such thing: time goes faster, time goes slower, twin go older, twin stay younger. Wrong, wrong , wrong.
For general relativity, same thing. Super strong gravity is pulling everything, making the information sent back to his destination going really badly or broke, like bad tcp packets.
ENOUGH, with those people still earning money spreading this huge mistakes!
This is what we learn in Russia.
Why are they so high for something that looks like the original Doom?
To have a right to do a thing is not at all the same as to be right in doing it
Nice but not very impressive as for MIT. I did something similar for my Bachelor's thesis in 2007. Lorentz transformations and Doppler effect were implemented in vertex and fragment programs. Vertex program was actually very trivial.
Add it was running on lower specs.
Definitely the most awesome thing I've seen this lunchtime. The first FPP game I've considered loading onto my system since Portal.
Interesting game. However, as you collect more and more orbs, the FORWARD direction/view changes from a blue/green shift to a red shift(!) Any one explain why? Shouldn't it only go deeper and deeper into the blue end of the spectrum instead?
Also the rear view (as you move forward) gets increasingly darker, eventually turning black - as expected.
HOWEVER, as you collect even more orbs, the trees in the rear view become lit up(!) (bright green) and all else stays black. Again, why doesn't everything just stay black?
There is a nice old program giving similar insights. http://lightspeed.sourceforge.net/