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PSP Emulator For Android Released

YokimaSun writes "This may be one of those projects that will get trounced on soon enough like the great Bleemcast Project, but a group of developers calling themselves the PPSSPP Project have released the first PSP Emulator for the Android OS, the emulator lets you play PSP Games with a touchscreen which was something PSP owners had wanted for years. At the moment games that are playable are Puzzle Bobble Deluxe, Puyo Pop Fever & Pinball Fantasies. The emulator has also been released for Windows and BlackBerry."

58 of 89 comments (clear)

  1. "Trounced on"? I don't think so. by blind+biker · · Score: 3, Interesting

    First of all, the verb "trounce" is never used with the preposition "on". But I'm a Finn, so what do I know?

    That said: Android allows side-loading. Just put the emulator on Torrent (where you can find a shit-ton of other Android apps) and Sony can do fuckall about it.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:"Trounced on"? I don't think so. by Soluzar · · Score: 1

      What do you know? More about grammar than the Slashdot editors, for one. Regardless of your native language, I think you're correct about this point.

    2. Re:"Trounced on"? I don't think so. by Anonymous Coward · · Score: 1

      It's perfectly valid English (native speaker of the Queen's English here).

    3. Re:"Trounced on"? I don't think so. by Bitmanhome · · Score: 1

      What flavor of Finn? Huckleberry?
      Sorry, couldn't resist.
      On an unrelated note, "fuck all" is two words.

      --
      Not that this wasn't entirely predictable.
  2. Uh-huh by oGMo · · Score: 4, Insightful

    [...] lets you play PSP Games with a touchscreen which was something PSP owners had wanted for years.

    I've never heard anyone want this. Is this anything like all the people who wanted a non-UMD version of the PSP, and eventually got it in the PSPgo, which promptly fell flat on its face due to lack of actual interest?

    Of course, I can always imagine an emulator being popular, if it plays copies of games (regardless of whether you consider this OK or not).

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Uh-huh by Hatta · · Score: 3, Insightful

      The only additional control mechanism PSP users want is a second analog thumb stick. And maybe another set of shoulder buttons for PSX games.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Uh-huh by oGMo · · Score: 1

      Agreed.. the Vita has breathed new life into a number of games that were painful to play at best... and they have just about all the useful second-stick mappings now. There are still a few odd/impossible things (button+stick) that won't be possible to fix, but hey, 3rd Birthday is a real shooter now, and Monster Hunter no longer requires The Claw to play!

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:Uh-huh by CastrTroy · · Score: 1

      I agree. I got the NES emulator for my Android, and about the only thing it's good for is RPGs like Final Fantasy and Dragon Warrior. Of course that's exactly why I bought it, so I'm not unhappy, but playing games that were meant to be played with a game pad or analog stick on a touch screen is very frustrating.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Uh-huh by gl4ss · · Score: 1

      well.. there's some android devices with gamepads, like xperia play(dunno if it has the horse power to run this though).

      the list of runnable games isn't that big though right now it seems.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Uh-huh by Golddess · · Score: 1

      Is this anything like all the people who wanted a non-UMD version of the PSP, and eventually got it in the PSPgo, which promptly fell flat on its face due to lack of actual interest?

      Isn't that like saying people don't actually want a fuel-efficient vehicle because no one was buying one particular vehicle because of all its other flaws. I can only speak for myself, but while the PSPgo is a non-UMD PSP, the design of it makes it uncomfortable to play PSP games. Plus, I think it'd be more accurate to say that people wanted a PSP where the limitations/flaws of UMDs did not impact using the PSP, which does not necessarily translate into "remove the UMD bay". Thankfully, there is custom firmware to give us what we actually wanted. ;)

      But to get back on topic, I too am curious about who actually wanted to play PSP games with a touch screen. Maybe such people actually meant "able to play touch-based games on the PSP" instead of "able to play the existing library of games with a touch screen"?

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    6. Re:Uh-huh by toutankh · · Score: 1

      I have an iControlpad and games are very playable. Also works with most other emulators, so you can play snes, arcade, psx and n64 games for instance.

    7. Re:Uh-huh by triffid_98 · · Score: 1

      playing games that were meant to be played with a game pad or analog stick on a touch screen is very frustrating.

      I couldn't agree more, but you can get around this with a bluetooth joypad. (ex. Bluetooth Wii Classic Controller from Datel).

      Of course if you're committed to carrying around an extra piece of hardware anyway just hacking an old PSP probably makes more sense. It's quite capable of emulating many 'legacy' consoles.

  3. This is gonna be sweet! by InterruptDescriptorT · · Score: 1

    Wow. This is something I've been waiting for for a long time. I've never been a fan of the style of games on the iTunes App Store--I like my old school gaming, and I'm excited that it's available to me in a mobi--

    What?

    Oh, I have an iPhone. I'll never get to experience this.

    Never mind then. Thanks, Steve.

    --
    Karma: Excellent Birds (mostly as a result of listening to Laurie Anderson)
    1. Re:This is gonna be sweet! by Anonymous Coward · · Score: 1

      You knew what you were buying into.

    2. Re:This is gonna be sweet! by _xeno_ · · Score: 2

      Oh, I have an iPhone. I'll never get to experience this.

      Sure you will. Man up and buy a real smartphone.

      They're cheaper than the iPhone, so why didn't you just buy a real phone to begin with?

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:This is gonna be sweet! by Bitmanhome · · Score: 1

      Put an Android emulator on your iPhone, and you'll be good to go.

      --
      Not that this wasn't entirely predictable.
  4. Bleem was awesome by bugnuts · · Score: 1

    I bought multiple copies to support Bleem years ago.
    Clean room reverse engineering is a consumer rights issue. It should be supported when someone has the cojones to stand up to a large, litigious company.

    1. Re:Bleem was awesome by EGSonikku · · Score: 1

      Yup. Unfortunate that they had to give up the fight not because they were losing in court, but because they didn't have the funds to continue.

      Source: I was a bleem! Beta tester, one of the bleem.com forum administrators, and was part of their E3 booth in 2000.

      The coder Randy Linden was all about the fact that it was a 'clean room' reverse engineering project that didnt require the PSX BIOS. Also as far as I know they were the first to figure out how to get the Dreamcast to boot a CDR as if it were a legit disc. I remember seeing the bleemcast CDR's and being shocked when told they were using off the shelf consumer Dreamcast's and not developer units. It was several months AFTER that E3 that the infamous piracy boot discs and self loading homebrew hit the Dreamcast scene.

      Remember, they weren't licensed by Sega at all. I remember the booth being visited by several Sega high ups that thought it was the coolest thing they'd ever seen, I still have some of the Sonic Team's business cards. Ah, memories.

      --
      - "Scientia non habet inimicum nisp ignorantem"
    2. Re:Bleem was awesome by EGSonikku · · Score: 1

      Yeah, nothing really to give away. There was literally only enough copies of the beta bleemcast for the Dreamcast's on hand (and I think maybe one emergency backup), and the PSX to DC controller adapters were prototypes.

      It was all VERY beta at the time.

      --
      - "Scientia non habet inimicum nisp ignorantem"
  5. Re:Yeah right by Trilkin · · Score: 4, Informative

    Uh. The PSP is -NOTHING- like the PS3. It's actually also lower spec than the PS2. It's more like a PS1.5.

    --
    Nobody cares what the CAPTCHA for your post was.
  6. Re:Yeah right by oGMo · · Score: 4, Informative

    I know this is a poor analogy because of all the variables, but to emulate PS2 you need a very hefty PC with a real GPU. Something far beyond the power of a PS3.

    Utterly irrelevant. A PS2 uses an unusual proprietary architecture and games tend to take advantage of very low-level architecture-specific tweaks. A PSP is a pretty standard MIPS R4000 and a fairly crappy but fairly standard GPU. With high-level emulation, dyamic recompilation, etc, it shouldn't be hard to emulate even on modest hardware. With today's GHz+ CPUs in phones, brute forcing may even be a reasonable option.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  7. Re:Yeah right by Megane · · Score: 2

    That's because the PS2 has a rather complicated graphics subsystem, which is the hard part to emulate. All of the options you can tweak in PCSX2 are because of this.

    But the PSP is more like a souped-up original Playstation, with 10x CPU speed, 16x RAM, 100x GPU speed, and an MPEG-4 decoder. I'm going to guess that the GPU is more like modern GPUs than the PS2 was, which would mean that the GPU in the host Android device can be used to do the 3D stuff. This would be like how N64 emulators can use the host's GPU for 3D, and even produce better graphics than the original.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  8. Author here by hrydgard · · Score: 5, Informative

    This is a bit too early for a slashdot post in my opinion. The emulator was just open sourced and it plays only a few games, not very well.

    However, like it happened with Dolphin ( http://www.dolphin-emu.org/ ), I'm sure that compatibility will grow as quickly as we gain contributors. Here are the real links:
    http://www.ppsspp.org/ and http://www.github.com/hrydgard/ppsspp .

    Thanks!
    Henrik

    1. Re:Author here by LoneTech · · Score: 1

      Looks like a decent start to me. I'm going to want better controls, obviously, as the SDL build seemed to think the world is a crappy touchscreen. I tried Disgaea (backup of my own disc), but it got stuck at the loading screen; not really sure what it was waiting for. I did rather expect the unimplemented functions it warned of, Atrac+ doesn't seem that popular - but it's used extensively by this game, which was what I bought the PSP for in the first place.
      When building, the inline assembly for CPUID didn't want to work (replaced it with cpuid device support), and I had to add a -march=core2 flag to enable SSE2.

    2. Re:Author here by hrydgard · · Score: 1

      Yeah that inline asm doesn't seem to work on 32-bit linux. Feel free to send a pull request with your replacement code :)

  9. Re:Yeah right by PPalmgren · · Score: 1

    This reminds me of the work some enthusiasts have done with old games. Due to fundamental changes in the way shaders are done by GPUs, Theif 1 and 2 look like a green mess of hot garbage if you try to play it on a modern comp. I dont know how it works, but someone made a little hack that feeds the shading requirements to the CPU instead of GPU and it works great. It allowed me to re-enjoy those great games again, and I applaud the work they put into it.

  10. Reverse engineering, format shifting by Alwin+Henseler · · Score: 1

    A right to reverse consumer electronic devices (including game consoles) should be codified in law, IMHO. Right along the lines of format shifting, skipping adds in TV recordings, etc.

    Especially if you realize that most emulator users are folks that a) already own the emulated device, or b) wouldn't buy it anyway. And it takes time to develop a decent emulator, so it won't be useful until a device has been on the market for some time. So it's not like the company would lose lots of sales because emulators exist (more likely the contrary, if it gets emulator users interested in the real thing).

    So kudoz to these developers. If Sony decides to stomp on them: upload your torrent! ;-)

  11. Re:Yeah right by geminidomino · · Score: 1

    Another thing to consider is this: Yes, PCSX2 requires a beast of a CPU, but it will only use 2 cores. That's all it was coded for. Unfortunately, when CPUs started expanding by adding cores instead of upping mips, the emulator didn't benefit from it. A 3.2GhZ 8-core is pretty much 3.2GhZ dual-core as far as PCSX2 is concerned.

    Sadly, coupled with the fact that most of the game-specific optimizations are for the popular crap I don't want to play (Final Fantasy Whatever, etc...) it never reached its full potential for me. It does play Persona 3 rather nicely, though, so it's better than nothing!

  12. Re:2005 called by Revotron · · Score: 1

    I know a very mobile platform with great battery life that can offer more:

    A book.

    Why do we need to buy our children $300 mobile game systems to sate them? Are they that mindless, and their parents so careless, that they need to be electronically entertained and stimulated every waking minute of the day?

    [/oldmanrant]

  13. Re:Yeah right by hairyfeet · · Score: 2

    I bet if you'd ran it on an AMD card instead of an Nvidia you wouldn't have had that problem, Nvidia tends to drop support for older games fairly quickly while AMD don't. I don't have that game to fire up and test but I do have Deus Ex 1, by the same company, and it plays just fine without any tweaks.

    As for TFA I'm all for emulators, it quickly becomes a royal PITA to keep up with all the damned carts and consoles, anything that will let me play more games on my device of choice is a plus in my book.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  14. Re:2005 called by csumpi · · Score: 1

    A tablet/handheld is a much better babysitter than books. They offer instant gratification, while books require a lot of work, not inline with today's value system. There are studies on their way to prove how much more educational tablets/handhelds are vs books. They are less of a health risk, as opposed to the eye strain suffered from reading. Much nicer on trees, too.

    [/sarcasm]

  15. Re:Good news for Android users by JackAxe · · Score: 2

    The only thing offensive here, is your ignorance.

    Hey, let's use this opportunity to share some facts person that's obviously jealous of this news for Android.

    Not only do Android users have access to pretty much all of the same smudge-screen derived free-to-play social vomit that's been so popular on devices like the iPad, we also have access to pretty much every emulator available; and they can be purchased or downloaded freely -- even from Google's market; which is just one of many places to shop.

    And since touch-screens suck ass for most games that weren't derived for this type of input and Android devices generally have USB ports, we can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh.

    And Android users don't need to do something strange, like jailbreaking their device if the want to access content like this PSP emulator.

    Since moving to Android, I've not hit any lame walls and now have access to WAY more games -- better games -- than what that fruit company has allowed through its locked-down iGate.

  16. I have - Xperia Play and i 3 it by Wingfat · · Score: 1

    So I have been playing PSP games on my Android for over a year... also it plays NES, SNES, PS-One, N64, Genesis so smoothly and with the pop out game pad i am the talk of the street or store when i pull it out to play a quick game of Donky Kong - NES og.. or to jump in Madden 2012 and pass a few balls, then back to playing Crash Bandicoot all with leaving Madden and NES running i can still take calls and surf the web with no issues. PSP game rips into iso and placed on my system works fine. I bet i would have to be one of the only people out there with a full working version of Diablo 1 for Ps 1 running on my cell phone. follow me at @answerbird for answers to all your questions or sweet pics on instgram

  17. Re:Yeah right by Zero__Kelvin · · Score: 1

    "But they're nowhere near being able to emulate PSP."

    I'm afraid you don't know the definition of the word emulate. Once you do, you will realize that you made and extremely foolish statement. Any Turing complete software system can emulate any other implementation.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  18. Re:Yeah right by PPalmgren · · Score: 1

    Can't look it up while at work, but if I recall it was a fundamental shift away from how graphics cards were made at the time. Theif came out back when Voodoos were still the shiznit, and we've come a long way since then.

  19. Lumines : PSP :: Rebirth : Android by BlackSupra · · Score: 1
    1. Re:Lumines : PSP :: Rebirth : Android by Parker+Lewis · · Score: 1

      As I can read in the comments, music is weakest then Lumines, and there is no story mode.

  20. Who else would actually buy an iControlPad? by tepples · · Score: 1

    I have an iControlpad

    But how many other people are willing to buy and carry an iControlPad just to play emulated games on a phone when they could just buy and carry a used PSP? Has the manufacturer released any sort of numbers so that developers can know what size of market to expect for games optimized for the iControlPad?

    1. Re:Who else would actually buy an iControlPad? by toutankh · · Score: 1

      Games don't need to be optimised for iControlpad: you can map the keypresses from the pad to a virtual keyboard using free software. Plus, most people already carry their phone everywhere anyway, so the extra iControlpad is no bigger hassle than the extra PSP. The pad is about the samesize as a regular smartphone. For me it's as convenient as can be. I'd still be interested in seeing numbers though.

    2. Re:Who else would actually buy an iControlPad? by tepples · · Score: 1

      Games don't need to be optimised for iControlpad: you can map the keypresses from the pad to a virtual keyboard using free software.

      Games still need to be optimized for the virtual keyboard, as opposed to exclusive reliance on an on-screen gamepad. And they also need to be ported from the PC in the first place, which developers are unlikely to do if they don't think a lot of people will be buying and carrying external Bluetooth gamepads.

  21. Turing complete neither necessary nor sufficient by tepples · · Score: 2

    Any Turing complete software system can emulate any other implementation.

    For one thing, Turing completeness is unachievable because the memory of the universe is not unbounded. (Did you mean LBA completeness, which is the same thing minus the unbounded tape?) For another, Turing completeness or LBA completeness is not sufficient for gaming applications, which has soft real-time requirements.

  22. Wanted for years on a touchscreen? by Anonymous Coward · · Score: 1

    Cant say Id ever heard anyone say they wanted psp games on a touch screen. Especially considering the psp has a circle pad, 4d pad, 4 face buttons, 2 shoulder buttons, start and select buttons I cant imagine thats going to work real well on a touchscreen.

  23. Re:Yeah right by sjames · · Score: 1

    That would be one reason they chose to emulate a PSP rather than a PS2 or PS3.

  24. Re:Good news for Android users by tepples · · Score: 1

    [Android device owners with a USB OTG adapter] can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh

    But how many people, other than you and toutankh, have actually bought a USB or Bluetooth gamepad to carry with your phone or tablet?

  25. Re:2005 called by luther349 · · Score: 1

    vita has the hardware but no games. tablets are taking over handheld gaming probably due to you know the far cheaper prices.

  26. Re:Bleemcast was commercial/proprietary by EGSonikku · · Score: 1

    Being free or for sale is irrelevant. Sony can go after them just as hard if they choose.

    And for what it's worth, bleem! was a clean room reverse engineering, and used no Sony code whatsoever (no PSX BIOS, etc.).

    --
    - "Scientia non habet inimicum nisp ignorantem"
  27. Re:2005 called by gmhowell · · Score: 1

    No paper cuts either.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  28. Re:Good news for Android users by JackAxe · · Score: 1

    Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know. That rocks!

    Yeah, some Android devices need an adapter, others do not. Many devices ship with micro USB and some even have full size USB. What really matters though -- especially for me, is that USB is a supported "OPTION" that's available on Android. It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.

    And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices; let alone the fact that USB is an option on Android.

  29. Re:Yeah right by rvalles · · Score: 1

    For a while, it has profited directly from having a third one, as these days, the VU can run on its own thread, so it's one for GS, one for the VU and one for EE.

  30. Not "for android" but portable by rvalles · · Score: 1

    OP title is very misleading. This is a new PSP emulator that has been written from scratch in c++ with portability in mind, so it's not locked to x86. It doesn't have to be run for Android, nor is it made with Android as the main target. It also failed to link to the project's website at http://www.ppsspp.org/.

    Previous leading PSP emulator is written in java: http://jpcsp.org/

    A C++ conversion of it was attempted at some point but it never gained steam. PPSSPP might, as it was founded by people who've made successful emulators before (Dolphin, a GC/Wii emu) and has already gathered the attention of many relevant names in the emulator development scene.

  31. Re:Bleemcast was commercial/proprietary by EGSonikku · · Score: 1

    Making money is kind of the point of a company, which they were.

    And to be fair, in every court appearance they 'won' and helped set some legal precedence in regard to emulation. In the end, they did just run out of money. bleem! wasn't out to screw Sony over or promote piracy, which is why it didn't support loading of .ISO's. the idea was to make sure the original PSX disc was used.

    --
    - "Scientia non habet inimicum nisp ignorantem"
  32. Re:Yeah right by hairyfeet · · Score: 1

    It was released in 1998, the same year as Deus Ex and Half Life. again five will get you ten that if you'd have played it on any current AMD card it would play just fine, Nvidia tends to drop support in their drivers for older games quicker while AMD tends to keep support.

    Like I said I have Deus Ex 1, Half life 1, even the old Team Fortress Classic (man that is STILL fun and packed with players BTW) and while my HD4850 isn't cutting edge (I plan to go HD6850 after the holidays) it plays those games just fine, both the stand alone and steam versions. When I was running Nvidia cards (I got bit by bumpgate so I will NEVER buy Nvidia again) I often had to hunt down tweaks because as i said they drop support pretty quick. Now I don't know if this will still be the case after AMD switches to vector over VLIW when it comes to their graphics engine, but if previous years are an indicator they will simply keep support in the drivers and have some sort of translator to emulate the VLIW for older games.

    I just wish someone would come out with a DOSBox for Win9X, there are several games from that era that will NOT run on XP or newer because of all the hacks they used to speed up performance. try Mechwarrior 3 or i76 sometime, both are completely unplayable on anything other than a less than 2Ghz single core running win98. While I used to keep a SFF 733MHz just for Win9X it finally died and I just don't have the room to keep another tower just for a few old games.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  33. Re:Good news for Android users by bfandreas · · Score: 1

    Me! And I use a stock DualShock. No need for specialized hardware, rooting and other electronic gymnastics.

    But I don't always bring it with me. Only for lenghty away missions.

    --
    20 minutes into the future
  34. Re:Yeah right by Andtalath · · Score: 1

    Virtual Machines ftw.

  35. Re:Yeah right by geminidomino · · Score: 1

    Cool, I wasn't aware of that. Apparently my information is dated. I'm not sure how much it will help me personally, since the EE was always my bottleneck, but I'll have to grab a newer version and try it now that GW2 is getting stale(r).

  36. Gamepad popularity affects selection of games by tepples · · Score: 1

    Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know.

    Thank you for the correction. Next time could you please use a bit less sarcasm though?

    It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.

    True. I just want to know how many people "want", as I'll explain next.

    And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices

    It costs a developer time=money to port a game optimized for arcade sticks to Android, and developers won't do it if they think there's not big enough of an audience. If few people own arcade sticks and are willing to plug them into an Android device, then few developers will find the audience large enough to make it worth their while to make such a port, and you will end up with fewer choices of games that support an arcade stick. That's probably part of why Mortal Kombat (2011) isn't on PC or Android.

  37. Re:Yeah right by hairyfeet · · Score: 1

    Won't work as the quirks are dependent on the hardware and a generic VM simply won't function properly. For an example take i76, a great game from which a lot of the "cars with guns" ideas came from. When it was written it used the chip clock as a timer for in game events, this was to help lower the amount of CPU cycles because it had so many objects, bombs, bullets, missiles, that had to be calculated. Now if you load this onto a Win95 VM? Oh it'll start alright, and you'll actually be able to play the first two levels fine, after that though halfway through the third level is a jump that you will NEVER MAKE as an in game event is required to happen at a certain time and because it doesn't recognize a modern CPU's clock, even with something like MoSlo running the event never happens and you can't go any farther.

    So you see what we need is NOT a high level emulator like a VM, but more of a DOSBox style low level emulator that will provide emulation of the standard components of the time. Probably the perfect emulation would be of a PIII 733Mhz, with a Soundblaster 16 for audio and your choice of a VooDoo II or Nvidia GeForce 4 for the graphics. Now this of course would cost more overhead, as you are going to emulate hardware and translate its calls into something a modern system can understand, but frankly its the only way to get a LOT of the great Win9X era classic to run short of the company releasing the source so it could be recompiled with the hacks replaced. But just off the top of my head I can tell you MechWarrior 3, Final Fantasy VII, and i76 all don't run worth a crap even in a VM, even VMWare simply doesn't simulate the hardware to a point that these classics will run correctly.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  38. Re:Turing complete neither necessary nor sufficien by Zero__Kelvin · · Score: 1

    Holy shit. You truly are a complete moron ... Turing approved.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun