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Valve's Big Picture Could Be a Linux Game Console

Penurious Penguin writes that "a hopeful article at The Verge persuasively suggests that through Valve, Linux could soon become a formidable contender in the gaming arena, capable of holding its own against such giants as Xbox 360, PlayStation 3, and the Wii. With 50 million users, a growing Linux team, a caboodle of interesting experiments ('Steam Box' hardware baselines, etc.) and a strong conviction that more-open platforms are the way, Valve may actually see it through."

35 of 272 comments (clear)

  1. Hmmm by systemidx · · Score: 5, Insightful

    "The Xbox 360, PlayStation 3, and Nintendo Wii are nearing their end. As powerful as they have been in the living room, gamers want more."

    Quoted from TFA. Am I the only one who wants LESS? I don't really want my game system to do 9 million things. I just want it to play games.

    Then again, when was the last time we were actually listened to? Draconian DRM, the removal of OtherOS, etc...

    1. Re:Hmmm by Baloroth · · Score: 3, Insightful

      Well, then, the Ouya is probably the kind of thing you are looking for. Straight-up gaming platform with standard controller. I'm sure it'll have video streaming apps and everything else as well (given it is OSS Android based), but it is really just a basic gaming system.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:Hmmm by DewDude · · Score: 5, Interesting

      Don't forget; the Sega Dreamcast ran WindowsCE; and performed very well IMO. So, maybe the problem isn't the general purpose OS itself; but the fact it hasn't had any optimizations made to it. If you're that devoted to making an excellent Linux based platform; surely you'd be thinking about how to make the OS as unobtrusive as possible to performance. Linux powers most of the touchscreen bartop Megatouch branded video games. If you've ever seen a Fast and the Furious arcade game; it's some version of Windows (2000 or XP, I can't remember). I say if anyone had the ability to make a successful "home game console"; Valve would be the ones to do it, and do it well.

    3. Re:Hmmm by davydagger · · Score: 4, Insightful

      "I want it to do more, but I don't want it to be running Linux, or Android, or any other mainstream OS"

      you won't notice the linux, any more than you notice the windows in the xbox, except it recycles already compiled game code meant for linux.

      linux is just a kernel. boot straight to whatever minimal controller based GUI you have, with a few auto-run runs for disk insertion, to run whatever game you insert.

      That would be pretty trivial to write/configure with a mainstream linux setup. XBMC does this pretty nicely as a media player. Its just a UI that can run instead of a desktop.

      just have init call it from boot, with a nice splash screen and you'd never knew it ran linux.

      that said, you need a powerful multicore capable OS to run most major games today. It'd make the game desigeners lives easy if they were common libraries and a common OS underneath.

    4. Re:Hmmm by Anonymous Coward · · Score: 5, Funny

      0.5GB: game code, character models and textures
      8.5GB: hats

      Easy Robin. I kid because I love.

    5. Re:Hmmm by MBCook · · Score: 5, Informative

      That's not entirely true. Windows CE code was available, but developers basically didn't use it much. cnet covered this at the time of launch, and in the end only around 50 games used it (out of over 700 created).

      One of the Japanese launch titles, Sega Rally 2, used Windows CE, and it had a very inconsistent framerate. I believe the game was later re-released as a "native" game, which may have been the version released to the US. You can still fine some sites that mention some of the problems.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:Hmmm by Mal-2 · · Score: 5, Insightful

      There's no technical reason it can't handle 32 GB of flash -- it just couldn't do that at the $99 price point. Swapping flash is pretty trivial as user upgrades go, so I don't really see that holding it back. The capacity limit of SDHC being reached might pose an issue, if it's not made to accept SDXC. The hardware is the same, and the firmware can probably be hacked -- just like Rockbox did for the Sansa (mine is quite happy with a 16 GB micro-SDHC card when it was built to handle just a 2 GB micro-SD card), so I doubt THAT will be a significant issue either.

      Naturally the Ouya will look to replace some settop-box functions, since even new TVs have a finite number of inputs. That doesn't mean it will be particularly optimized for them, or that it needs to be.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    7. Re:Hmmm by rtb61 · · Score: 5, Insightful

      Android being the magic word missing in the article and what it likely is really all about. Building custom Linux distributions like Android and achieving an open market, where more downstream producers and manufacturers can gain greater control. People might complain about those phones and various other Android devices, that manufacturers release with their own branding layer and marketing identity on top but that really is a major advantage of Linux. Even software distribution companies can get in on the act and create an environment where they are not having to pay extortion to another party in order to do business.

      It is all about shaking out those billions from M$ and releasing it to a whole bunch of companies, manufacturers, software producers and net entities in order to improve their bottom line and give them greater control. So for Valve, it's not so much a game console but being able to distribute games across a 'ALL' available platforms, phone, tablet, smartbook, PC and Big Screen Display. For the end user buy one game and use it across all your platforms via Steam or the other game distributors will become very desirable and avoiding a pointless 30% M$ extortion fee for nothing, even after having to pay for their bloody software, will mean more money for actual hardware and software creators.

      --
      Chaos - everything, everywhere, everywhen
    8. Re:Hmmm by Dunbal · · Score: 5, Insightful

      I have a quite-definite-omnibox. It's called a desktop PC. And we have come full circle, except I never left. Nor did I pay for all the steps on that circle.

      --
      Seven puppies were harmed during the making of this post.
    9. Re:Hmmm by msobkow · · Score: 3, Insightful

      Funny.

      Nvidia doesn't seem to have much trouble releasing Linux blobs.

      Technically, the blob is just another package distribution mechanism that happens to incorporate DRM. All of the APIs that Steam requires are pretty much stable. Nvidia and co. were likely brought on by Valve so they could tweak their drivers and correct any bugs that were discovered, not because there was some magic code inserted into anyone else's software just for Valve.

      --
      I do not fail; I succeed at finding out what does not work.
    10. Re:Hmmm by Microlith · · Score: 3, Insightful

      we already see the distros starting to balk at the license terms

      No we aren't. That was a poor Slashdot article, making news of something that is already handled by the non-free repos all the high profile distros have.

      like it or not Steam IS DRM which I have a feeling those core devs that work on the vital subsystems and treat the GPL like the ten commandments will probably go out of their way to make sure their updates "accidently" break Steam.

      Sorry, but this is bald-faced bullshit. You can't selectively break a single action in an open source project without getting caught real damn fast.

      Hey, at least you're consistent in your posts.

    11. Re:Hmmm by Hognoxious · · Score: 5, Insightful

      I could see the kernel being used, but the OS would probably consist of new libraries for sound, input, storage, networking etc.

      I'd give a long rebuttal of your points but I don't have time: I'm working on an awesome replacement for those round things under my car.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Hmmm by BitZtream · · Score: 5, Informative

      Your console DOES need multitasking. Why should every developer reimplement threads? Theres nothing that stops it from being a single process.

      Do you really want developers to be forced to deal with keeping the audio buffers for music full inbetween frames or would you rather actually get something accomplished because they can just fire off a play function that creates a thread to play the music and to deal with sounds without having to update each particular sound bit every frame?

      Do you really think its a good idea to have developers doing partial loads per frame so they can stream data in and have open worlds with no load times?

      You want an OS that was designed to run real time animation on it. Not a phone that lets developers access game like features.

      Android devices are shit because you're doing too much with it, not because it has a multitasking kernel. That and Android's GUI subsystem remains shitty even at v4.1, but thats another discussion entirely and one thats easy to overcome if you have a single process or few process environment. Turn off the radios if text messages bother you. Its not a console, its a fucking phone. Stop being all pissed off because its doing what it was intended to do and you want it to do all those things perfectly at the same time when it simply doesn't have the CPU power. Hell games generally try to exploit full CPU power from the git go anyway, so no shit its going to slow down when background tasks start doing things.

      What you perceive as one thing at a time hasn't been one thing at a time since the Atari 2600. Developers aren't going to write code for hardware that makes them do EVERYTHING themselves ... well, some might, but the first thing they'll do is write a little OS to give them sanity and code reuse, then they'll start making the other bits and in the end, if they last long enough to pull it off, they'll have written an OS for it and a game on top of that. And then they won't share that OS with anyone else, meaning every bug they find and squash, every neat innovative way to accomplish something mundane, every cool trick to make the game easier to write ... will only be in their games, and someone else will have to reinvent the wheel .... again ... with a whole new set of bugs and shitty problems.

      You're currently modded +5 insightful when your post is pretty much exactly the opposite of such.

      Theres no reason a Linux kernel with a few or one processes can not accomplish proper game play. Ubuntu isn't going to cut it, as soon as cron fires off the nightly accounting/cleanup/security check scripts, it'll be hosed. And that will just be an example of using the wrong tool for the job.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    13. Re:Hmmm by Jeeeb · · Score: 4, Insightful

      I want it to do more, but I don't want it to be running Linux, or Android, or any other mainstream OS. Sure it means that I may get more apps, as developers are more familiar with it, but these general purpose operating systems just seem to slow things down in the end. My console just needs to play games, allow me to watch videos, and surge the web

      So in other words the kernel only needs to provide:

      • Disk drivers and file-system drivers
      • Wireless/Ethernet drivers and a complete network stack
      • USB and input device drivers
      • Video card drivers and OpenGL-ES
      • Sound card drivers
      • Support for preemptive multitasking over multi-cores for games that want/need to utilize multiple cores (i.e. most modern games)
      • Virtual memory to support copy on write, memory mapped files and to provide protection from buggy games crashing the entire system and potential corrupting disk data
      • Power management
      • Miscellaneous functions such as executable loading, .etc.

      Might as well use Linux by this stage. It would sure beat re-inventing the wheel. Plus it gives you a much greater chance of developers actually supporting your platform. The fact that your Android device slows down when receiving messages while gaming sounds like a problem with the design of Android.

    14. Re:Hmmm by tibit · · Score: 3, Interesting

      I don't quite see, on a dedicated Linux system, how running anything in the kernel will improve things. The code still executes on the same CPU, same caches, etc. If the kernel includes broken drivers that disable interrupts for a long time (like the utter garbage USB device drivers for Raspberry PI), then whether you're in the kernel or outside, low latencies go out the window. As long as you don't include drivers written by people who have no clue, you'll be perfectly fine in the userland. Especially if you're the only process running at that time. I'm prototyping some rather low-end userspace PLC systems, and the userland performance is quite phenomenal if you're the sole process and are only using Ethernet communications (no USB). You can easily run cyclic tasks at 10kHz, and it's rock solid in performance.

      [Rant: No USB device driver has to block on anything. Ever. No exceptions. If you think otherwise, you're dumb, and I mean it.]

      --
      A successful API design takes a mixture of software design and pedagogy.
    15. Re:Hmmm by tibit · · Score: 4, Insightful

      You demonstrably have no clue about OS design, or even design of embedded software. The despicable multitasking you claim is so bad, if absent from the OS, will be badly reimplemented by everyone and their mother because the world we live in is full of asynchronous events. Any kernel worth its salt will multitask, even if all the tasks are lightweight run-to-completion tasks. There's no way around it. Interrupt handlers do preemptive multitasking, if you haven't noticed it yet. Even Windows 2 did cooperative multitasking for userland code, and preemptive stuff in the "kernel".

      Any sort of a communications or driver stack that's more than a minimalistic proof-of-concept will have to multitask. Multitask as in interrupt handlers doing the minimum necessary amount of work so as not to unduly impact the overall interrupt latency of the system. Then normally scheduled bottom half tasklets finish up the work. You need this for USB, for networking, for really anything you can think of. Without solid scheduling and task preemption, you're doomed. Implementing most communication protocols becomes rather easy once you have interrupts, tasklets and timers.

      As for those "annoying things" you claim your Android phone does, they happen precisely because things are *not* properly coded for asynchronous execution. Things get slow, almost universally, when something somewhere blocks, or worse, busy-waits (spins). It's rather unfortunate that neither C nor C++ really facilitates writing well performing software that's able to react to asynchronous events. Writing state machines explicitly with each state being a function/method or even a select case is a pain. You'd think it'd be a well solved problem by now, but it's not, and developers being what they are, you see plenty of applications that present you with busy cursors with no CPU nor I/O load to back it up. That's blocking behavior, and it's there because it's somewhat hard to write code otherwise. Every example code out there for receiving data from any device (serial port, network, etc). is fundamentally wrong and contributes to the problem:

            send("foo");
            read(buf);
            if (buf == "bar") { ... };

      For your console to do your "one thing at a time" well, it must do a hundred things in parallel behind the scenes. It's your lack of appreciation of this simple fact that makes your post an uninformed rant.

      --
      A successful API design takes a mixture of software design and pedagogy.
  2. Piracy by girlintraining · · Score: 3, Interesting

    Okay, perfectly serious question, and one the game developers and studios are going to ask you: How are you going to protect against piracy if the platform is open? Explain how if it's made trivially-easy for people to download and pirate the games, how their revenue stream benefits from this... because open platforms encourage piracy. Or at least, that's the argument that's going to be made.

    Please guys, serious answers only, not a giant flag of a penguin and patriotic music playing while you explain in great detail why open is better, etc. Pretend I'm a game developer and sell me on the concept. You can start by telling me how it'll be at least as profitable, if not more so, than the competitors. I don't care about linux, or the GPL, or open source: I want a business case made.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Piracy by Anonymous Coward · · Score: 5, Informative

      You are completely missing who is doing this.

      Valve's major money maker is Steam, already the largest digital games publisher/marketplace. They already have DRM in place that many people on the PC platform find to be a fair compromise of ability and annoyance. The game developers you want Valve to sell to have already bought into Steam!

    2. Re:Piracy by symbolset · · Score: 3, Informative

      Steam is already on Windows and that can be considered 'open' too, since you are referencing console lockdown. It is not perfect but it seems to be working well enough.

      --
      Help stamp out iliturcy.
    3. Re:Piracy by CastrTroy · · Score: 3, Insightful

      Yeah, like that's worked out so well for us in the past. Publishers create the worst kinds of DRM. At least when I get and Xbox/Wii/PS game I know it isn't going to install some boot loader or root kit or rogue driver on my system and screw it up. If the security is baked into the console, at least I don't have publishers coming up with their own messed up schemes that end up messing with my system. I know that I can buy a game, take it home, and play it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Piracy by girlintraining · · Score: 3, Interesting

      Steam is already on Windows and that can be considered 'open' too, since you are referencing console lockdown. It is not perfect but it seems to be working well enough.

      The market is a lot bigger; The piracy rate is higher, but so is the purchase rate, so it evens out. But consoles are a small market -- almost everyone owns a computer. Not nearly as many own consoles. If the piracy rate on a console was the same as the PC, the market would collapse; it would be very difficult for all but the most successful titles to get a return on investment.

      --
      #fuckbeta #iamslashdot #dicemustdie
    5. Re:Piracy by OneAhead · · Score: 3, Interesting

      It's not like they'd have to rewrite their game from scratch - given a good initial choice of libraries/APIs and a modular software architecture, the investment of porting a Windows game to Linux is not that terrible. Especially relative to the amount of money that goes into into art and level design (none of which requires any porting) in big commercial games. So a tentative business model would be: release the game on Windows through Steam, then make a Linux port for extra revenue. Initially, this second revenue stream will be a lot smaller than the Windows version's, but again, so is the additional investment. And it has potential for growth; the steam box could potentially beat other consoles in hardware specs, making the same game look nicer, and allowing for more complex games to be run on it. It could be a stepping stone for console gamers to get into hardcore PC games. Valve doesn't even necessarily have to produce and sell the steamboxen themseves; they could just offer steam for Linux as an option to whichever intrepid company feels compelled to throw together some PC hardware and a minimalist Debian-based Linux distro and sell it as a console. The resulting competition could result in very attractive price/performance for the consumer - think the game console version of the Android ecosystem. In summary, there is a baseline potential for a modest second revenue stream with a fair return on investment, and lots of exciting possibilities for growth. How do you like my sales pitch?

      One more thing: Valve expressed its extreme displeasure with Windows 8's "walled garden" model. They could offer PC gamers to run steam from a bootable Linux flash drive, or better, do something like Portable Ubuntu but with better graphics support. I personally think the chances are pretty slim Valve will go that far, but it's not 100% impossible, and it would make Linux ports even more attractive to game publishers.

    6. Re:Piracy by symbolset · · Score: 5, Insightful

      Look, Microsoft is pushing all software through their own store if they can beginning with Windows 8. Steam is a software store that would compete with that store, on Microsoft's Windows platform. Gabe Newell used to work at Microsoft. He knows this means they intend to eliminate the Steam software sales store in Windows, and they are as eminently able to do that as they have been to sabotage all other software that competes with their offerings on Windows. The Goose has fled and Valve needs a new goose. Hence the console plan. An own-brand console gives Valve a platform that cannot be made to sabotage their content.

      A lot of casuals are just going tablet and phone, really.

      It could be worse. Retail box software vendors are just out of luck. No more sales for you.

      --
      Help stamp out iliturcy.
  3. An old dream by CmdrEdem · · Score: 5, Interesting

    For years I dreamed about a Linux distro with all the fat out but the bare minimum to run games, so we can get all the power from the hardware. I really hope this can become real but I`m well aware of the hurdles they will face to get to that.

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
  4. "Troll"? EXCUSE ME? by girlintraining · · Score: 3, Interesting

    How is it trolling to ask a question that any developer who's going to give serious consideration to this platform is going to ask? The console market thrives mostly on store-bought purchases, many of which are recycled into the used-games market a year after their release, but 95% of the games aren't pirated. The PC gaming market, on the other hand, is almost the exact opposite: Most games, especially single-player games, sitting on PCs are pirated. So to get the same profit, you'd have to sell games for this console either at about 20 times the volume or 20 times the profit margin, to make up the difference.

    This is math guys. It's business. I'm making no arguments as to technical feasibility of producing such a console, but one of the reasons for the success of the PS3 and one reason so many developed for it was because it had strong DRM: If you wanted to play a game on the PS3, you either had to buy it, or go through convoluted steps or modify the hardware in ways that often left you unable to use that console online for multiplayer games. Every console marketed in the last decade has tried to follow the same business model.

    Now you have Valve coming along with a new, untested, business model. The burden of proving feasibility is on them; And I really, truly, and sincerely want to know what their argument is either for limiting piracy on their platform or describing how it won't affect sales or the profitability of games developed for the console. It is not trolling to point out a legitimate concern about an untested and unproven business model in an industry where game development costs many millions and the industry itself is prone to failure. Look at the (very) long list of failed games and gaming companies. Entertainment is a risky business.

    So the question has to be answered, solidly, how those risks are mitigated. Not. A. Troll.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:"Troll"? EXCUSE ME? by Anonymous Coward · · Score: 4, Insightful

      Steam is what caused me and as far as I can tell all of my friends to start buying games instead of pirating them.
      Steam offer something piracy does not, hassle free installing. It also offers something buying games in stores does not, the ability to get the game right now and great deals.

      Spotify did the same regarding music.

      Will there be piracy, probably. Will it be rampant on the steambox? Probably not, just use your normal computer.

    2. Re:"Troll"? EXCUSE ME? by Mashiki · · Score: 3, Informative

      How is it trolling to ask a question that any developer who's going to give serious consideration to this platform is going to ask?

      Because /. has a very strong group think mentality these days as the number of technically minded people on the site has shifted away, leaving it a shell of it's former self. In turn, that leaves the fanboi's and trolls who disagree out for blood modding down anything they disagree with.

      --
      Om, nomnomnom...
  5. Unlikely by frinsore · · Score: 4, Interesting

    Now is probably the best time that Valve could release a console: get first mover status in North America against MS & Sony and probably Europe as well. But valve is a software company. Their experience with manufacturing, shipping, retailers, etc is limited at best. The boxed copies of Valve games are published by one of the traditional large publishers. I love valve as much as the next fan boy but the massive operational organization that is needed to support a console launch is slightly outside of their reach. Valve could partner with a distribution/manufacturing partner but the people that have experience in the entertainment space and who would be able to accomplish the undertaking is a pretty short list. EA could probably swing it and would scare both MS & Sony as their consoles would lose EA's games but with origin vs steam on the PC side of things I see this as slightly unlikely. I'd love Sega to make a Steam box, but that's simply nostalgia talking. Sony is the most likely partner as steam is already on PS3 (for some definition of steam) and ps3 runs a version of unix, but it would probably be another wedge between Sony & retail stores.

    More then likely this is probably valve's experimentation into console space. They'll probably stream line it so that it's trivial to get your home linux machine to output to hdmi at the push of a controller button. Once the home experience is as simple as it can get then they'll make a business case for releasing their own console or not based upon revenue. Look at what valve has done with micro-transactions, free to play games, crowd sourcing, and non-game software: they dip a toe into the water and then once they're confident they move into that space.

  6. Re:Good news for Linux by DeathFromSomewhere · · Score: 4, Insightful

    You can thank Microsoft for that. Why would someone buy from a third party when you can buy games from the store built into the operating system? Valve is running scared because they see their biggest revenue stream drying up.

    --
    -1 overrated isn't the same thing as "I disagree".
  7. Re:Good news for Linux by antant007 · · Score: 3, Insightful

    You can thank Microsoft for that. Why would someone buy from a third party when you can buy games from the store built into the operating system? Valve is running scared because they see their biggest revenue stream drying up.

    Why? Because the last thing like this (windows live games) was a complete pos.

    --
    GENERATION 9882463: The first time you see this, copy it into your sig & add a random number to the generation.
  8. Of course Steam wants this by sootman · · Score: 3, Interesting

    Joel Spolsky coined the term "Commoditize your complements" ten years ago. Steam, who sells software, wants consoles (or PCs acting as consoles) to be as cheap as possible, so as many people as possible can afford to have hardware that will run their games.

    Every product in the marketplace has substitutes and complements. A substitute is another product you might buy if the first product is too expensive. Chicken is a substitute for beef. If you're a chicken farmer and the price of beef goes up, the people will want more chicken, and you will sell more.
     
    A complement is a product that you usually buy together with another product. Gas and cars are complements. Computer hardware is a classic complement of computer operating systems...
     
    All else being equal, demand for a product increases when the prices of its complements decrease... why don't the video chip vendors of the world try to commoditize the games, somehow? That' s a lot harder. If the game Halo is selling like crazy, it doesn't really have any substitutes. You're not going to go to the movie theatre to see Star Wars: Attack of the Clones and decide instead that you would be satisfied with a Woody Allen movie. They may both be great movies, but they're not perfect substitutes. Now: who would you rather be, a game publisher or a video chip vendor?

    Now that the cheapest hardware out there is ridiculously capable, of course Steam wants you to throw a free OS on there and turn it into a Steam appliance. Which can also browse the web, play videos, send emails, make Skype calls, etc etc etc.

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  9. Re:Good news for Linux by Microlith · · Score: 4, Interesting

    Microsoft doesn't have to deliver a great solution, just something good enough that Windows users don't look for alternatives. That's the advantage you have when your solution is included with every install of the OS and your OS is a monopoly in its market.

    The question will be if Steam and other stores have enough of a following to do what Netscape could not and ride out the anti-competitive maneuvers MSFT will make.

  10. Re:Steam? by gman003 · · Score: 4, Informative

    People still use Steam?

    As of this second, three million, two hundred and fifty-four thousand, seven hundred and seventy-three Steam users are online. They've peaked over five million. So yes, a lot of people "still" use Steam.

    Always late with patches.

    Can you give a citation there? I've never noticed them be particularly late to patch a game - in fact, they seem to do so faster than PSN/XBox Live. It probably does vary quite a bit depending on the game, though.

    Their wrapper often breaks games or adds instability.

    Another citation, if you would, please? I've only noticed that (rarely) with the Steam Overlay, which is easily disabled (both globally and on a per-game basis). And even then, all it did for me was kick me off some BF2 servers as a "cheat".

    Customer service is non-existent.

    While I haven't personally ever needed to speak to them, the reputation of Steam's customer service seems to have improved greatly over the years. I know back around 2006 or so they had a horrible reputation, but it's been years since I heard any complaints (a sharp contrast to Origin or Blizzard, in particular).

    Yeah no there are plenty of other options for buying/downloading legitimate games online.

    And you're welcome to use them. But how many of them are even thinking about Linux support?

    Good luck with the linux project. I want nothing to do with Steam.

    And you felt the need to shout that out for everyone to hear? Makes me wonder if you ever actually used it.

  11. Can't happend. by Tei · · Score: 3, Insightful

    In a perfect world Microsoft would not exist, or where a different company.

    But the Microsoft that exist fight standards, and create propietery protocols or closed programs, and created huge dependencies for these, so people with one of his programs must buy the others. Microsoft fiery defend other companies, but not on quality, but on poisoning the well.

    OpenGL was one of the key pieces to code a game once, and play it everywhere, and Microsoft succefully made it secondary with Direct3D. It has continued fighting all standards, to destroy them, and in games have a unmitigated success. Games are a world of Microsoft libraries, and game dev's don't know how to build games withouth these libraries, and the games created don't withouth these libraries (or libraries that emulated them).

    At this point Microsoft is a cerebral parasite, and removing it would kill the host.

    --

    -Woof woof woof!

  12. you still need good threading/process management by cheekyboy · · Score: 3, Informative

    net based games, theres udp traffic.
    many players at once, theres bluetooth controller traffic.
    background downloading = more os tasks
    plus because its linux, you can develop your games on a real pc too with nvidia hardware i guess.

    --
    Liberty freedom are no1, not dicks in suits.