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Hackers Discover Wii U's Processor Design and Clock Speed

MojoKid writes "Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be. Now, Wii and PS3 hacker Hector Martin (aka Marcan) has answered some of these questions and raised a few others. According to his findings, the Wii U's CPU is a triple-core design clocked at 1.24GHz. Marcan identifies the base design as a PowerPC 750, which makes sense. Nintendo used PowerPC 750-derived processors in both the GameCube and the Wii. Retaining that architecture for the Wii U would simplify backwards compatibility and game development. Now factor in the GPU, which is reportedly clocked at 550MHz. Some have favored the Radeon HD 4000 series as a basis for the part; I still think a low-end Radeon 5000, like Redwood Pro, makes more sense. That GPU was built on 40nm, measured 104mm sq, clocked in at 649MHz, and had a 39W TDP. The die size discrepancy between the Wii U and Redwood Pro would account for the 32MB of EDRAM cache we know the Wii U offers. Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower."

9 of 173 comments (clear)

  1. Perhaps Horsepower No Longer Equals Next Gen? by eldavojohn · · Score: 4, Insightful

    Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be.

    The other possibility is that the consoles experience diminishing returns past the horsepower the modern systems are at for most of the game developer's needs. After enjoying the Wii, the XBox 360 and the Playstation 3, I'm more concerned about the media type they select for the discs as swapping three DVDs to play one game on the XBox 360 is unacceptable when it fits on one PS3 disc. For the love of Zelda, I suspect that popping an SSD into an XBox 360 and running everything from that and forgetting the optical drive would make everything faster (and, yes, I know you then would only be able to do that with downloaded games linked to your profile and not the installed discs that require a disc in the drive to run).

    Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower.

    Like the reader comment on that Ars Technica article notes, raw CPU speed hasn't always equaled winning in the console department.

    And, frankly, I'm a little disappointed that Sony, Nintendo or Microsoft haven't done a little innovating and created their own technology like SLI/Crossfire to connect several cheap GPUs for their heavy graphics lifting on their machines. I mean their CPU/GPU pairs make it look like we should really start addressing these things with a different name just like RAM started being called cache when it was fast and nestled up against or integrated with the CPU. I guess I'm not really a hardware guy but I feel like we've actually moved toward less inventive ideas for consoles. While that's been good for some aspects (I was able to flash the security sector of a HDD and install it myself on my XBox 360 to add storage) it seems like the architecture has gotten lazy and inbred to just do whatever desktops are doing.

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    1. Re:Perhaps Horsepower No Longer Equals Next Gen? by hairyfeet · · Score: 5, Interesting

      What everybody seems to be ignoring is the target demographic for the wii U which is NOT the hardcore shooter crowd.

      Is this a weak CPU? Yep, but for the casual games Nintendo is making their money on you aren't gonna see ragdolls and physics up the butt so a powerful CPU makes zero sense, its not ragdolls and fireball effects and physics that sell to the casual crowd, its easy to pick up games that everybody can play without having twitch reflexes.

      So I truly see this as much ado about nothing, with only misguided fanbois that expected the big N to make "one console to rule them all" getting butthurt when they find the Wii U can't play games that the X360 can...well duh! The X360 shooter crowd isn't their target demographic! To use a /. car analogy it would be like getting pissy that the Ford fiesta can't take a new Porsche on in the quarter, its just not built for that market, isn't for that market, and just as Ford isn't building the Fiesta for the drag strip so too is the big N not building their consoles for the Gears Of Killzone, Modern Halo crowd.

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  2. You are not Nintendo's target market by who_stole_my_kidneys · · Score: 5, Insightful

    Nintendo's target market is young, and casual gamers. Not hardcore, bleeding edge, gamers of the Playstation and Xbox generations.

    1. Re:You are not Nintendo's target market by gr3yh47 · · Score: 4, Insightful

      Nintendo's target market WAS Young, and casual gamers, and you are taking for granted that being a hardcore gamer means that you must want the best graphics, and it's just wrong. Games used to be HARD. HARD HARD HARD, like not meant to be finished by most people. and FUN. because back then they didnt have excellent graphics to prop themselves up on (thus having to focus on FUN) and couldnt fit 40 hours of pretty easy content on their media (thus being HARD to extend the life of the game) IMO true hardcore gamers care about gameplay more than anything. With the Wii U specifically, Nintendo is actually opening up their target audience to include mature (Zombi U, Arkham City, COD:BO2) while games like Mighty Switch Force! Hyper-Drive Edition and Nano-Force NEO will appear to hardcore gamers looking for a challenge. Don't take for granted that the tablet is a gimmick. Zombi U was unfortunately misunderstood and is an awesome game that makes great use of the tablet, and even ports like Batman and BO2 make excellent use of the tablet controller to provide functionality in a way that can't happen on other systems. On top of that and despite all the fears leading up to launch, Nintendo actually knocked the online aspect out of the park as Miiverse is incredible and much better than I've seen on any other console. And yes, Devs don't figure out how to properly utilize console hardware right away. 1080p@60fps is plenty for me, now bring on the FUN because that's all I care about

  3. Never really been about horsepower by Ginger_Chris · · Score: 5, Interesting

    Nintendo will get my money purely because of their software; mario (inc paper mario series), zelda, metroid, pikmin, pokemon and a dozen other's that were purely first or second party exclusives. The vast majority of x-box and ps3 games I can play with much better graphics on my pc. The x-box and ps3 don't really offer anything beyond what a pc is capable of, where as Nintendo consoles do.

  4. Strange by mseeger · · Score: 4, Insightful

    I always thought, playing was about fun and not horsepower. Maybe the incapability to distinguish between those two explains a lot about what happens on the streets ;-).

    1. Re:Strange by EnsilZah · · Score: 4, Funny

      Yeah, just the other day I was out on da streets minding my own business and suddenly a harras (had to look that one up) of horses sporting butterfly knives come out of nowhere and takes all my valuables with threats to my person.
      When will this horsepower on the streets ever stop?

  5. Re:you want me to pay for a 40nm chip in 2012? by Anonymous Coward · · Score: 4, Insightful

    You mean that they should have made exactly the same console that their competitors will make, and therefore have absolutely no distinguishing characteristic of their own? (And, in fact, just compound the fact that they are behind in their online setup?) Nintendo learned that that strategy didn't work very well with GameCube.

    And do you understand that you cannot just send console-generated video to a regular tablet without incurring lots of latency? Might be okay for some games, but definitely not for anything fast action. If you want the tablet to generate the video, then the cheapest ones will not generate much that looks so good. And who wants to try and develop an app that works across all the varieties of tablets out there? Do you have any idea how big that compatibility matrix is?

  6. Re:you want me to pay for a 40nm chip in 2012? by tlhIngan · · Score: 4, Insightful

    nintendo should have put more hardware into the actual console and not used that tablet thingy they ship with it. just write an android/IOS app to run on the cheapest tablets and connect to the console like MS is doing with Smartglass.

    The problem is latency. It's incredibly difficult, but the Wii U's screen latency on the tablet is practically real time (I think I heard 1 frame latency). So much so that yes, you CAN game on it.

    The latency using your smartphone is much higher - it's why smartglass and such don't display in-game information that changes immediately but can tolerate a delay. You certainly can't "remote play" using your smartphone without incurring a half-second of display lag.