Hackers Discover Wii U's Processor Design and Clock Speed
MojoKid writes "Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be. Now, Wii and PS3 hacker Hector Martin (aka Marcan) has answered some of these questions and raised a few others. According to his findings, the Wii U's CPU is a triple-core design clocked at 1.24GHz. Marcan identifies the base design as a PowerPC 750, which makes sense. Nintendo used PowerPC 750-derived processors in both the GameCube and the Wii. Retaining that architecture for the Wii U would simplify backwards compatibility and game development. Now factor in the GPU, which is reportedly clocked at 550MHz. Some have favored the Radeon HD 4000 series as a basis for the part; I still think a low-end Radeon 5000, like Redwood Pro, makes more sense. That GPU was built on 40nm, measured 104mm sq, clocked in at 649MHz, and had a 39W TDP. The die size discrepancy between the Wii U and Redwood Pro would account for the 32MB of EDRAM cache we know the Wii U offers. Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower."
Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be.
The other possibility is that the consoles experience diminishing returns past the horsepower the modern systems are at for most of the game developer's needs. After enjoying the Wii, the XBox 360 and the Playstation 3, I'm more concerned about the media type they select for the discs as swapping three DVDs to play one game on the XBox 360 is unacceptable when it fits on one PS3 disc. For the love of Zelda, I suspect that popping an SSD into an XBox 360 and running everything from that and forgetting the optical drive would make everything faster (and, yes, I know you then would only be able to do that with downloaded games linked to your profile and not the installed discs that require a disc in the drive to run).
Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower.
Like the reader comment on that Ars Technica article notes, raw CPU speed hasn't always equaled winning in the console department.
And, frankly, I'm a little disappointed that Sony, Nintendo or Microsoft haven't done a little innovating and created their own technology like SLI/Crossfire to connect several cheap GPUs for their heavy graphics lifting on their machines. I mean their CPU/GPU pairs make it look like we should really start addressing these things with a different name just like RAM started being called cache when it was fast and nestled up against or integrated with the CPU. I guess I'm not really a hardware guy but I feel like we've actually moved toward less inventive ideas for consoles. While that's been good for some aspects (I was able to flash the security sector of a HDD and install it myself on my XBox 360 to add storage) it seems like the architecture has gotten lazy and inbred to just do whatever desktops are doing.
My work here is dung.
Nintendo's target market is young, and casual gamers. Not hardcore, bleeding edge, gamers of the Playstation and Xbox generations.
Nintendo will get my money purely because of their software; mario (inc paper mario series), zelda, metroid, pikmin, pokemon and a dozen other's that were purely first or second party exclusives. The vast majority of x-box and ps3 games I can play with much better graphics on my pc. The x-box and ps3 don't really offer anything beyond what a pc is capable of, where as Nintendo consoles do.
really?
nintendo should have put more hardware into the actual console and not used that tablet thingy they ship with it. just write an android/IOS app to run on the cheapest tablets and connect to the console like MS is doing with Smartglass.
I always thought, playing was about fun and not horsepower. Maybe the incapability to distinguish between those two explains a lot about what happens on the streets ;-).
Nintendo has never incorporated bleeding edge processors into their design, rather focusing on games and weird peripherals. It seems to have worked for them so far, so why change?
> Let's see: there's iOS and Android, and what else really?
You're not a developer, I see. You need to multiply all the commonly-used versions of iOS and Android by all the different base hardware platforms, then figure out other factors such as screen size & density and platform-specific quirks. Compound that by the fact that new OS versions and new hardware platforms come out every month, and you've got quite an impressive matrix, assuming you care about supporting them well.
As a new Wii-U owner, I'm pretty sure this console is super lots about the gamepad. To the point where I'm a bit worried that they've put so much effort into the porting of games that don't have a shiny interface pad. Nintendo has defined THEIR OWN SPACE again, and as before, they will have a hard time filling it.
The pad is pretty magnificent to look upon, and I'm pretty sure a decent amount of the launch price attempts to offset such a pricey addition.
The problem is: if you make a top shelf game for Xbox and Sony, porting it to the Wii-U will leave you with this big piece of underutilized or unused hardware. The less creative will just put their pause screen options there (possibly taking them from the main screen), but even the most creative will have to spend dev dollars to make use of the screen, or look like they don't care much about it. If you instead choose to make a game for the Wii-U, one that makes good use of the screen, you probably won't be able to put it anywhere else.
Nintendo like, ALWAYS does this. They basically assume that some of the best names in gaming (of which they are one) will gather together and support whatever their new hardware idea is, and work that into their design. But in practice, many of the big players aren't willing to gamble on that.
Summary: The pad is a huge part of this experience. Ninja Gaiden whatever isn't improved by the pad. If F-Zero WhateverX doesn't come out with an engine tweaking function on the pad, or the ability to rebalance shields or something, then the bad will be called a "gimmick" and then everyone will just talk about the Wii-U's CPU/GPU and other stuff it can't really compete on anyway.