Cheap Indie Games Make Wii U a Better Value
Jon Brodkin writes "The Wii U has been out for two weeks, with most of the attention naturally focusing on the console’s tablet-y GamePad and blockbuster titles such as New Super Mario Bros. U and Assassin’s Creed 3. But $60 games aren’t the only draw on Nintendo’s new system. There are exactly five games on the Nintendo eShop for $20 or less: Nano Assault Neo, Little Inferno, Mighty Switch Force! Hyper Drive Edition, Chasing Aurora, and Trine 2: Director’s Cut. You could call most or all of these indie games, depending on your definition of an independent developer." Read below for the rest of Jon's review.
Nintendo isn’t exactly the first platform you think of for indie titles, and five games (some of which aren’t exclusive to the Wii U) won’t change that. But it’s a good start—let’s take a look at each one.
Nano Assault Neo
Price: $9.99
Developer: Shin’en Multimedia
A follow-up to last year’s Nano Assault for Nintendo 3DS, Nano Assault Neo is a Wii U exclusive that features classic dual-stick shoot-em-up gameplay. You fly a microscopic spaceship around planet-like cells infected with viruses, which of course you must destroy. The music is futuristic and mesmerizing, the landscapes colorful and the action fast-paced. Most of all, it’s fun, and well worth the $9.99 price tag.
There are 16 levels, and difficulty ramps up pretty quickly in the second and third ones. Each level comes to a satisfying conclusion: once you’ve defeated enough viruses, an exit opens, which you must reach within 30 seconds or the whole cell will explode. With both large and small enemies swarming around you, the game is hard but never really feels cheap. Agility is a must, as are the upgraded weapons and defenses you can buy between levels. The local multiplayer mode supports two players working together, and is perfect for taking on the game’s bigger challenges.
Unlike many early Wii U games, Nano Assault Neo makes good use of the touch-screen GamePad. A map on the touch-screen can be rotated to show all the enemies and coins in the level. With regard to multi-player action, the GamePad’s screen allows each player to get his or her own full-screen view. Nano Assault Neo is equally fun in single- and multi-player mode, and a steal at $10.
Little Inferno
Price: $14.99
Developer: Tomorrow Corporation
Little Inferno becomes addictive and fun before you even realize why. There is seemingly almost no point to the game. You put stuff in a fireplace, arrange it a bit, and then set the whole thing on fire.
“Little inferno is not like other games,” a narrator tells you early on. “There are no points. There is no score. You are not being timed. Just make a nice fire.”
You make fire by touching the GamePad screen with the stylus, or by pointing the Wii remote at your television screen. The experience is more fun and intuitive when you’re using a stylus on the smaller screen to control the fireplace. I can’t imagine playing Little Inferno with a PS3 or Xbox 360-style controller. (Little Inferno is also available from Steam for those who prefer mouse-and-keyboard.)
There’s no point in setting fires without stuff to burn, and Little Inferno offers up a variety: credit cards, clocks, spiders, even mini nuclear bombs. Burning stuff nets you coins to buy more stuff, but progressing through the game is only possible by burning items in the right combinations. For example, the “fireworks” combo is found by burning two types of dynamite.
Correctly identifying combos is the game’s only challenge, but the act of making fire can keep you busy. That mini-nuke provides a nice big explosion, and you can burn a school bus full of children and hear their terrifying screams (all in good fun, of course). There’s some semblance of a story, courtesy of letters you receive from a creepy girl with her own fireplace, which eventually force the protagonist to make a life-changing discovery of sorts—but War and Peace this is not.
The game seems aimed more at kids than adults, but it sucked me in for the few short hours it lasted. While you can stretch out the experience by attempting to find all 99 combos, the game’s short length and lack of anything really challenging to do makes it a little hard to recommend even at the low price tag of $14.99.
Mighty Switch Force! Hyper Drive Edition
Price: $9.99
Developer: WayForward
An upgraded port of Mighty Switch Force! for the 3DS, this 2D platformer puts you in the shoes of cyborg police officer Patricia Wagon, a cheerleader-esque protagonist with an annoying voice that you’ll just have to do your best to ignore. Each level requires “Patty Wagon” to catch five escaped criminals and then find an exit. You come equipped with a gun to blast enemies, but the challenge lies in using Wagon’s physics-defying ability to turn solid objects into thin air and vice versa.
Changing the physical nature of objects allows passage through blocked off areas, as well as access to booster mechanisms that fling Wagon from one part of the level to another. If one booster is solid while another is transparent, timing the matter-manipulation correctly allows you to shoot yourself from one booster to another (and then another) until you reach the goal. Combined with the matter-manipulation technique, the boosters can be used to send bomb-carrying enemies to new parts of the level in order to blast away blockages.
The puzzles aren’t difficult to figure out. What’s hard is executing them with the proper timing. The GamePad screen doesn’t offer much in addition to the TV, but the ability to play either screen may come in handy if another member of your household is using the television to watch something soul-sucking. All in all, Mighty Switch Force! is fun, but not a must-have game.
Chasing Aurora
Price: $14.99
Developer: Broken Rules
From the maker of popular indie title And Yet It Moves, Chasing Aurora is an odd game that can’t be properly judged until you’ve played its multi-player mode. Even then, it’s hard to figure out the appeal.
Whether playing by yourself or with friends, you control an origami bird that flies through a paper-like world to the tune of a jazzy guitar riff. In single-player mode, you fly through a racecourse and try to hit a bunch of targets, but that proves too repetitive to keep one’s interest for more than a few minutes. Things get more stimulating in the local multiplayer mode, in which one player controls the GamePad and up to four friends play with Wii remotes (holding them sideways like a traditional Nintendo controller, which isn’t the most comfortable way to play a video game).
The object of the game changes from level of level. In one typical scenario, the players with Wii remotes chase the player with the GamePad. The remote-using players view the TV screen while the GamePad player gets a private view of the racecourse on the handheld. You can flap your wings and perform dive-bombs, but judging the wind’s direction in each course ultimately plays a bigger role in properly controlling your bird.
I couldn’t find anything appealing about the game in single-player mode. I invited friends over to play the multiplayer mode, which has gotten some good reviews, but even that novelty wore thin quickly. The music and graphics are undeniably stylish, but fighting through the wind to chase some birds around just isn’t fun enough to compete with any of the other games on this list. After playing a few rounds of Chasing Aurora, we switched to Nano Assault Neo for a deeper and more exciting time.
Trine 2: Director’s Cut
Price: $19.99
Developer: Frozenbyte
There’s a good chance you’ve already played the year-old Trine 2 on Windows, Mac, Linux, PS3, or Xbox 360, so there isn’t much to say except that it plays perfectly well on the Wii U. The biggest opportunity for FrozenByte to add something specific to the Wii U’s capabilities was the GamePad’s touch screen, of course, but it offers little except an additional method to switch weapons and characters.
The “Director’s Cut” designation denotes exclusive Wii U content in the form of extra levels and a new multiplayer mode called “Magic Mayhem,” which, once the latter’s actually released, will supposedly take advantage of the GamePad’s touch interface. While Trine 2’s pre-existing multiplayer mode made it onto the Wii U, Magic Mayhem wasn’t ready when the game launched and no release date has been announced.
Trine 2 is a fantastic fantasy-themed puzzle platformer and well worth $20 if you’ve never played it. Visuals on the Wii U are lush, and wouldn’t have been possible on the standard-definition Wii. That means waiting was the right decision—but since the game already exists on every major platform, it’s not that much of a differentiator for Nintendo’s new console.
How much indie is enough indie?
Indie games on the Wii U are definitely something that goes into the “pros” column when evaluating whether the console is worth the price tag. But with only a few indie games so far, it’s hard to say how much they tip the scales in favor of buying the system. Over time, we can only hope the catalog will become significantly more robust.
Nano Assault Neo
Price: $9.99
Developer: Shin’en Multimedia
A follow-up to last year’s Nano Assault for Nintendo 3DS, Nano Assault Neo is a Wii U exclusive that features classic dual-stick shoot-em-up gameplay. You fly a microscopic spaceship around planet-like cells infected with viruses, which of course you must destroy. The music is futuristic and mesmerizing, the landscapes colorful and the action fast-paced. Most of all, it’s fun, and well worth the $9.99 price tag.
There are 16 levels, and difficulty ramps up pretty quickly in the second and third ones. Each level comes to a satisfying conclusion: once you’ve defeated enough viruses, an exit opens, which you must reach within 30 seconds or the whole cell will explode. With both large and small enemies swarming around you, the game is hard but never really feels cheap. Agility is a must, as are the upgraded weapons and defenses you can buy between levels. The local multiplayer mode supports two players working together, and is perfect for taking on the game’s bigger challenges.
Unlike many early Wii U games, Nano Assault Neo makes good use of the touch-screen GamePad. A map on the touch-screen can be rotated to show all the enemies and coins in the level. With regard to multi-player action, the GamePad’s screen allows each player to get his or her own full-screen view. Nano Assault Neo is equally fun in single- and multi-player mode, and a steal at $10.
Little Inferno
Price: $14.99
Developer: Tomorrow Corporation
Little Inferno becomes addictive and fun before you even realize why. There is seemingly almost no point to the game. You put stuff in a fireplace, arrange it a bit, and then set the whole thing on fire.
“Little inferno is not like other games,” a narrator tells you early on. “There are no points. There is no score. You are not being timed. Just make a nice fire.”
You make fire by touching the GamePad screen with the stylus, or by pointing the Wii remote at your television screen. The experience is more fun and intuitive when you’re using a stylus on the smaller screen to control the fireplace. I can’t imagine playing Little Inferno with a PS3 or Xbox 360-style controller. (Little Inferno is also available from Steam for those who prefer mouse-and-keyboard.)
There’s no point in setting fires without stuff to burn, and Little Inferno offers up a variety: credit cards, clocks, spiders, even mini nuclear bombs. Burning stuff nets you coins to buy more stuff, but progressing through the game is only possible by burning items in the right combinations. For example, the “fireworks” combo is found by burning two types of dynamite.
Correctly identifying combos is the game’s only challenge, but the act of making fire can keep you busy. That mini-nuke provides a nice big explosion, and you can burn a school bus full of children and hear their terrifying screams (all in good fun, of course). There’s some semblance of a story, courtesy of letters you receive from a creepy girl with her own fireplace, which eventually force the protagonist to make a life-changing discovery of sorts—but War and Peace this is not.
The game seems aimed more at kids than adults, but it sucked me in for the few short hours it lasted. While you can stretch out the experience by attempting to find all 99 combos, the game’s short length and lack of anything really challenging to do makes it a little hard to recommend even at the low price tag of $14.99.
Mighty Switch Force! Hyper Drive Edition
Price: $9.99
Developer: WayForward
An upgraded port of Mighty Switch Force! for the 3DS, this 2D platformer puts you in the shoes of cyborg police officer Patricia Wagon, a cheerleader-esque protagonist with an annoying voice that you’ll just have to do your best to ignore. Each level requires “Patty Wagon” to catch five escaped criminals and then find an exit. You come equipped with a gun to blast enemies, but the challenge lies in using Wagon’s physics-defying ability to turn solid objects into thin air and vice versa.
Changing the physical nature of objects allows passage through blocked off areas, as well as access to booster mechanisms that fling Wagon from one part of the level to another. If one booster is solid while another is transparent, timing the matter-manipulation correctly allows you to shoot yourself from one booster to another (and then another) until you reach the goal. Combined with the matter-manipulation technique, the boosters can be used to send bomb-carrying enemies to new parts of the level in order to blast away blockages.
The puzzles aren’t difficult to figure out. What’s hard is executing them with the proper timing. The GamePad screen doesn’t offer much in addition to the TV, but the ability to play either screen may come in handy if another member of your household is using the television to watch something soul-sucking. All in all, Mighty Switch Force! is fun, but not a must-have game.
Chasing Aurora
Price: $14.99
Developer: Broken Rules
From the maker of popular indie title And Yet It Moves, Chasing Aurora is an odd game that can’t be properly judged until you’ve played its multi-player mode. Even then, it’s hard to figure out the appeal.
Whether playing by yourself or with friends, you control an origami bird that flies through a paper-like world to the tune of a jazzy guitar riff. In single-player mode, you fly through a racecourse and try to hit a bunch of targets, but that proves too repetitive to keep one’s interest for more than a few minutes. Things get more stimulating in the local multiplayer mode, in which one player controls the GamePad and up to four friends play with Wii remotes (holding them sideways like a traditional Nintendo controller, which isn’t the most comfortable way to play a video game).
The object of the game changes from level of level. In one typical scenario, the players with Wii remotes chase the player with the GamePad. The remote-using players view the TV screen while the GamePad player gets a private view of the racecourse on the handheld. You can flap your wings and perform dive-bombs, but judging the wind’s direction in each course ultimately plays a bigger role in properly controlling your bird.
I couldn’t find anything appealing about the game in single-player mode. I invited friends over to play the multiplayer mode, which has gotten some good reviews, but even that novelty wore thin quickly. The music and graphics are undeniably stylish, but fighting through the wind to chase some birds around just isn’t fun enough to compete with any of the other games on this list. After playing a few rounds of Chasing Aurora, we switched to Nano Assault Neo for a deeper and more exciting time.
Trine 2: Director’s Cut
Price: $19.99
Developer: Frozenbyte
There’s a good chance you’ve already played the year-old Trine 2 on Windows, Mac, Linux, PS3, or Xbox 360, so there isn’t much to say except that it plays perfectly well on the Wii U. The biggest opportunity for FrozenByte to add something specific to the Wii U’s capabilities was the GamePad’s touch screen, of course, but it offers little except an additional method to switch weapons and characters.
The “Director’s Cut” designation denotes exclusive Wii U content in the form of extra levels and a new multiplayer mode called “Magic Mayhem,” which, once the latter’s actually released, will supposedly take advantage of the GamePad’s touch interface. While Trine 2’s pre-existing multiplayer mode made it onto the Wii U, Magic Mayhem wasn’t ready when the game launched and no release date has been announced.
Trine 2 is a fantastic fantasy-themed puzzle platformer and well worth $20 if you’ve never played it. Visuals on the Wii U are lush, and wouldn’t have been possible on the standard-definition Wii. That means waiting was the right decision—but since the game already exists on every major platform, it’s not that much of a differentiator for Nintendo’s new console.
How much indie is enough indie?
Indie games on the Wii U are definitely something that goes into the “pros” column when evaluating whether the console is worth the price tag. But with only a few indie games so far, it’s hard to say how much they tip the scales in favor of buying the system. Over time, we can only hope the catalog will become significantly more robust.
The XBox marketplace has had stuff like this for some time. I don't see how it's a big boon to Wii U when it's been done before.
The price is always right if someone else is paying.
How about a new sequel to Rez?
I know there is an HD version on one of the other consoles, but it's not enought of a reason to buy one of the sony or MS monstrosities.
Is there a homebrew channel on the Wii U yet?
Give me Classic Slashdot or give me death!
That's nice for those developers, but as a programmer myself, I want to be able to write code for the machine. Where does one get the tools for that without paying a fortune for a developer's kit?
There've always been some pretty cool games on the Wii Shop Channel (along w/ shovelware like SPOGS Racing).
I'm still not seeing anything which I can use to justify _my_ purchase of a Wii U --- nothing yet like my favourite games:
- Red Steel 2
- Legend of Zelda: Skyward Sword
- Xenoblade Chronicles
- The Last Story
I want a full-fledged RPG w/ an expansive world which allows for exploration (I'd be willing to pay for expansions as DLC) and which uses motion controls as well as Skyward Sword or Red Steel 2 (if the former, I want an option for swapping handedness w/ the bow and sword).
Sphinx of black quartz, judge my vow.
Because Steam search is kinda shit.
- Legend of Zelda: Skyward Sword
that is, if you already own a wii, but i don't and since the wii u can play wii games i might buy one because i didn't play skyward sword and mario kart wii yet.
Indie games on the Wii U can use the motion controllers and the tablet thing. The Wii U is also better setup for 4 player local(coach) multiplayer. Think of it in terms of smartphones. Some games are better on a Iphone than they are on a PC.
I don't want cheap. I want good value. I don't but cheap at any price! A quick look through the games I would argue that they are not what I would call cheap or particularly good value. They are great games...but the prices need to drop before this thinly veiled advertising has some credence.
It's not the games, it's the company. What good is it that I can play indie games if I have to play them on a console that is the very definition of proprietary? That's why I'm getting an Ouya.
But... the future refused to change.
5 whole games! This will really set the Wii-U apart from the Xbox Indie Marketplace, Sony Store, App Store and Google Play!
Sometimes it can be a pain in the ass to play Mario Kart Wii online now because since the Wii was hacked, that means people have hacked Mario Kart Wii game "clients" online now and they outright cheat constantly. The people with a hacked disc literally have a star the entire time, can make any part of the map start exploding at will, and it slows the entire game down.
But, you can play only for a while online before connecting with a cheating player, and single player is still totally worth it.
Yeah, if I didn't already have a Wii, I'd definitely be buying a Wii U and a copy of Skyward Sword.
Still baffled that Nintendo didn't do a Hi-def remake of Twilight Princess, bolting on the motion controls and enemy AI from Skyward Sword --- I'd've bought a Wii U for that.
Still trying to find the time / inclination to buy and play Mario Kart --- may wait for the Wii U version at this point in time.
William
Sphinx of black quartz, judge my vow.
I'm still not seeing anything
"Still"? As in, since the launch of the Wii U?
systemd is Roko's Basilisk.
Just like the Wii, the Wii U locks all downloadable content to the console, not the account. So if your console breaks, is lost, or stolen have fun re-buying all that content. You also can't use your network ID on another console. Want to play that game you bought on your friends machine? Tough, not possible.
This is the main reason I refuse to buy any more Nintendo consoles. It's also the number one reason I regret buying my Wii as well. In my mind, until they fix this, online content actually reduces the value of a Nintendo console.
A lot of these so called "indie" developers aren't all that indie. They've often been doing GBC/GBA/DS development or BREW/J2ME dev for pre iOS/Android phones for years. These are established successful businesses, using "indie" as a marketing gimmick for "street cred"
Indeed, it's so inconvenient having all of those different games to search through.
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it is when you type part of the title of a game and it doesn't find it.
These are indie games, depending on your definition of an independent developer. Can anyone figure out what definition is being used, in this instance? Is it a definition that has ever been used before? ;-)
Cats are dogs, depending on your definition of dog.
These games don't use the Wii-U hardware features, and are probably cheaper on PC.
It's fine if you don't want to have online multiplayer.
The problem is that more and more, no online multiplayer means no multiplayer at all because publishers think they can make more money by selling multiple copies to a household.
Ps3 and vita [...] have tons of indie games
According to the Developer License Request Form at scedev.net, developers applying for a license to develop for these platforms must provide proof of income and expenditures, number of employees, location of offices, prior commercial games that have been reviewed by the mainstream gaming press ("Prior development experience [...] game titles, platforms, review scores"), product plans over the next 24 months, and the resume of each key staff member. This is a lot more information and a lot more implied experience than, say, Apple requires of iOS application developers. I don't see how an indie developer can start on any platform other than Windows or iOS, and the kinds of games that work well on those platforms differ greatly from the kinds of games that work well on PlayStation 3 and PlayStation Vita.
Indie games on the Wii U
There's indie, and then there's indie. Some people misuse "indie" to mean a company started by experienced alumni of the established video game industry. The mainstream console makers require developers to already be experienced and in a stable business; their qualifications are really designed to poach developers from other platforms.
games on the Wii U can use the motion controllers and the tablet thing.
PC games can use a display app on an iPhone, iPad, or Android tablet that connects to the PC through the WLAN. All these have motion sensors and capacitive multitouch screens.
The Wii U is also better setup for 4 player local(coach) multiplayer.
How so? A PC works just fine with four Xbox 360 wired controllers plugged into USB ports, or with four Xbox 360 wireless controllers paired to an Xbox 360 controller receiver plugged into a USB port. Essentially all PCs can output VGA, and all but the cheapest new PCs can output DVI-D or HDMI video. All TVs made in the past five years or so have HDMI in (which is compatible with DVI-D), and the vast majority have VGA in. Hairyfeet tells me plenty of games on Steam support multiple gamepads. So how exactly is it hard to connect a TV and two to four controllers to a small form factor PC, buy some games on Steam, and game on?
Yes, but you can more easily do that sort of creation and more on a PC, Mac, or [Android] smartphone, each without the hassle of having to hack the system to install a means to do so
One advantage of a Wii over a PC, Mac, or Android device is that a Wii comes with SDTV out, which is useful if you haven't already replaced all the SDTVs in your house with HDTVs. Another advantage is that every Wii is the same, and there won't be the typical driver issues typical of PCs. But if you do have all HDTVs, I agree that a PC's advantages probably outweigh this.
What were the stand out original games on the Wii homebrew channel?
Streemerz by Faux Game Company and Mr. Podunkian, for one. True, it's a port of a Flash game to NES that runs in FCE Ultra GX, but it's still one of the most fun games that can be run in the homebrew environment.
But, you can play only for a while online before connecting with a cheating player,
Unless you start a friend match. Friend codes let you choose to play only with people who have the same cheats turned on.
I think the idea is that you make three successful commercial games for Windows or iOS, get your office, then get your devkit.
Did anybody check if old Wii games (eg.Zelda twilight princess), have better resolution on Wii U?
It's just vector graphics so theoretically it should be able to display the same stuff on 1080p instead of 576i resolution.
#
#\ @ ? Colonize Mars
#
Indie means independent, not unestablished unsuccessful businesses.
You know, kind of like how the spinner paddle is the ideal controller for Pong, and therefore the NES sold incredibly poorly because it didn't come with a spinner paddle,
For one thing, it turns out that one of the controllers that did come with the NES (the Zapper) . You see, the Zapper can read light and dark, but it can also read up and down. There's a tech demo for NES homebrew that uses two Zappers to play a Pong clone, and the people I've shown it to have called it as smooth as a Wii game.
only some more general controller that worked well with a wider array of games.
Let me guess the point you're trying to make. You appear to claim that a flat sheet of glass is suboptimal for (say) Mega Man or VVVVVV or Contra or Street Fighter or other games where the player makes a character move and jump, but it's optimal for far more distinct genres than a digital or analog gamepad is. If you can show more evidence of this, I'm ready to pay attention.
the sales of "platformer" games outside of the Mario franchise has been in the shitter since the PS2 launched
Was VVVVVV's sales in the toilet? Was Mega Man 9's? What about Street Fighter IV? (Fighting games are like platformers because the input consists of directions relative to the player and discrete attack actions, not absolute screen positions.)
I can understand not wanting to risk it for a paid app but for a freebie why not try and run it rather than listen to reviews?
To some people, 185 MB is a fairly large download. It's one full day of a 5 GB/mo cap, for instance. But I decided to try it because my cap is 250 GB/mo. Once the download and installation finished, all I got was "Looking for resources to download... Download failed." I pressed Cancel, the only button. Then I tried starting the application again from the home screen, and it crashed immediately. I tried again, and it crashed immediately again. I force stopped it and ran it again, and it crashed immediately again. On my NES, the blinking power light was always fixable with 70% isopropyl alcohol on a cotton swab to clean the dirt off the connector.
The d-pad sort of works as a slider; it's more the way your thumb would work on an analog thumbstick. You put your finger in the circle and then slide it a little to the right, or down-right, or up-right, or whatever. It's very intuitive, it's more complicated to explain than it is to actually do.
Do you mean the place where you put down your left thumb is treated as the center of the range of motion until you lift your left thumb? That could work.
Yes, on-screen buttons won't scale up for a port of Steel Battalion
On Nesoid, it was hard to hit even the jump and shoot buttons consistently.
Just because they are cheap, that doesn't mean they are indie. All the games in this article are made by self-publishing registered companies. Saying they're indie it's like saying Nintendo is indie just because it also a company that self-publishes. An indie developer is literally independent of everything. Just a few enthusiasts that make games on their free time and release on services like Steam, Xbox Indies, Playstation Mobile or even iOS Appstore and Google Play, or do like Zun(creator of the Touhou series) and release your own CDs. In order to publish for any Nintendo platform you must be an registered corporation with experience in game development. That is not indie.
You didn't "buy" the game in the same way that one buys a banana. You licensed it with a specific set of terms and conditions that you agreed to at the time of license. If you don't like those conditions, then don't press (or you shouldnt have pressed) the "buy now" button. You're more than welcome to com plan about it and tell others that you feel that the value proposition offered to you by Wii U is in your opinion lacking, but what is not right is to poison the conversation by throwing in words that basically amount to lies such as "bought."
I think the "single device" license that they offer to be quite fair and reasonable. I'd accept the risk of my console being broken, lost, or stolen in this case as I understand that it gives me incentive to keep my console in good knick and I understand that in a world where piracy is the norm, not the exception, if sony did otherwise this would have a significant impact on their ability to attract developers to their platform.
I can watch all the movies in the world for as little as 20$ a month or listen all the music in the world for as little as 10$ a month but buying one single game that I play for some hours ( 20-40 ) would cost me 60$ and it is just one game. Only way that consoles have future is that if they start coming with subscription model, otherwise they are useful and interesting only for those who can pirate them.
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Just like the Wii, the Wii U locks all downloadable content to the console, not the account. So if your console breaks, is lost, or stolen have fun re-buying all that content. You also can't use your network ID on another console. Want to play that game you bought on your friends machine? Tough, not possible.
This is the main reason I refuse to buy any more Nintendo consoles. It's also the number one reason I regret buying my Wii as well. In my mind, until they fix this, online content actually reduces the value of a Nintendo console.
You are spreading mis information... You CAN have all of your downloaded content to a new Wii U if it's lost, stolen or broken (replacement unit). You just have to call Nintendo with the relevant information (old serial and new serial and Nintendo Network ID) and they will apply the change so you can download it again to a new console. So please, next time, do a little homework before you spout B.S.