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Hit Game Makes £52 In First Week On Windows RT

Barence writes "Great Big War Game, a popular iOS and Android app, made only £52 in its first week on Windows RT. In an angry blog post titled 'Windows RT — Born to fail,' UK-based developer Rubicon blamed Microsoft for the paltry sum and said it won't be bringing any more of its titles to the fledgling platform. It seems Microsoft refused to promote the app as it would only run on Windows RT devices. However, Microsoft quickly got in touch with Rubicon, and the post was deleted and replaced with an apologetic response saying, 'Microsoft have graciously decided work with us to iron out the problems and get us past this incident.' Rubicon will be hoping that £52 figure improves quickly, as it spent £10,000 porting the game to Windows RT."

14 of 308 comments (clear)

  1. Sorry to be frank but what did he think by PopAndGame · · Score: 5, Interesting

    He took a business risk trying to port the game to Windows RT and lost? Now he's crying about it? Great, yeah, it costs money to port things to new platforms. But that's why you do your research first! Hell, I'm not going around yelling how my non-existing game on Steam is selling bad!

    But I know a thing or two about business and this is exactly why you research and don't cry about failed business decisions.

    1. Re:Sorry to be frank but what did he think by kelemvor4 · · Score: 5, Funny

      He took a business risk trying to port the game to Windows RT and lost? Now he's crying about it? Great, yeah, it costs money to port things to new platforms. But that's why you do your research first! Hell, I'm not going around yelling how my non-existing game on Steam is selling bad! But I know a thing or two about business and this is exactly why you research and don't cry about failed business decisions.

      I agree, I mean based on the headline it sounds as though nearly every single user of RT purchased his game. What more could he want?

    2. Re:Sorry to be frank but what did he think by h4rr4r · · Score: 5, Insightful

      I have some bad news for you kiddo, you might want to sit down for this, the casual gamers are now a market bigger than what you think of as gamers. They are todays gamers, welcome to 2012.

      Also most PC games these days play fine on a middle of the road PC with a $100 video card. Even most of the fairly hardcore shooter games.

    3. Re:Sorry to be frank but what did he think by hairyfeet · · Score: 5, Insightful

      Well anybody who couldn't look at the painfully pathetic WinRT numbers and realize it would be best to wait and see if it gains momentum or turns into another Megaflop like WinPhone 7 (I'm betting the later myself) frankly deserves to lose money, because it is foolish to spend 10,000 pounds to port something for such a small userbase whom you don't even know are gonna be willing to buy apps or not!

      We are talking about a company with a history of mobile flops, trying to force their flagship OS onto a platform where the majority of their software won't run, and on top of that they are charging iPad money for the thing...who couldn't smell the stench of fail from a mile away? Did this guy do the same retarded move for the Playbook and the Touchpad? No? Then why in the hell did he think that the same stupid move that didn't work for two huge corps like RIM and HP would magically work just because MSFT stuck their name on it? Especially after seeing the horrible numbers WinPhone 7 put up?

      I'm sorry but this dumbass deserves to lose money, he picked a widely panned OS from a company with a history of mobile failure and then whined because surprise! Selling an app on a flop platform don't make money. Well no shit next you'll be telling me those guys that spent lots of money porting to the Touchpad and Playbook didn't break even. If this isn't a double facepalm moment I don't know what is, one facepalm simply isn't enough.

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    4. Re:Sorry to be frank but what did he think by Xeth · · Score: 5, Insightful

      Casual games are the biggest market in the same sense that Lego is the biggest tire manufacturer. Based on some quick googling, it looks like the casual game industry has revenues of about $3 billion, versus $78 billion for the video game industry as a whole.

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    5. Re:Sorry to be frank but what did he think by Alphadecay27 · · Score: 5, Interesting

      To be fair to Windows RT, it's sold through an excessively limited distributed channel (Microsoft kiosks and Microsoft Stores). To then expect overnight miracles for a game that, admittedly, I have never heard of is a little astounding. Granted, 52 pounds is probably a bit of a shock, but having never heard of it (as an admitted iPad and Surface owner), I can't really say I am stunned.

      This game sells 100k+ copies/day at $3 a piece on android. https://play.google.com/store/apps/details?id=com.rubicon.dev.gbwg&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5ydWJpY29uLmRldi5nYndnIl0. It peaked at 500k/day within the past 30 days. Even if it had a massive refund rate (which it likely doesn't with a 4.5/5 rating) it probably made over a million dollars on other platforms within the same time frame. We're not talking about a tetris clone someone knocked out over the weekend from their mom's basement.

      It appears that he expected it be promoted by Microsoft because of their 10,000 pound investment, even though his company apparently refused to recompile and support x86, which sounds like an obvious no brainer. I cannot imagine that a game like theirs has many ARM-specific code blocks, and if it does, then I fully expect they are easily swappable for something in x86-land (if not just the high level language equivalent that would run faster on x86).

      They expected Microsoft to promote it because it is really popular game that has sold over 2.5 million copies on other platforms. They didn't "refuse" to port to x86. From his blog comments, it seems they have contractual obligations to not publish on x86 because they have a publisher (Viacom) that limits their ability to release on x86 since there is a PC version (through steam).

  2. You idiots by AmiMoJo · · Score: 5, Insightful

    You ported your game to a new platform, out for a month on a single high end high price tablet, and you are shocked that you didn't sell as many copies as the Android version. There are hundreds of millions of Android devices out there, with a couple of million more being added every day.

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    1. Re:You idiots by Jesse_vd · · Score: 5, Interesting

      You know, I'd always heard that too. I've been an iOS user since the iPhone 3G so I've bought my share of apps there and have a good feel for mobile app pricing. I was pretty surprised by the prices in the Google Play store when I bought a Nexus 7 last week. Often things I'd expect to pay $.99-$1.99 for in the App Store are $5-7.

      I wonder if this is a new trend? Are they compensating for lower sales, or has the Android market changed recently?

  3. It's Clearly Microsoft's Fault... by Revotron · · Score: 5, Insightful

    ...that nobody wants to pay for his game.

    Okay, so, £52 in the first week? That's about $83. That's roughly $12/day. In the first week. On a brand new platform.

    What the fuck was this guy thinking? That when he hit the magic "Submit" button on the developers portal for the MS App Store, money would start raining down from the ceiling? Did he think scantily clad women would arrive on his doorstep within minutes to personally "massage" him in a hot tub full of champagne?

    The title might as well read, "Developer Underwhelmed by Product Success, Blames Everyone Else".

  4. What's the install base? by Anonymous Coward · · Score: 5, Funny

    He should be happy with his 95% market penetration...

  5. Actually, it *is* Microsoft's fault. by gestalt_n_pepper · · Score: 5, Insightful

    Either their marketing and sales department is just dumb OR the software development divisions have so much internal clout that they don't have to listen. I'm betting on the latter.

    You want your platform to succeed? You need apps. You want a lot of apps quickly, you'd better make it EASY EASY EASY to port existing apps from other popular platforms to your new platform. Preferably, with one click. Another solution would be a near perfect OS emulator. However you do it, you have to do it.

    The Fuck You development culture of Microsoft says "No. Go recode and don't bother me with your problems. You're just an ISV after all. The only people we care about are large business customers." The other obvious characteristic that's becoming obvious is the assumption of success. MS obviously has no plan B. No backup to boost sales or make the platform desirable. It's "We're Microsoft. Here it is. Take it or leave it."

    Frankly, I don't see how Microsoft is going to last another 10 years this way.

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    1. Re:Actually, it *is* Microsoft's fault. by MojoRilla · · Score: 5, Insightful

      I was asked about porting a major live video application to the Surface recently. The Surface doesn't support flash in web views inside apps. It doesn't support HLS (without a third party library). They stubbornly insist that Silverlight and VC1 are still relevant. My answer to the request was, well, sure, but it will require a new encode farm, and rebuilding the app from the ground up. Which is basically a no-go.

      Microsoft is very late to the party. Two other operating systems are there first, have far more users, and are generally more compatible with standards. Microsoft is late to the party, and clinging to all of their old proprietary baggage. And they wonder why they are losing.

  6. Re:Heard this same story over and over with indies by UnknowingFool · · Score: 5, Insightful

    Microsoft's most recent problems have been execution. The company by many aspects is too slow and bureaucratic.

    The Zune is a good example. The iPod came out in 2001. Many here thought it would fail but it didn't. As early as 2003 MS was working on a competing product; however, Jim Allchin called their own product "terrible". It would take MS another 3 years to get a product to consumers. At the time, the Zune was probably the best MP3 player out there (questionable color choices aside). The marketing was horrible; the PC software was buggy. But more importantly, MS failed to realize that the market wasn't in MP3 players anymore. Apple came out with the iPod Touch which was a portable computing device that functioned as a PDA/browser/MP3 player/whatever. The Zune never caught up.

    The Kin was another example. When MS bought Danger, the plan was to release a new phone in six months. It took 18 months and when released the phone was buggy and lacked a market. Insiders say many internal decisions doomed the effort. The Sidekicks used Java as the primary language, but being a MS product, that would not be allowed. The product team had to replace the entire OS with Windows CE. That decision alone would doom the six month deadline. There were two internal mobile teams and the Windows CE team refused to help the Danger team as they wanted to kill the project.

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  7. Re:Porting to Windows RT by cbhacking · · Score: 5, Interesting

    What I don't get is the existence of an ARM-only app at all. What idiocy could lead somebody to intentionally exclude a large number of users, users who have more powerful hardware at that, to save the cost of changing one drop-down menu in Visual Studio and hitting Build again? On the face of it, that seems completely asinine. Unless the guy was using assembly or something else stupid like counting on pointers being 32 bits (which would *still* work in an x86 app, just not x64 native), porting to x86 should have been trivial.

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