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GameSpy's New Owners Begin Disabling Multiplayer Without Warning

New submitter OldTimeRadio writes "Over the last month, both game publishers and gaming communities alike were surprised to find their GameSpy multiplayer support suddenly disabled by GLU Mobile, who purchased GameSpy from IGN this August. Many games, including Neverwinter Nights 1 & 2, Microsoft Flight Simulator X, Swat 4, Sniper Elite, Hidden and Dangerous 2, Wings of War, Star Wars: Battlefront are no longer able to find (and in some cases even host) multiplayer games. While games like Neverwinter Nights are still able to directly connect to servers if players know the IP address, less-fortunate gamers expressed outrage on GLU Mobile's 'Powered by GameSpy' Facebook page. In an open letter to their Sniper Elite gaming community today, UK game developer Rebellion explained it was helpless to change the situation: 'A few weeks ago, the online multiplayer servers for Sniper Elite were suddenly switched off by Glu, the third-party service we had been paying to maintain them. This decision by Glu was not taken in consultation with us and was beyond our control. We have been talking to them since to try and get the servers turned back on. We have been informed that in order to do so would cost us tens of thousands of pounds a year — far in excess of how much we were paying previously. We also do not have the option to take the multiplayer to a different provider. Because the game relies on Glu and Gamespy's middleware, the entire multiplayer aspect of the game would have to be redeveloped by us, again, at the cost of many tens of thousands of pounds.""

2 of 247 comments (clear)

  1. Do like the Tribes 2 community by Anonymous Coward · · Score: 5, Informative

    write your own master servers, and modify the client to work with your own authentication mechanism

    http://tribesnext.com

  2. Re:Sounds to me like... by msauve · · Score: 5, Informative

    A wiser company might have included well defined renewal terms, perhaps an inflation adjusted flat rate plus adders for number of users and bandwidth utilization.

    They say the cost is "far in excess" of what they were previously paying, but "tens of thousands of pounds a year" is far less than a single employee costs, so it's not unreasonable to think that perhaps it wasn't a profitable proposition for GLU/Gamespy. Perhaps there were terms of the type described, the success of the game caused the user/bandwidth adders to increase, and this is just a case of trying to redirect customer anger because Rebellion doesn't want to foot the bill for an older game, despite its success.

    You call it "mediocre," but it won game of the year, has good ratings, was successful enough to spawn a sequel, and has enough of a continuing user base to get angered by this event, requiring in a public response by the publisher. None of which support the adjective "mediocre".

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