For League of Legends Creator Riot Games, Big Data Is Serious Business
Nerval's Lobster writes "Riot Games created the very successful League of Legends gaming franchise, which hosts millions of monthly users. Barry Livingston, director of engineering for the company's Big Data group, talks about how Riot Games scaled up to deal with that enormous data load. Consider all the millions of people playing the game in real time. Picture joining three massive tables — player data, game data, and session data — and you begin to see the full scope of Riot Games' issue. Gamer activity generates more than 500 GB of structured data and over four TB of operational logs every day. Riot Games has also posted 60 open-source Chef and Opscode recipes, among other code samples."
Franchise? Isn't it just the one game?
During the LoL Season 2 World Championships a couple months ago the event stream made up 5% of NA internet bandwidth.
Casual events streamed on twitch.tv tend to break 40,00 viewers and large events break 100,000
We used to do that back in the 90ies. Like all good things I think it originated in the Quake scene with QuakeTV being the first semi-organized effort. I think a few later games even had ActiveX plugins for IE. Then come all that fuss with security of running native code from the internet and it became rather hard to get people to download a separate executable to watch video. If they tried that now I think they would only get a fraction of the viewers. Video is ubiquitous nowadays anyway, nobody really cares that much about bandwidth anymore.
http://wiki.quakeworld.nu/QuakeTV
So Riot develops open source code for LoL but doesn't release a Linux version of their game while their competitor S2Games doesn't release any code but provides a well supported Linux version. Strange world.
Game requires you to store / move too much data? Better nerf Irelia!
The problem is that Riot's servers are completely fucked. They HAVEN'T scaled as much as this article claims. There are few players who experience no lag. I have FiOS and my ping spikes to 500-600 ms nearly every game. Almost every ranked match I play there is someone disconnecting due to lag that is probably not on their end.
I like to add CAPSLOCK to my SENTENCES to make them more ANNOYING and make me look like an utter FAGGOT who needs to DIE.
I play LoL every FUCKING day and only encounter BUGS once every fucking THREE MONTHS so I don't know WHAT the FUCK you are ON about. If you want to play on your own PIECE of SHIT Pentium TWO then that's YOUR OWN FUCKING FAULT.
Also, more seriously; Riot actually makes changes to the client just so it works with tools like LoLReplay, so I guess you could say it was an official tool.
Also also, your match history has barely anything to do with this article.
Gamer activity generates more than 500 GB of structured data and over four TB of operational logs every day.
Fits in RAM of a single, well stocked server.
Just sayin'.
All hope abandon ye who enter here.
Living your life on 4chan isn't healthy.
lol working for riot much ?
I meant this from the bottom of my heart : I love League of legends, it is a great game. But it is codded by monkeys on heroin.
I play lol everyday with a 2000+ elo. I play Dota 2 every week for 2 games with my bro. Every fucking time I'm just blown away by how much lol sucks as a software. it is just utter crap. like the recent crazy lags you get when picking champions. it is insane
I'm waiting for a ranked as I type this. And I had to invite a friends 10 times because of bugs. The last patch was a disaster.
You, writing this hatetext, don't realise that you are pretty much advertising the game.
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