Blender 2.65 Released
skade88 writes "Blender 2.65 has been released. Here is a quote from the Blender team: 'The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs. Fire simulation was added along with many improvements in smoke simulation. In Cycles, motion blur, open shading language and anisotropic shading support was added. For mesh modeling, the bevel tool was much improved, a new symmetrize mesh tool was added, and new Laplacian smooth, decimate, and triangulate modifiers are available.'"
For those wondering what Blender is, according to Wikipedia it's "a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games" with a built-in game engine.
confusing UI that should be re-engineered from scratch.
They have done exactly that while going from 2.4 to 2.5 (or something, don't remember the exact version numbers). The GUI of current Blender is completely new and reorganized and has very little resemblance with what was there before.
Yes, was indeed from 2.4 to 2.5, and was long due.
Right now I'd say that it's a lot easier to use, though for a newbie it still takes some time to get used to the whole swapping around of the left- and right- mousekey.
Blender is one of the few open source tools where in the long run I could see myself permanently switching to it (currently also using 3DSMax/Maya). For now it suits me perfectly for making renders, but game compatibility still seems to be a chore. One of the downsides of it being open source, or better said: free, is that a lot of plugins aren't made commercially, and as such no support is to be expected. It happened a few times over the years where I was working on a game/modification, and a new version of Blender would completely break a plugin (for instance, for properly exporting animated MD3-files), and no official update of said plugin would be made. Thus having to choose between working with an outdated modeling app, or going back to 3DSMax. I hope that the future will bring more dedicated plugin writers; or better, native exporting support for the various games on the market.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
With 99% of software packages you can indeed just "mess around with it" and pick up the basic usage. Not with 3D packages. Install Blender and then do the Complete Newbie tutorial. You'll be glad you did!
Igor Presnyakov stole my hat