Game Review: Planetside 2 (video)
In this video (with transcript), we review Planetside 2, a new MMOFPS game from Sony Online Entertainment. The game is a true first-person shooter, using its MMO nature to bring a persistent world into play, with battles sometimes involving hundreds of players, and it does so without trying to shoe-horn in ill-fitting MMORPG tropes like questing, story development, or insurmountable gear disparities. The combat favors relative realism (you won't be rocket jumping around, and nobody gets to be Rambo), but it's mixed with vehicle combat in a way that manages to be entertaining without being unfair. Planetside 2 is free to play, using microtransactions to support itself. It wisely avoids selling gear you can't acquire in-game (aside from cosmetic stuff), and doesn't require purchases to be competitive. Hit the link below to see/read our review.
Planetside 2 is amazing, until you go to upgrade anything and it all costs money, ridiculous amounts of money. Every little upgrade in the entire game has a paid option to it. I really enjoy the game, but im afraid im always going to be low-powered because i refuse to spend real money on a gun for EACH class and vehicle.
Planetside 2 is all we feared would come to pass, a great game shackled with a horrible 'pay for every little piece of functionality' mode. For the record, i have no problem buying TF2 gear because its tradeable, craftable, sellable and confers no true advantage.. Planetside offers none of that, its just a huge money sink.
Good-bye
The hardest thing about PS2 is getting past the first 15 minutes.
You make a character, pick a faction, then get dropped into battle. Active battle. You have a near 100% chance of dying as soon as you land. Enemy players will be looking for the drop pods and will instantly target and kill you. You then will be shown a map with places you can respawn. If you run outside, you have about an 95% chance of dying instantly.
It is very unforgiving if you are used to playing other MMOs.
The people responsible for that trojan incident aren't the same people that worked on this game. Actually, the PS2 devs have been pretty responsive to the community and relativly candid.
Steam tells me I've played Planetside 2 for 72 hours. In general, it's a valid review that covers a lot of good points, despite noticing that the reviewer's player was obviously low-level.
Some that I would add however, is:
a) The game does not offer a comfortable intro to the brand-new player, it will probably spawn you into instant death and there are a lot of things to figure out. The flipside is much of the reason for that is depth.
b) It's not so vital to play with actual friends, but rather a good squad. When you join the game look at the squad tab and go through them looking for someone using voice comms and setting waypoints on the map. Provided I do look for one, I will usually find an enjoyable squad and that is despite playing at off-peak hours. Playing without a decent squad is very tiresome, lonesome, has no direction and you'll find yourself wondering what to do. Playing with a good squad is the opposite and the trouble is keeping up!
c) Unless I missed it, he didn't mention that there are 3 factions (hence the 3 colours demonstrating control on the map screen) and they are not quite symmetric. The reviewer is playing as Vanu which is the only one that has that alien-ish theme with ultra futuristic uniforms and laser type weapons. The other two are more conventional. Each faction's weapons and vehicles have attributes with that factions trend e.g. one faction has lower damage per projectile but higher rate of fire, another faction the opposite.
d) He's a bit harsh implying individual skill doesn't matter. Your l33t skillz might not be quite so obvious to everyone, you're unlikely to "pwn" everyone quite so hard with ridiculous k/d ratios. But the game is balanced pretty well so skilled fraggers will have higher k/d and certainly will make a difference, all else being equal - it's just that you cannot solely rely on your skills and will also need teamplay.
e) I think this is also where the reviewer goes wrong saying that it's hard to feel you are contributing. In an okay squad it's actually very easy and the game gives you congratulatory messages and experience point rewards making it very clear. Players are generous with the "thank you" voice command. There's also a lot more variety in the ways you can contribute than any game I can think of. Maybe you're not actually any good at FPS shooting, but maybe you'll be good at tank tactics, dogfighting, support roles like engineer or medic, infiltrating and hacking, or simply ferrying people around.
f) Agreeing with the reviewer and contradicting some other posters, I'm having difficulty finding a need to put real money into this game. I've spent about half the cost of a typical new game so far, and all of that was a splurge because I felt I should contribute given the hours I've gotten from the game. Sure you could spend a lot of money but there's really no need to. Aside from a couple of vehicle items, anything items to buy where to experience-point cost is high thus viable for real-money, they're sidegrades more for preference, like trading short-range raw damage for longer range accuracy. A complete set would cost a ton of money, but you don't want a complete set and anyway you can get everything with enough experience points so if you stick with the game you can be finding yourself picking up rare-use options for no money.
g) There is no other game where you can experience the epic, massive battles that this game can offer. If that is what you are looking for - you can also easily avoid those and go running around with a small or moderately sized squad.