Slashdot Mirror


Steam For Linux Is Now an Open Beta

New submitter jotaass writes "In news that is guaranteed to make the Linux gaming community (in particular, but not exclusively) excited, Valve has just announced that the Steam for Linux client Beta is now open to the public. A .deb package is available here. Interesting as well, they are using an empty GitHub repository solely as an issue tracker, open for anyone to submit, edit and track bugs, with no actual code in the repo."

5 of 353 comments (clear)

  1. Re:Segmentation fault, core dumped by Wizy · · Score: 5, Informative

    It is still beta. This is one of the reasons its still beta.

    I've been in the beta for about a month now, and it works great for me.

  2. Surprisingly works on Linux Mint 10 64-bit by RedHackTea · · Score: 5, Informative

    Just had to do this:

    $ sudo dpkg --force-architecture -i steam_latest.deb
    $ sudo apt-get update && sudo apt-get upgrade && sudo apt-get dist-upgrade
    $ steam

    System I tried it on:

    $ uname -a
    Linux XXX 2.6.35-32-generic #67-Ubuntu SMP Mon Mar 5 19:39:49 UTC 2012 x86_64 GNU/Linux
    $ lsb_release -a
    No LSB modules are available.
    Distributor ID:____LinuxMint
    Description: _____Linux Mint 10 Julia
    Release:________10
    Codename:______julia

    --
    The G
  3. Two minor warnings by Psicopatico · · Score: 5, Informative

    1) The client is currently shipped in .deb format.
    If you use an .rpm based distribution, the Alien script will do the conversion so you can install it (hint: alien.pl -r steam_latest.deb --scripts ).
    2) The client requires GlibC 2.12 or later. So if by any chance your distribution was released prior to may 2010, you're out of luck (example: my OpenSuse 11.4, released on march 2010 :( ).

    --
    Mastering the English language is fucking easy: all you have to do is to put an f* word in every fucking sentence.
  4. Re:Good for Linux. by Anonymous Coward · · Score: 5, Informative

    When somebody actually bothered to measure it, it turned out that Windows 8 was actually slower. AND it had compatibility problems. http://www.tomshardware.com/reviews/windows-8-gaming-performance,3331-13.html

  5. Re:Good for Linux. by Anubis+IV · · Score: 5, Informative

    No. You danced around the actual issue while missing it completely, and ended up blaming the wrong party as a result.

    First off, Aspyr has no one by the balls. If anything, they're the one getting squeezed. None of these companies port to Mac through Aspyr. Rather, Aspyr (as well as Feral Interactive et al.) is licensing the rights for Mac versions of games from the original publisher. Historically, this was a gamble for the Mac publishers like Aspyr, since the Mac market was a lot smaller, purchasing those rights cost a lot of money, and even with porting AAA best-selling titles on Windows it wasn't a sure thing. Nowadays, however, the risk has decreased to the point that EA, Ubisoft, Blizzard-Activision, and the other big publishers are increasingly choosing to capitalize on the Mac market directly by offering their own ports, rather than only profiting indirectly via licensing fees. I'd say that only a fraction of Mac ports are actually done by third-party licensees these days, though admittedly they tend to be big-name AAA titles that attract a lot of attention.

    But to get to the heart of things, the real reason a lot of Mac versions of games are missing from Steam is because all Steamplay (a.k.a. cross-platform) titles are packaged together as a single sale. That's not a problem when both versions have the same publisher (e.g. an in-house port), but it is a complete deal-breaker when the Mac version is created by a third-party Mac publisher, since only the original publisher gets paid. Without setting up a revenue sharing contract with the original publisher (which would be incredibly messy for reasons I'd be happy to elaborate if you can't think of them on your own), or else selling the rights to the Mac version back, they'd have no way to earn money from purchases on Steam. Thus, your grousing is entirely misplaced, since this is a problem with the way Steam is structured.

    That's also why Aspyr, contrary to what you suggested, has no problems selling their games on other stores. For instance, Borderlands 2 was just ported to Mac by Aspyr about a month ago, and it's on the Mac App Store and GameFly (née Direct2Drive) in addition to their own store. All of those allow Aspyr to be paid specifically for the Mac version of the game, which is something that's not possible with Steam.

    Now, none of this is to say that Steam should change in some way. Despite the fact that I think the blame for this issue lies with Steam's store model, I actually think it's better that all Steamplay titles are package deals, rather than allowing for stand-alone Mac purchases, that way you don't end up with a lot of Windows gamers accidentally purchasing Mac versions or other confusion of that sort. Just because I think they made the right decision does not mean they are blameless, however.