Slashdot Mirror


How To Make PC Gaming Better

New submitter RMingin writes "Bruno Ferreira at Tech Report has a number of suggestions that he feels could improve PC gaming. Some are quite thought-provoking. For example: 'When technology advanced [in the '90s], the industry came up with a certification specification to ensure punters didn't miss out—and consequently spent more on better PCs. That spec was called MPC, short for Multimedia Personal Computer. The first version of the MPC spec said, in simple terms: Thy computer shalt be blessed with a sound card and speakers. Thou shalt be provided a CD-ROM drive in which to receive silver discs. Thy processor shalt not be completely crap. At the time, this spec meant a lot—and, to be honest, I think it worked marvelously. We need something like that again. People wanted MPC, everyone sold the better hardware, and everyone was happy. Let the powers that be come up with a new baseline specification. Call it MPC-HD or whatever acronym the marketing Nazgûl want to give it. I'm fine with whatever, as long as it gets the job done.' He also calls for an end to the unintuitive model numbers for GPUs and CPUs, and more consistent driver support."

20 of 337 comments (clear)

  1. How To Make PC Gaming Better by Anonymous Coward · · Score: 4, Insightful

    Port everything over to Linux so we can ditch Wine and Windows.

    Someone had to say it.

    1. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 5, Insightful

      Port everything over to Linux so we can ditch Wine and Windows. Someone had to say it.

      OK. First convert all GPL-based libraries to LGPL so that they are non-viral, sometimes you have to statically link. Someone had to say it.

    2. Re:How To Make PC Gaming Better by jjjhs · · Score: 5, Informative

      Every time I try Linux, even recently, I spend more time trying to get everything to work than actually doing what I want to do. Wireless STILL didn't work. A driver was installed but it wouldn't find any networks. Wired LAN randomly didn't work, and for some reason was dependent upon for booting. Most of the time I end up having to compile a newer kernel to sort some things out. I could go on. Eventually I give up because I'm tired of spending my entire time trying to get things to just work.

    3. Re:How To Make PC Gaming Better by Luckyo · · Score: 4, Insightful

      True, but so did windows. Linux today gaming wise is probably where windows was back in the days of 98SE. You can install most drivers without having to fuck with the OS, and it's 3D API is starting to emerge as notable enough to use (again)... sort of.

      But it's still crashy both on video drivers and API being badly implemented in it, and you still need fairly deep knowledge of the OS to get stuff properly installed, configured and running.

    4. Re:How To Make PC Gaming Better by hairyfeet · · Score: 5, Insightful

      I'll add get rid of X-Server and give us something better than Pulse which seems to crap itself on update more times than I can count.

      But personally I don't know why anybody would bitch about PC gaming now, if anything I'd say we are in the middle of another golden age. I have NEVER been able to get games as cheaply as I am now under Steam, I'm talking whole catalogs for less than the cost of a single console game (such as the THQ bundle for $30, great set) and the cards and chips? Cheap as cheap can be. When I started if you spent less than 2 grand you were gonna be struggling 6 months after you got it, now I can build a PC for $450 that will play games for years AND make me a profit. Hell you can buy a fully loaded 6 core AMD for like $250 in a Tiger kit, slap a $50 HD4850 and tada! You can play the vast majority of games with plenty of bling. Spend a little more, say $100 for an HD6850 or $120 for an HD6870 and you'll be gaming on it for the next 4 years, no problem.

      So what is there to complain about? The games are cheap, the hardware is cheap, hell you can buy Win 8 for $40 and just use Start8 to kill that Metro crap and have you a cheap gaming PC that will get updates until 2022 and I wouldn't be surprised if the games would all still run on it fine, its rare to see a game require more than a dual core for a minimum even today. These kids just don't realize how good they got it...now get off my lawn!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:How To Make PC Gaming Better by ridley4 · · Score: 5, Insightful

      Actually, a power tool is precisely the model to go after, really.

      I insert the safety key and press the on button. The motor turns on and it just works. Dangerous? Mildly to extremely depending on the tool. But it Just Works and that's what matters whether it's some skilled artisan who has turned more bowls on his 25,000 dollar lathe and hand-sharpened every tool he's forged himself or something absurd like that or an underpaid illegal immigrant sticking screws into a wall frame with a handheld drill/screw gun. It just works - pull trigger switch, motor turns, screw goes in. Obtuse things like spitting out errors that are purely a number just doesn't make sense in this era of 64-bit monster rigs that can churn out well-encoded, efficiently compressed video at or above the native framerate - can't we spare a couple bytes to stick a descriptive error string after looking up the error in a stored table? It isn't like we're dealing with featherweight embedded computers with barely enough space to stick a primitive FORTH in. Maybe I just need to turn in my geek card in, or something. I don't know.

    6. Re:How To Make PC Gaming Better by symbolset · · Score: 4, Insightful

      That's a rather hard comparison to make, as windows improved in different ways than linux.

      That's a rather hard comparison to make, as windows improved in different ways than linux.

      Not really.

      In 1991 Linux was a stone bitch requiring high voodoo just to get it to run - and then only on a perfect clone of Linus' box, only at the command line and with an distressingly short subset of unixland apps. The quality, utility and reliability were appalling to someone versed in SVR II/III, and nobody in corporate took it seriously. Now Linux powers watches and the world's largest supercomputer, and everything in between - effortlessly and with grace. Instead of being slow with drivers, Linux driver development now usually starts in the design phase for the device - because it's the thing you can test in a simulator to tweak the features of your device. By this facility device (and processor or architecture) developers can prove their device or architecture change works in the simulator before they do an expensive silicon run. Linux now supports both more devices and more architectures than any other OS ever. You buy a Linux/Android device, turn it on, log in and it automatically has all the apps you paid for ready to reinstall - usually with your data too. In that span Linux has gone from "not useful to anybody, not even Linus" to powering the global Internet economy including Google, Facebook, Twitter - and even Microsoft, providing you universal access to all your apps and data and people - in your pocket. From only being able to run for a few days to being the OS NASA puts in satellites.

      In 1991 we were already on Windows 3.0, so it already at least had a GUI. So Windows started from a higher level and to have improved as much would need to have become truly outstanding by now. But it hasn't. They still haven't even solved the malware problem yet, and they were five years into it at that time. Windows is the OS that only Iran is dumb enough to run their nuclear research on. It takes 4 hours of expert service to take a Windows machine from "retail" to "usable" condition. After that it takes an indeterminate amount of time and expense to reinstall - and usually re-buy - the apps you used to have in the prior version and recover your data. Only then can you begin to relearn where they've moved the buttons. It's deliberately incompatible with every OS that isn't Windows and all applications that compete with Microsoft's. It has an upgrade treadmill that requires you to replace perfectly serviceable gear and software every time they refresh the OS. It has a built-in fragmentation where it's even not compatible with the oldest versions of itself, and while new features and their own applications like the browser could be backported older versions are not to keep the treadmill moving. And yet for giving up your devices and apps what does this new version give you? A UI that didn't sell on phones, so they're trying to push it to desktops and servers to make it familiar so as to sell the phones that 99% of everybody doesn't want. The client OS is designed to induce dependence on both the server OS and their own-brand apps, and this design is mutual. Apps are built on their platform-of-the-day, so developers have to relearn their entire skillset as often as Microsoft remembers that they lacked forethought and have to burn it all down again and start over. And it's from Microsoft, so knowing their long history I doubt any of these things are going to change ever. It's failtacular. A festival of fail. It's got recursive levels of failure built-in that make it a failure fractal. And yet it's got a cult with selective recurrent amnesia.

      In '91 Unix with X was technically as far ahead of Windows as Windows was ahead of Linux at that time. And now Unix is pretty much dead: the legacy software stack is owned by Attachmate, who is legendary for making VT-100 terminal emulators that integrate with Microsoft Office

      --
      Help stamp out iliturcy.
  2. There is a new spec. TAG by Culture20 · · Score: 4, Insightful

    It's called Tablet App Gaming. Thy computer shalt have no native input device save the screen. You shall not have full control of the device. Some of your data must needs live in the cloud.

  3. Stop "Hollywooding" the gaming industry by Nyder · · Score: 5, Informative

    Stop thinking every title needs to be a triple AAA title with millions of dollars in cost, that has to sell a large amount of copies to turn a profit.

    Stop putting crappy DRM on your software, since that only hurts your customers.

    Stop making crappy consoles ports.

    And quit fucking blaming everything on piracy.

    --
    Be seeing you...
    1. Re:Stop "Hollywooding" the gaming industry by dyingtolive · · Score: 4, Insightful

      These are so much better than the original article. I have a two year old computer that I put together new for about $500 that can run just about every game I've played on medium-high to high graphics settings with at least 30 fps minimum. While I don't play a lot of modern games, such as Metalfield 428 or Halo 9 or what have you, Planetside 2 is quite beautiful nearly maxed out.

      These are the ways to make PC gaming better. The article has a handful of suggestions for manufacturers to make selecting a PC better, the level of quality being somewhere between obvious and pointless.

      Article demands a spec for hardware. Windows 7 has a rating for hardware. It's called the Experience Index. It sucks, but so does any other spec you'll come up with because specs can't be as simple as "cd-rom drive and SVGA graphics" anymore. Peggle and Crysis won't have the same minimum requirements, ever. Linux does not have something like this because it hasn't been needed, both due to a lack of games and because I can only assume Linux users generally know what the fuck they're doing.

      Article demands a spec for rating (benchmarking) processors. Author hates not knowing if another core is better than an extra 500 megahertz. Great. Problem is that the answer is (and always will be): "It depends."

      Next suggestions are "stop letting the marketing guys name products cause they do it bad", and "drop the suck when you write your drivers". These are both fantastic ideas. Unfortunately, they've been the issue for about the last 10 years, or at least, when ATI first started building cards that required drivers (on the topic of bad drivers) and Nvidia's "Geforce If I have FX in my name, I suck regardless of my number".

      And the crazy thing for me is that I feel like in the last 3-4 years, I've had a lot less fucking around with games/hardware to get them to "just work". For all of it's flaws, Steam is pretty magical. I feel like if this article would have come out years ago, I'd have agreed wholeheartedly. Now I just shake my head at Captain Obvious.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  4. It's way more simple by irwiss · · Score: 4, Insightful

    Those who finds model numbers unintuitive usually asks one of their geek friends to build a PC for them, those who don't even bother looking at model number but rather look up the benchmarks don't care about the model numbers.

    The real issue with PC gaming is that a lot of games these days are shitty console ports with atrocious controls, awful camera and graphics that are still stuck on xbox360/ps3 level which are already outdated by just about any discrete video card, and there's no incentive for companies to change their "make console game -> port to pc to milk" agenda.

  5. There's nothing wrong with PC hardware by TheGoodNamesWereGone · · Score: 5, Insightful

    There's nothing wrong with it. In fact, it's miles better than any console. An I5/I7 paired with a midrange graphics card blows them out of the water. The problem isn't the hardware, it's the software writers who write for consoles and then port that back to PCs... Case in point, Skyrim, which has about the most awful interface ever inflcited on the keyboard & mouse using public ever. More first-person shooters that all look the same. No innovation any more. No, the problem is the game companies and their crap.

    1. Re:There's nothing wrong with PC hardware by dreamchaser · · Score: 5, Insightful

      Actually the problem is gamers who keep buying the crap made by game companies. Said companies are making fistfulls of dollars so what is their incentive to improve the crap they put out?

      I do tend to differ with you on Skyrim though. I found the interface quite easy to use on my PC. I've never played any of the console versions though.

  6. What is this MPC stuff? by WilliamGeorge · · Score: 4, Funny

    I've been using computers since the late 80s, and I don't recall this term at all. I do remember people talking about "Multimedia PCs", which must be the verbal expression of that (just saying the letters MPC seems odd - makes me think of the MCP from Tron). But I don't recall it being a big deal... at least not as a home user in middle school and high school, building my own computers (and some for friends). Maybe it was a bigger deal among the major brands at the time?

    Anyways, as a professional who helps folks figure out what they need in a computer today, I don't see how this would be all that helpful. Maybe as a guide for those who know nothing about specs, have no interest in learning, and are buying from a source where they cannot get decent advice... but there is such a wide range of specs and performance these days that a simple label would have a hard time encapsulating enough info. All modern computers (save some servers) have audio, some level of 3D performance, etc - and while not all have optical drives that isn't always a big deal, since the advent of Steam and similar services.

    On the other hand, if you want to ensure decent game performance then you have wildly different specs to aim for depending on the game, the resolution the user will be running, the quality and FPS settings that they consider reasonable, and future-proofing. I don't think that can all be covered by one arbitrary standard, personally.

    --
    William George
  7. Steambox by J-1000 · · Score: 4, Insightful

    The upcoming Steambox will hopefully be the new benchmark for software. It would be nice if they'd release a certification badge upon release that other hardware makers could use. I agree 100% with the comment about GPU/CPU naming conventions. They are even worse than cell phones. If there's one thing we can learn from the iPhone, let it be simple names.

  8. The first rule for making PC gaming better. by Chas · · Score: 4, Insightful

    You have (and shall) never hear the term "console port".

    The main problem with a LOT of PC games, nowadays, is they've been dumbed down, and lots of features stripped out or simply never done (or done right) in the first place. Simply to make it easier to share code-bases between a console port and the PC game.

    DCUO is a prime example of this.

    It's so incredibly limited, and the controls for the game absolutely SUCK. Why? Because they designed it with a controller in mind. They limited the game's models and costume options because most consoles just couldn't handle the sheer variety a full-blown costume/model system would have given them.

    As a result, you have a console fighter game masquerading as a PC MMO. And it does NEITHER well.

    --


    Chas - The one, the only.
    THANK GOD!!!
  9. Re:The main problem by mikael · · Score: 4, Informative

    That happened 30 years ago with consoles. Japanese console manufacturers figured they would corner the market if they adopted a standard console system called MSX. It would be extensible enough for the systems to be used as home computers: http://en.wikipedia.org/wiki/MSX

    Didn't last simply because each manufacturer used the standard as a base level and added their own custom features - extra sound channels, larger screen resolutions, more cartridge memory, extra peripherals like light pens, light guns.

    In the end games designed on one system wouldn't run on others, and the system become forgotten.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  10. better ideas by Charliemopps · · Score: 4, Interesting

    #1. Make all games use OpenGL or some other newly invented standard that is cross platform.
    #2. Have congress declare that "virtual goods" or whatever you want to call them are no more than poker chips. Selling items in game is probably the most detrimental change in the history of gaming as it leads to developers intentionally making the game un-fun and grindy so you'll sink real money to obtain imaginary items to make your play easier. Also... they really are poker chips... it's wrong that they are sold to children.
    #3. Games that are online and can not work without the servers provided by the publisher should be required by law to provide service for a certain period of time after you buy the game. A certain portion of the proceeds of the sale of the game should go into a 3rd party account to pay for the continued operation of the servers even if the original producers of the game go out of business. At least someone buying the game could be guaranteed a certain about of play before it just stopped working all together. But better yet, hopefully producers of games would not want to have to put money into a trust and instead would open up the server platform to the players.

    1. Re:better ideas by qwak23 · · Score: 4, Insightful

      #1 - Don't make me obligatory xkcd you! ;) yeah, one solid standard is nice assuming it can be maintained properly. Unfortunately the latter part of that is pretty rare. Either not everyone adopts updates to the standard, or the standard stagnates, 2 or 3 potential replacements arise to take the torch and we're back to competing standards for awhile. Standards are awesome, but without a walled garden approach (and even then...), I have a feeling this will always be a problem.

      #2 - I have mixed opinions on this. I'm not a big fan "virtual goods" sold by the service provider that make game play easier or progress faster as that gives the company incentive to do just as you describe, however I don't really have a problem with a player driven market exchanging virtual goods for real world cash as in most circumstances I've seen this in (MMO's mostly) it really doesn't affect my game play experience if I choose to not take part.

      #3 - I totally agree, though I'm not really sure it would be feasible. I think a better option would just be a stipulation that if you are going to provide such services, that should you go out of business or suspend services you allow private entities (individuals, other companies, etc) access to the server side software and code so people may choose to keep the game going at their own expense if they choose and if the server side houses all player records, that those records be made available to the player so they can readily transfer them to a private server if they choose. Of course, re-reading your post, you do seem to mention this option ;)

  11. Microsoft is number two by tuppe666 · · Score: 4, Funny

    ...also, 2013 will be the year of Desktop Linux. Suuure...

    Ironically 2013 is the year of Android that is the point, and Windows gets relegated to second place. It kind of makes your statement a little sad. Personally I look forward to the gains on the Linux Desktop from Microsofts Monopoly getting broken.