Slashdot Mirror


In Japan, PlayStation 2 Ends a 12-Year Run

The PlayStation 3 may have overshadowed it technically, but the PlayStation 2 has seniority. Now, the PS2 is being retired in Japan after nearly 13 years. That doesn't mean the games have stopped: "To this day, developers have continued to release games on the platform due to its enduring popularity, with the last title in Japan, Final Fantasy XI: Seekers of Adoulin, due out in March this year."

146 comments

  1. Titan of its generation (and replaced too early?) by RogueyWon · · Score: 5, Interesting

    Ah... the PS2. I don't think I can ever remember a console that's dominated its generation in quite the same way. I'm not just talking about unit sales (though its figures there and its lead over the Xbox and Gamecube were impressive enough), but rather about the sheer scale of the influence it exercised over gaming in general.

    Back in the PS2's generation, if you were developing a console game, then unless you were being given bags and bags of money by MS or Nintendo, you had no choice but to make the PS2 your primary target. It didn't matter that it had underpowered hardware that was known for pain a pain in the arse to develop for. The Xbox and the Cube were optional. The PC (which was on a back-foot for most of that console cycle) was even more optional. The PS2 was where you had to be to get the sales. It had games from every genre represented; and often the best titles in their respective genres were for the PS2.

    In many ways, it wasn't a particularly brilliant console. Its UI was butt-ugly. Cross-platform ports tended to look like a dog next to their Xbox and Cube versions (though the latter were admittedly quite uncommon). The memory cards for savegames were tiny, expensive and prone to data corruption. But it had the games, so if you were at all passionate about console gaming, you had to own one.

    The funny thing is that, despite its hardware being completely obsolete, I've often felt Sony sent it to the back burner (via the PS3 launch) too soon. Both the console and its games were still selling well when the PS3 launched, with the 360 having failed to take much wind out of its sales. I do wonder what would have happened if Sony had held back the PS3 for 6-9 months, to work out some of the oddities in the hardware, let the launch price fall, get a stronger launch-lineup and maybe get proper back-compatibility into the hardware as a standard across the world. As it is, when the PS3 launched, it was too expensive for most and still suffering fierce competition from its own predecessor (some of the PS2's best games launched after the PS3, such as Personas 3 and 4). Certainly, for the first 18 months I owned my imported US 60 gig model, it spent far more time running PS2 titles than PS3 ones.

    Nothing in the 360/PS3/Wii console generation has come close to replicating the PS2's dominance. The Wii got a big installed sales base early (which later stagnated, with the result that its lead, while still there, is much eroded), but never even came close to converting that into PS2-style dominance of games development. The 360 and the PS3 have more or less run neck and neck; if I remember, the 360 has a small worldwide installed base lead despite its Japan deficit, but the gap between the two isn't much more than a rounding error. And if you're developing a game these days, then unless you are being given large amounts of cash by a console manufacturer, you need to target the 360, PS3 and PC (the latter is very much back in the game), while giving consideration to the idea of a Wii-U port or a scaled down Wii version.

    I wonder whether, to an extent, the PS2's dominance wasn't linked to Sony's ability to lock down what were, at the time, some of the biggest and most important franchises in the world to its console; Final Fantasy, Gran Turismo and Metal Gear Solid. Those were really the names that started shifting consoles (after what was actually a slightly lacklustre launch). These days, of course, all of the really big name franchises are cross-platform (and almost all Western, rather than Japanese). A couple of exceptions; the Nintendo first party games (not everybody's cup of tea), Forza (the 360's superior reflection of Gran Turismo) and the Halo/Gears vs Resistance/Killzone shooter pairings (where the games are essentially interchangable). But increasingly, it's cross-platform that dominates the charts (particularly when it features angry men with thick necks shouting "OSCAR MIKE" every 5 seconds).

    PS. Another Final Fantasy XI expansion? My word. I stopped playing that years ago and didn't realise it was still going. It feels a bit like a relic from another world now; easy to forget it was probably the world's most successful MMO until World of Warcraft launched.

  2. Due? March this year? by Bizzeh · · Score: 1

    It was either released in march this year, or it is due to be released march next year, as we are currently in december

  3. not game by musikit · · Score: 4, Informative

    to be fair FFXI: seekers of adoulin is an expansion to the FFXI game released close to 7 years ago now. it is not a full game and can not be played seperately without buying the original title from 7 years ago.

    1. Re:not game by drinkypoo · · Score: 1

      to be fair FFXI: seekers of adoulin is an expansion to the FFXI game released close to 7 years ago now. it is not a full game and can not be played seperately without buying the original title from 7 years ago.

      So then it requires a HDD? Do most FF fans in Japan have HDDs in their PS2s?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:not game by musikit · · Score: 1

      yes requires the HDD. i moved here after the ps3 generation started so dont know how popular ps2 hdds are. wii u seemed to sell pretty decently. donno how US sales went.

    3. Re:not game by ninlilizi · · Score: 0

      I've got a european hdd bearing PS2.
      You can still find the componets to HDD enable a ps2 on the typical high street.
      But there mostly an accessory for HDLoader users and the like. There are no HDD capable games over here. So its the exclusive domain of pirates and more hardcore users who don't want their laser/games to wear out prematurely. The softwares out there to make torrenting game iso's and dumping straight onto the PS2 across the network without any futzing around. So it's a 'just works' solution that's made piracy on the platform as itunes/steam simple.

    4. Re:not game by drinkypoo · · Score: 1

      wii u seemed to sell pretty decently. donno how US sales went.

      I don't know either, but the only mention of it I've even heard since the launch is a woman who works in my bank who didn't know if it would even play Wii games. (I stayed out of it, I don't want to get too friendly with the bank employees, as some of them are excessively nosy as it is. The dark side of the local credit union.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:not game by Anonymous Coward · · Score: 0

      Wii U is sold out pretty much everywhere. No idea how many sales that translates to but it seems to be doing well.

    6. Re:not game by Anonymous Coward · · Score: 0

      Is it? I just checked Gamestop, Target, Fry's, Newegg and Amazon. They all have them in stock.

  4. This year?.... by Anonymous Coward · · Score: 0

    More liek 2013.

  5. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    easy to forget it was probably the world's most successful MMO until World of Warcraft launched.

    That's probably because it never even came close to that accomplishment.

  6. Re:Titan of its generation (and replaced too early by loufoque · · Score: 1, Flamebait

    The Xbox 360 has clearly been dominating this generation, just like the PS2 did.

  7. Another technology ends its life. by Anonymous Coward · · Score: 0

    Again we have another technology that ends its life without releasing any support for all the people who bought and own a PS2 only the released software is the only software that these devices can use with no more to be developed. What kind of support should they make? Simple release the dev sdk and codes to make disks for the PS2 now that they have no more financial interest in the device.

  8. March of this ... by ModernGeek · · Score: 2

    March of this year has already passed. I believe that they mean March 2013, which would be March of next year.

    --
    Sig: I stole this sig.
    1. Re:March of this ... by Anonymous Coward · · Score: 1

      It was due March 2012, but had to be postponed because of the time requirements of putting in sufficiently huge boobies.

    2. Re:March of this ... by Anonymous Coward · · Score: 0

      Is everything you type so easily read using Comic Book Guy's voice?

    3. Re:March of this ... by Scarletdown · · Score: 1

      It was due March 2012, but had to be postponed because of the time requirements of putting in sufficiently huge boobies.

      They are following the advice of Ted Stryker, "We can't live in the past any more, or the present. This is the future."

      --
      This space unintentionally left blank.
  9. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    Not to nitpick, but the 360 has the lowest sales of the 3 consoles this generation - PS3 is ever so slightly higher, and the Wii is substantially higher than both. The 360 may be dominant in the US, but all other markets buck this trend.

  10. I love the PS2... by ikaruga · · Score: 1

    ... but it's way beyond the time to let it go. I remember back in 2006~7 when all the good games(at least here in Japan) were still being released for the PS2 while the PS3 was left to gather dust.
    Now sony only needs to kill the PSP too, as it is cannibalizing all the sales the vita could have and as well as dividing developers (some are scratching their game's vita versions in favor of the PSP and others are developing for both).
    Sony should learn that no risk no return. Apple kills successful products all the time in favor of better versions(ipod classic -> iDevices; macbook -> macbook air). If sony wants to be the Japanese Apple they could learn a thing or two.

    1. Re:I love the PS2... by Anonymous Coward · · Score: 0

      Yes time to let it go in favor of Always online DRM, 'Finished in 2 hour' Games and forced to play Multiplayer. Paid patches (DLC), let alone actual Patching, unheard of for Console games and something that was suppose to be PC only.

      I guess nobody even remembers the whole point of consoles? No patching and tiny saves. I suggest stop calling them Consoles, for they are only PC Boxes now. Even worse, Walled in garden PCs.

      But the trend is moving away from Consoles and to Mobile gaming, so no worries, all bad things must come to an end.

    2. Re:I love the PS2... by VortexCortex · · Score: 1

      I agree. However, planned obsolescence is rarely what's best for the consumer. If we want games to be treated as an artistic medium, as I believe they can be, then we have to stop with the bullshit "end of life" -- If a developer wants to make a game for the PS1, NES, C64, x86 DOS or any other platform then they should be able to. Should people be able to port, say, Cavestory to run on an SNES? I think so. The difference between the consoles and PC platforms is that you can still publish software for the computers, but these latest generations of consoles require blessing from the manufacturers in order to release games for them. Should a painter have to seek permission to create works on rice paper or bamboo scrolls -- and should they be denied simply because cloth canvas is now available? I don't think so. These latest generation of gaming devices have also seen much litigation in the way of emulators and cracking down on Homebrew (un blessed) software development. Nintendo shutting down 3rd party DS carts that allow loading home made games, Sony suing a reverse engineer after they took away the ability to run your own software, Microsoft pushing system update after update to patch their OS against homebrew and also preventing the sale of mod chips on copyright grounds.

      Turning off parts of the games also needs to stop. When Microsoft disabled the Halo2 matchmaking service I was a bit pissed off, because I knew how that service worked. Here was a game that merely needed to know the IPs of the folks I wanted to play with -- They could have disabled bungie.net BS, that wouldn't have affected gameplay, but it didn't matter which game I inserted it would have consumed the same matchmaking bandwidth, so disabling Halo2's multiplayer pissed me off. One day, on the 360, I joined a party-chat with my brother, "Still pining for her I see" he said over XBL chat after seeing the Halo2 icon near my name on the friends list. "Shut up, you're playing it too," I said after checking his in game status, "Too bad MS is a dick so we can't play on XBL." Do you see why we were angry? We're paying for an online service that refuses to work because a new shiny is out. Here our two game consoles know each other's IPs -- We're directly chatting with each other (verify via wireshark), our consoles each know we're both playing the same damn game, and yet we have no option to play the game with each other on XBL. "The VPN is up if you want to play some one on one over a LAN", I say. "I wouldn't miss it!", my sibling says, "--wait, yes I would... Let's Play!" And just like that we've tricked the Xboxes into thinking they're on the same local area network, so we can play "online"... That was two years ago. We've both stopped paying for XBL. Due to BS like Project $10, and the advent of always-online DRM I'm boycotting most Publishers and services. All of our friends are in the same boat. We play PC games now and chat over VOIP, if we want to enjoy some older games we play via system link. XBL and PSOnline are worthless -- They serve the DRM God who hates all, even games. "You'll not find a more wretched hive of scum and villainy." so we went somewhere else.

      As someone who collects and plays games for fun, inspiration, nostalgia, research, and art, I think that saying, "The last game for $PLATFORM will be ..." is disgusting. Why I've recently done some work in ASM on a side scrolling shooter game using DOS era 80x25x16c text 'graphics' + PC speakers as the complimentary game installed with the new OS I'm writing. I loved that old medium, it was the 1st I wrote code to, so I want to give it one last hurrah with today's CPU speeds before it's phased out by 64bit and UEFI. Current x86 systems still boot into 16bit protected mode, thus the bootable game will still run on the metal sans emulator on a lot of hardware. I'd love to one day be able to do the same for the 360 or PS3, but that's not (legally) possible with their DRM. To you it may just be hardware, that gets old and is

    3. Re:I love the PS2... by hairyfeet · · Score: 1

      For all of you that feel that way (and I personally agree) you might enjoy this rant by Jim Sterling at the Escapist that we have entered into this black is white land where while PCs are getting better, less DRM, cheaper prices, the consoles are getting worse as they seem to embrace the worst parts of PC gaming, long downloads, online passes and other crap,but without the lower prices, cheaper DLC, or in the case of Xbox free MP.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:I love the PS2... by ikaruga · · Score: 1

      I totally agree with you. Consoles may have some advantages(usability, optimization, hardware uniformness, etc...), but the disadvantages(licences, censorship, pricing, forced gimmicks, obsolesce) far outnumber them. Imagine if the film industry or the music industry worked liked the game industry. Imagine a world where in order to play disney movies you'd have to buy a disney movie console. To the hell with that world. As a gamer one of the things that really pisses me off is that I grew up with nintendo (and later sony) and I like their games a lot. In case of nintendo, their console hardware just suck. No matter how much I try I just can't convince myself to drop $200~300 on machines that only play a few selected games using some really old tech and have a few other uses. Same thing for sony. I'd love to play Uncharted and the PS3 God of War games as well as the tons of console exclusive third party games, and I think the Vita has some really good content(at least here in Japan). But, by buying a sony(or nintendo(and microsoft/sega/atari/bandai/polystation and even ouya)) console you're getting sucked into a walled garden more closed than anything that even Apple has developed yet. I just posted that comment because if sony wants to be an asshole at least be honest about it and do it right.

  11. A Console Developer Looks Back by Argerich · · Score: 5, Informative

    I remember the excitement in the company when the first PS2 devkit arrived and were placed in a locked room. Only a few top engineers in the company had access to the room. People would come and stare through the glass at the devkit demos running on the screens and standing around chatting with the guys working on the PS2 hardware. And I remember the engineers holding mini seminars in one of the conference rooms diagramming out the amazing PS2 hardware architecture and how engines will be written for the hardware.

    Sony did an absolutely amazing job with the PS2 hardware design. It was a system that much resembles some finely tuned race car that has had every single bit of wasted weight trimmed from it and setup so the driver can do one single thing, drive fast. Looking back at the PS2 code for our games it is wonderful to look at just how small and straightforward the PS2 engine code is. Pack as much data into DMA packets down to the point where not a single bit is wasted. None of the wasteful lines and lines of setup code one has to go through when writing engines for a desktop PC(or a desktop PC in console case like the Xbox).

    It is no surprise Sony was able to keep the PS2 hardware viable for almost 13 years. Unmatched console hardware design and manufacturing prowess mixed with the best developer support and tools.

    And Sony treats developers better than anyone else. They've always had the mindset of tell us what you need and well make it happen. Nintendo has always been too focused on their own first party titles and have always had an underlying attitude of 'we don't really need anyone but ourselves'. And Microsoft...I don't know where to being with how bad they are with supporting developers. The fact that they managed to piss off their sole important first party developer Bungie so much that they forced Microsoft to let them leave the company is a good an indication as any of just how bad Microsoft is with supporting developers.

    1. Re:A Console Developer Looks Back by drinkypoo · · Score: 1

      Sony did an absolutely amazing job with the PS2 hardware design

      It's absolutely amazing that Sony decided to use the cell, but it's even more amazing that there's still people like you who think it was a good decision. Multiplatform games always look better on Xbox than on PS2, because the PS2 is such a bitch and keeping the hardware fully utilized is virtually impossible, and it's an achievement only ever reached by a small handful of titles.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:A Console Developer Looks Back by darkHanzz · · Score: 1

      He's talking about PS2, you're talking about the PS3

    3. Re:A Console Developer Looks Back by drinkypoo · · Score: 2

      He's talking about PS2, you're talking about the PS3

      Whoops! Wrong rant, and what's hilarious is that I didn't C&P, I just have deep structures for these rants now. The PS2 was equally retarded. They took two 64-bit MIPS cores with 128-bit data types and a 32-bit MIPS core with 64-bit data types and glued them together in such a way that it was a total nightmare to keep both vector units (VU0 and VU1, weren't they?) busy, especially because in their infinite wisdom they made them asymmetrical.

      This always brings me to what's hilarious about the PS3 in light of the PS2: game developers bitched up and down about how hard it was to keep the two units of the PS2 busy all the time, and then what did they do? They made a new console which was supposed to have eight units (one was disabled before release to improve yields, which were very poor originally) which the developers had to figure out how to occupy. By contrast, the Xbox had a single well-known processor that people had been figuring out how to optimize around for ages, and the Xbox 360 has three symmetric cores which by the time they came out were old hat as people had been working with PowerPC for ages. And of course, we all know that Nintendo learned well the lesson of SNES vs. Genesis, where it was likewise easier to wring the full power out of the hardware, and consequently you had more of the money-attracting picture-perfect (or at least nearly so) arcade ports on the Genesis. The N64 had one simple CPU and one GPU to worry about, likewise everything they've released since.

      But in order to see what makes this truly hilarious you have to go back to the beginning of Sony's involvement in the console wars, the Playstation. Developers embraced it over the Saturn because of its simplicity. The Playstation had support for hardware transparency, and just one CPU. If you were a master programmer you could emulate transparency by using one of the two symmetrical CPUs inside the Saturn, but then your "twice as powerful" console was no more powerful than the Playstation, in effect, and certainly not worth another hundred dollars on top of the three hundred that the Playstation cost at the time. So Sony's decision not only to make the PS2 complex and arcane but also to make the same mistake again with the PS3 is not only inexplicable but downright laughable. Many people actively hate Microsoft with a passion normally reserved for ex-mates and when the PS3 was released Sony hadn't yet committed its most public offenses against its customers, so they were a shoo-in. Then they wanted six hundred of your dollars to play games that were sometimes inferior and certainly no better in the early days. Microsoft wouldn't even be in this game any more if Sony weren't resting on their laurels.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:A Console Developer Looks Back by Argerich · · Score: 4, Informative

      I don't even know what the hell that rambling wall of text is supposed be.

      Our company being one of the largest developers/publishers working on the original Playstation our engineers worked directly with Sony on the design of the PS2(and the PS3). The PS2 was our dream console.

      It is such an elegant machine. It was able to put out graphics that were just as good for all but a few areas like multipass rendering and AA as the Xbox while easily surpassing it in areas like frame buffer effects(one of the major reasons the Xbox couldn't handle the Metal Gear port from the PS2 without bogging down) and physics calculations for animation thanks to the insane floating point power in the PS2. And all this while the manufacturing cost of the PS2 was roughly half that of the Xbox 360.

      It really is bizarre to read someone who has never worked on a real console game spew a bunch of techno babble.

      The PS2 and PS3 are almost identical hardware designs that are almost perfectly designed to maximize graphical power with the absolute minimum hardware costs. The only exception being the Blu-Ray drive which was very new tech compared to the PS2 more mature and cheaper drive tech.

      It really is strange to hear desktop PC game programmers cry about how the PS2/PS3 isn't exactly like their desktop PC and how they can't just dump their code designed for a completely(and massively inefficient) architecture like the standard x86 desktop PC is.

      The main engine starts off on the EE/PPU. Does basic setup. Loads tasks into the VUs/SPUs. The heavy lifting tasks on the VUs/SPUs start firing away asynchronously while the main engine continues along with the less computationally heavy game code. As data in the VUs/SPUs become ready for rendering, that data is DMAed over to the GS/RSX.

      Over time you continue to maximize the parallelism going on and get to the point where all three parts of the PS2/PS3 are cranking away at their respective tasks. Thanks to the bus architecture of the PS2/PS3 this happens with a minimal amount of bus contention slowing the system down. It is always funny to hear some PC programmer or someone on the Net parroting them crying about the split bus architecture and how they can't just dump everything into one big block of memory.

      That amazing design by Sony is the PS2 was able to put out graphics that were so close to a machine that came out a year later and had components that cost roughly twice as much.

    5. Re:A Console Developer Looks Back by cheesybagel · · Score: 1

      The PS3 hardware was clearly a mistake. Or rather it was miscalculation. They originally planned not to need a GPU because Cell was supposed to have enough FP power to do the 3D graphics all by itself but that turned out not to be the case. So they had to rush to NVIDIA and slap a GPU in there. With its own dedicated memory. The result was a very expensive console. Cell itself had a massive die size and probably only got cheap enough to build after two shrinks. Programming the Cell was a nightmare for a long time. Whole new CS research had to be done to exploit its capabilities. Today you can run OpenCL on it but it used to be the case that you had to write dedicated code for things to work properly. Most people who were doing console ports just did not bother.

      The PS2 was a great design though.

    6. Re:A Console Developer Looks Back by Argerich · · Score: 5, Insightful

      "They originally planned not to need a GPU because Cell was supposed to have enough FP power to do the 3D graphics all by itself but that turned out not to be the case."

      Please stop parroting crap from the Beyond3D forums.

      Our company is large enough to have had access to the PS3 hardware designs at a very early stage and were in a dialog with Sony engineers about the design. At no time did the PS3 have any other design than what is in the shipping hardware today. The only things that were to be determined were clockspeeds, number of SPUs, etc.

      Not only is that stupid lie started on the Beyond3D forums false, it doesn't even make sense. The PS2 and PS3 have almost identical hardware designs. That is the feedback we console developers gave to Sony - we want a PS2 taken to the next level. Which is exactly what the PS3 was and is.

    7. Re:A Console Developer Looks Back by Anonymous Coward · · Score: 0

      The PC is far from "massively inefficient" architecture. It just requires a different approach than what is required by the hardware in each console. Any programmer that can't adapt to a platform is a shitty programmer in my book. Part of writing good code is learning how the platform will execute that code, and keeping such things in consideration. Platforms like the PS2 and PS3 force you to work that way because they are less forgiving. Sadly a PC, especially Windows PCs, are so forgiving that a coder and seriously fuck up and get away with it.

    8. Re:A Console Developer Looks Back by Argerich · · Score: 1

      Yes, desktop PC are massively inefficient compared to a modern graphics architecture like the one in the PS3.

      You have gimped processor with pathetic floating point performance thanks the horrendous Intel x86 chips that should have been done away with years and years ago. The performance is so bad relative to more modern computing hardware that the hottest programming area in PC development is going through the tedious and wasteful effort of trying to shoehorn heavy computational task across the main bus to the GPU.

      The GPU is sitting across a relatively slow bus that is managed by a software driver that the programmer has no control of. Hence why GPUs on PC are constantly having to ramp up the onboard memory because the last thing you want to be doing in a PC game engine is streaming large amounts of data from the CPU side to the GPU side. And why PC programmers have such trouble writing a modern graphics engine where all data is streamed just in time over highspeed asynchronous buses like in the PS3. Instead they try to treat the hardware just like the archaic desktop PC where you are effectively forced to dump the majority of your working set of data into the big expensive and inefficiency GPU memory so you are bogged down by the slow main bus and unpredictable CPU to GPU bus driver.

      That's just an unavoidable reality of commodity hardware that no single entity is in charge of. And hardware that needs to function from simple dumb terminal for checking email all the way up to the highest end games. The tradeoff is a huge amount of waste and inefficiency and extra cost for the same graphical performance relative to console hardware.

    9. Re:A Console Developer Looks Back by Anonymous Coward · · Score: 0

      Considering the ps2 design was batshiat insane, you're full of crap. At no point did anyone go 'WE WANT MORE OF THE SAME, FEED US MORE TURD SANDWICH!' unless you are a complete moron?

    10. Re:A Console Developer Looks Back by drinkypoo · · Score: 1

      You have gimped processor with pathetic floating point performance thanks the horrendous Intel x86 chips that should have been done away with years and years ago.

      My PC has fantastic floating point performance thanks to the fantastic AMD amd64 chip, an architecture which has now been around for some time.

      The performance is so bad relative to more modern computing hardware that the hottest programming area in PC development is going through the tedious and wasteful effort of trying to shoehorn heavy computational task across the main bus to the GPU.

      It's the "hottest" programming area today because there is so vastly much power concentrated in the GPU. This does not differentiate it in any way from game consoles. The only difference is the speed of the bus, which we would do on PCs too if it wouldn't make them outrageously expensive.

      GPU is sitting across a relatively slow bus that is managed by a software driver that the programmer has no control of.

      Low-level control of the driver is great for the programmer, but it comes at the price of exercising additional control over the user, who cannot change his driver version. That's why we still have game consoles even though PCs exist.

      Hence why GPUs on PC are constantly having to ramp up the onboard memory because the last thing you want to be doing in a PC game engine is streaming large amounts of data from the CPU side to the GPU side.

      So what? RAM is cheap. On many consoles, including some from sony and not those from Microsoft, some of it can only be used for certain purposes. This is a drawback, not an advantage. It's a side effect of an advantage.

      And why PC programmers have such trouble writing a modern graphics engine where all data is streamed just in time over highspeed asynchronous buses like in the PS3. Instead they try to treat the hardware just like the archaic desktop PC where you are effectively forced to dump the majority of your working set of data into the big expensive and inefficiency GPU memory so you are bogged down by the slow main bus and unpredictable CPU to GPU bus driver

      Forced, how? You have to do a little work to figure out when you need to load textures, but that's your job.

      The tradeoff is a huge amount of waste and inefficiency and extra cost for the same graphical performance relative to console hardware.

      It is none of those things, because the PC is expected to do other things and we don't mind paying for them. If all you wanted to do was play games, all you'd buy would be a console.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:A Console Developer Looks Back by drinkypoo · · Score: 1

      Over time you continue to maximize the parallelism going on and get to the point where all three parts of the PS2/PS3 are cranking away at their respective tasks

      Well, thank you for agreeing with me, and admitting that it takes a long iterative process to milk performance out of the PS2, meanwhile your competitor has spit out three titles on the Xbox which, due to the fact that it just has more to work with even if it does less with it, and the fact that it's easier to do it with. This is what every game console programmer but you has said ever.

      That amazing design by Sony is the PS2 was able to put out graphics that were so close to a machine that came out a year later and had components that cost roughly twice as much.

      What's amazing is that Sony failed to recognize that by waiting a year they could get the same results with COTS parts, and BTW the PS2 and the Xbox were both $300 and both sold at about the same loss per console when released. It wasn't until one of the later redesigns (it was still fat though, IIRC) that Sony actually started making money selling consoles. But then, they wouldn't have had the opportunity to murder the Dreamcast by publishing specifications for numbers of textured polygons that they knew to be false, as proven by a variety of memoranda.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. IBMs Power architecture the Titan by Anonymous Coward · · Score: 0

    GameCube: 32-bit PowerPC cpu
    PS3: 64-bit Power + 8 128-bit vector units
    Xbox360: Triple-core 64-bit Power cpu
    Wii: 32-bit PowerPC
    WiiU: Triple-core 32-bit PowerPC

    IBM's Power architecture when performance matters.

    1. Re:IBMs Power architecture the Titan by Anonymous Coward · · Score: 0

      More like when unit cost matters. Any modern Core based CPU will absolutely trash a PowerPC CPU.

    2. Re:IBMs Power architecture the Titan by MightyYar · · Score: 2

      In what world does cost not matter?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    3. Re:IBMs Power architecture the Titan by Anonymous Coward · · Score: 0

      When you want the best. That is why people still buy Core i7 CPUs when Atom CPUs exist and why people still buy BMW when Hyundai exists.

      Do you live in a cave or something?

    4. Re:IBMs Power architecture the Titan by MightyYar · · Score: 1

      You can always spend more. Point is, cost is just as important as performance when designing a mass-market game console. You can't have enough market share to attract developers without making the platform cost competitive.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    5. Re:IBMs Power architecture the Titan by Anonymous Coward · · Score: 0

      Which is exactly what I said in my original response. Round and round we go, but I don't enjoy this game as much as you do apparently.

    6. Re:IBMs Power architecture the Titan by MightyYar · · Score: 1

      So if you agree with me, what was your point?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  13. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    "It's UI was butt ugly"

    What UI? The delete memory card screen? The PS2 didn't really have an UI.

  14. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 3, Informative

    And nor has much since...

    WoW increasingly looks like an anomaly. Very few MMOs have managed to go over 1 million subscribers and stay there. Old Republic almost hit 2 million at launch, but fell off very, very rapidly.

    Having done a bit of reading since my original post, it seems FFXI managed to stay in the 500k-750k range for years and years. It's below that point now, but then, it's extremely old now. While it may only have managed not much more than 1/20th of WoW's peak subscriber base, it seems to have done better than almost all of the other competition.

    Also massively better than its own successor, FF14, which remains one of the greatest MMO cock-ups of all time.

  15. Xbox 360 Is In Last Place by dma_packet · · Score: 1, Insightful

    You were joking...right?

    The Xbox 360 is in last place in worldwide sales this gen.

    An absolutely mind boggling failure for Microsoft. The Xbox 360 was suppose to be the console where Microsoft recovered from the first Xbox multi-billion dollar fiasco and finally got it right.

    Instead Microsoft:

    * Killed off the first Xbox leaving pissing off developers who wasted resources developing engines for the console

    * Rushed the worst console hardware ever created out the door that lead to the RRoD fiasco and many other hardware failures on a scale never seen before in the console market.

    * The Xbox 360 launched a year early and a year and a half early in Europe

    * The Xbox 360 launch price was 200 dollars cheaper than the PS3 yet the PS3 easily outsold the Xbox 360's first year and has gone on to outsell the Xbox 360 worldwide each year it has been on the market.

    * Tens of millions Xbox 360 have been sold due to Xbox owners desperately hoping each new model that is released finally fixes the RRoD, the disc scratching drives, the absurdly loud noisy operation, etc.

    All of that and Microsoft still has ended up in last place this gen. In a sick bit of irony, the only bright spot this gen for Microsoft has been the RRoD in that it helped keep them out last place for a little bit longer than they should have.

    What is mind boggling about Microsoft's failure in the console market is instead of rectifying the reasons they are the last place console this gen, they have been making things worse:

    * They have shut down almost all of their first party developers or let them go join multiplatform publishers. The one first party studio that mattered, Bungie, they pissed off so much that they forced Microsoft to let them leave. Boggle.

    * The first Xbox was big expensive PC crammed into a big ugly black box. The Xbox 360 was junk hardware with wimpy graphics that got destroyed by PS3 exclusives this gen. Yet Microsoft has done nothing to develop the internal hardware design and manufacturing capabilities that would allow them to compete with Sony.

    Instead Microsoft has bizarrely tried, and failed, to turn the Xbox 360 into a Wii like device by buying a company that created an Sony EyeToy clone.

    Even more mind boggling is that even after six years on the market the Xbox's division is still either bleeding cash or just barely breaking even. And that is including all the other profitable products and services in the same division. The 50 or whatever the price Microsoft forces Xbox owners to pay them to be allowed to play online games should be generating many hundreds of millions of dollars a year in pure profits. The losses on the Xbox 360 have to be so large that even those extra hundreds of millions in profit each year can barely cover the losses on the Xbox 360 hardware.

    Dumping the ten year long Xbox fiasco is going to be day one for whatever CEO finally comes in to clean up the mess Ballmer has created with garbage products like Bing, Xbox, Windows Phone, etc.

    1. Re:Xbox 360 Is In Last Place by loufoque · · Score: 2

      You must be living in a different world, like Japan.

      Games are designed first and foremost for the Xbox 360, and PC and PS3 versions, when they happen, are outsourced sub-par ports.
      Games released on multiple platforms usually have a better experience on the Xbox 360, especially graphics.

      There are also many games which get DLC on Xbox 360 first. There are even some multi-platform games that only get DLC on the Xbox 360 version.

      While the PS3 remains the best console for japanese games, the Xbox 360 is a much better console for western audiences. The Wii did sell better, but who is still playing their Wii? The console was just a gimmick.

    2. Re:Xbox 360 Is In Last Place by dma_packet · · Score: 0

      "Games released on multiple platforms usually have a better experience on the Xbox 360, especially graphics."

      One has to wonder how it can be that when your console has been beaten so badly in graphics that you have to resort to 'teh multiplats' that you don't just throw in the towel and move on with your life and accept that whatever garbage you filled you head with about the relative power of your console and its competition was exactly that...garbage.

      Xbox fans were so butt hurt about the PS3 curbstomping their wimpy little Xbox 360 in graphics this gen that their Xbox buddies at sites like gametrailers.com resorted to:

      * Intentionally hooking up the PS3's video with the wrong settings so they could pretend the graphics were 'washed out'

      * Intentionally using higher jpg compression for screen captures on the PS3 so the image quality would drastically suffer and look like the screen was filled with jaggies and aritifacts

      * Outright intentionally doctoring PS3 screenshots and then getting caught and laughing about it in their forums

      Pathetic but not really surprising. There are still hardcore Dreamcast fans who over a decade later still lurk in online forums trying to convince the world that the PS2 didn't really graphically kick the shit out of their precious Dreamcast. And that they have hardware specs that 'prove' the Dreamcast is superior to the PS2.

      I'm sure there will be Xbox fanboys a decade from now doing the same with fighting a futile battle trying to convince the rest of the world that their own eyes are deceiving them and that the Xbox 360 really was able to put out graphics in the same league as the PS3.

      "While the PS3 remains the best console for japanese games, the Xbox 360 is a much better console for western audiences. "

      LOL, so sadly pathetic...

    3. Re:Xbox 360 Is In Last Place by Anonymous Coward · · Score: 0

      You sonyggers sure are in denial about the failstation failing so hard that it destroyed sony. The failstation3 lost more money than the preceding two generations made, trying to keep up with the juggernaught xbox.

    4. Re:Xbox 360 Is In Last Place by Anonymous Coward · · Score: 0

      Raging psuedo ps3 fanboi, calm yourself. In homes with both Xbox 360 & PS3 that I know of, its the Xbox360 that gets get played more often. Isn't Halo exclusive to the Xbox? That's not the only reason.

    5. Re:Xbox 360 Is In Last Place by loufoque · · Score: 2

      Graphics quality have little to do with the power of the hardware. It's how much time the devs spent optimizing for a particular console that defines how good the game looks.

      Unlike you I don't really like a particular console. I just care about having a device to play games and have a good time.

    6. Re:Xbox 360 Is In Last Place by Argerich · · Score: 1

      "Graphics quality have little to do with the power of the hardware. It's how much time the devs spent optimizing for a particular console that defines how good the game looks."

      I don't know how anyone could possibly write something so inane.

      Why would you post something so obviously untrue?

    7. Re:Xbox 360 Is In Last Place by loufoque · · Score: 1

      Because it is true..
      Most computers or game consoles are so complicated to program that to tap the full power of the processor needs a lot of development time.

    8. Re:Xbox 360 Is In Last Place by Khyber · · Score: 1

      That's not the fault of the hardware, that's the fault of the software that lets devs interface with the hardware.

      I hate working in the semiconductor field. People like you piss us off all the time with you "It's the hardware."

      No, it fucking isn't. It's your failure to understand logic and develop your own tools instead of relying upon ours. If you can do it better, fucking do it. Otherwise, shut the fuck up!

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    9. Re:Xbox 360 Is In Last Place by loufoque · · Score: 1

      I actually work in the business of writing software tools to make it easy to make the most out of the hardware.

    10. Re:Xbox 360 Is In Last Place by tlhIngan · · Score: 1

      While the PS3 remains the best console for japanese games, the Xbox 360 is a much better console for western audiences. The Wii did sell better, but who is still playing their Wii? The console was just a gimmick.

      Actually, I think the Xbox360 outsold the Wii sometime this year in total units (the Xbox360 has been outselling the Wii for the past 18 months, so it's been only a matter of time before it overtook the Wii). The PS3 has consistently been third.

      And the primary reason people are developing for Xbox360 first is simple - it's a more "standard" platform - a triple core CPU (2 threads per core) plus a GPU, just both sharing 512MB of RAM. The PS3, when considered as a "standard" platform is inferior - dual core (two threads per core though) with 256MB of system RAM and 256MB of GPU memory. The only way to tap the power of the Cell is to get deep down and program the 6 SPUs, which requires a core to manage the data flows for them.

  16. well hopefully by Anonymous Coward · · Score: 0

    now the cashcow dries up for rambus, and they can fade irrelevantly into the night, never to be seen nor heard from again.

    1. Re:well hopefully by mister_playboy · · Score: 1

      The PS3 is also using memory from Rambus. (XDR)

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  17. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 3, Insightful

    There's more to dominating the market than installed base - as I said in my original post, the Wii managed PS2-style sales in its early years, but never really dominated the scene.

    I think the thing with the 360 and PS3 has been that, from the user's point of view, they're probably more interchangable than any other two consoles in history. Their internal architectures might be completely different, but in terms of overall performance, they come out in about the same place. In a technical sense, if a game can run on the 360, it can be made to run on the PS3 and vice-versa. Just as importantly, they've got controllers which, while different in appearance, basically have the same number and configuration of buttons. So the same game can be released for both platforms in a near-identical state.

    There aren't as many exclusives as in previous generations and nor are those exclusives as likely to be "best in genre" as they have been in the past. Even developers who started out this generation tied to one manufacturer's hardware have branched out since into cross-platform (eg. Insomniac).

    So whether you buy a 360 or a PS3 (or if you own both, which one you spend most time with) is likely to be influenced by some distinctly secondary factors. Do you believe in "patriotic" buying? I suspect a lot of people do, as evidenced by the PS3's advantage in Japan and the 360's in the US (while Europe remains a dead heat). Which controller do you prefer the ergonomic fit of? Which console do most of your friends own? These are much narrower factors than the essentials that set apart the Xbox and the Gamecube, the SNES and the Genesis/Megadrive and the Playstation and the N64.

    I don't think this console generation has had a winner. The Wii took an early lead but squandered it (check Nintendo's financials for the last couple of years, as opposed to the specifically gaming divisions of Sony and MS). The 360 and PS3 have remained neck and neck. And the Wii-U (which feels as much a current-gen console as a next-gen one based on the time I've had with mine)... who knows?

  18. Re:Titan of its generation (and replaced too early by LordLucless · · Score: 5, Insightful

    I do wonder what would have happened if Sony had held back the PS3 for 6-9 months, to work out some of the oddities in the hardware, let the launch price fall, get a stronger launch-lineup and maybe get proper back-compatibility into the hardware as a standard across the world.

    Possibly, something entirely unrelated to the console market - HD-DVD may have become the de facto standard for high-def media. Upgrading their console platform was only one reason Sony launched the PS3 - the other was to get a player for their proprietary high-def format in the lounge room of as many consumers as possible. Remember, at launch, the PS3 was the most cost-effective BluRay player on the market, due to console subsidies.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  19. Re:Titan of its generation (and replaced too early by TheRealMindChild · · Score: 1

    It didn't matter that it had underpowered hardware that was known for pain a pain in the arse to develop for

    It mattered a whole hell of a lot. It threw developers back to the days of the (S)NES, where you had to develop your own development tools to actually create something that is usable. The video RAM limitation alone was a massive drawback to development, so much so, I can name two studios that eventually folded because development time targeting the PS2 was insurmountable with a small shop.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  20. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    [citation needed]

    Seriously, that's a fun little fanboi rant ya got there. Shame you couldn't back any part of it.

    P.S., 360 still has a larger install base than the PS3. Not by a significant margin, mind you, but it's still ahead. Either way, 30% of the market is not a failure, particularly considering that both the PS3 and 360 remain trounced by a console that everyone would agree is at least a generation, if not two, behind in terms of hardware power.

  21. Re:Take The Fanboy Goggle Off by RogueyWon · · Score: 5, Informative

    Eurogamer do some excellent "Digital Foundry" articles comparing PS3 and 360 versions of games (and where appropriate, PC and Wii-U versions as well). Let me find some links for you.

    Far Cry 3
    Need for Speed: Most Wanted
    Mass Effect 3
    Darksiders 2

    There are lots more if you want to look.

    tl;dr version - in most cases, the graphical and performance differences between PS3 and 360 "top end" games are so miniscule that you need detailed frame-by-frame comparisons to spot them. Broadly speaking, what differences do exist show the 360 having an advantage on Unreal-tech games (which is a lot of the big shooters). There are a few games which do swing heavily in favour of one platform or another (eg. Skyrim towards the 360, Final Fantasy XIII towards the PS3), but these are the exception rather than the norm and tend to reflect a developer which is much more comfortable with one set of hardware than the other.

    Neither console crushes the other in performance terms in the real world. End of.

  22. Re:Titan of its generation (and replaced too early by PopeRatzo · · Score: 1

    Best writer on games on Slashdot: RogueyWon

    --
    You are welcome on my lawn.
  23. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 1

    Hah, so very true. I remember how close I came to buying the HD-DVD addon for the 360, before remembering the old-adage that console peripherals never really take off. On that basis, it was clear that even if the 360 sold the PS3, the PS3's inclusion of blu-ray as standard was going to carry that format over the line.

    And yes, my parents bought a PS3 to go with their new HD-TV, not because they wanted to play games on it, but because it was indeed the cheapest blu-ray player around.

  24. Re:Take The Fanboy Goggle Off by dma_packet · · Score: 1, Troll

    "P.S., 360 still has a larger install base than the PS3. Not by a significant margin, mind you, but it's still ahead."

    LOL. Let me guess...you just checked vgchartz.com to 'make sure'...

    vgchartz.com - the site run by a 20 something year old Xbox fanboy who use to post fake sales numbers on the neogaf forums in a desperate attempt to make the Xbox 360 sales look larger than they really were. Who got banned for doing so and ran off and created his pathetic little fake sales website where he could make up inflated Xbox 360 sales numbers without anyone banning him.

    What is so hilariously sad about vgchartz.com is the little Xbox fanboy, ioi, is so dumb that he in his desperation to inflate Xbox 360 sales that he regularly posts Xbox 360 sales numbers that are larger than the known Xbox shipment numbers. But hey! who cares that his numbers are hilariously fake and just made by him typing into his computer from his mom's house, right?

    Even more pathetic for Microsoft is that even with rushing their under-powered and defective hardware out the door a year early, tens of millions in duplicate consoles sold due to the RRoD fiasco and other hardware problems, being 100-200 dollars cheaper than the PS3, they even further in their desperation to try to inflate their Xbox 360 sales numbers by being the only console maker who tries to pass off 'shipped to retailer' numbers as actual 'sold to customer' numbers.

    Both Nintendo and Sony switched to reporting only actual sales to customers back in 2006 while Microsoft has refused to do so because it allows them to inflate their installed base numbers by some 2-3 million from all the unsold consoles sitting in retail warehouse and store shelves.

    http://spong.com/article/19131/SCEE-Clarifies-PS3-Install-Base-Maths

    Absolutely hilarious that all that and Microsoft still ends up in last place this gen.

    But what do you expect? This is the same Microsoft who:

    * Tried to claim their dead Surface tablet was 'sold out everywhere'!

    * That their dead Windows Phones were the 'top selling' phone - when it was actually just one retailer for one brief bit of time that their top ten list showed the Windows Phone at the top.

    If Microsoft lost this badly this gen, it is going to be even worse next gen when they no longer have the only first party developers Xbox fanboys cared about Bungie anymore and Microsoft trying to mimic Nintendo with the shitty Eye Toy ripoff called Kinect. One has to wonder if Microsoft is going to intentionally botch their hardware next gen so help pad their installed base like they unintentionally did this gen.

  25. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 1, Interesting

    Again, [citation needed]. Put up or shut up, rather than just claiming that everything written anywhere by anyone was written by an "MS fanboy". Even Wiki, which you probably think is run by Balmer himself, shows that the 360 and the PS3 are effectively in a statistical heat globally. Show some real numbers, apples to apples comparisons.

    When you accuse everyone else of bias it demonstrates only your bias. And perhaps research civil discourse, you come off like a 12 year old boy who still thinks that rapid-fire "curse words" is some kind of demonstration of something other than excessive immaturity. You aren't lending the slightest amount of credibility to your argument.

  26. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    As nice the game catalog for the PS2 was. I certainly don't miss the hardware problems one bit. I lost track of how many PS2s I got in to recalibrate the shitty laser because the plastic casing just couldn't take the heat generated by the console and deformed it's shape. Or how many PS2 network and HDD adapters I had to replace capacitors on because Sony used parts that were not rated for the type of punishment the console put it through. Or all the loose control and memory card slots that had to be re-soldered, which ultimately the problem goes away with a line of hot glue over the pins. It was a box loaded with problems.

    I do really miss the great RPG and Action games of the PS2 era. Everything had nice vibrant colors that really fit the fantasy worlds that were defacto standard for those genres at the time. All of these newer games have such a drab color palette that it makes me feel depressed if I play them for too long.

  27. Re:Take The Fanboy Goggle Off by dma_packet · · Score: 1, Informative

    We're not having a debate. There is six years of real world graphics engines running on fixed hardware. The fact that whatever brain damage you have that makes you so vehemently deny what is something that isn't just easily seem with people's own eyes but with the actual resolution, poly counts, lighting models, etc on the PS3 and the significantly weaker Xbox 360.

    There are usually two groups of people who still cling to the delusion that the Xbox 360 graphics hardware is in the same league as the PS3:

    1. Outright hardcore Xbox fanboys. The guys who post that 'teh Xbox version looks better' without even wasting time to look at comparison screen shots or video. Take PS3 and 360 footage/screenshots and reverse the labels and these sad fucks will proclaim the 360(actually PS3) version looks best!

    2. People dumb enough to fill their head with the techno babble garbage from sites like beyond3d.com. These people spent the first couple of years before and during the start of the PS3's life listening to the PC fanboys run their mouths off with inane crap and simply refuse to let go are admit that all that garbage they filled their heads with is diametrically opposed to the reality of what their eyes are seeing.

    I remember one of these sad fucks posting two screenshots from PS3 and 360 version of a game. The 360 version was full of jaggies. Yet this dunce had filled his head with so much garbage from the dumb PC 'graphics experts' that he actually was asking why the PS3 version didn't have as good anti-aliasing as the 360.

    Console graphics isn't the special olympics like you apparently want it to be where 'everyone is a winner'. You design your console's graphics system and you ship it. The actual graphics engines speak for themselves.

    Microsoft has had seven years to come up with a single game that can compete with a single PS3 exclusive. They failed. The Xbox 360's single claim to graphical fame were hilariously fake 5000x5000 16xAA Unreal Engine bullshots running with massively detailed models and materials running on a high end Epic developer PC that they tried to pass off as 'in game' or 'in engine':

    http://images3.wikia.nocookie.net/__cb20080404131361/egamia/images/e/e7/Gears_of_war.jpg

    When in reality this is what the actual direct feed Xbox 360 graphics look like:

    http://kineticninja.blogspot.com/2009_01_01_archive.html

    PS3 exclusives like Uncharted make the Xbox 360's 'graphical showpiece' look like a PS2/Xbox era title.

    Knock yourself out. Keep trying to convince the world the Xbox 360 was in the league as the PS3. Post some comparison shots of My Pretty Pony and how 'close the PS3 and 360' graphics look.

    After all, there are still sad and pathetic Dreamcast fanboys haunting console forums still trying to convince the world the Dreamcast was just as powerful as the PS2.

  28. Could Sony then please let us install by northar · · Score: 1

    ...whatever we want to on it. There's Linux and homebrew stuff, that can run on this old hardware, but the newer ( just a couple of years:)) firmwares won't allow it without modchips.

  29. Re:Take The Fanboy Goggle Off by RogueyWon · · Score: 2

    So in other words, I could believe several years' archives of face-offs on multiple sites, not least Eurogamer, and the evidence of my own eyes over the last 5 years, all of which suggests that the two machines come out in broadly the same place.

    Or I could believe you (and some of those anonymous coward sockpuppet posts you've also made in this thread). Given you seem to be contending for the title of "biggest asshole on slashdot" (which believe me, has some competition), I'm leaning away from that option.

  30. Re:Take The Fanboy Goggle Off by RogueyWon · · Score: 1

    Latest external sources I can find show that as of September 2012, the 360 had shipped 70 million and the PS3 had shipped 70.2 million. It's a statistical dead-heat (though I don't know what sales will have been like over the Christmas just gone, the PS3 has been getting some seriously heavy advertising here in the UK).

    The 360 has done that on the basis of almost no Japanese sales, so on balance, it seems to have "won" outside of Japan (and lost big in Japan). Even if there are indeed inaccuracies of "a couple of million" in the numbers, it doesn't affect the top line story.

    Almost as pointless as the debate about whether the Xbox or the Gamecube secured second place last time around. From what I remember, the Xbox carried it in the end, but it really was a bit of a joke, given just how far they both were behind the PS2. This time around, at least, both PS3 and 360 have been closing the gap on the Wii quite quickly in the latter part of the cycle. The big question with the Xbox and Cube was whether either of them actually had any relevance at all; that's not the case with the 360 or PS3.

  31. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 1

    I was always lucky on the PS2 hardware front, for the most part. Had a "fat" UK model for several years which got very heavy use, which was later joined by a "slim" US model. Neither had any internal hardware failures. What did get irritating, however, was memory card corruption. I remember losing a Final Fantasy X save with about 70 hours of play-time on it to that. Not amusing.

    I actually had worse luck with the Gamecube, where I had two of them fail on me, despite the fact they got much more limited use. One of them, admittedly, wasn't 100% the console's fault. I'd taken it home when visiting the family for Christmas and a cousin's young child had been a bit too... enthusiastic... opening up that little flippy lid on the top, snapping it off (though those lids were absurdly fragile). On the other unit, the disc drive just suddenly refused to read anything.

    This time around, I've had a Wii fail on me (dead out of the box) and a 360 RROD on me. The 360 died following a firmware update just a few days out of the 3 year extended warrenty, so I wasn't best pleased (though in fairness, I'd been meaning to trade up to a later model with a larger HDD).

  32. Re:Titan of its generation (and replaced too early by Nostromo21 · · Score: 1

    TL;DR (just another thread about console cretinitis disease apparently destroying pc gaming lol)

  33. Re:Titan of its generation (and replaced too early by Dogtanian · · Score: 1

    Another Final Fantasy XI expansion? [..] It feels a bit like a relic from another world now; easy to forget it was probably the world's most successful MMO until World of Warcraft launched.

    That's probably because it never even came close to that accomplishment.

    I never played any of them, so I'm not really speaking from a position of authority. However, the MMORPG even *I* remember people going on about was Everquest. Looking back, I always got the impression that Everquest was the 800lb gorilla that dominated until the King Kong-sized WoW overshadowed even that.

    Maybe as a non-game player I didn't notice FFXI because I assumed it was just a regular RPG like its predecessors, but I don't recall people going on about it anywhere near as much as "Evercrack".

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  34. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 1

    Everquest was "the game to beat" for a long time. Final Fantasy XI was the first game to beat it (in terms of subscriber numbers). In fairness, Everquest was already very old when FFXI launched.

    Then WoW came along and succeeded on a different order of magnitude to anything that had come before (and, in terms of subscription MMOs, anything that's come since as well).

    Getting over 500k subscribers and staying there for years seems to be incredibly difficult. Everquest managed it for a while, FFXI managed it, EVE Online seems to have managed it. Not many others have done the same.

  35. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    The guys who post that 'teh Xbox version looks better' without even wasting time to look at comparison screen shots or video. Take PS3 and 360 footage/screenshots and reverse the labels and these sad fucks will proclaim the 360(actually PS3) version looks best!

    Nothing new here. Apple fanbois claimed that the zero bit on the chip Apple used at the time was better than Intel and it turned out it was the Intel was the end they were praising.

    Obama's geographical gaffes were attributed to Sarah Palin.

    George W's superior grades were given to John Kerry.

  36. Thankfully we have PCSX2 by Anonymous Coward · · Score: 0

    PCSX2 is servicable for playing most titles, and even in most cases at better visual quality than the PS2 itself.

    1. Re:Thankfully we have PCSX2 by Black+LED · · Score: 1

      I played through Shadow of the Colossus in PCSX2 and at maximum settings it almost looks like a modern game.

  37. FFXI by Anonymous Coward · · Score: 0

    I heard that Square is making an expansion for Final Fantasy XI but I forgot the name. Thanks to Slashdot, I found the name. Pretty cool that Final Fantasy XI: Seekers of Adoulin will be available for the Sony PlayStation 2 in Japan. In the United States of America, Final Fantasy XI will run on Windows and the XBox 360, not the PS2.

    I remember that the original FFXI game came out in 2003 or 2004. Wow, that is about 8 or 9 years ago.

  38. Re:Take The Fanboy Goggle Off by NeutronCowboy · · Score: 2

    Wow, you created an account just for posting fanboy wars from.... what, 5 years ago? I would think this was a troll, if it wasn't for the fact that I've read drivel like yours for the past 15 years. 20 if you start with magazines.

    The cold, hard reality is that for all of the PS3s technical excellence, no one gives a fuck because no one can tell the difference. And with no one, I mean anyone who has better things to do than to hitch their personal self-worth to some bag of plastic, silicon and metal that is stamped with a particular brand.

    --
    Those who can, do. Those who can't, sue.
  39. Re:Titan of its generation (and replaced too early by Cinder6 · · Score: 1

    I would argue that the 360 has more mind-share in the US--but at the same time, it's the least relevant console. Most games these days are multiplatform, and now that developers have had more time with the PS3, the PS3 ports are almost always superior. The 360 does have a few good exclusives, but those often wind up on the PC as well, which ends up getting the superior ports (Halo is a notable exception). Sony, meanwhile, has been amazingly open to a diverse range of niche titles that don't wind up anywhere else. I don't like Sony very much, but I have to give them credit for that--during the PS2 days, they were hardcore about not letting anything that seemed "old-tech" onto the platform. The PS3 also has free online. $60/year for the 360 may not be much, but that's the price of a new game, and it means that the platform is more accessible for casual multiplayers.

    (Where the 360 clearly has the PS3 beat is in the system OS, even if the constant ads are annoying. This isn't too surprising, given Microsoft's origins.)

    --
    If you can't convince them, convict them.
  40. Re:Titan of its generation (and replaced too early by Nyder · · Score: 1

    ...

    The funny thing is that, despite its hardware being completely obsolete, I've often felt Sony sent it to the back burner (via the PS3 launch) too soon. Both the console and its games were still selling well when the PS3 launched, with the 360 having failed to take much wind out of its sales.../p>

    That is funny thing to say. Because Sony was the only one selling games for the previous generation system when the new systems came out. Did MS still support the original Xbox? Fuck no. Yet Sony still had new games coming out for the PS2 long after the PS3 was released. In fact, for being a "back burner" they just finally stopped making PS2, did MS still make Xboxes 5 years ago? No? So why is the back burner so bad when they have a new product? At least they were keeping it warm, not forgetting it like MS Did.

    I do remember Nintendo making some Gamecube games will after the Wii was released, like Zelda was made for both systems (i think, could be wrong). But that was a case of developing it at the end of the Gamecube cycle and that the Gamecube is very very very similiar to the Wii.

    --
    Be seeing you...
  41. Re:Take The Fanboy Goggle Off by dma_packet · · Score: 0

    Quick google of NeutronCowboy Xbox

    What a surprise! The lame attempt at pretending to be a 'grown up' above silly things like 'graphics' is just another angry and bitter Xbox fanboy...

    The fact that the wimpy Xbox 360 came out SEVEN years ago and you are still this angry about really is incredibly pathetic.

    Nintendo came out with the Wii which wasn't much more powerful than the GameCube. Nintendo fans grumbled a bit and then quickly moved on with their lives and had a wonderful gen. Sony promised and delivered total graphical dominance and massive first party exclusives. Sony fans grumbled a bit at the price but moved on quickly and the PS3 has easily outsold the Xbox 360 every year its been on the market. And has this past year dumped the 360 into last place in worldwide sales.

    What the hell is with Xbox fans? You desperately wanted to believe the poorly designed and rushed out the door 360 hardware would be able to compete with the PS3. You filled your heads with garbage that told you want you wanted to hear.

    Reality vs fanboy delusions. Surprise, Reality won. The PS3 crushed the wimpy Xbox 360 so badly Xbox fans had to resort to the humiliating 'at least some multiplats look (slightly) better on teh 360'.

    Honestly guy, go throw yourself at your pillow tonight in your Halo jammies and have a good cry and get it out of your system and move on. Let it be a lesson that you shouldn't let yourself fall into the trap of believing something simply because you desperately want it to be true.

  42. Re:Titan of its generation (and replaced too early by tommeke100 · · Score: 1

    Also, other consoles already would have had a 1 year lead on the next-gen platform; which would have made it much harder for the PS3 to take a stand.

  43. Thanks Sony for the PS2, I hacked mine. by Nyder · · Score: 1

    Granted the Dreamcast (I am not one of those fan boys who says it's more powerful then the PS2) was the first machine I learned about "hacking" on, which was basicly learning to make boot disks so I could boot up copies of games/homebrew. The PS2 was the first gaming console that gave me a harddrive to do it with.

    Granted I didn't get my first PS2 till about 6 months before the PS3 came out. I was mostly a PC gamer at that point, but of course, had all the various consoles up till the PS2/Xbox/Gamecube came out. So I got this PS2 from a friend, with the 10gb harddrive in it. And I have the internet, which I embarked on my hacking quest. I got my hands on a Action Replay disk and a usb stick that came with it. This was enough to get the needed programs to run, but not enough to play backups, as I had to make a hook (used an old credit card, worked great) to unlock the DVD drive so i could swap in a backup to play.

    Eventually I discovered the Harddrive loaders, and then, Free MCBoot came out and well, nothing has been easier then playing whatever I want on my PS2. Dragon Quest VIII is a RPG that is worth it, in my opinion. Can't get it anywhere else. In fact, I have over 150gb of PS2 RPG's I downloaded.

    Sad note, my PS2 killed another harddrive, 3rd one so far, so I think it's controller is bad, now I have to find another one. Sucks.

    I've taken other PS2 apart to fix them, i've built many a PS2 system for people to game on in the last 3 years.

    Just one thing I never ever understood. Why didn't anyone use firewire connection to hook up a pc to a PS2?

    Anyways, love my PS2, and as soon as I get a new network/harddrive controller, it's going back up on my computer desk, next to my Commodore 1902 monitor.

    Going to have to say, the Logitech made the best wireless gamepad for the PS2, solid, vibrates, not too big, not too small. one of my favorite gamepads still.

    --
    Be seeing you...
  44. Re:Titan of its generation (and replaced too early by Belial6 · · Score: 1

    You obviously were not around for the Atari 2600. The influence of the 2600 dwarfed the PS2. It defined a generation in a way that Sony could only dream their console could. For a time, the name Atari was literally synonymous with game console. Even the competitors like ColecoVision would frequently be referred to as a Coleco brand Atari.

  45. Re:Take The Fanboy Goggle Off by Saffaya · · Score: 2

    No, you shut the fuck up, since you started with the insults.

    http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article

    Same game by two teams who wanted to exploit their hardware to the maximum.
    The results reflect the hardware differences :
    X360 displays more enemies on screen and effects.
    PS3 does better lighting.

    Choose your favourite, but stop the fanboy rant. We're talking about games, not visual demos.

  46. ps2 was not that bad by Anonymous Coward · · Score: 0

    The ps2's textures were detailed and sharp compared to gamecubes colorful graphics but with blurry textures. Look at metal gear solid 3, gran turismo 4, god of war 2 etc... which all have excellent looking graphics. When it came down to games it was the ps2 that won hands down. I think the disagreements with nvidia and the discontinuation of nvidia gpu for the xbox brought the console to an end.

  47. Re:Titan of its generation (and replaced too early by Guppy · · Score: 2

    Having done a bit of reading since my original post, it seems FFXI managed to stay in the 500k-750k range for years and years. It's below that point now, but then, it's extremely old now. While it may only have managed not much more than 1/20th of WoW's peak subscriber base, it seems to have done better than almost all of the other competition..

    And ironically enough, FFXIV contributed to that drop, by drawing away players and dev resources. FFXI developed that sort of "end of game" atmosphere, as everyone expected it to be completely obsoleted by SE's new creation. At the time of FFXIV's release, quite a few friends in my linkshells (FFXI social or guild-type organizations) left to go play it. After a burst of initial enthusiasm, most found the new game disappointing and eventually quit -- but a portion of them never returned to FFXI afterwards.

    In the meantime, many smaller FFXI linkshells had withered away due to the temporary drop in population. As members trickled back in (a few at a time), they came back to silent linkshell channels. They then left for greener pastures in the same gradual trickle, thus preventing their linkshells from ever re-gaining the critical mass of members needed for social interaction and in-game events.

    On the other hand, the FFXIV launch disaster has caused SquareEnix to take a renewed interest in investing resources to maintain and develop content, and the FFXI population has stabilized (although at a new lower level). The upcoming expansion even adds two completely new classes (Geomancer and Rune Knight), building on the sophisticated job system that is one of FFXI's core strengths among MMOs.

  48. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 4, Informative

    Console developer here. Curiously, what you are saying is mostly false. The reality is: either you are designing the game around PS3 hardware, or PS3 version will be far worse than 360 one.

    PS3 got SPUs, and that's about it. It has less RAM, less performant GPU, and only a single hyper-threaded CPU core. Without taking SPUs into account, PS3 is essentially a castrated Xbox with 2 of its 3 cores removed and RAM halved to 256 MB (you better not touch video RAM with CPU).

    Now, what SPUs give you: 6 fast, but pretty dumb cores that see the world through 256KB window and have to DMA data in and out. Their job is mostly helping weak RSX GPU with graphics tasks (post-processing, sometimes geometry optimizations like early culling, deferred renderer - if used, etc). Using them for generic game logic is possible, but most cross-platform engines were not designed for that and SPU utilization remains a problem even now, 6 years after the launch.

    Compare the framerates of the cross-platform games, BTW.

  49. It's Just Keeps Getting Better And Better by dma_packet · · Score: 0

    You actually just posted a link to a fucking Xbox 360 game that was ported to PS3 as some sort of 'proof' that the 360 is able to put out PS3 level graphics?

    Really???

    I think I am finally seeing the sad and pathetic logic that allows people like you to lie to themselves in order to not have to face a reality they desperately don't want to deal with. In this case that the PS3, no surprise, destroyed the Xbox 360 in graphics this gen - just like every console engineer knew it would six years ago.

    Ya don't get to pick and choose which game's graphics demonstrate the relative strength of two consoles. It is hilarious that you actually tried to do so.

    The PS3 has Uncharted 1/2/3 - What does the Xbox 360 have of the same level?

    NOTHING

    No fucking surprise since the 360 is gimped by the smaller than last gen disc format that can't hold the 24 or more gigs of data for materials and geometry in the Uncharted games. Nor does the 360 have the same insane parallel floating point power in the PS3's Cell chip to run Uncharted's animations.

    Instead the best the 360 can do is the 'amazing' Gears of War games that look like this:

    http://kineticninja.blogspot.com/2009_01_01_archive.html

    Laughably primitive lighting, jerky primitive animations, materials that look straight out of the PS2/Xbox era.

    The PS3 has Killzone 2/3 - What does the 360 have that can compete?

    NOTHING

    Once again the massive data of materials and geometry can't fit even on 3 of the 360's gimped less than DVD sized discs. And the 360's gimped 10 megs of EDRAM can't fit the massive render buffers that advanced deffered shading engines like Killzone 2/3 run on the PS3. And this is why all the Xbox fanboys screamed that Sony was lying about Killzone 2's graphics before Sony shut them the fuck up at E3 with graphics that matched the 'impossible CGI level' graphics:

    http://img175.imageshack.us/img175/3238/killzone2comparw1.jpg

    Either you post these mystery 360 games that magically make the wimpy Xbox hardware do what not a single Xbox developer has been able to for the past seven years.

    Until you can do that, sit down and shut the fuck up. Your crappy little underpowered 360 got the shit kicked out of it graphically this gen. No other console has been so humiliated that it has not a single exclusive title that can be held up that is of the same level as the exclusives on its competing console.

     

  50. Re:Take The Fanboy Goggle Off by NeutronCowboy · · Score: 1

    The irony. It is.... overwhelming.

    --
    Those who can, do. Those who can't, sue.
  51. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    You started off accusing a fairly balanced and objective poster of being a fanboy and then went off into raving lunatic fanboy territory yourself - You seem to have a huge amount of your ego tied into proving the PS3 'Crushes' the 360, when no one with a lick of sense really cares anymore, or ever cared in the first place. You're an extraordinary ass, as well as a child, and you need to be beaten soundly 'til you learn to share your opinion with adults in a civilized and level-headed manner.

  52. Re:Take The Fanboy Goggle Off by Argerich · · Score: 0, Troll

    "Console developer here"

    No you're not. And you're doing a really poor job trying to pretend to be one.

    Your problem is went to far with your hyperbole to the point even someone who might fall for your stream of cut and pasted techno babble would know that regardless what you are saying that whatever it is it is obviously not true since PS3 games are running at higher resolutions, much larger amounts of geometry, much more detailed materials, much more advanced lighting models, and on and on.

    What is funny about your attempt at pretending to be a 'console developer' is it is exactly the same silly attempt that guys like you have been making going all the way back to the Dreamcast days. PC programmers(or guys who listen to PC programmers) who don't have a clue how anything other than the archaic desktop PC architecture works and how game engines are written for it. They are frightened and completely lost by anything that isn't that sort of architecture - hence the lashing out at modern architectures like the PS2, PS3, etc.

    It is fun to go back and read guys like posting the solemn and desperately hoping to be authoritative pronouncements about console hardware graphics capabilities.

    Don't you guys ever get tired of being wrong?

     

  53. Re:Take The Fanboy Goggle Off by dma_packet · · Score: 1

    LOL...that's it?

    A pathetic attempt at pretending to be the 'mature and disinterested observer'.

    Really?

    Wouldn't have wasted my time on you if I knew you just some dumb guy.

  54. Re:Titan of its generation (and replaced too early by Cito · · Score: 1

    Dark Age of Camelot was the Everquest killer and the dominate mmo before WoW.

    Dark Age of Camelot still to this day has the best pvp system out of any mmorpg

  55. PS2 Software Library by CanEHdian · · Score: 1

    I don't know about you guys, but my PS2 is still hooked up and ready to go, and I have two shelves full of PS2 titles. What if the laser goes in my PS2, is all that software suddenly worthless? I know about PCSX2 but that is not a 100% solution, and I don't want to think about the legality of BIOS and disc images that you haven't dumped yourself. I think it's a shame that soon you cannot buy a brand-new PS2 anymore, just to protect your investment in game titles.

    --
    When the copyright term is "forever minus a day", live every day like it's the last.
    1. Re:PS2 Software Library by iampiti · · Score: 1
      This is one of the bad thing of consoles: When the machine dies the games are pretty much dead.
      Exceptions:
      • Next gen console compatible with last gen: Not always and not always perfect since sometimes it's software based emulation
      • Some titles released on newer consoles: Only some of them, and usually you have to pay for the games again (even if at a reduced rate)
      • Emulators: Best option, even then compatibility it's not perfect and for the newer consoles there will probably be workable emulators

      The PC is not perfect either, but thanks to digital download services (Steam, gog.com, ...) not property of the console owner and programs like Dosbox you can run on a modern PC games very old, and in any case, much more not-this-gen games than on consoles. In any case, great software not being runnable anymore is a big shame.

  56. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    You can believe me or not, I don't care. You don't back your claims, in reality it's PS3 games that run in "640p" compared to 720p on 360 (see here and here) or with missing post-processing. Games I worked on had features cut on PS3 compared to 360 as well, but I won't damage the franchise by stating what it was. It is enough for me that Sony realized their mistake and is trying hard to make up for it with PS4.

  57. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    There was no "EverQuest killer", the game is still going strong today despite the naysayers. At any time I log in and run around, there are still plenty of people around to play with, some new, some old.

  58. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    is trying hard to make up for it with PS4.

    (Same AC): which, by the way, will be much closer to "archaic desktop PC architecture" than PS3.

  59. Re:Take The Fanboy Goggle Off by Argerich · · Score: 0

    Give it a rest.

    I've had to read the lame attempts of countless little kids like you over the past 15 years since the Dreamcast arrived. You're about a 2/10 compared to the rest.

    You've never seen the inside of console development house.
    You've never touched a real life PS3 devkit - let alone done actual work on one.
    Nor will you ever.

    You're just yet another boring and not very bright kid doing a poor job of pretending he's someone he isn't.

    Dreamcast, Xbox, and PC fanboys have been doing the stupid shit you're trying to do for the past 15 years. Most of them a much better job than your lame attempt at pretending to be a 'console developer'. Not a single thing any of them spent so much effort on ever had the tinniest effect on the console market.

    Get a life.

  60. Re:Take The Fanboy Goggle Off by Argerich · · Score: 1

    And the little kid pretending to be 'console developer' blows it by parroting a silly rumor.

    Here's a hint kid. Don't try to bullshit about things people have sitting in the offices right now.

  61. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    You're delusional.

  62. Re:Another damned Final Fantasy game? by Anonymous Coward · · Score: 0

    Hey! Retard! Yeah, you!

    It's a fucking MMO. They still have hundreds of thousands of players making them money.

    Even the widely acknowledged "complete crap" series has been selling millions of copies of each main game right up to the very latest.

    A new number on a Final Fantasy game is a completely new game, and a completely new experiment in its own genre. Madden and Mario are stagnant rehashes of their own genre. The "complete crap" series has only been punished by Western-focused fanbois for trying to be innovative and different, while they happily cling to their next update to CoD or Madden or Mario.

  63. Re:Titan of its generation (and replaced too early by Anonymous Coward · · Score: 0

    PS2 slimline's flaw is that its ribbon cable for the laser assembly can rise a bit and cause scratches in the disc when the laser moves and the cable contacts the disc. Aside from that--and make no mistake that is a huge design flaw even if it can be fixed--PS2 was and still is a great system.

    Several PS2 ports came from PC games. It also had a very large library of shooter, action, platform and puzzle games. Dualshock controllers last for years before malfunction (although still not as durable as Sega Genesis controllers which last over a decade and still don't malfunction). Don't forget that the PS2 also supports DVD playback and can even decode DTS.

    One of the main questions I have when I see PS3, Wii, WiiU, XBox 360: yes, okay, but where are the games that actually interest me?

  64. Re:Take The Fanboy Goggle Off by flimflammer · · Score: 1

    Haha, wow, did you seriously create multiple accounts on slashdot just so you could push your point further without looking like the same raving lunatic?

  65. IBMs Power architecture the Titan of performance by Anonymous Coward · · Score: 0

    Benchmarks from spec.org
    IBM System p 570 (4.7GHz, 1 core) (1 thread)-result: 17.8{base}, 21.6{peak}
    HP ProLient Bl660c (2.90GHz Xeon E5-4617, 24 cores)( 24 threads)-result: 49.6{base}, 52.9{peak}...score per core 49.6/24=2.066{base}, 2.2{peak}
    Oracle SunFire X4470 M2(2.40GHz Xeon E7-4870, 40 cores)( 80 threads)-result: 33.6{base}, 36.6{peak}... score per core 33.6/40=0.48{base}, 0.915{peak}
    Dell PowerEdge R900 (2.40 Xeon E7450, 24 cores)( 24 threads)- result: 227{base}, 243{peak}.. score per core 227/24=9.4{base}, 10.12{peak}

    And IBM's p570 is two years old..

  66. Re:Titan of its generation (and replaced too early by AbRASiON · · Score: 1

    I pretty much agree with most of your post, despite being more of an Xbox 1 over PS2 gamer (my first consoles and coming from PC, I liked the more PC-centric stuff on the Xbox)

    That being said, I now love my PS3, so many good games for it and more importantly so many good exclusive games for it, often unique ones to boot.

    I'm curious if you'd agree (and suspect so) that the PS3 and 360 are about to also be retired too early. The replacements for both systems are heavily rumoured to come out next year before Xmas and I'm not sure they are needed yet. The law of diminishing returns has the PS3 and 360's best games still (in my opinion) looking really quite good (See: Uncharted 2/3, Journey, Halo 4 and so on) these are quality graphics on 6 year old systems. I personally don't think we need those new consoles for at least 24 months.
    Since I wasn't a hardcore console player last gen (I got in mid way and was new to consoles in general) the PS2 doesn't hold as much memories for me - but the PS3 is definitely the best console I've ever owned. Very happy with it.

  67. Re:Take The Fanboy Goggle Off by Khyber · · Score: 1

    "So in other words, I could believe several years' archives of face-offs on multiple sites, not least Eurogamer"

    All almost paid-for review sites.

    Owning both a 360 and PS3 - PS3 owns the 360. See, the 360 LIES about its actual video output and my very smart TV catches on and goes "This isn't the proclaimed 1080i the 360 is saying, this is 720i" and auto-adjusts resolution. It even tells me in the upper-right corner what resolution it switched to.

    The 360 has a maximum theoretical full-system performance of 1TFLOP.

    PS3 2 TFLOPs.

    The PS3 handled far better parallel calculations (such as in-game physics, sound shifting/doppler/etc.) than the 360.

    You might want to get your eyes checked. My TV saw through the bullshit resolution and you didn't.

    That'd be a Samsung LN32A550, by the way, in case you wanted to know the model of monitor I was using.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  68. Re:Take The Fanboy Goggle Off by Khyber · · Score: 1

    "PS3 got SPUs, and that's about it. It has less RAM, less performant GPU,"

    The 256 MB of RAM running core clock speed way outperformed the 360's 512MB, and the only reason the 360 as a whole got labeled superior was the inclusion of the eDRAM for video, which had huge amounts of bandwidth, but CPU to CPU, the RDRAM killed the DDR3 in the 360 which ran at 700 MHz. The modified GeForce 7800GT in the PS3 slammed the shit out of the ATi -revamped X1800, with the ATi GPU only having the advantage of the eDRAM which allowed for heavy anti-aliasing (because the true output resolution on the 360 needed that much.)

    SPU utilization has primarily been used for physics processing. The (essentially) GeForce 7950GT was (and even in my PC, still is) a capable GPU.

    "Compare the framerates of the cross-platform games, BTW."

    On a very large screen like mine, framerate dropping is quite noticable. The 360 lagged much more, shown by increased distance of movement between displayed frames, where a frame or two got dropped to allow for rendering of the frame further up to catch up.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  69. Re:Take The Fanboy Goggle Off by Khyber · · Score: 1

    "You don't back your claims, in reality it's PS3 games that run in "640p"

    I can pause my games on my PS3, monitor displaying "1080p" in the upper-right hand corner, and one-by-one with a magnifying lens count the pixels and go "This is a true 1080p image without anti-aliasing" - example being Mortal Kombat, or Valkyria Chronicles, or Uncharted.

    BTW, you can't evenly scale 640p up to 1080p. So your claim off the bat is bullshit.

    You won't mention the franchise because you've never done console development and you'd get the shit sued out of you by said franchise.

    this is also why you posted AC.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  70. Re:IBMs Power architecture the Titan of performanc by Anonymous Coward · · Score: 0

    Oops System p 570 is POWER6, and POWER7 is more than twice as fast.

  71. Re:Take The Fanboy Goggle Off by Khyber · · Score: 1

    "no one gives a fuck because no one can tell the difference"

    Only ignorant people like yourself. Those of us with the time, inclination, and true geek attitude have already taken your bullshit apart and found out that it's just that, bullshit.

    See, on a nice big screen like mine, I can pick out flaws very quickly. Frame dropping to play catch-up is rampant even on 360 exclusive titles, and the suddenly large gaps in movement show that. I can see the heavy anti-aliasing done and actually figure out that the 360 is not running at the resolutions it's claiming because it needs 4xMSAA to even make the image look good enough for 1080i - NOT P - I. I can see the non anti-aliased jaggies in the PS3 game and see that it is indeed pushing true 1080p, and since I can disable filtering on my screen, it makes it much easier to pick out.

    BTW, your comment history shows how much of an ignorant fanboi you are.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  72. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    I have been trolled and won't continue here. Go visit GDC and talk to any developer about PS3 performance vs 360 and PS3-specific challenges.

  73. When I went to Japan... by swampfriend · · Score: 1

    When I was in Japan I had a chance to turn on the old PS2 they had in the upstairs bedroom. My hosts were amused by my fascination with it and explained that video games are considered to be children's toys.

    1. Re:When I went to Japan... by qwak23 · · Score: 2

      When and where in Japan were you? I just moved back to the states from Japan, and while certainly many kids play video games, so do many adults. People in suits heading to work playing Monster Hunter on their PSPs. Arcades full of adults with only a couple kids playing Namco's Taiko game in the corner.

      Sure, not every adult is into games, but not every adult is into games here either. Of course we also have adults here that think video games are just children's toys and will buy GTA for their kid while complaining about the violence in these children's toys.

  74. Huh? by Anonymous Coward · · Score: 2, Insightful

    I have no idea what company you worked for, but the PS3 hardware design went through a radical change between its early stage incarnation and what shipped. You must have worked for a late-access company.

    Originally, the PS3 was going to do most of it's graphics in a souped-up 12-bit fixed point PS2-like graphics pipeline (called the RS) and do all the geometry on the Cell processors. After they found out their fixed point design was untenable for modern fragment shading, they had a crash program to retro-fit floating point into the RS-core, but that program failed. Then they called Nvidia in a panic to cram in a souped up NV47 GPU core into the chip (called the RSX).***

    The PS2 and PS3 have in no way an "almost identical" HW design. In fact the preview-dev-kits that Sony shipped prior to the HW being available were basically Power-PCs with NV47's in them. The NV47 GPU architecture is not at all like the PS2 GPU. The Power-PC was not like the Mips-R5900 core used in the PS2 either (not to mention the cell processor alti-vec on steriods hanging off the power-pc cores in the PS3.

    Early PS3's had PS2 chips in them because it was too hard to emulate the PS2 on the Power-PC+RSX combo. As a cost-reduction move, later PS3's had huge patch libraries for popular games on the hard-drive to live-patch games to make this emulation work. Finally, Sony gave up and the latest PS3's don't run old PS2 games at all.

    It's true at the end they sacrificed two SPUs (one for a security monitor and another to increase yield) and there were some clock tweaks, but that was waaaay late in the PS3 development program.

    ***Actually Sony wanted a custom version of the new Nvidia G80-core (w/ unfied shaders), but Nvidia wouldn't agree to modify that chip into a core in the short amount of time they had to execute the program, so Sony only got the previous generation graphics core (at least it was floating point pixel shaders).

  75. Re:Take The Fanboy Goggle Off by RogueyWon · · Score: 1

    Another account created today, making the same points as another rather... vehement.... poster in this thread. I'd say it's a Sony shill, only it's doing Sony's reputation more harm than good. A crafty MS shill, perhaps?

  76. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 1

    I don't mention consoles destroying PC gaming anywhere in my post. In so far as I do mention PC gaming, it is to say that it was on the back foot during the PS2/Xbox/GC era (which it was) and that it is resurgent towards the end of the PS3/360/Wii era (which it is).

    Judging by your post history, you seem to have trouble reading posts over 3 lines in length. There is specialist adult education out there that might help you with this. I'd urge you to consider it.

  77. Re:Titan of its generation (and replaced too early by filthpickle · · Score: 1

    Do you believe in "patriotic" buying? I suspect a lot of people do, as evidenced by the PS3's advantage in Japan and the 360's in the US (while Europe remains a dead heat).

    While I have no doubt that it matters to a significant percentage of Japanese gamers that the PS3 is made by a Japanese company...I don't believe for a second that any significant percentage of Americans give a damn that MS is an American company and got their Xbox because of that. Most likely IMO? Someone wanted to play some flavor of Halo because their buddies all played it...then, that was the console that they had, and there was no reason to get another one.

  78. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 1

    No, I think this time, they may even have moved too late.

    The shadow in the backdrop of the console cycle is PC gaming. People talk about console gaming killing PC gaming. It could, in theory, happen, but it hasn't to date. The reverse could also happen. And while it hasn't happened yet, we've been close at a couple of points in the past and are quite close now.

    The PC had its first gaming surge at the end of the NES/Mastersystem era. That's when we got the likes of the original Wing Commander and Ultima 7, which left the console games of the time in the dirt. The SNES/Genesis narrowed the gap.

    At the end of the SNES/Genesis era, console gaming came closer than people today tend to remember to dying completely. It was quite some time before a credible successor (the Playstation) emerged... and this was at a time when PC gaming's technology was moving on in leaps and bounds and Win95 was finally (to a small extent) starting to make PC gaming a little bit easier to get into for the newcomer.

    The PC never really got a look-in during the PS2/Xbox/GC generation, because that generation ran quite short. By the time the PC was opening out a really serious technical gap (where even off-the-shelf $600 PCs could leave consoles in the dust), the next generation was already launching.

    This time around, the PC has, for the last 12 months, been the format where there interesting stuff is happening. None of the current consoles can really handle Frostbite 2. Even a fully maxed-out Unreal 3 experience can only be delivered on the PC. Developers are bored by and constrained on current console hardware. PC versions of cross-platform games leave their console kin in the dust. $600 PCs can massively outperform the consoles - and can output quite easily to the living room TV as well as to a monitor.

    Console gaming is under assault from 2 directions; from the mobile OSes and from the PC. If we don't get the next generation (and the Wii-U is not next generation) fast, then the PC and tablets could kill console gaming.

  79. Re:IBMs Power architecture the Titan of performanc by Anonymous Coward · · Score: 0

    Comparing a POWER CPU (instead of PowerPC) at much higher clockspeed vs an old Nehalem/Westmere based Xeon with 7 year old benchmark software.

    Bravo. You win the award for greatest lack of reading comprehension.

  80. Re:Another damned Final Fantasy game? by Anonymous Coward · · Score: 0

    Aw, did I hurt some poor weeaboo's feelings?

    A new number on a Final Fantasy game is a completely new game, and a completely new experiment in its own genre.

    Complete bullshit. Let me give the summary of every Final Fantasy game ever: some effeminate teenage boy sets out on a quest on his oversized anime bird, finds friends such as "the healer" and "the magician," learns to cast magic spells such as the misnamed "cure," and eventually saves the world from some large angel-shaped boss monster. The end.

    Madden and Mario are stagnant rehashes of their own genre.

    Madden, probably. Mario? Not a chance. Every single Mario game shakes up the formula in some way. Every single Final Fantasy is just another dull JRPG, but with shinier graphics.

  81. Re:Take The Fanboy Goggle Off by Khyber · · Score: 1

    "Go visit a paid reviewer."

    Nope. I'll stick with 15+ years of direct hardware experience versus a group of sub-30s neckbeards.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  82. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    At worst I bet it's someone who works in QA first party for SCE. It's funny how the temps always get this inflated sense of worth thinking they're in the industry while all the actual employees see them as disposable fodder.

  83. Re:Titan of its generation (and replaced too early by hairyfeet · · Score: 1

    Holding back the PS3 probably wouldn't have helped because it had two major design flaws that ultimately kept it from taking the same place of its sibling, I'm of course talking about the cell and the BD drive. The cell is notorious for being a serious PITA to get any kind of performance out of without being just incredible when it comes to programming, similar to the Itanium in that regard, and while IBM tried for a little while to get the cell in more devices (such as the cell based PCIe video conversion cards) it was simply too hard to program for and two expensive and it never took off. Nintendo and MSFT both stuck with the PPC which was well known and simpler to program for which meant more games and the cheaper price of the PPC also allowed them to get the MSRP down quicker.

    Then came the Blu Ray...sigh. I can see what they were trying to do with it, but they should have known that the cost was just too damned high. they should have stuck with DVD and then went BD as an option down the line but the price of blue lasers kept the price of the PS3 noncompetitive for far too long and allowed their rivals to drop prices much quicker even as Sony bled money on the PS3. What is worse is frankly a LOT of the AV buffs simply bought PS3s for BD players and then never bothered with the gaming which made their numbers when it came to sell through even worse.

    That said and before someone accuses me of being "for" somebody like MSFT and coming down on Sony? I think the PS4 is gonna be a pretty damned interesting design and I look forward to see how it is gonna change the landscape. After all for the first time in years you are gonna have a 4 way race, MSFT, Sony, Nintendo, and Valve, and 2 of the 4 at least are gonna be running X86, an AMD APU for the PS4 and if the rumors are correct an i3 and Nvidia card for Valve, so I'm looking forward to seeing how well the new X86 multicores work in this contest and if nothing else it should make games being ported to and from the PC easy peasy.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  84. Re:Take The Fanboy Goggle Off by NeutronCowboy · · Score: 1

    I think you logged in with the wrong account. This isn't one of the many 2.8M+ UID accounts that you posted under.

    It must really eat you up from the inside that you not only picked the least popular platform to tie your self-worth to, but that on top of that, no one really cares you did. You, sad, sad, lonely loser.

    --
    Those who can, do. Those who can't, sue.
  85. Re:Another damned Final Fantasy game? by Anonymous Coward · · Score: 0

    Let me give the summary of every Final Fantasy game ever

    Every FF game ever, eh? I didn't realize the series started with FFVII.

  86. Re:Titan of its generation (and replaced too early by hairyfeet · · Score: 1

    Uhhh...feel free to correct me if I'm wrong but I always got the impression the reason why Sony kept Japan while the X360 took the USA was that the Japanese have...well lets be honest, some seriously fucking WEIRD tastes when it comes to games and western developers don't really cater to all the dating sims and soap opera plots that seem to go big over there, its just a different culture.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  87. Re:Take The Fanboy Goggle Off by hairyfeet · · Score: 1

    Your citations are very informative but I would just like to add one little thing, to those that keep talking about how many Wii units sold? How many of you know several people with Wii units gathering dust or sitting in the closets somewhere? Show of hands?

    Because while I don't really have a horse in this race (been a PC gamer for over a decade now) I have a LOT of customers that do have consoles for gaming and talking to folks what i've found is the Wii tends to get bought for one or two big games and then gets shoved in a closet, never to be used again, while they have either an X360 or a PS3 for their actual gaming. This is also how its gone with my own family, with one nephew and 2 cousins all having wiis gathering dust while they play either PC games or one of the other consoles for their main gaming.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  88. Re:Take The Fanboy Goggle Off by hairyfeet · · Score: 1

    Sadly its not a shill, shills can at least be funny because they always end up slipping into marketing drone talking points like "synergy" and vertical integration" and all the other buzzword bingo terms that make marketdroids happy.

    Nope what we have here is just another pathetic console fanboi, who has tied his entire identity into some piece of hardware that was made by a company that wouldn't piss on him if he was on fire, we've seen this same shit going back to "blast processing" vs "Mode 7" during the 16bit era. It was pathetic and sad then, its pathetic and sad now.

    All that really matters is what the public at large says and I seriously doubt you'd find any Joe and Jane average that can tell jack shit when it comes to the X360 VS the PS3, same games, same looking graphics, this is why neither could take the market as its really 6 of one a half dozen of the other and neither could really top the other. the Cell was a bad idea that was hard to program for, the fan design on the X360 was a bad idea that gave us RRoD, again both equally suck and both equally look the same, which is seriously long in the tooth.

    Frankly I'll be glad when both the X360 and the PS3 are gone, too long has the major game houses been sitting on new engines because they won't run on hardware that old and while the PC games of today still have a high wow factor i can't wait to see what comes out when the 2 major consoles aren't hamstringing game development.

    But for those that haven't noticed you might want to look at the high UID accounts agreeing with the fanboi, all made close together today and the only posts they've had is to agree with the fanboi, between them and the anon sockpuppets its pretty sad actually, this loser has his ego so wrapped up in fanboyism that he had to make a chorus of puppets to say "Yes you are so right, the PS3 is better than $10k hookers" just to keep his little world from crashing down.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  89. Re:Another damned Final Fantasy game? by Anonymous Coward · · Score: 0

    Actually that was pretty much the story since FFV.

  90. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    I don't really care either way but the 360 has had a ridiculous number of defects and I wonder if they include that in their stats. I wouldn't be surprised if a significant number of that 70 million were replacement consoles.

  91. Re:Another damned Final Fantasy game? by Anonymous Coward · · Score: 0

    Hardly. FF5's protagonist has little personality beyond heroic wanderer. FF6's lead is female, and the game didn't spend much time on her emotional issues. But I suppose some might consider getting over the trauma of being a slave to be emo. I'll grant you the FF7 and FF8 protagonists could fit the emo mold. However, the FF9, FF10, and FF12 leads actually have a cheery optimistic personality. And of course FF13's lead is once again a woman.

  92. Re:Titan of its generation (and replaced too early by Patch86 · · Score: 1

    Debatable. It might be the most popular of the 3 consoles (although I don't think it is- the Wii outsold it), or the most profitable, but Xbox 360 hasn't dominated in the way that the PS2 did in it's day, or the SNES in it's. It doesn't have vast numbers of exclusive games, and the other consoles haven't tried to emulate it. If anything, both MS and Sony have expended much effort to try to emulate the Wii, making Nintendo this generation's "trend setter"- although it'd be extremely generous to say the Wii "dominated", when it clearly didn't. There's also iOS, which was a game changer on the portable and semi-portable side of things hitherto occupied by Nintendo and Sony handhelds. And PC gaming has also experienced a renaissance compared to just a few years ago.

    This generation has been far more even handed than most. That might explain why it has been such a long generation- none of the competitors have felt a burning need to pull something new out of the bag.

  93. Re:Titan of its generation (and replaced too early by ildon · · Score: 1

    The Wii squandered nothing. It got lucky being a fad toy using a new gimmick. The fad could not be sustained because the gimmick was simple and got old quickly (especially because it didn't work all that well). The hardware was half a generation behind the competition so it couldn't "graduate" from fad toy to standard console. Anyone who was a "core" gamer or potentially could transition to that category was forced to buy a PS3 or 360. Their lead was not "squandered" because that implies they ever had a chance to take advantage of it to begin with. To most of the people who bought it, the Wii was a hula hoop, not a gaming console. To the core gamers, it was another GameCube, something you bought to buy first party Nintendo titles, but otherwise gathered dust in the corner.

  94. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 0

    Don't be daft. It's not a shill, just an idiot.

  95. Re:Take The Fanboy Goggle Off by Xest · · Score: 1

    You're absolutely right.

    I bought a 360 all the way back in 2006, so have had one for quite some time, but a few months ago I finally bought a PS3 to act as a Bluray player in the living room partially, but because I finally felt like playing some of the PS3 exclusives that looked quite nice.

    I made my own share of posts 5 years ago in the "console wars" against the PS3, but really if I'm honest, much of it then was just to wind the fanboys up because it was tiresome seeing the kind of drivel you're suffering in response to your post and people like that deserve a good trolling. But 5 years on and I'm a little more apathetic to it all, I couldn't care who wins, I can afford any of the consoles and any of the games nowadays and as such I don't feel any reason to feel brand loyalty - I can afford to go with whoever, I give money, I get entertainment, it's as simple as that.

    So when I got my PS3 I was expecting a system that was perfectly on par with the 360, that the pros and cons of each console back then were mostly just fanboy FUD and that in reality there's not much in. But there is, and here's the thing, the areas where the 360 outplays the PS3 are the areas that matter - the graphical difference between the two at 1080p, and with or without 3D are not noticable, for every great looking 360 game I can find a PS3 counter example, and vice versa. Those games I got that are available on both look pretty much the same on both (AC3 for example - I bought it for the 360, but it then came free with my PS3), it's not that sort of thing that's a problem with the PS3. The areas where the PS3 falls flat are areas that really annoy users - the controllers are so much less comfortable to hold (the 360s left thumbstick is far more naturally placed for example), the updates/installs on the PS3 are frankly fucking brutal - I though the odd 30 second update on sticking a 360 game in the console was a bit of a pain, but it's nothing compared to the 2hr+ update/installation of games like LBP2. Even signing up for the Playstation Network was so much more painful - I got 404 error pages on the console when doing so at one point, but annoyingly it gave different errors when trying to come up with a nickname- for some names it'd say it was taken, for others it would say not available without explaining why. I figured maybe it's because that name was taken by an old Planetside account I had many years ago, so I found I could login to my old SOE account, but the SOE account where Planetside etc. resides wasn't the same as the SOE account for PSN, so despite an hour of Google, scouring their help etc. it seemed I just needed to make a new account for PSN and couldn't just use my existing SOE account.

    Really, there's no differences between the two when it comes to graphics, framerates, audio and so forth, but where there is a difference is where it really pisses people off - general system usability. The 360, is, simply put, just far more painless to use, the whole Live setup is just so much better thought out, the interfaces so much better designed, the controls much nicer to hold - it's just a better experience.

    To give an analogy, using a 360, vs. using a PS3 feels like the difference between using a modern Android/iPhone vs. using a Blackberry/N900 - the latter are not inherently bad devices, but they just feel so much more clunky to use and so much more in need of polish.

    This isn't to say I regret buying my PS3, me and my girlfriend have had a hell of a lot of fun on LBP/LBP2 etc. and I've been enjoying uncharted, killzone etc. I'm glad I got them, and of course, it has a Bluray player and things like ITV Player which isn't on the 360 yet. But for the simple improvements in ease of use with the 360 and the fact there's no other real noticable differences, all cross platform games I buy, I will buy the 360 version of. It's just simply a more polished device with a better user experience.

  96. Re:Take The Fanboy Goggle Off by man_the_king · · Score: 1

    Quick google of NeutronCowboy Xbox

    What a surprise! The lame attempt at pretending to be a 'grown up' above silly things like 'graphics' is just another angry and bitter Xbox fanboy...

    Like here, where he is criticizing the potential of sponsored Achievements? Oh wait, he was not supporting MS there...but feel free to keep on ranting.

    I like the PS3 - it's my console of choice - although I do have a 360 Slim, Wii, PS Vita, 3DS & PSP as well. However, I have to say - RogueyWon was being kind when he implied that the PS3 and 360 versions are running neck-to-neck in some cross-platform game; in some of those games, the 360 version is actually better. By far.

    On the flip side, I do think that Richard Leadbetter of Digital Foundry (over at Eurogamer) has demonstrated some fealty to the XBox brand in the past - by selective importance being given to attributes - like framerate, tearing, anti-aliasing, lighting, shadows, etc - depending upon which console version performs better at which attribute - with the desired end-result being to give the impression that overall the 360 version is better. He has also been pretty biased in the past as he has often implied that "poor 360 versions are the developer's fault" (e.g. FFXIII face-off), but "poor PS3 versions are the console architecture's fault" (almost all face-offs where the PS3 version is significantly worse than the 360 version).

    However, I agree with you on one point - and one point only - that so far I haven't seen anything on the 360, cross-platform or exclusive, that equals or looks better than some of the visually top-end PS3 exclusives. In my opinion.

  97. Discount Air jordan shoes,sunglasses sale by duoweinv · · Score: 1

    Hello!!! everybody, Fashion,low price,the good shoping place, click in. ===== ( http://www.sport3trade.net/ ) ===== Discount Air Jordan (1-24) shoes $35, Air max shoes (TN LTD BW 90 180) $36, Nike/shox (R4, NZ, OZ, TL1, TL2, TL3) $35, Handbags ( Coach Lv fendi D&G) $36, T-shirts (polo, ed hardy, lacoste) $20, Jean (True Religion, ed hardy, coogi)$35, Sunglasses ( Oakey, coach, Gucci, Armaini)$16, Watches(Rolex BREITLING IWC) New era cap $12, Discount (NFL MLB NBA NHL) jerseys, free shipping, Accept credit card payment! ===== ( http://www.sport3trade.net/ ) =====

  98. Re:Take The Fanboy Goggle Off by Khyber · · Score: 1

    You think I have other accounts. *laughs*

    Yep, you're totally moronic.

    "It must really eat you up from the inside that you not only picked the least popular platform to tie your self-worth to, but that on top of that, no one really cares you did"

    I own every platform, fool, including an Action Maxx. I don't thi9nk you have half a fucking clue what you're talking about.

    It must be life on hard mode for you - stupid, ignorant, assumptive, and inept. Life would only be harder if you were fat, black, female, and blind.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.