Buffalo Bills Going the Moneyball Route With Analytics
Nerval's Lobster writes "Can data-analytics software win a Super Bowl? That's what the Buffalo Bills are betting on: the NFL team will create an analytics department to crunch player data, building on a model already well established in professional baseball and basketball. 'We are going to create and establish a very robust football analytics operation that we layer into our entire operation moving forward,' Buffalo Bills president Russ Brandon recently told The Buffalo News. 'That's something that's very important to me and the future of the franchise.' The increased use of analytics in other sports, he added, led him to make the decision: 'We've seen it in the NBA. We've seen it more in baseball. It's starting to spruce its head a little bit in football, and I feel we're missing the target if we don't invest in that area of our operation, and we will.'"
I for one hope the new Browns owner decides to go down a similar path, for a decade the Browns have squandered draft choices and money on flop after flop. Since they're in the market for a new GM and head coach now would be the perfect time to inject such a new system into the front office.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
Isn't it about 20 years too late to gain an edge on other pro franchises by following Moneyball? It's not like it is a secret weapon anymore.
If Slashdot were chemistry it would look like this:Cadaverine
Ok, I can see it for baseball. There is close to no interplay between players (even on the pitching team, coordination is restricted to whether you can catch what someone throws at you), and strategy is restricted to positioning players where a batter tends to hit and to how aggressively you go after a pitcher or batter. You're also playing 162 games a year - you can get some pretty good numbers in that time. Basketball is a bit harder, but with only four other teammates on the floor and a fairly static match-up (guards don't face centers much, you have zone or man-defense, and strategy revolves around how much you go for inside battles versus outside shots), the possible factors that influence whether a shot is made or not is still pretty small. You're also playing 82 games and taking a significant number of shots in a game. Again, you have a decent data set to work with.
But football? There are 10 teammates on the field, quite a few of which get switched out every other snap. You have 52 people on the roster, with many of them active during every game (especially on defense). Strategic decisions can take specific players completely out of the game for long stretches (simplest example: you're behind in the game, and start throwing - does that mean your running backs now suck?). And finally: there's only 16 games in a season. Some people may see action only 2-3 times a game or see action in trivial circumstances (see: kicker, long snapper). So not only do you have a huge amount of variables influencing a single player's success, you will also have a hard time creating a metric for success (touchdowns and sacks are rare outcomes of a long string of events), and on top of that, you're frequently dealing with a data set that maybe consists of 100 data points for an entire year, and maybe of 10 points for some lower-rung players. And it's exactly in the lower rungs of the players where moneyball was so wildly successful. Everybody knows an Adrian Peterson and Derek Jeter when they see one, but what about the journey players who switch teams once a year? Moneyball pretty much addressed that problem in baseball, but I don't see it working in football.
The Bills might prove me wrong, but I see this instead turning into the problem Girardi had with the Yankees: making player decisions based on stats that are calculated with 5 data points leads to decisions that will come back to bite you in the long run. You might as well save the money and just flip a coin.
Those who can, do. Those who can't, sue.
Football is fundamentally different from baseball and basketball. It has a lot more strategy, deception, teamwork, and on-the-fly communication between players. Something that happens innocently on one side of the field often has tremendous consequences on the other side. All this is very hard to quantify in a statistical model. For example, if your star receiver is shut down for a game, that might be because he's drawing double or triple coverage. Sure, his stats are low, but your slot and split ends can now have a field day.
The San Francisco 49ers tried a sabermetrics in their crappy years this past decade. Pioneered by the head of player personnel Paraag Marathe, they fielded a bunch of .500 and sub .500 teams before they moved him more to the business end of things and went with more traditional executives at talent evaluation.
The reason this works particularly well in baseball, basketball and hockey is the schedule. You have 162 games a year in MLB, for example. In the NBA and NHL, it's 82 games. That's a relatively substantial sample - each game only accounts for roughly 0.6 or 1.2% of the season record.
The NFL, on the other hand, has a 16 game season. A team having a particularly good or bad game carries 10 times the weight it does in baseball (just going off the percentage of the season's games). Also, unlike baseball, football's playoffs are single-elimination.
The reason analytics aren't as directly relevant to football is exactly the reason that I enjoy it immensely.
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Legend for our friends abroad:
MLB = Major League Baseball
NHL = National Hockey League
NBA = National Basketball Association
NFL = National Football** League
** - yes, we're talking about American football, rather than the game known internationally as the game in which you kick a ball with your foot.
Their success will likely depend on how much effort they put into collecting data. If all they look at is the same statistics you can find at CBS Sports, Football Outsiders, etc. then it will probably not help at all. But if they really get serious about data collection, who knows how much insight they could gain.
There are about 130 plays per game, and 256 games per year. That is 33,280 plays to analyze each year. That would increase to about 135k if you include Division 1-A college games. If you had two guys spend 15 minutes analyzing each play (2 guys to reduce errors) then it would take 20 full time employees to do this each year. More if you want to get more immediate results after each week. There are plenty of ex-athletes that couldn't make the pros and are intelligent enough for the work. Probably somewhere around $2 million per year in salary ($500k if you only look at professional games).
Just think of all the information you could gain. The first team to get this right could probably greatly improve their overall defenses and their offensive lines (positions that are very hard to rate with stats). I wonder how many teams know how many seconds thier offensive tackles can block an average defensive lineman, adjusted for their quarterback's mobility on each play, and any number of other mitigating factors.
-- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
Unfortunately it's poor ownership and overall lack of leadership that is forcing you to suffer season after season after season of terrible records.
This team is hopelessly lost. They have not made the playoffs since 1998 and haven't had a winning record since 2003.
Invest in proper coaches and support staff. Commit to building a franchise instead of quick picks that you think will instantly win you a super bowl. Teams don't win with one or two guys. It takes a good (not great) quarterback, a good running back (not great) and a couple of good receivers. Couple that with a consistent defense and you can win Championships.
Look at Pittsburgh or New England. Year after Year these teams are in the hunt and have won a truck load of trophies.
Baseball. Can you think of another sport where the defense is the team with the ball?
Cricket?