Swedish School Makes Minecraft Lessons Compulsory
SchrodingerZ writes "The Viktor Rydberg school in Stockholm, Sweden, has announced that they have included Minecraft into the curriculum for their 13-year-old students. The program is not meant to teach children about math or language, but rather as a tool to inspire creativity in the classroom. 'They learn about city planning, environmental issues, getting things done, and even how to plan for the future,' Viktor Rydberg teacher Monica Ekman told English-language newspaper The Local. 'It's not any different from arts or woodcraft,' she added."
''They learn about city planning, environmental issues, getting things done, and even how to plan for the future,"
My son must have somehow gone to that school without telling me. He keeps talking about Creepers being a key natural resource.
Or you could do what my 3rd grade teacher did and let a bunch of kids play with Legos.
they've made Starcraft mandatory learning.
Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.
Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.
... And Godzilla.
- Nec Impar Pluribus, or so I'm told.
I think this is wonderful. I'm very disheartened by the direction of the educational system in the United States. It seems that we have become a nation obsessed with standardized testing due to the No Child Left Behind Legislation (NCLB). At least at our school, all we care about is doing well on the state test because our school is graded and penalized based on the scores. It is very sad as art programs, Tech Ed, and project based learning is out the door because we have to drill and kill our kids so we can improve on the state test. It's not the teachers' or the administrators' fault. It's the laws that have been put in place by clueless Legislators. It's very sad that creativity has been trumped by root memorization, thoughtless learning!
Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.
I don't think they're really on the same scale. In Simcity, you play the planner/mayor/whatever-high-up that determines macro issues. We should build houses here, power plants should be there. I don't care what you think, I'm God.
In Minecraft you play an individual. You determine what you use, where you build, how you build, all micro issues centered around yourself. You have no in-game control over your fellow players. You have to resort to actually negotiating and talking about things if you want to affect the macro situation.
I most definitely agree that Simcity could be used for teaching. However, depending on what it is you're actually trying to teach, I would not call it "better."
I play Dwarf Fortres on Tuesdays. After we have pizza. We have pizza for dinner on Tuesdays. Then we play Dwarf Fortress. On Tuesdays.
...the creeper blew up my homework!
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }