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Swedish School Makes Minecraft Lessons Compulsory

SchrodingerZ writes "The Viktor Rydberg school in Stockholm, Sweden, has announced that they have included Minecraft into the curriculum for their 13-year-old students. The program is not meant to teach children about math or language, but rather as a tool to inspire creativity in the classroom. 'They learn about city planning, environmental issues, getting things done, and even how to plan for the future,' Viktor Rydberg teacher Monica Ekman told English-language newspaper The Local. 'It's not any different from arts or woodcraft,' she added."

96 of 162 comments (clear)

  1. Environment a la minecraft by Narrowband · · Score: 5, Funny

    ''They learn about city planning, environmental issues, getting things done, and even how to plan for the future,"

    My son must have somehow gone to that school without telling me. He keeps talking about Creepers being a key natural resource.

    1. Re:Environment a la minecraft by Richy_T · · Score: 2

      Ghasts also.

  2. Legos by Anonymous Coward · · Score: 5, Interesting

    Or you could do what my 3rd grade teacher did and let a bunch of kids play with Legos.

    1. Re:Legos by mark-t · · Score: 2, Informative

      LEGO. Or LEGO bricks. Not Legos. Ever.

    2. Re:Legos by DavidClarkeHR · · Score: 1

      Or you could do what my 3rd grade teacher did and let a bunch of kids play with Legos.

      ... or you could let them play minecraft, as justification for the huge capital investment in computers. I mean, there HAS to be a reason we spent all that money on computer labs.

      Also, ewww. Do you know what kids do with legos?

      --
      - Nec Impar Pluribus, or so I'm told.
    3. Re:Legos by Anonymous Coward · · Score: 4, Insightful

      Get over yourself.

    4. Re:Legos by Anonymous Coward · · Score: 1

      Someone give him some Legos.

    5. Re:Legos by Anonymous Coward · · Score: 4, Funny

      Yeah... they strategically place them throughout the house hidden out of plain site so they can be stepped on in the middle of the night while barefoot.

      THAT's what they do with Legos!

    6. Re:Legos by mark-t · · Score: 1

      Beats me... I'd have expected that the kind of people who read websites like this one would know better.

    7. Re:Legos by jones_supa · · Score: 1

      I was going to say this. Although it would be better to write it "legos" (no capital letters) then.

    8. Re:Legos by drinkypoo · · Score: 1

      Legos let you do one thing well, build a lot of things.

      Computers let you do a lot of things well.

      And a decent batch of Lego costs more than computers. Which makes me think maybe they really are overpriced after all. Whatever the market will bear, I guess.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Legos by ryzvonusef · · Score: 1

      But Lego is Danish, Minecraft is Swedish, guess who they are going to support?

      --
      I am an ACCA student. Got a query on Accountancy/Finance? Maybe I can help!
    10. Re:Legos by timftbf · · Score: 3, Informative

      The issue isn't around choosing a brand rather than generic "building blocks". The issue is that the plural of "Lego" is "Lego".

      "LegOS" is an operating system for Lego Mindstorms.

      May as well ask why you keep getting corrected when you insist on talking about multiple sheeps, gooses, or datas.

    11. Re:Legos by Kizul+Emeraldfire · · Score: 1

      <pedantry> LEGO. Or LEGO bricks. Not Legos. Ever. </pedantry>

      I'm guessing I'm the only person who compromises between the two: I pluralize it as LEGOs -- all-caps LEGO with a small 's'.

    12. Re:Legos by Amouth · · Score: 1

      You just gave me a great idea for a product, Camo LEGO. have them colored, painted to look like carpet, hardwood floors, tile's. then they could also be strategically placed in plain sight for the amusement of children.

      But while i see the market as huge, i see the cost being a problem, as LEGO are so expensive that only the adults can afford to buy them and what right minded adult would by that for their kids to use against them?

      But then again, given the path of society and the very scary nature of a lot of parents now days. it might be a viable product.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  3. Koreans have done one better by Spy+Handler · · Score: 5, Funny

    they've made Starcraft mandatory learning.

    1. Re:Koreans have done one better by WWJohnBrowningDo · · Score: 5, Funny

      Lies! All Koreans mastered Starcraft during their second trimester.

    2. Re:Koreans have done one better by zildgulf · · Score: 1

      In Korea you can't even get into Elementary school if you haven't mastered MineCraft.

  4. Re:Next up by eksith · · Score: 2

    I think we'll have fewer misanthropic troglodytes around if they did all get to play Quake. But more importantly, we understand the silliness of rage and appropriate handling of frustration. I.E. Fragging bots is quite a lot more temporary than human beings. It certainly was a huge stress relief to play Quake III Arena back in high school (this is during the second wave video game scare after Columbine).

    --
    If computers were people, I'd be a misanthrope.
  5. Re:Next up by aliquis · · Score: 1

    lol

    No, Quake was what I did at gymnasium.

    That, Warcraft II, Command & Conquer, R.O.T.T.

    Or well, guess that's right. 16-20 year old :D

    Quake ftw.

  6. Simcity does city planning, environmental issues, by Joe_Dragon · · Score: 4, Insightful

    Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.

  7. Is minecraft the only software they can find? by Taco+Cowboy · · Score: 3, Insightful

    No doubt minecraft, the game, is interesting

    But I still curious to know if there are other better software out there that can encourage students to think creatively.

    Anyone that has any example, care to share?

    Thanks !

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:Is minecraft the only software they can find? by Spiridios · · Score: 2

      No doubt minecraft, the game, is interesting

      But I still curious to know if there are other better software out there that can encourage students to think creatively.

      Anyone that has any example, care to share?

      Thanks !

      Dwarf Fortress. Dozens (hundreds if you live long enough) of individual citizens that may or may not listen to you ("nope, sorry, I know we're under attack and I'm your only ballista operator, but I feel a fey mood coming on"). Minecraft is much more accessible though.

    2. Re:Is minecraft the only software they can find? by Destoo · · Score: 1

      You need to be at least slightly asperger to play Dwarf Fortress.

      --
      Nouvelles de jeux et technologies en français. TC
    3. Re:Is minecraft the only software they can find? by Anonymous Coward · · Score: 5, Funny

      I play Dwarf Fortres on Tuesdays. After we have pizza. We have pizza for dinner on Tuesdays. Then we play Dwarf Fortress. On Tuesdays.

    4. Re:Is minecraft the only software they can find? by sourcerror · · Score: 1

      The Cube engine also has voxel based cooperative map editing, but out of the box it's just an FPS, it doesn't have the complexity of Minecraft.

    5. Re:Is minecraft the only software they can find? by Anonymous Coward · · Score: 3, Informative

      Kerbal space program, both maths and explosions :-)

    6. Re:Is minecraft the only software they can find? by Anonymous Coward · · Score: 2, Funny

      (But also sometimes on the third Thursday of the month, since that is Anything Can Happen Thursday in order to keep some variety.)

    7. Re:Is minecraft the only software they can find? by dissy · · Score: 1

      I don't think you'll find any similar games that were also created within Sweden, which was a large part of this decision.

    8. Re:Is minecraft the only software they can find? by jones_supa · · Score: 1

      Garry's Mod. :)

    9. Re:Is minecraft the only software they can find? by HaZardman27 · · Score: 1

      Do you live in that Swedish school district (I am making the assumption that Sweden has something analogous to school districts in the US)? If not, you're probably not paying taxes to support that school and shouldn't really give a damn about what the school is promoting. Your capitalization of free software suggests to me that you may be a zealot and this has nothing to do with common sense. I like FLOSS. I _prefer_ FLOSS. I also think the source for Minecraft should be available to paying customers, especially since nearly two years ago Notch said he was going to release it with v1 of the game. But the decisions of others to use proprietary software is really none of your business.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    10. Re:Is minecraft the only software they can find? by Pumpkin+Tuna · · Score: 2

      I've actually shown KSP to some of the teachers in my schools (my job is to help teachers integrate tech). They like it, but the big problem is time. There is so much pressure to teach to the test that they worry about the ability to integrate something fun and engaging. Sigh.

    11. Re:Is minecraft the only software they can find? by ixidor · · Score: 1

      not his was a rainman comment which you ruined by trying to make it a Sheldon comment.

    12. Re:Is minecraft the only software they can find? by SpzToid · · Score: 1

      Not his was a rainman comment which you ruined...

      Yoda, is that you?

      --
      You can't be ahead of the curve, if you're stuck in a loop.
  8. Is the school paying for it? or are they just tell by Joe_Dragon · · Score: 1

    Is the school paying for it? or are they just telling kids how to download it for free (local play only)

  9. Re:Simcity does city planning, environmental issue by Anonymous Coward · · Score: 2, Informative

    It also doesn't have cooperative multiplayer, it's a very limited environment that doesn't encourage creativity, it's four times more expensive than Minecraft, and it requires Origin DRM.

  10. Re:Simcity does city planning, environmental issue by DavidClarkeHR · · Score: 4, Informative

    Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.

    ... And Godzilla.

    --
    - Nec Impar Pluribus, or so I'm told.
  11. As a teacher, by ClaraBow · · Score: 4, Interesting

    I think this is wonderful. I'm very disheartened by the direction of the educational system in the United States. It seems that we have become a nation obsessed with standardized testing due to the No Child Left Behind Legislation (NCLB). At least at our school, all we care about is doing well on the state test because our school is graded and penalized based on the scores. It is very sad as art programs, Tech Ed, and project based learning is out the door because we have to drill and kill our kids so we can improve on the state test. It's not the teachers' or the administrators' fault. It's the laws that have been put in place by clueless Legislators. It's very sad that creativity has been trumped by root memorization, thoughtless learning!

    1. Re:As a teacher, by Anonymous Coward · · Score: 1

      Any teacher will tell you... If you make standardized test they will teach to that.

      Any IT pro will tell you... If you reward firefighters you breed arsonists.

    2. Re:As a teacher, by ClaraBow · · Score: 2

      I completely agree! There should be enough time for art, computer programming, and a lot of other creative and engaging activities at school. The kids who have aptitude learn to read and write by the 3rd grade. The problem is that we, as a nation, are so focused on not leaving any child behind and are therefore pouring a lot of resources into remedition instead of enrichment. The above average kids are bored to death and quickly become apathetic towards school.

    3. Re:As a teacher, by phantomfive · · Score: 1

      Uh, pretty near every kid learns to read and write by 3rd grade.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:As a teacher, by ClaraBow · · Score: 1

      That's funny!

    5. Re:As a teacher, by zildgulf · · Score: 1

      I believe that is the point many people have made concerning our education system. America's education system is not one system but thousands of different public school systems. The decentralization of school systems can allow each system to educate based upon the needs of the community, if done correctly. It allows limited experimentation in education. What has happened is that the federal government is trying to get centralized control of the systems by "No Child Left Behind" (now nicknamed by teachers "No Child Can Get Ahead") and other such laws due to the abject failure of some of local public school systems to teach these basic concepts: reading, writing, math (from number through algebra and geometry), and a little science. We have a culture now of putting down public school teachers instead of supporting them. As a result public school teachers are stressed and find themselves unable to excel at their job due to politics. It is now such a difficult job that few of the brightest students ever think of becoming a teacher.

    6. Re:As a teacher, by phantomfive · · Score: 1

      Do you really think that the brightest students ever commonly wanted to be teachers?

      --
      "First they came for the slanderers and i said nothing."
    7. Re:As a teacher, by Druegan · · Score: 1

      My parents were both teachers for ~30 years at the high school level here in Illinois.. and then my mother went on to be an educational consultant and inservice provider for another 10 years after retiring from active teaching. As such, I grew up looking at both sides of the educational system more than the average person..

      This problem you describe is not new. It's not even something that arose with the poorly named "No Child Left Behind" legislation. I remember Illinois started a program of heavier standardized testing during the early 1990's.. the IGAP tests.. 1993 or 1994 was when I first ran into one in high school.

      The teachers at the time were stressed out and annoyed by that.. the tests themselves were abysmal.. I basically "failed" the IGAP "reading comprehension" portion despite getting a 35 out of a possible 36 at the time on the ACT. The next year, one of the better teachers was actually fired in a "scandal" because they released the test early to students to study with. I witnessed many teachers changing their curriculum content to teach directly to these idiotic tests.

      Decentralized education, as you mention, can *possibloy* have some benefits.. limited experimentation, etc.. But what I've seen in practice is that it doesn't. What I have seen in practice is some of the most nonsensical bs ever to be invoked in the name of "education."

      I speak of the "School Board" system. Whoever thought it was a good idea to have a neighborhood popularity contest between a bunch of disinterested status-seekers with no training or experience in education, and then award the winners collectively with pretty much full administrative control over school operations and curriculum... clearly lived in a different era and/or had mental health issues.

      I remember school boards comprised of old religious wingnuts, football obsessed yuppies, and "sky is falling, protect the children" soccer moms. What I do not remember is a single member of the body responsible for education policy having any member upon it actually trained in *education*. As such, the "needs of the community" being represented were "regressive religious indoctrination attempts" and "getting a winning football team" and "don't teach anything remotely controversial"..

      Which pretty much results in a completely bullsh*t education. It wasn't just my own school. Every single one I've run into in the surrounding 3 states was similarly disposed.

      You can see similar idiocy on a nationwide scale after the Columbine tragedy.. where thousands of school administrators banned the wearing of trench coats in highschools. No rational mind can accept the proposition that trench coats cause violence.. simply because Wall Street is not a daily bloodbath. But it is this kind of knee-jerk, non-thinking decision making which arises from a focus on "the needs of the community", when non-educators make up the "community" representation and have executive authority over the school systems.

      Further, the way schools are funded here.. by property taxes.. pretty much guarantees that poor areas desperately in need of resources and better educational opportunities will alreays remain poor and in desperate need, while the rich communities will put in their second olympic sized swimming pool on campus and have Mariott cater their lunchrooms.

      During the 30+ years I've been observing things around here.. the "best and brightest" have never thought about becoming teachers.. or if they did, they taught for a year or two, became familiarized with the realities of the job, and left to pursue careers where they weren't abused constantly and could actually reap some rewards.

      I'm frankly in favor of centralized education. I'm not, however, in favor of standardized testing or rigid frameworks dependant upon it. However, if one is going to centralize control over education.. it needs to be at a curriculum level, and it needs to be accompanied by centralized *funding*. It's not something that can be slapped in place overnight by an act of Congress.. but it is something that needs to be intelligently evolved over time by a concerted act of national will to improve conditions in our schools.

  12. Re:Simcity does city planning, environmental issue by Spiridios · · Score: 5, Insightful

    Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.

    I don't think they're really on the same scale. In Simcity, you play the planner/mayor/whatever-high-up that determines macro issues. We should build houses here, power plants should be there. I don't care what you think, I'm God.

    In Minecraft you play an individual. You determine what you use, where you build, how you build, all micro issues centered around yourself. You have no in-game control over your fellow players. You have to resort to actually negotiating and talking about things if you want to affect the macro situation.

    I most definitely agree that Simcity could be used for teaching. However, depending on what it is you're actually trying to teach, I would not call it "better."

  13. Addiction by Anonymous Coward · · Score: 1

    This will seem to work well, then kids will start getting addicted and have trouble doing things outside of Minecraft. Even worse if they find mods like Industrial Craft. I'm an adult and I have issues controlling how much time I spend on Minecraft, and kids probably have even less self control than I do.

  14. Re:Simcity does city planning, environmental issue by flimflammer · · Score: 2

    What makes you think anyone is talking about the upcoming version? In terms of what the apparent lessons are supposed to teach could easily be taught using Sim City 2000, 3000, or 4. Why would you need cooperative multiplayer for this curricular? None of the actual goals seem to need it and the article doesn't even hint at Minecraft being played on a server.

    There is no feedback from Minecraft regarding any of these topics, where as any Sim City will inform you of results caused by your (good/poor) planning, sims will complaint about environmental conditions and even get mad when you start chopping down woodlands, etc.

    Minecraft can inspire creativity the same way Lego can, but for their narrowed down subject matter it just doesn't make a whole lot of sense.

  15. Re:MINETEST by Anonymous Coward · · Score: 1

    You are obviously American. Swedes do not view "foreign" entities as scary or undeserving just because they're foreign. That would not be considered a negative here.

  16. Compulsory Creativity? by rolfwind · · Score: 2

    Doesn't seem to go well together.

    But are they just playing it, or will they be building maps or what? If we're just promoting the next Oregon Trail for the newer generation, it'll largely be a waste of time.

  17. I remember second life by Anonymous Coward · · Score: 1

    I remember when our company hired a guy to create and maintain our second life presence. His cubicle was nicer than mine, but I still have a job.

    1. Re:I remember second life by Anonymous Coward · · Score: 1

      You may still have a job, but how's your second life?

  18. Re:MINETEST by Anonymous Coward · · Score: 2, Insightful

    It also isn't foreign since Notch is Swedish.

  19. Re:Simcity does city planning, environmental issue by ericloewe · · Score: 1

    I honestly believe they could market SimCity as a destruction simulator, where you develop a town so that you can destroy it over and over again.

  20. Re:Simcity does city planning, environmental issue by fufufang · · Score: 1

    Simcity does city planning, environmental issues, getting things done, and even how to plan for the future. Better.

    The landfills in SimCity 4 would never go away. The power stations simply create too much pollution. People tend to build cities simply serve as landfill site and one massive power station.

  21. Re:MINETEST by blackraven14250 · · Score: 2

    Considering Notch is Swedish, and Mojang is based in Stockholm, it's a local game for this school.

  22. Re:Simcity does city planning, environmental issue by jrumney · · Score: 1

    Right, but if all the students learned was SimCity, how would that help prepare them for the coming zombie apocalypse?

  23. The best way to foster creativity by Okian+Warrior · · Score: 2

    And we all know, the best way to foster creativity is...

    ...make it mandatory!

    1. Re:The best way to foster creativity by Nefarious+Wheel · · Score: 1

      "That's very done."

          -- The Ant (The Once and Future King)

      "Everything that is not mandatory is forbidden. Everything that is not forbidden is mandatory."

      A lovely character study, full of wince-able observations and contrasts on the human condition from the point of view of young Arthur.
      It's from a book ;)

      --
      Do not mock my vision of impractical footwear
  24. In 10 years time by futhermocker · · Score: 2

    all Swedish software will be Minecraft compatible

    --
    KERNEL PANIC -SIGFAULT AT ADDRESS #51A54D07
  25. cooperative multiplayer is in simcity 2000 network by Joe_Dragon · · Score: 3, Interesting

    cooperative multiplayer is in simcity 2000 network edition

  26. In 20 Years... by Greyfox · · Score: 3, Funny

    When they're looking at buying their first house, they'll just buy an empty lot with a bunch of trees and then start punching them...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:In 20 Years... by strack · · Score: 1

      kill bill 2 is about a elite tree puncher who gets buried

  27. Compulsory? by dohzer · · Score: 1

    I don't remember selecting ANY subjects when I was thirteen. Every class was specified by the default curriculum.

  28. Re:Simcity does city planning, environmental issue by Nefarious+Wheel · · Score: 1

    Sort of like Loy Yang and the city of Traralgon, then.

    http://en.wikipedia.org/wiki/Loy_Yang_Power_Station

    --
    Do not mock my vision of impractical footwear
  29. As a student, by Nefarious+Wheel · · Score: 1

    "rote memorisation, Clara, not "root memorisation".

    --
    Do not mock my vision of impractical footwear
    1. Re:As a student, by phantomfive · · Score: 1

      lol no further comments necessary.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:As a student, by ClaraBow · · Score: 1

      Thanks :) My lack of Proofreading often bites me!

    3. Re:As a student, by ClaraBow · · Score: 1

      We all make mistakes -- the trick is not to make the same one twice!

    4. Re:As a student, by phantomfive · · Score: 1

      Sure, sure.

      --
      "First they came for the slanderers and i said nothing."
  30. The dog didn't eat my homework... by Megane · · Score: 4, Funny

    ...the creeper blew up my homework!

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  31. Root memorization by tepples · · Score: 1

    "rote memorisation, Clara, not "root memorisation".

    Yes, root memorization: 1, 1.414, 1.732, 2, 2.236, 2.449, 2.646, 2.828, 3, 3.162. Consider why you need to be 21 years old to drink beer but 4 and 7 months to drink root beer.

  32. Re:Is the school paying for it? or are they just t by Nyder · · Score: 1

    Is the school paying for it? or are they just telling kids how to download it for free (local play only)

    While I do not know the answer, the kids could of been required to pay for it. Well, the kids parents.

    --
    Be seeing you...
  33. Re:Simcity does city planning, environmental issue by dasunt · · Score: 2

    Dwarf Fortress would be better then SimCity. While it allows you the overall control and planning element (managing many little minions who do all the work), it still offers you a great amount of creativity (which all variants of SimCity lack). What Simcity does better, Dwarf Fortress does even better.

    DF teaches you that the people need alcohol. ;)

  34. Re:Simcity does city planning, environmental issue by Coisiche · · Score: 1

    I've never played either but the comments suggest that SimCity is for a model of autocratic rule without dissension and Minecraft (at least on a server) requires negotiation with other players. Opinion seems to be very polarized between the two, other than a couple of people who prefer Dwarf Fortress.

    Hmm... can't quite put my finger on what that's making me think of...

  35. Re:Simcity does city planning, environmental issue by drinkypoo · · Score: 1

    What Simcity does better, Dwarf Fortress does even better.

    Irony is promoting the game most in need of a tutorial mode as a teaching tool

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  36. Re:Is the school paying for it? or are they just t by drinkypoo · · Score: 1

    Is the school paying for it? or are they just telling kids how to download it for free (local play only)

    What?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  37. Re:Is minecraft the only software? BLENDER by Anonymous Coward · · Score: 2, Insightful

    If you want to teach the children to build 3d objects

    Not the goal. Post is moot. And they're 13. Some kids that age might actually be able to get into Blender, most of them won't.

    If sparking interest in computers and digital arts is the reason they chose MC

    Not the goal.

    They may not directly stimulate the creative side of the brain

    But that's the goal. Try at least reading the summary if you insist on avoiding the actual article.

  38. Re:Minecraft in schools... by ACE209 · · Score: 1

    Only if they forgot to turn off the browser plugins, afaik.

    --
    "we are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further."
  39. Re:EVE Online should be mandatory by ACE209 · · Score: 1

    And most importantly: blowing up stuff (only to keep the economy alive of course). And GET THE POD.

    --
    "we are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further."
  40. Re:Socialist indoctrination by TapeCutter · · Score: 2

    Wanker.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  41. Re:Simcity does city planning, environmental issue by Sigg3.net · · Score: 1

    So a simcity-type FPS?
    ???
    Profit!!

  42. Re:MINETEST by HaZardman27 · · Score: 1

    13-year-olds aren't going to understand the code, and neither are their teachers. If you want to read the code, feel free to buy a developer's license for it as all the mod developers have done.

    Not if we never give them a chance and assume they're too young to get into coding, anyways.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  43. Your right by Murdoch5 · · Score: 1

    I always hated wood working class, they always seemed to need a massive amount of funding for what could be done by hand. In one case the computer networking course and computer eng course ( at highschool ) got shutdown due to lack of funds, kicker is the wood working course got all new wood working machines. Another course I never understood was Art, they always poured money into the Art program but frankly I never saw it go anywhere. Now we have a story about another computer course opening up and I hope this time that they decide to fund it instead of the courses where you don't even need the funding.

  44. Re:Why Minecraft? by VanessaE · · Score: 1

    And if building, planning, etc. in a voxel sandbox game is the way to go, why not go with a free (as in beer and as in freedom) alternative like Minetest?

    (and yes, I contribute to that project)

  45. Re:Why Minecraft? by VanessaE · · Score: 1

    make that http://minetest.net.. stupid slashdot pointed the link wrong.

  46. Re:MINETEST by tehcyder · · Score: 1

    13-year-olds aren't going to understand the code, and neither are their teachers. If you want to read the code, feel free to buy a developer's license for it as all the mod developers have done.

    Not if we never give them a chance and assume they're too young to get into coding, anyways.

    This is a general, compulsory subject. Whatever people on slashdot like to think, not every child is going to be interested in coding. I'm all in favour of encouraging kids to learn programming, but making it compulsory is not going to work.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  47. Can I go? by CrowderSoup · · Score: 1

    I have a little brother that is that age, and LOVES MineCraft. I guess we can pass it off as educational now.

    --
    Code, eat, sleep, repeat.
  48. Re:Simcity does city planning, environmental issue by khallow · · Score: 1

    While those are nice things, I think Minecraft does cooperation and infrastructure development better. For example, I can divide my games into three phases. In the first phase, I gather enough resources to survive (basically you need a secure, well lit (light keeps the monsters from spawning) shelter that you can find again, once you die). In the second phase, I construct "farms" for making various things. This is the initial stage of the infrastructure building that one can do. In the third stage, it's ego-driven pyramid building.

    I'm not particularly experienced or diligent a player, but I was able to make with a few hours of effort an underground tree farm which in my version of the game is both a great, renewable source of monster-free wood (which in turn can be turned into a principle component of tools, some building structures, a fuel source, and a permanent light source) and a minor food source (I occasionally get apples) as well.

    This is classic engineering. Develop a system that saves you work in the long run. In theory, you can do it all by yourself.

    But cooperation really expands what you can do. For example, I played for a time with a second player. He was a real builder. So I'd gather resources for him while he built hovering glass buildings.

    One of the time killers is simply the effort it takes to travel. With more people playing, you're more likely to have someone in or near a place with resources you need. Similarly, you're more likely to be in a place where you can help someone else.

    So I might say to him, "I'm in the HQ. You need anything?" Sometimes he might need something like a pile of glass blocks. Or he might need me to do a short task there (say, reload the furnaces with more sand and charcoal so we can make more glass blocks). These might take him several minutes to get, if he were to go there on his own. But since I'm doing it anyway, I can save him some time. Instead of having to do that, he got more time for building.

    We'd also try things and bounce ideas off of each other. There was a vast amount of stuff to try and do. And that's a particular strength of the game environment. It is open-ended to a degree that is nearly unheard of in a game.

  49. Re:Simcity does city planning, environmental issue by Sparton · · Score: 1

    Why would you need cooperative multiplayer for this curricular? None of the actual goals seem to need it and the article doesn't even hint at Minecraft being played on a server.

    The summary mentioned "city planning". For the intent of what they probably want to teach students, it seems likely that they'll do something similar to what I did in the Art Institute, where coordinating with an entire class to make a small town. While this seems very simple, you learn a lot when coordinating the style of buildings, ensuring you have a roadwork that everyone can work with (and fit their buildings with), and so forth.

    There is no feedback from Minecraft regarding any of these topics, where as any Sim City will inform you of results caused by your (good/poor) planning, sims will complaint about environmental conditions and even get mad when you start chopping down woodlands, etc.

    There's no direct feedback, in many cases, but again, I think the focus in this case is more about interpersonal relationships. Such as, if you knock down all the trees in the area for wood and don't replant, other people will get pissed off at you for making their life harder (or at least view more ugly). Similar for people playing with fire too much; imagine what happens when someone's fireplace isn't properly insulated, and they burn down an entire city block.

    There's surprisingly large value in seeing how doing your grunt work affects others, and coordinating to achieve the best result. That's something that Sim City can't achieve, and the emergent aspects for things like resource acquisition make it better suited than Lego.

  50. Re:Simcity does city planning, environmental issue by SleazyRidr · · Score: 1

    I remember playing SimCity in high school geography class. I guess you have to move with the times and play a more modern game to learn about the more modern world.

  51. Re:Simcity does city planning, environmental issue by metaforest · · Score: 1

    I honestly believe they could market SimCity as a destruction simulator, where you develop a town so that you can destroy it over and over again.

    Obviously you are way too young to remember:
    Crush, Crumble & Chomp.

    http://en.wikipedia.org/wiki/Crush,_Crumble_and_Chomp!

    Now, get off my lawn. You are blocking my light!

  52. Cat Fountain Time by zildgulf · · Score: 1

    Students, your first MineCraft assignment is to build a cat fountain.

  53. Re:Simcity does city planning, environmental issue by AvitarX · · Score: 1

    Lincity even more (except for getting things done)

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  54. Re:MINETEST by HaZardman27 · · Score: 1

    Not every child is going to be interested in reading, science, sports, history, or math either, but those are compulsory and introduce those subjects to children who may not otherwise receive exposure. I think at least a little bit of programming introduces problem-solving in a way that's more immediate and tangible than math.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  55. Re:Simcity does city planning, environmental issue by Elrond,+Duke+of+URL · · Score: 1

    Are you sure about that? I seem to recall that garbage would, eventually, disappear from a landfill. If anything, it seems that SC4 actually modelled that rather accurately in that trash in a landfill takes a long time to biodegrade. If you never stop using a landfill then it will never begin to clear up. Of course, the problem is that there is no way to control garbage dispersal/destination in SC4 at a fine enough level. The only way you might notice a landfill shrinking would be to export all of your garbage.

    --
    Elrond, Duke of URL
    "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max