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How Do You Detect Cheating In Chess? Watch the Computer

First time accepted submitter Shaterri writes "Which is more likely: that a low-ranked player could play through a high-level tournament at grandmaster level, or that they were getting undetected assistance from a computer? How about when that player is nearly strip-searched with no devices found? How about when their moves correlate too well with independent computer calculations? Ken Regan has a fascinating article on one of the most complex (potential) cheating cases to come along in recent memory."

239 of 328 comments (clear)

  1. Closed Room + Faraday Cage by Luthair · · Score: 4, Insightful

    Done.

    1. Re:Closed Room + Faraday Cage by wonkey_monkey · · Score: 5, Funny

      You'd be surprised where you can stick a Raspberry Pi, you really would.

      --
      systemd is Roko's Basilisk.
    2. Re:Closed Room + Faraday Cage by circletimessquare · · Score: 1

      we don't need details from your sex life

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    3. Re:Closed Room + Faraday Cage by pellik · · Score: 5, Insightful

      While there may come a day when this is necessary, we're far from that point now.

      The man suspected of cheating in the article was relying on analysis being performed somewhere outside of the tournament hall, which was then broadcast to him. This was enabled by having the moves of all the games broadcast live over the internet (which normal for tournaments like this). When they suspected him of cheating they disabled the broadcast, and he blundered predictably. It seems that all they need to stop this kind of cheating is a simple one or two move delay on the broadcast of games.

      The economics of chess mean there isn't enough prize money to cover the cost of very sophisticated methods of cheating at the rank-and-file tournaments. There is money for the top 10 players in the world, so if cheating spreads that far maybe a faraday cage will show practical application.

    4. Re:Closed Room + Faraday Cage by Anonymous Coward · · Score: 3, Funny

      Faraday CageMatch!

    5. Re:Closed Room + Faraday Cage by screwdriver · · Score: 1

      Smart phone.

    6. Re:Closed Room + Faraday Cage by deander2 · · Score: 4, Funny

      in your pi hole? =P

    7. Re:Closed Room + Faraday Cage by Anonymous Coward · · Score: 2, Funny

      Okay, so, Closed Room + Faraday Cage + Both Competitors Sealed Inside Solid Bricks of 3 meter thick Lead Shielding + Absolute Zero Temperature + Complete Vacuum + Both Competitors Blinded, Muted, Deafened, and Lobotomized.

      That oughta make chess fair again. For realz, yo.

    8. Re:Closed Room + Faraday Cage by miroku000 · · Score: 1

      A closed room plus a faraday cage is not sufficient. How are you going to power the lights in the room? How about the video cameras? A well-placed bribe would allow me to use the power lines that come into the room to hard wire a network through the faraday cage and then put up a wifi access point. Or even an LED up in a corner somewhere that uses a blink code to signal the correct moves. http://www.newegg.com/Product/Product.aspx?Item=N82E16833124448

    9. Re:Closed Room + Faraday Cage by Vlad_the_Inhaler · · Score: 2

      A fifteen minute delay - rather than one or two moves - is often used nowadays.

      --
      Mielipiteet omiani - Opinions personal, facts suspect.
    10. Re:Closed Room + Faraday Cage by telchine · · Score: 1

      Faraday cages aren't 100%

      Indeed, stick them in a closed sealed lead box. Preferably in a vaccuum to prevent signals being sent via sound waves! Nobody could cheat under those conditions!

    11. Re:Closed Room + Faraday Cage by dainichi · · Score: 1

      The average faraday cage will not work on GSM signals.... As proof, I posted a message to my facebook from within a faraday cage!

      --
      "Oooh. I hate it when a paradigm shifts without a clutch"
    12. Re:Closed Room + Faraday Cage by Patch86 · · Score: 1

      Probably not oblig.:
      http://xkcd.com/1142/

    13. Re:Closed Room + Faraday Cage by amicusNYCL · · Score: 4, Insightful

      The man suspected of cheating in the article was relying on analysis being performed somewhere outside of the tournament hall, which was then broadcast to him.

      While that's a fine assumption, there's not a single bit of physical proof to back that up. That's the basis of this whole "conundrum". The entire body of evidence they have against the guy is purely statistical. It would be interesting to sponsor a challenge or competition to try and reproduce how he would have done this, starting with the participants being searched. Even so, without any proof we can't really accuse him of cheating. He can always just use the "put up or shut up" defense.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    14. Re:Closed Room + Faraday Cage by PKFC · · Score: 1

      at the rank-and-file tournaments

      Somehow you got away with this blatant pun..

    15. Re:Closed Room + Faraday Cage by WolfWithoutAClause · · Score: 1

      You say it's 'purely statistical' as if this makes it completely insufficiient, but the whole of science is at root, purely statistical, and none the worse for that!

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    16. Re:Closed Room + Faraday Cage by neyla · · Score: 1

      My first thought was that it's not sufficient to search the -contestants- when there's spectators present, any of whom may be conspiring with the contestant. It's not as if having a "spectator" make barely-perceptible signalling in order to communicate information to a player is a new way of cheating.

      At a guess, spectators could freely have any kind of comms-gear whatsoever. This hardly qualifies as "a mystery"

    17. Re:Closed Room + Faraday Cage by Moniters · · Score: 1

      I suggest a small nuclear blast causing an emp to take out any electrical devices before each game, in addition to what you've put forward.

    18. Re:Closed Room + Faraday Cage by tehcyder · · Score: 1

      Okay, so, Closed Room + Faraday Cage + Both Competitors Sealed Inside Solid Bricks of 3 meter thick Lead Shielding + Absolute Zero Temperature + Complete Vacuum + Both Competitors Blinded, Muted, Deafened, and Lobotomized.

      That oughta make chess fair again. For realz, yo.

      Wouldn't the lobotomized part be enough in itself?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    19. Re:Closed Room + Faraday Cage by amicusNYCL · · Score: 1

      It's not as if having a "spectator" make barely-perceptible signalling in order to communicate information to a player is a new way of cheating.

      That's not a new way of cheating, which is why they have people watching for it. There are a list of incidents here which specifically involve using technology to win, the FIDE Olympiad in 2010 is interesting because of how the moves were communicated to the player. TFA also has a quote from "The Arbiter's Song" which has lyrics that refer to actual incidents of cheating:

      If you’re thinking of the kind of things
                    that we’ve seen in the past:
        Chanting gurus, walkie-talkies, walkouts, hypnotists,
                    tempers, fists—
        Not so fast.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    20. Re:Closed Room + Faraday Cage by kmoser · · Score: 1

      That will affect digital devices but not so much analog ones--unless you increase the megatonnage of the blast considerably.

    21. Re:Closed Room + Faraday Cage by Byrel · · Score: 1

      And tends to need sample sizes higher than one as a result. The plural of anecdote is not data.

    22. Re:Closed Room + Faraday Cage by WolfWithoutAClause · · Score: 2

      The plural of trite phrases is not 'rebuttal'.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    23. Re:Closed Room + Faraday Cage by GameboyRMH · · Score: 1

      Put up massive prizes like the Grand Masters can get, and I'm in >:)

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    24. Re:Closed Room + Faraday Cage by neyla · · Score: 1

      Yes, but the FIDE-incident seems to be the only one mentioned there where a serious attempt was undertaken to develop a communication-protocol designed to be non-noticeable.

      They should ask stage magicians or "psychics" about it, it's *really* hard to notice that someone is receiving information from a random person among the spectators if the signaling is subtle enough.

      Perhaps this happens all the time -- it's just that when it's reasonably well-done, it's seldom discovered.

    25. Re:Closed Room + Faraday Cage by Samizdata · · Score: 1

      Huh. Some of the cheating methods on Wikipedia make me think back. The ex-wife was stuck in 7th Guest at the "Blood and Honey" puzzle. I had been trying to help her, but all to no avail. Then I heard a rumor the 7up Cool Spot game was written by the same people that wrote "Blood and Honey". So, I got a copy of Cool Spot (keeping in mind I HATE games branded like that), and played it against "Blood and Honey." Beat it the first time through.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    26. Re:Closed Room + Faraday Cage by Samizdata · · Score: 1

      AC or not, I wish I had mod points right now.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    27. Re:Closed Room + Faraday Cage by jedwidz · · Score: 1

      *cough* Who Wants to be a Millionaire *cough*

    28. Re:Closed Room + Faraday Cage by Byrel · · Score: 1

      Trite phrases become trite through exhaustively correcting common errors. If the error wasn't common, or (more to the point) wasn't actually an error, it wouldn't be trite.

      So, no, the plural of trite phrases is not rebuttal. But when the phrase in question is a rebuttal, then the triteness is irrelevant; it's still a rebuttal.

      But if you want a slightly more long-winded rebuttal, here you go:

      Statistics never prove anything. Seriously. At their best, when properly applied, they can tell you how likely something is to be true. In this case, what we'd like to know is if this guy's abnormally good play was simply a fluke. The best statistics can tell us is that there is an X% chance it wasn't. We have good data on the population of his previous plays, so, given an objective measure for the goodness of moves, we can tell a good bit about the distribution, and get a reasonable estimate of the probablity of playing one excellent (grandmaster-level) move. So we can give an estimate for how much of an outlier his play actually was. As far as the "we shut off the cameras and he started playing normally", that's pure anecdote. Correlation in a sample size of two is utterly useless in demonstrating anything. Now, if you toggled it off and on and off and on, and got a dozen data points, it might be helpful. But as it stands, all you can say is he started playing the most probable moves again at around the same time. That in no way counters the possibility that his good play was merely a statistical anomaly; it's imply the expected behavior, until your sample set is large enough to show correlation

  2. Did they give him an anal probe? by Zero__Kelvin · · Score: 1

    A simple wireless enabled butt plug and knowledge of Morse code or similar encoding is all that would be required. Unless they scanned the entire frequency spectrum and found nothing, meaning that nobody in the room had an electronic device that radiates, then my good friend Occam thinks this is likely to be the answer.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    1. Re:Did they give him an anal probe? by DickBreath · · Score: 1, Insightful

      Cheating at chess requires two-way transmission of information.

      Your suggested wireless enabled anal probe allows transmission of coded data to the chess player who is cheating. But how does the remote computer know what move the cheater's opponent made? You must also describe a mechanism whereby the cheating chess player is able to transmit the opponent's move back to the remote computer.

      It is possible there could be an accomplice. Or a hidden camera.

      --

      I'll see your senator, and I'll raise you two judges.
    2. Re:Did they give him an anal probe? by Anonymous Coward · · Score: 1

      Pressure sensor and lots of clenching

    3. Re:Did they give him an anal probe? by pellik · · Score: 2

      They didn't really even perform a strip search. He voluntarily removed his shirt and they checked his pockets. A crotched phone would have sufficed.

    4. Re:Did they give him an anal probe? by vlm · · Score: 1

      It is possible there could be an accomplice. Or a hidden camera.

      Or a live studio audience member with a smartphone.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    5. Re:Did they give him an anal probe? by pellik · · Score: 1

      Searching the spectators would hardly be relevant. Spectators are generally not allowed to use electronic devices in the tournament hall. If someone was coming in, looking at a board, and walking out every move the tournament directors would notice and investigate. Chess tournaments usually have a small army of directors.

    6. Re:Did they give him an anal probe? by Zero__Kelvin · · Score: 1

      So searching the player for electronics devices is relevant, but searching the spectators isn't? I think you need to re-think that.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    7. Re:Did they give him an anal probe? by MyLongNickName · · Score: 1

      Depends on your venue. In the United States, chess runs a bit more lean and mean. A state tournament I participated in had less that one director observing per section. There actually have been cases of collusion to cheat using electronic devices and "observers". All it takes is an observer whispering the moves in a microphone to someone on the other end, and then signals back to the player. You'd only need to do it in critical position. Two or three key moves in a game would be enough to tip the balance in many cases.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    8. Re:Did they give him an anal probe? by b.emile · · Score: 3, Informative

      The NYT article linked from TFA clearly states that the tournament was broadcast live on the internet, and this fellow lost due to a rudimentary mistake in the last round when the organizers switched off the live broadcast, which lends some credence to the OP's suggestion. As another poster stated, a 1 or 2 move delay in the live broadcast would mitigate this issue.

      --
      this space intentionally left blank
    9. Re:Did they give him an anal probe? by BasilBrush · · Score: 1

      But how does the remote computer know what move the cheater's opponent made? You must also describe a mechanism whereby the cheating chess player is able to transmit the opponent's move back to the remote computer.

      Dead simple. The moves were broadcast in real time on the internet by the game organisers. This is apparently a common practice for chess tournaments, just as it is for sports. And we can be pretty sure that that's the way that this part of the cheating was done, because in the penultimate game they switched off the internet broadcast, and that was one of the two games which the cheat lost.

    10. Re:Did they give him an anal probe? by dissy · · Score: 2

      He was playing at a 3000 level, and suspected of cheating. So they disabled the live internet broadcast of the game, and suddenly he was playing at barely above a 2000 level.

      If you wish to claim he was not cheating, you still need to explain away how he was playing so well when and only when the game was being broadcast live over the internet, and was playing so poorly once the feed was disabled.

      The fact he was cheating is clear by that alone. Disabling a live internet feed that you yourself are not watching should have exactly zero effect on your game performance. In his case it had a major effect on his game performance.

      The question isn't IF he was cheating, but how.

    11. Re:Did they give him an anal probe? by Zero__Kelvin · · Score: 1

      Did you reply to the wrong post? Re-read what I wrote. I neither claimed he was or was not cheating. What I did do was offer a very simple explanation of how he could have cheated, which is valid without regard to if he cheated or not. Frankly, I don't care if he cheated or not. I simply find it amusing that there are people who couldn't think of a simple and plausible way that he may have cheated. Once again, to be clear, I certainly never stated or implied that he did not cheat.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    12. Re:Did they give him an anal probe? by Art+Challenor · · Score: 1
    13. Re:Did they give him an anal probe? by Zero__Kelvin · · Score: 1

      "passive receiver?

      It wouldn't matter if it was a passive receiver, since it still needs to receive something. Or were you talking about the chess player himself?

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    14. Re:Did they give him an anal probe? by Splab · · Score: 1

      Well, other people claim that what shows a player is human is the fact that stress gets to them and they start making mistakes...

      Not saying he didn't cheat, but you guys can't both claim that his lack of errors and his errors proves he is using a computer.

      Point of note, it was only disabled for the last games, which means it was in the "money"?

    15. Re:Did they give him an anal probe? by mister_playboy · · Score: 3, Informative

      No, he lost the second-to-last round playing the eventual tourney winner, during which the broadcast was shut off.

      He won the last round with no broadcast.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    16. Re:Did they give him an anal probe? by DickBreath · · Score: 1

      > * Modders: Before you mod me down, look at the parent posters SlashID

      My (very old, but not as old as yours) slash id should be irrelevant to the content of my argument. However, you make a good point about the fact that there were other persons who were not searched and could therefore provide the communication channel for the opponent's chess moves.

      --

      I'll see your senator, and I'll raise you two judges.
    17. Re:Did they give him an anal probe? by Fwipp · · Score: 1

      You mean, like a live internet broadcast - something a little like exactly what they had in the tournament?

    18. Re:Did they give him an anal probe? by Capt.DrumkenBum · · Score: 1

      A simple wireless enabled butt plug

      We truly do live in an age of wonders.
      Any idea where I can order one of these? It's for a friend... Honest.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    19. Re:Did they give him an anal probe? by bensode · · Score: 2

      The call on moderators to look at your ID to me appeared to be just a cute way of calling you dick breath while pointing out that your handle by slashid conveniently is DickBreath ;) Well played!

      --
      "Keep at least 3-6 full bottles of hard alcohol on hand, a 2 week resignation notice,..." - Poetmatt
    20. Re:Did they give him an anal probe? by Sancho · · Score: 1

      Except that as many pointed out, he won the last game with no feed.

    21. Re:Did they give him an anal probe? by EuclideanSilence · · Score: 1

      Consider 2 different situations...

      Situation 1) Player is playing well above his known strength. Then the broadcast is turned off. Then he begins playing at his expected strength.

      Situation 2) Player is playing at his expected strength. Then the broadcast is turned on. Then he begins playing well above his expected strength.

      Do both of these situations suggest the same probability of cheating? No. Situation 2 is far more likely to be a cheater.

      The outcome of situation 1 is expected even if the player isn't cheating, so the change of broadcast isn't as suggestive. The outcome of situation 2 is highly unexpected, so it would actually serve an indication of cheating.

    22. Re:Did they give him an anal probe? by Rakishi · · Score: 1

      As others have said, spectators.

      Now for the sake of theoretical discussion, I can see multiple ways how an anal probe could provide two way transmission. An ass-clenching based morse code sending approach comes to mind instantly. If you want to be fancier a bio-feedback morse code approach may also work based on detecting electrical activity, pulse rate or something else. Much more difficult to train to use but ass-clenching may get tiring if kept up for long.

      Hmmm, can't be the first people to think of this, suddenly I'm imagining a bunch of CIA engineers testing anal probes for spy use.

    23. Re:Did they give him an anal probe? by pepty · · Score: 2

      He won the last round with no broadcast.

      Some sources (commenters on chess sites) say the feed was back on for the last round. http://www.chess.com/news/suspected-cheater-strip-searched-4830?page=2

  3. Re:Simply put.. by Zero__Kelvin · · Score: 2

    Where the hell did you get that from? Your quest for the first post clearly outweighed your desire to read anything written and think.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  4. Addendum by Zero__Kelvin · · Score: 2

    I almost forgot the most important ingredient: Saltpeter ;-)

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  5. Innocent until proven guilty... by Stolpskott · · Score: 2

    It is possible that the chess equivalent of a lower-league football player could find incredible reserves of concentration and mental clarity for the first time in his career. It is equally possible that he could have solicited help in some imaginative form-
    Take athletics as an example - an athlete who improves their personal best performances year on year has not yet reached their peak. But if they improve too much in one year, then the suspicion of drug-assistance is raised and they can be tested for that. Sometimes, the athlete is guilty, but the drug is so new that their tests return a negative result, so they are allowed to continue competing. Subsequent improvements in the test process allow for re-evaluation and retesting, and retrospective bans.
    However, with a chess match, no such retrospective action can be taken because if the person cheated and was not caught, how are the invigilators (referees) going to retest? Was the cheating mechanism some kind of visual signal from the audience? If an audience is allowed to live-observe the games, you can have cameras on them, so that can be tested. But just about any other option involves the accused having some kind of signal receiver on their person, and that is not something that can be checked reliably retrospectively.
    So if they are accused on the spot, then the onus must be on the accuser to prove the accusation on the spot. No proof? Then not guilty, resume the games.

    1. Re:Innocent until proven guilty... by circletimessquare · · Score: 1

      adderall

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    2. Re:Innocent until proven guilty... by MozeeToby · · Score: 2

      It is possible that the chess equivalent of a lower-league football player could find incredible reserves of concentration and mental clarity for the first time in his career. It is equally possible that he could have solicited help in some imaginative form-

      It's possible to have an outlier game but it's very, very unlikely in an activity like chess. A lot of the research into how grand masters learn and play shows that there is an amazing amount of (sub-conscious) memorization taking place. For example, show a grand master a board from a tournament for a split second and they will be able to recreate it from memory without a problem. Show them a board of equal complexity that was randomly generated (i.e. not a position that would ever occur in a real game) and they perform barely any better than an average person. The idea that someone would have a massive, temporary jump in playing ability is pretty farfetched. Especially when the math shows that he was playing at a level rarely, if ever, seen in human players before or since.

    3. Re:Innocent until proven guilty... by Sockatume · · Score: 1

      They're called nootropics. They're not great. A paper which I once read but have subsequently, tragically misplaced described a caffiene intage regimen that outperformed the best nootropics that had been developed until that time.

      --
      No kidding!!! What do you say at this point?
    4. Re:Innocent until proven guilty... by Solandri · · Score: 2

      Innocent until proven guilty is a criminal prosecution standard. It's used for deciding whether to deprive someone of their personal liberties and lock them up.

      In civil litigation where deprivation of liberties is not at stake (mostly financial matters), the standard is a preponderance of the evidence. Basically if you can surpass 50% certainty.

      In private matters, a private chess tournament can throw someone out for whatever reason they damn well please. If I don't like that someone is barefoot at my tournament, I can throw him out. It might have consequences later, where other players refuse to participate in my tournament because they think he was thrown out unfairly. But I was still well within my rights to throw him out.

    5. Re:Innocent until proven guilty... by Confusador · · Score: 1

      You seem to be conflating presumption of innocence with the standard of proof, when they're only tangentially related. "Preponderance of evidence" has nothing to do with your point.

  6. Re:Cheating techniques ... by retchdog · · Score: 1, Offtopic

    uh... is it jesus?

    --
    "They were pure niggers." – Noam Chomsky
  7. Re:Simply put.. by dkleinsc · · Score: 3, Informative

    Not necessarily: The best human chess players can beat the not-best computer chess programs.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
  8. Some possibilities.... by girlinatrainingbra · · Score: 5, Interesting

    What if they are not cheating? Some possibilities:
    1 -- they learned chess mostly/exclusively by playing against a machine rather than against human opponents. Then their strategy would mostly be informed by or similar to the type of gameplay which they have observed kicking their own ass as they learned to play. Thus they might "play like a computer" because they have internalized the computer's algorithms as they learned to play chess.
    2 -- they randomly play chess in manners that appear like a computer's algorithms. In fact, hey, when they say that the person's moves closely mirror the moves a computer would make, shouldn't they specify which computer program/algorithm they mean for making chess moves? If you're running gnu/linux, you can play Xboard ( http://en.wikipedia.org/wiki/Xboard ) as the front-end (visual GUI) with multiple possible engines driving it underneath (such as Gnu chess). You can even run Xboard to provide a running analysis of a game being played by others as you enter the moves played (see the man pages for analysis options). Different engines would probably come up with different moves/styles of play, right? So saying that a person's moves and play style mirror a computer is an insufficiently detailed accusation. The chess engine being suspected ought to be specified and indicated, in my opinion.
    3 -- yes it is strange that someone with a normally low rating would suddenly get so far against a grand-master, and yes it is less suspicious when that happens with a yougner player, but why couldn't it occur with an adult player? Suspicion is just suspicion, not evidence.
    4 -- there is a comment in the article about using Faraday cages at the match in order to decrease the risk for cheating. Remember that these days computers are very small, smaller than a deck of cards (yes, fancy phone in your pocket, I'm talking about you being as powerful as a supercomputer from the 1970s or 1980s). They could rig a fancy interface for their toes and have a shoe computer for all that you know.
    5 -- is this all fallout from the pete rose type stuff, or because of lance armstrong from yesterday?
    .
    :>)
    A cheating scandal in chess. Wowza.

    1. Re:Some possibilities.... by MyLongNickName · · Score: 5, Interesting

      I play chess at the tournament level, and have played computer chess since the early 80's when the things were little more than jokes.

      You simply cannot internalize the chess computer's algorithms. Believe it or not computers suck at chess and positional understanding. I did an experiment where I played a series of games against Fritz. I gave myself infinite time, sometimes taking 30-40 minutes per moves. I am not a titled player, but am above average for a tournament player. I did very well against Fritz when I had time to make sure my calculations were solid and found many times that Fritz really misevaluated the position. In one case, it insisted that it was up by 1.5 pawns but after 6 or 7 normal humans moves that a "C" player would have found, Fritz realized it was actually slightly worse.

      Put a computer in a closed position and it flounders. The computer does not understand a position, it simply has a fairly decent evaluation engine combined with the ability to see every stinking possibility. It does not get tired. It does not have the emotional baggage that sometimes makes chess mistakes.

      The computers understanding (evaluation) of a position is perhaps FIDE (ELO) 2000. It's calculation ability is perhaps FIDE 4000. Combine the two, and you get a "person" capable of FIDE 3000 chess. Give a grandmaster more time, and you tip the balance to the positional understanding rather than the raw calculation speed.

      So now you get to the point about "internalizing" the chess moves is simply not possible. Put a computer in a complex Queen vs Rook ending, and you will see the computer play moves that a human just would never do. It isn't based on a few principles and understanding them. It is based on a 12 eyed monster seeing every stinking move possible 12-14 plies deep. Computers revolutionized our understanding of this endgame and many more.

      Beyond the endgame, there are many points in a chess game where you can tell a computer made a move. First, the move objectively works, but does not fit any type of theme, or normal principle of the game. It isn't simply a good or even great move, it isn't that it just doesn't make sense immediately but rather it doesn't fit any framework of human understanding.

      So, yes, I am convinced that you can pick up on cheating based upon a series of moves given the right circumstances.

      And no, this is nothing new. Cheating has gone on in chess for decades. Computers have just made it easier for the non-elite to cheat.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:Some possibilities.... by The+MAZZTer · · Score: 1

      1. Some algorithms work by simply looking ahead at all possible move combinations by you and your opponent. It then determines a "score" based on the favor of the outcome in whichever player's direction. It may then, for each outcome or only for "favorable" ones, go down another turn for both players. Eventually it will select a move that results in the most "favorable" outcomes and the least "unfavorable" ones based on how the other player moves. This isn't something you can internalize as the computer has to handle thousands upon thousands of possible game states at once and compare them all. Of course this is largely brute forcing but it is also guaranteed to give you better solutions the more turns it thinks ahead.

    3. Re:Some possibilities.... by dissy · · Score: 5, Insightful

      What if they are not cheating? Some possibilities:

      But they pretty much know he was by the evidence, it's only _how_ that is unknown.

      He was playing much much higher than his ranking should normally permit. They suspected the internet broadcast of the game was being analyzed and moves sent back to him somehow.
      So, they disabled the internet broadcast. From that point forward, he made mistakes over and over, much more in line with his ranking.

      It wasn't just his unexpected high performance, but also the expected drop in performance once the internet broadcast of the game was disabled.

    4. Re:Some possibilities.... by girlinatrainingbra · · Score: 2
      re a deck-of-cards computer wouldn't get you very far at masters level...
      .
      Good point. The article is a lot more about another article that K.W. Regan has written about "Measuring Fidelity to a Computer Agent" (which sounds more like spies mindlessly following Dear Leader ;>) rather than about a chess-playing agent) at http://www.cse.buffalo.edu/~regan/chess/fidelity/ which has some interesting links I have not followed yet.
      .
      Regan even concedes the point I made above by stating in the third paragraph:
      a move that is given a clear standout evaluation by a program is much more likely to be found by a strong human player.

      In other words, a decent player at a point in a game with limited options may just as likely come to the same conclusion or move that a computerized algorithm evaluates to be the best. And that is insufficient evidence for cheating. I mean, if "you're in a twisty maze and the passage only goes 30 degrees to the right or back where you came from" since time only moves forward in chess, you go 30 degrees to the right. Sometimes the game or board position strongly constrains what your next move is going to be.

    5. Re:Some possibilities.... by 3seas · · Score: 1

      Typecast.... its a prison...

    6. Re:Some possibilities.... by girlinatrainingbra · · Score: 1
      Even the author of the paper, KW Regan, concedes in his third paragraph that at certain board positions or at certain points in a game, alpha-beta pruning or the chess engines will come to the same "desired move" as a good human player would: a move that is given a clear standout evaluation by a program is much more likely to be found by a strong human player.

      from http://www.cse.buffalo.edu/~regan/chess/fidelity/ : Measuring fidelity to a computer agent

    7. Re:Some possibilities.... by MyLongNickName · · Score: 2

      Did you actually read my response?

      Of course there are points where a human will coincide with a computer. In fact in most cases this will be true. But there are points in a game where there is a wide disparity.

      A couple questions for you: Do you play chess? Have you played in a tournament? A nationally rated tournament? Played against computers at top level? Written an algorithm for computer chess? I've done all the above and though I admit I am not a master of chess, I understand how one determines someone is cheating. You cannot catch 100% of cheaters, but some situations are so absurd that you can say with 99.999% certainty that someone is cheating. Momentary periods of lucidity are not cheating. Series of moves from an amateur player that are not only brilliant but computer like are clear cheating.

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    8. Re:Some possibilities.... by schneidafunk · · Score: 2

      I also play chess at tournament level and respectfully disagree. Many grandmasters make moves that are unintuitive, such as Fischer, and I do not see how you could distinguish a very good computer's move from a grandmaster. I analyzed the game here: http://www.chessvibes.com/reports/bulgarian-chess-player-strip-searched-after-suspection-of-cheating and could point out some interesting moves, but nothing that rang out as a computer move.

      From my own experience playing chess online, I end up losing on purpose to see if a person is cheating with a program. I'll allow fools mate to happen to me twice in a row, where any normal chess player would let it pass the second time, the chess program will always take the quickest mate.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    9. Re:Some possibilities.... by retchdog · · Score: 2

      wow, the first post by someone who knows what they're talking about. in contrast, i know almost nothing about chess, but something about statistics.

      everyone should read the article. matching ivanov's moves to a computer's moves is only one test. the author of the article also has an algorithmic chess rating methodology he calls "intrinsic rating" which intends to estimate quality of play along the FIDE scale. it is, of course, flawed as any algorithm for this would be, but most importantly it is a fixed algorithm. he also has access to twenty years of games which he has evaluated for intrinsic rating. with reference to this historical dataset, he has estimated the odds of exhibiting such improvement as ivanov's at around 1,000,000:1. it doesn't matter, in principle, if his algorithm is "really" estimating quality (he admits that it doesn't, exactly); the point is, he has two tests which he developed before ivanov's match, and they each say that ivanov was an extreme outlier. i wish that he would be clearer on this point and give the actual numbers, but he seems to know what he's doing.

      the author of the article admits the difficulties of this problem and the limitations of his approach, but he does make a fairly good case that something is going on.

      --
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    10. Re:Some possibilities.... by MyLongNickName · · Score: 1

      I can point you to players like IM Jeremy Silman who routinely points out that a move is a "computer move" in his books. Go play a computer in a Q v R endgame with you up the Queen. It will outplay any Grandmaster. There are many open positions where a computer will play moves that a GM would not even consider.

      And who in the world would pass up fool's mate? It is a checkmate on the second move and I have no idea how this is some type of proof of a computer program?

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    11. Re:Some possibilities.... by schneidafunk · · Score: 1

      I guess you didn't understand my point about losing to fools mate. A person can pass it up, a computer program cannot.

      Q v R endgame is a bad example, it is a known end game with a set pattern to win and I would assume all grandmasters know it. Although I do have trouble with it myself, but I am no grandmaster.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    12. Re:Some possibilities.... by MyLongNickName · · Score: 1

      Anyone who passes up a free checkmate on #2 is clearly not a computer. It is also clearly not an intelligent person. I

      Q v R is a known pattern, but that does not mean it is a rote series of moves. I can win the ending, but a compute will put up a damn strong defense because it will push the loss out as far as possible. If the human makes an inaccuracy, they can easily go past the 50 move draw limit. Even Grandmasters have failed.

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    13. Re:Some possibilities.... by MyLongNickName · · Score: 2

      Watch a computer play the defending side. It will always pick the move that requires the longest mating combination. People will play by principle and defend or attack in a logical, but less than perfectly efficient manner. I submit that if I set up a complicated beginning position and gave it to a GM vs a strong computer and had someone randomly assign sides, that I could tell you with 100% certainty which player had each side with only the game score and an endgame tablebase.

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    14. Re:Some possibilities.... by L4t3r4lu5 · · Score: 2

      It wasn't just his unexpected high performance, but also the expected drop in performance once the internet broadcast of the game was disabled.

      Kind of an important fact to put into the stub don't you think, timothy?

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    15. Re:Some possibilities.... by MyLongNickName · · Score: 1

      As a P.S., the longest forced win for the superior side in Q v R is 30 moves. So, no, this is not trivial.

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    16. Re:Some possibilities.... by BasilBrush · · Score: 3, Interesting

      1 -- they learned chess mostly/exclusively by playing against a machine rather than against human opponents. Then their strategy would mostly be informed by or similar to the type of gameplay which they have observed kicking their own ass as they learned to play. Thus they might "play like a computer" because they have internalized the computer's algorithms as they learned to play chess.

      Not possible. The cheater made exactly the same moves as the chess program Houdini 2.0c. Not "play like a computer", but play identical to a specific version of an actual computer program. With the exception of the opening moves, which of course are just a random choice from the usual standard openings.

    17. Re:Some possibilities.... by schneidafunk · · Score: 1

      30 moves in a set pattern at an end game, and that is mostly just getting into position, just like a bishop & knight mate. I do not believe a supposed grandmaster would fail and the moves would look exactly the same as a computer. Here it is rated as level easy: http://board-games.wonderhowto.com/how-to/beat-rook-with-queen-chess-endgames-224673/

      As far as losing to fools mate, as soon as a person proves to be a person by skipping the obvious mate, then I resign and start a real game with the person. It is a good enough method to sort out the cheaters when I am playing for fun.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    18. Re:Some possibilities.... by 3seas · · Score: 1

      The human brain is not capable of working like that.... Aliens do the programming of computers.....

    19. Re:Some possibilities.... by schneidafunk · · Score: 1

      Where did you see that they turned off the internet broadcast of the game? I did not read that in the article.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    20. Re:Some possibilities.... by hcs_$reboot · · Score: 1

      I gave myself infinite time

      And what did you give to Fritz?

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    21. Re:Some possibilities.... by TheMathemagician · · Score: 1

      You should try Houdini (1.5 is the free version). It's much, much better than Fritz. I've been testing it on human games where the GM played a move a computer might not find and it gets it almost every time (and when it doesn't its line is superior).

    22. Re:Some possibilities.... by phantomfive · · Score: 1

      I did an experiment where I played a series of games against Fritz. I gave myself infinite time, sometimes taking 30-40 minutes per moves. I am not a titled player, but am above average for a tournament player. I did very well against Fritz when I had time to make sure my calculations were solid and found many times that Fritz really misevaluated the position. In one case, it insisted that it was up by 1.5 pawns but after 6 or 7 normal humans moves that a "C" player would have found, Fritz realized it was actually slightly worse.

      That is a fascinating story, I'm glad you told it. For some reason I had never considered the idea of allowing yourself infinite time against the computer.

      --
      "First they came for the slanderers and i said nothing."
    23. Re:Some possibilities.... by Idbar · · Score: 1

      Put a computer in a closed position and it flounders. The computer does not understand a position, it simply has a fairly decent evaluation engine combined with the ability to see every stinking possibility. It does not get tired. It does not have the emotional baggage that sometimes makes chess mistakes.

      This seems to go par with the player. He may have played a lot with a computer to learn to get "far" but not further. Contrary to you, while I like chess I'm nowhere near good. I played once against a guy that was really good, but depended on his queen most of the time, when I managed to get his queen he couldn't hold his pace. Next time, he was more careful with his queen and he check mated me.

      I understand how hard would be to memorize all possibilities from a computer game, but playing over and over, would probably give you a reflex on what to move, but won't give you enough tools to win a tough match, rather simple opponents.

    24. Re:Some possibilities.... by MyLongNickName · · Score: 1

      Everyone gets accused of cheating at chess. It is a sour grapes kind of thing.

      -- MyLongNickName

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    25. Re:Some possibilities.... by tnk1 · · Score: 2

      One shouldn't argue purely from authority, but it is possible to make up "facts" on a comment board and have them accepted at face value, when in reality, they're not true. In that case, you probably want to challenge someone based on your credentials. If I am a physicist, I am not going to let you roll over me on black body radiation from non-rotational black holes, but if I prove that I'm an advanced grad student or even a real PhD, and the other guy is a shmuck, maybe you should consider that I may know what I am talking about.

      The flip side of it is that we could both be physicists, or the other guy could be Stephen Hawking and I need to shut my mouth, but not all points are created equal, even if this isn't a peer-reviewed journal.

      Obviously, you can argue that credentials can be made-up or overstated too, so it would also not be too much to ask for them to prove they are what they say they are, if they are going to seize the expert advantage.

    26. Re:Some possibilities.... by MyLongNickName · · Score: 3, Interesting

      The computer is there to be abused :) I am very interested in the process of improving at chess and what causes people to plateau. So, I've taken to a number of strategies to evaluate effectiveness. Ultimately, to improve, I found that one must truly understand what one does not understand. This sounds superficial or even tautological, but it isn't. Too often players chalk losses up to a "random blunder" or not having memorized an opening enough. The reality is that our minds have a very small set of "rules" we use to select moves.

      During these sessions I actually wrote down my candidate moves for each move, and then wrote a rationale for why I chose the move. Often, one can make the right move for the wrong reasons and the other way around as well. By understanding thinking patterns, i can later identify mistakes and enlist stronger players in reviewing my games. It is effective, but very very very time consuming and energy consuming.

      Fortunately, the computer is a patient partner. The downside is it cannot offer truly insightful commentary to help a human player. For that you need a mentor, or at the minimum a peer to assist.

      --
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    27. Re:Some possibilities.... by Anonymous Coward · · Score: 3, Insightful

      I have some bad news for you; none of your opponents are computers, and your "test" is silly. Computers play chess well; if you are playing the sort of opponents who will stick around after you drop a fools mate, then you are very low rated, maybe 1100. None of your opponents will be computers because computers will all earn ratings well over 2000, and the people who are cheating won't waste their time playing you--they are cheating because they want rating points, and they won't get those from playing an 1100 player. They're all playing the high-rated opponents.

      The only way you will ever face a computer is if you are rated over 2000. And since no 2000+ player would waste their time playing someone who would drop two fools mates in a row, you are clearly not that high rated.

      It is entirely possible that none of your opponents has ever cheated. You are probably just a paranoid sore loser.

    28. Re:Some possibilities.... by Darinbob · · Score: 1

      A computer capable of doing this level of chess is not that small though. A small device would likely be used for communication with a more distance processor.

      As for "normally low" rating, his rating is very high for your typical chess player. It's just relatively low in comparison to a grandmaster.

    29. Re:Some possibilities.... by schneidafunk · · Score: 1

      I see you wanted to be anonymous for your stupid insults, which is silly since it's obvious who you are.

      My rating varies between 1900 - 2100. I have been playing every day for about 25 years now.

      Slide down the thread and there is another user who said the same thing about fools mate: http://slashdot.org/comments.pl?sid=3383705&cid=42592239

      I get the impression you don't play very often. 2000+ rated players do the same thing to me, and once both players know that we are 'real' people, we then play real games.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    30. Re:Some possibilities.... by Anonymous Coward · · Score: 1

      I'll just add that when you see master and grandmaster players going up against computers, they often take advantage of knowing how the computer and software work. The computer also just has a huge database of positions in the opening and in the end game. It doesn't even bother with any calculations. It just knows what the right move is by reaching into memory. There's no way any human player could memorize what the computer has. Knowing this, human players will intentionally make a move that would be considered unorthodox or even just a bad move as part of their opening game. The reason is because this forces the computer to start thinking and not rely on what it already has in its database.

      Also, just to add to your comment on cheating having gone on for decades. Cheating in chess has gone on for centuries. Don't you remember the mechanical Turk? And maybe this isn't cheating, but there's definitely some bad sportsmanship in the chess community. I play in casual games and clubs and meetups, online, and correspondence chess. Sometimes the local club will do a tournament and it will attract casual players and tournament players. Frequently, you get a tournament player who only cares about winning and not so much about enjoying the game and they'll do dick things. Like when you castle, if you touch your rook before your king, then it counts as moving the rook and not a castle so you are forced by the rules to make that move. Or you make a move and forget to hit the clock and so your time keeps going down and your opponent just sits there and pretends they're thinking until your clock runs out or you realize it yourself, thus giving them a huge time advantage. Usually, they'll think of what move they want to make, and wait for you to remember the clock, and as soon as you hit it, they make their move immediately and hit the clock. I can kinda understand that in a serious tournament where money is on the line. But personally, I wouldn't feel like a winner if I won on a technicality like that and I certainly wouldn't do that in an unrated casual tournament at a local club.

      And lastly, I'll mention that Gary Kasparov disputed his loss to IBM's chess computer. He demanded to see logs and data from the computer and claimed a master level player was all that would be needed to correct IBM's computer mistakes in game play. What I find most interesting about this is that it's difficult to verify this by just looking at the game, and not verifying by seeing what IBM was doing. After all, very few people are at the skill level of someone like Kasparov, so if he makes a claim, who has the expertise to confirm or deny it by analysis of the game alone?

    31. Re:Some possibilities.... by ais523 · · Score: 1

      I'd say that in a QvR endgame, you'd expect most of the best players to win, but probably not in the minimum possible number of moves. When you're playing a standard endgame as a human, you typically try to use an algorithm that always works and is easy to remember, rather than taking risks.

      --
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    32. Re:Some possibilities.... by girlinatrainingbra · · Score: 1

      Gotcha. Point taken. I hadn't considered that the small computer would only help you cheat successfully at perhaps the local level, not at the grandmaster and regional or national levels. (Glee: we're going to regionals! We're going to Nationals!)

    33. Re:Some possibilities.... by girlinatrainingbra · · Score: 1

      re:It wasn't just his unexpected high performance, but also the expected drop in performance once the internet broadcast of the game was disabled.
      .
      Moi, je n'ai RTFA pas (or wouldn't it be LLAF in french, lire l'article f**francaise** ??) , so if I'd known that the cheater's performance dropped dramatically and drastically (dramastically? ;>) ) once the game broadcast were dropped, I would easily have conceded the likeliness of cheating. I missed that point since it wasn't in the posting summary.
      .
      Questions to all the francophones out there: please traduire RTFA from anglais to francais for me. Would LLAF be correct?

    34. Re:Some possibilities.... by MyLongNickName · · Score: 1

      Well, if you think it was me, you are wrong. But the AC is quite correct. Your "fools mate" test is idiotic, and there is no way that you are a strong chess players and likely not a chess player at all. I don't log off to make insults.

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    35. Re:Some possibilities.... by metrix007 · · Score: 1

      For fucks sake, stop calling people mate.

      --
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    36. Re:Some possibilities.... by phantomfive · · Score: 1

      Have you hit a plateau yet?

      --
      "First they came for the slanderers and i said nothing."
    37. Re:Some possibilities.... by MyLongNickName · · Score: 1

      I am definitely not a strong player by any stretch and am getting into chess again after a long hiatus (kids are finally old enough and interested enough). I'll let you know how it goes over the next year or so :)

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    38. Re:Some possibilities.... by phantomfive · · Score: 1

      I can tell you what seems to be working for me, going through a lot of tactics quickly. It's easy to do now since there are so many chess puzzle sites online.

      Of course, I can solve most tactics problems if I stare at them long enough, but I think a lot of chess ability is being able to see things quickly, two moves deeply almost instantly.

      I also got Laszlo Polgar's middle and end-game chess books, and when I get a chance I'm planning on going through them similarly.

      Of course, there's no reason anyone should listen to my advice about chess, but this seems to have helped me.

      --
      "First they came for the slanderers and i said nothing."
    39. Re:Some possibilities.... by EuclideanSilence · · Score: 1

      If it he was really playing stronger moves than expected, but wasn't cheating, then wouldn't you expect him eventually start playing moves at his expected strength?

      It's like saying "ah, you did unexpected thing X, but then stopped doing unexpected thing X when we did Y". It's hard to say that Y prevented X because you should have expected X to stop anyway.

    40. Re:Some possibilities.... by tehcyder · · Score: 1

      I'll allow fools mate to happen to me twice in a row, where any normal chess player would let it pass the second time, the chess program will always take the quickest mate.

      I am not a chess grandmaster or anything, but that comment makes no sense. If I played you and you kept letting me win by fool's mate, I would keep winning by fool's mate.

      Admittedly, I'd get bored after a certain number of goes, and would probably have a little talk like I do with my kids when they make silly mistakes, but not the second time.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    41. Re:Some possibilities.... by tehcyder · · Score: 1

      I guess you didn't understand my point about losing to fools mate. A person can pass it up, a computer program cannot.

      It still doesn't seem like much of a test. A person could pass it up, but why would they?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    42. Re:Some possibilities.... by tehcyder · · Score: 1
      Later on though, you change your argument, and say that the reason you can tell if the opponent is a computer is that it keeps taking the fool's mate too quickly , so the result doesn't count in your ranking. And presumably a human player would know this, and delay his last move by the amount necessary to reach 15 seconds. It's nothing to do with taking the obvious, easy win, it's just about timing.

      You should have explained this at the beginning, it makes sense now.

      (On behalf of all the non-tournament level chess players who didn't understand what is presumably an obvious matter to a tournament player).

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    43. Re:Some possibilities.... by MyLongNickName · · Score: 1

      If you haven't already, try out chesstempo.com. This sounds like it would fit well with your review of tactics. You are not penalized for taking your time but rather on whether you calculate correctly or not. I enjoy the site a lot.

      --
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    44. Re:Some possibilities.... by schneidafunk · · Score: 1

      If you would like to find out for yourself, my alias is schneidafunk, find me on yahoo chess in the advance lounge if you want to play or verify my rating. I am there during my lunch break almost every day, roughly 12pm - 2pm EST.

      You will also see the higher rated players, lose to fools mate to test for programs. I guess I didn't clarify that it does not affect your rating if the game ends within 15 seconds, which is why fools mate is a good test.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    45. Re:Some possibilities.... by schneidafunk · · Score: 1

      Thank you for clarifying, it was another poster who brought up the time factor, which I forgot to mention originally.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    46. Re:Some possibilities.... by schneidafunk · · Score: 1

      Here is QvsR rated as level easy: http://board-games.wonderhowto.com/how-to/beat-rook-with-queen-chess-endgames-224673/

      Kasparov was able to defeat Deep Blue in 1996, so I call bull on your claim that 30 years ago he lost to QvsR scenario. http://en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

      Enough of this crap. If you think I do not know what I am talking about, come and play me in the advance lounge of yahoo chess, my alias is schneidafunk. I am on there everyday and as of right now I am rated at 1945.

      You can verify I have a high rating and you can see fools mate used as a CAPTCHA test and then you can apologize.

      If you disagree with me, then put up your rating info and a way to verify it. If you are high enough rated I will play you in a game of chess, but will probably test you first to see you are not using a chess program.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    47. Re:Some possibilities.... by anyGould · · Score: 1

      It wasn't just his unexpected high performance, but also the expected drop in performance once the internet broadcast of the game was disabled.

      Alternate explanation - guy is having the day of his life, and suddenly there's people around and commotion and people staring at him, and he loses his groove.

      I'm all for the suspicion (he did have a Very Good Day), but someone should at least have a proper theory of how he did it before throwing accusations around.

  9. Re:Simply put.. by gmuslera · · Score: 1

    The point of the article is a bit different. If you win using a computer then you are cheating.

    Not sure if Big blue or whatever is the top chess computer by now consistently wins over top chess players, but at least not long ago humans used to consistently win over computers, so winning against computers is (still) not cheating per se.

  10. Re:Simply put.. by MrMickS · · Score: 5, Interesting

    If you win against a computer you are cheating

    I thought it was more if you win playing the same moves that a computer would make you are cheating.

    This presupposes that computers play chess differently to humans. My understanding with chess is that there are certain 'stock' moves, openings and such like, that players memorize and use to their advantage. What if someone has set up positions and studied a computer response to those positions or play, would repeating the learned computer moves be the equivalent of cheating? What impact does an eidetic memory have on this where a person is able recall those positions and moves exactly?

    The idea that there was some undetected cheating mechanism at play in the case in the article seems to go against the principle of Occam's Razor. The simplest solution to the issue is that either Ivanov just had a great tournament, or that his opponents played into situations for which he'd prepared with the aid of a computer, or a combination of the two. Such appears to be the level of mistrust in chess though that this simple solution is dismissed in search of something more fantastical.

    --
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  11. Re:Simply put.. by Zero__Kelvin · · Score: 2, Insightful

    So what is your excuse then?

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  12. The Wikipedia Effect on writing? by tarc · · Score: 1

    3 paragraphs in and I'm already annoyed by the excessive and awkward hyperlinking, e.g. linking to chessprofessionals.org via the word "the".

  13. clever+dead sport by fermion · · Score: 1
    First, if a player is so clever that cheating can't be detected in situ, but only after the fact by statistical analysis, then there is nothing that can done. I read the article a few days ago, and this is what I came away with. That they have some vague idea that the wins are statistically unlikely, but if there is process that can be shown to facilite the cheating, then you are going to have matches and ranking determined by statistical algorithm, not competition.

    In any case one end up with a competition that is ultimately going to be destroyed by technology. Computers can play better than humans, so it is going to be all about who can outplay the computer. Like some many sports, it is not going to be who is the best, but who can be shown to be good, but not too good, as that would indicated cheating.

    It is really pointless because in the real world we don't focus on who suceeds under lab conditions and with an arbitrary set of rules. It is who succeeds without causes excessive damage.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:clever+dead sport by niado · · Score: 3, Insightful

      they have some vague idea that the wins are statistically unlikely

      I wouldn't call it a 'vague idea'. Ivanov, while being a very good player at a 2227 'master' rating, was playing at an estimated level of over 3000 over the course of an entire tournament (until they cut the internet feed). This would make him the best player in the world by far, and also the greatest player the world has ever seen.

      This would be like a college basketball small forward chosen number 10 or so in the NBA draft beating Lebron James 1on1 9 times in a row. To quote the article:

      Either:

      1 Borislav Ivanov is probably the first adult (as opposed to a junior talent) with a confirmed low rating ever to achieve a 2600+ GM norm performance in an event of nine rounds or more or

      2 [He] is the first player ever to successfully cheat at a major tournament over multiple rounds without the cheating mechanism being detected.

    2. Re:clever+dead sport by fermion · · Score: 1
      No one is saying he is not cheating. All that is being said is that if presume he is cheating, without knowing how, then we are allowing an complex algorithm to determine ranking, not simply the results of competition.

      This may be acceptable, and in many so-called competitions complex processes and algorithms determine the results rather than simple understandable results. For many this is acceptable and make the competition fair. To me, if the nominal use case in the sport is pitting humans against each other, then the judging should also be done by humans.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    3. Re:clever+dead sport by anyGould · · Score: 1

      This would be like a college basketball small forward chosen number 10 or so in the NBA draft beating Lebron James 1on1 9 times in a row.

      Of course, when a sports player (or team) starts winning when they're not supposed to, it's called an "underdog story" and Hallmark makes TV movies out of it.

  14. Re:Simply put.. by ipwndk · · Score: 1

    It is mathematically proven to be unsolveable within finite time, as the problem is in class NP.

    BUT, within AI, the latest techniques most probably always wins over a human with a statistical significance that could be concidered "solved". (Albeit, for purity, I think it should always be concidered unsolveable - almost always, and always are two different things, even in infinity)

    - AI geek

    (Btw, Deep Blue is ANCIENT, it used rule-based AI ffs)

    --
    01 REDEFINE REALITY.
  15. Re:Simply put.. by Anonymous Coward · · Score: 1

    Great job, Sherlock. No one had figured out why most of the frist psots suck. Your powers of observation are great. You would make a killing working for H&R block with your amazing deductions.

    Ha! Deductions! Because it conflates logical deductions with tax deductions!

    That was classic.

  16. Re:Simply put.. by vlm · · Score: 5, Insightful

    I thought it was more if you win playing the same moves that a computer would make you are cheating.

    In the old days, beyond student level, you had to play against tough human opponents to grind out experience, slowly learn to play like your human opponents, and with any luck you'd advance beyond your human trainers.

    In the new day, because the computers are the strongest players and always available etc, you'll grind your experience out against a computer, slowly learn to play like your computer opponents, and with any luck you'll advance beyond the programmers of your computer trainers.

    It seems inevitable that in a couple generations human chess will look "computer" to a current player.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  17. Re:Simply put.. by ipwndk · · Score: 1

    Also, these moves, which can be equated to "experience", is often fed to the computer by a human.

    Modern techniques often uses a mix of random chance, adaption, human fed experience, statistical experience etc.

    Hence it'll play "humanly", it'll play "ruley", it'll play "alien"... Maybe that can be concidered "computery". But there is overlaps with humans in the "humanly" department, and if humans study statistically proven moves, then there's more... Etc.

    --
    01 REDEFINE REALITY.
  18. Re:RF Neural Interface by vlm · · Score: 2

    Too limited. Needs to block light.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  19. Re:Simply put.. by Zero__Kelvin · · Score: 2

    There was no point. It was all in your head. The "point" was never stated or implied.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  20. Re:Simply put.. by MyLongNickName · · Score: 5, Insightful

    It is mathematically proven to be unsolveable within finite time, as the problem is in class NP.

    No. No it is not. I am not sure where you got this, but chess is easily solvable in finite time. It is a simple tree search but incredibly massive. My desktop, given enough time and a massive increase in memory, could solve chess. Granted the memory would take up a planet the size of Saturn and the time would run into issues with the heat death of the universe, but this is much different than being "unsolvable within finite time".

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  21. It's simple by Megane · · Score: 3, Funny

    He's being haunted by the ghost of a grandmaster chess player!

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  22. Re:Cheating techniques ... by retchdog · · Score: 1

    okay... that article is worthless, but googling around it seems that `neocheating' is just regular cheating with some NLP-type confidence nonsense thrown in. nice racket, i'm sure there are self-proclaimed experts giving seminars on this crap. could you give me one example of neocheating which is materially distinct from regular cheating?

    --
    "They were pure niggers." – Noam Chomsky
  23. Solution by Eisenfaust · · Score: 3, Funny

    Hold the tournament on a commercial airliner that repeatedly takes off and lands. Certainly if someone on board the plane was using an electronic device during take off or landing something terrible would happen ;)

    --
    Grrrrr... don't bother me, I'm thinking.
  24. Re:Simply put.. by Zontar_Thing_From_Ve · · Score: 5, Interesting

    If you win against a computer you are cheating

    I thought it was more if you win playing the same moves that a computer would make you are cheating.

    This presupposes that computers play chess differently to humans. My understanding with chess is that there are certain 'stock' moves, openings and such like, that players memorize and use to their advantage. What if someone has set up positions and studied a computer response to those positions or play, would repeating the learned computer moves be the equivalent of cheating? What impact does an eidetic memory have on this where a person is able recall those positions and moves exactly?

    I can comment a bit at this. I used to play in chess tournaments in my state some years ago. I was at a very low level in most of them. To put it in simple terms, I was about as far away in talent from the best players in my state (not my country or the world, but just my state) as I could be. I gave up playing chess because bluntly put, computers ruined it. You are right that players memorize openings. The list of known openings and known variations of those openings is staggering. Honestly, it's more than most people can memorize. Back in the 1990s when I played, it was unusual for a known opening to go beyond maybe 7 or so moves before you "got out of book" as they put it and responses started to deviate from known ones. Keep in mind that while you could always deviate very early from known responses, the odds of such being successful were quite low as if the move was really any good, it would already be known. Now add to this the knowledge that since white moves first, he controls the game. So if I as a player think "I'm really hoping white opens with e4 as I've been dying to try out the black side of this variation of the Ruy Lopez", white may open with d4, destroying my chance to defend an e4 opening. Even if white opens with e4 as I hope, on his 2nd move he may prevent the Ruy Lopez variation that I wanted to play. So you can see that what you have to learn is quite enormous because when you play black,you have to be prepared for all kinds of openings that you may not ever play when you have the white pieces.

    Computer analysis took to openings to deeper levels of known good responses. So an opening that used to be maybe 7 moves long before you got out of book was now 13-14 moves long. At some point it just becomes impossible to keep up. To be honest with you, I put a lot of time into trying to improve and I really didn't make much progress. It was already tough enough for me to keep up before computers got involved and I just gave up as I felt like I was getting left further and further behind. To be honest with you, a lot of the tournaments weren't much fun. A lot of the guys who showed up to them were really weird. It made me question whether I really wanted to spend a lot of time getting better at something that attracted defective people to it. It's not unheard of for guys to be exceptionally good at chess and be homeless because they can't keep a job. Fischer himself was a genius player but if there was ever a crazier World Champion than him, I don't know who that would be.

  25. Blocking Signaling by fyngyrz · · Score: 1

    Plenty of above-audible and below-audible bandwidth below 100 khz as well.

    Then some wag will get a quantum link going, doesn't use EM at all, and so much for the Faraday cage.

    And so it goes.

    --
    I've fallen off your lawn, and I can't get up.
  26. Re:Simply put.. by Anonymous Coward · · Score: 2, Funny

    Please stop referring to yourself in plural. Only the Queen and we, Anonymous Coward, are allowed to do that.

  27. Re:Cheating techniques ... by nedlohs · · Score: 1

    How exactly do you think that card manipulations tricks, collusion, and information sharing can help you cheat in a game of chess - in which there are no cards, there is no hidden information, and there are only two players?

  28. Re:Simply put.. by Anonymous Coward · · Score: 5, Informative

    It seems pretty obvious upon RTFA that this guy is likely to have cheated.

    One of Ivanov’s losses was in a long game in a closed position (the kind where computers perform poorly), and at the end, Ivanov made a rudimentary mistake. It stood out because of how well he had played in the other games. The other loss was in the penultimate round, when the organizers, as a precaution, stopped broadcasting the games on the Internet so that people outside the playing hall could not try to assist the players.

    Please mod this post up so other people can see it -- I'm sorry I don't have an account and I'm late for work.

  29. Re:Simply put.. by tommeke100 · · Score: 1

    I knew some good youth players back in the days (I'm talking early '90s, elo ranking around 2000), and of course they analyzed their opponents previous games with Fritz (best Chess program at that time) to see how to play these guys. That's hardly cheating, it's just a tool in getting better (as long as you don't use it during the game ;-)). Mind that those people know how to play. Even the supposed 'cheater' has an elo ranking of >2200. That's already pretty damn good. It's not like this guy would suddenly start sucking if his 'cheating channel' falls out. Even a tiny board advantage at that level is critical (hell it was already critical at 1600 level).

  30. The only winning move by jgeiger · · Score: 1

    is not to play.

  31. Re:irrelevant by MyLongNickName · · Score: 1

    If you can internalize calculating every possible move several plies deep, then you are right. But no human can, so you are wrong. My bet is you have never played more than a casual game of chess and don't understand how humans play chess or how computers do. They are two entirely different phenomenon.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  32. Re:Cheating techniques ... by retchdog · · Score: 1

    okay, you're either a troll or an irredeemable crank. have a nice day.

    --
    "They were pure niggers." – Noam Chomsky
  33. Re:Cheating techniques ... by PenquinCoder · · Score: 1

    That 'article' makes absolutely no explanation for what 'neo-cheating' is... Useless.

  34. Chess? by macbeth66 · · Score: 1

    Is that the one with the birds or the little old lady?

  35. Re:Simply put.. by Rockoon · · Score: 5, Informative

    It is mathematically proven to be unsolveable within finite time

    Every game ends in a finite number of moves, therefore the permutation of all games is also finite.

    --
    "His name was James Damore."
  36. Re:Simply put.. by Z00L00K · · Score: 1

    If you play against a computer you may be able to do really well if you have memorized the moves that someone else has made in a successful game against that computer or a similar computer. If you do memorize a whole chess game from both sides you are of course good, so maybe it's not cheating, but it's a way to rig the game into what's hopefully your favor. As long as the computer responds with known responses you can stick to the memorized moves, if the computer doesn't you have to re-evaluate what's needed to get back on track.

    It's not going to be easy, but it's certainly doable.

    As a side note I heard of two blokes that had memorized a classic chess game and then started to replay it in a park. It was quite a show for the people around that chess board. (or shall I say pavement).

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  37. Re:Simply put.. by ebcdic · · Score: 1

    > I thought it was more if you win playing the same moves that a computer would make you are cheating.

    As Regan points out, this is only unlikely if you play the same moves as a computer, and many of these are cases where the advantage of the chosen move was tiny. If the computer chooses moves that are forced or better by a clear margin, so will a good player. On the other hand, if the computer's preferred move is only better by an insignificant amount, it's very unlikely that a human will repeatedly do the same.

    Of course, this allows cheats to improve their strategy: where there are several moves with little difference between them, choose randomly instead of choosing the best.

  38. Re:No way! by rickb928 · · Score: 3, Interesting

    Not off-topic. Dead on.

    Lance Armstrong was initially judged by the USADA to have used PED based not on testing results, but on the testimony of former teammates, some of whom failed their own tests, and may have had an ax to grind. First, because they feel they may have been singled out because of their assocation with Armstrong,second because they may have been pressured by Armstrong or the relationship to use PED, third because they may actually have witnessed Armstrong either taking PEDs or encouraging it, and fourth ALL of the above. The end result is that no one in cycling at the international level will be able to withstand the mere accusations. Non-analytical positives will become the norm. Every champion will be suspect, unless 100% testing is done, and then, as in Armstrong's case, new tests will be conducted on previosuly collected samples, in effect finding athletes guilty in arrears for using PEDs not yet known. Eventually coffee and Gatorade will be banned. And this will stain cycling to the point that fans like myself will turn away.

    Chess will go this route. No Master of any rank will be allowed to exceed their 'reasonable' ability. Analysis will be conducted, perhaps electronic surviellance will be used to both check for transmissions and as forensics to be subjected to detailed analysis, suspects will be accused, strip-searched, imaged, run through the metal detectors, scrutinized, and judged guilty based on non-analytical positives. Chess will devolve into the meanest of states, blood sport not for the winners, but for the losers. I expect past upsets to be scrutinized for problems and winners discredited, even posthumously.

    A pox on all of it. I'm watching the America's Cup. Less cheating, more suspense, and people could drown.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  39. Re:Simply put.. by prasadsurve · · Score: 1

    This presupposes that computers play chess differently to humans.
    They do. Computers can figure out great defensive tactics by figuring all possible combinations and go into board positions which humans would intrinsically think as too risky.

  40. Re:Cheating techniques ... by BasilBrush · · Score: 1

    I've got a bridge to sell you. It's a very nice bridge. A Neo-Bridge in fact. And today I can give you a special offer on the price.

  41. Not a fluke by Anonymous Coward · · Score: 1

    http://www.youtube.com/watch?feature=player_embedded&v=Jr0J8SPENjM

    Like many of you, I was skeptical that it was cheating at first, but after watching this interesting analysis I am convinced.

    1. Re:Not a fluke by Old+Wolf · · Score: 1

      http://www.youtube.com/watch?feature=player_embedded&v=Jr0J8SPENjM

      Like many of you, I was skeptical that it was cheating at first, but after watching this interesting analysis I am convinced.

      Bumping this as it was posted by AC so may have been missed by anyone who filters AC :)

      Hour-long comparison of the accusee with computer suggestions. (Note that professional computer-detection systems do a lot more than just what you see in this video). If you don't want to watch the whole thing, one clear example is at 58:30 where he plays Rec1 (pretty much every human, if deciding to play a rook to c1 there, would move the other rook).

  42. Re:Simply put.. by anasciiman · · Score: 1

    Incorrect. A computer is only as good at chess as it has been programmed to be. I've beaten both Battle Chess and GNU Chess at times. I'm NOT a good player but I AM hyper-aware of mistakes made and on how to capitalize when they are made. :)

    --
    Think of me when you shave your legs...
  43. Re:Cheating techniques ... by BasilBrush · · Score: 1

    Of course it doesn't. You don't imagine the illuminati give away their secrets do you?

  44. Re:Simply put.. by JoshuaZ · · Score: 4, Informative

    In addition to the problems pointed out by MyLongNickName, it is worth pointing out that problems being in NP don't mean they aren't solvable. Quite the opposite in fact: any fixed problem in NP is solvable. The issue is that some problems in NP (the so-called NP complete problems) are conjecturally difficult to solve. Roughly speaking, P is the set of questions which can be solved in time that is bounded by polynomial of the length of the problem statement. So for example, "Is the number n prime?" can be answered in time which is polynomial in the length of its input (here the input is the digits of n). Problems in NP are problems which when the answer is "yes" a proof exists that is the answer is yes, and the proof size is bounded by a polynomial of the input length, and the proof can be verified in polynomial time. So to solve a problem in NP one essentially needs to just check all the possible proofs of short size. The big conjecture is that P and NP are actually distinct- that is that there are problems where it is easy to prove a solution works but finding a solution is tough.

    But there's another problem here. Even saying that chess is in NP isn't accurate. There are multiple generalizations of what one means by chess and since complexity classes require not single problems but sets of problems, what framework you use to call "chess" matters. http://cstheory.stackexchange.com/questions/6563/what-is-the-computational-complexity-of-solving-chess discusses this in some detail. In some frameworks, "chess" is actually in the much larger set of EXP or PSPACE, which are worse than NP in general, but are still finite time solvable.

  45. Re:Simply put.. by santax · · Score: 3, Informative

    Actually, 6 piece endgames have been solved already. It's sad but true :(

  46. Re:Simply put.. by Vlad_the_Inhaler · · Score: 3, Insightful

    Not any more.
    Garry Kasparov lost a match to a program several years ago - back when he was the world champion. Nowadays it is taken as a given that a top program on adequate hardware will overwhelm any human player. The human may win the odd game but most of the time he will be steamrollered.

    --
    Mielipiteet omiani - Opinions personal, facts suspect.
  47. Re:Simply put.. by MyLongNickName · · Score: 1

    Is programming not limited by the hardware on which it resides?

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  48. Statistical analysis used in online tournaments by jvarsoke · · Score: 5, Interesting

    Over the board (OTB) is one thing, but online (c)heating becomes incredibly hard to detect in situ, for pretty obvious reasons. The online chess community has taken a couple of approaches to detect this. For PlayChess Online (a server that hosts online games), they try to detect if your computer is running another process that is a known Chess Engine while you are playing your game. Easily subverted by having two computers, or even a Virtual Box setup.

    The most successful way to detect cheating is in postmortem review. I worked with the ICC/FICS Slow Time Control league team (one guy usually) who would run move correlation statistics off suspicious games. There were lots of parameters in his analysis to tweak: ignore book (pre-planned) openings, use endgame tables, tolerance threshold, plys deep to look, how many branches to examine, etc. I was part one of the peer reviewers of the system and an occasional game. The basic idea was to run the moves through a few engines and find out how high the move correlation was for both players. In certain points of the game, the move correlation is very high because good candidate moves are obvious. However, over a single 35move game (avg), GM correlation with any of the popular chess engines (even HIARCS, which supposedly plays more like a human) was around 23%. 1800 level players (club level) were even less. Magnus Carlsen wasn't on the scene yet; he apparently learned more from the computer than any human. Perhaps he'd be higher. The typical cheater scored around 98%.

    This of course is not to say that there couldn't be a player who "thought like a computer". But this would put in question the main criticism of game specific AI, and general AI, that they do not actually model how the human brain thinks. Finding a human who thought like a computer would actually be incredibly interesting to the whole field of AI. That being said, the burden at that point is on the cheater to prove because he is well beyond a reasonable doubt.

    1. Re:Statistical analysis used in online tournaments by meta-monkey · · Score: 1

      This of course is not to say that there couldn't be a player who "thought like a computer". But this would put in question the main criticism of game specific AI, and general AI, that they do not actually model how the human brain thinks. Finding a human who thought like a computer would actually be incredibly interesting to the whole field of AI. That being said, the burden at that point is on the cheater to prove because he is well beyond a reasonable doubt.

      Yes, after reading the article (on slashdot?!?) I was struck by irony of the situation. It's essentially a turing test you're trying to fail. Perhaps a reverse turing test? "Is this human performance indistinguishable from a machine" instead of "is this machine performance indistinguishable from a human?"

      --
      We don't have a state-run media we have a media-run state.
    2. Re:Statistical analysis used in online tournaments by Old+Wolf · · Score: 1

      (Hm, posted this already then post disappeared..weird)

      Anyway - parent post is very good. I have played half a million games online, and hundreds of STC games in real life, so I have taken an interest in computer detection, if only to bust people that use computers against me online :)

      I can confirm that it is extremely obvious that the player in question is cheating. The statistical analysis in the original article is a bit like a proof of the Jordan Curve Theorem. The result is obvious but the proof is just there to satisfy rigour, and perhaps be usable in a courtroom, or to convince non-chessplayers.

    3. Re:Statistical analysis used in online tournaments by tehcyder · · Score: 1

      I have played half a million games online

      Really? A quick calculation shows that even if you've been playing online for 25 years that's 55 games a day on average. If each game is only 10 minutes, that's 9 hours every day playing chess online.

      It's not impossible, but it seems an extraordinary amount of time even if you're a full time chess professional.

      I'm just curious.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    4. Re:Statistical analysis used in online tournaments by Byrel · · Score: 1

      Fairly trivial if you like the Fool's Mate. On the losing side of course.

    5. Re:Statistical analysis used in online tournaments by Old+Wolf · · Score: 1

      Most games are 1-minute per player (so up to 2.5mins for the whole game including lag, often much shorter).

      ICC has a stat that shows you the percentage of life you've been online (since signing up). Mine was 41% until I got a fulltime job, after which it steadied out to 27%. Then I got engaged and it fell right away..:)

      "Full-time chess professionals" don't play a large number of games online - they spend their time studying (or doing non-chess activities).

  49. Re:Simply put.. by Empiric · · Score: 1

    Actually, no. The only things limiting the length of the game for permutations where each side could, say, begin moving a few endgame pieces back and forth endlessly, are the "50-move" and "draw by threefold repetition" rules. However, claiming a draw by either of these means is -not mandatory-, so unlikely as it may be practically, both sides could elect to never claim a draw under either rule and the shuffling of pieces could go on infinitely.

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  50. Re:Simply put.. by Vlad_the_Inhaler · · Score: 2

    There were forced lines in (for example) the Sicilian which went to over 20 moves back in the 70's. If you could not follow them (I certainly could not), the idea was to avoid those lines. There was far more thud and blunder at the level I played at which was just fine - I never took chess that seriously and never even dreamed of playing it professionally.

    The Pirc used to be a good "alternative" opening but towards the end of my time as a player I found more and more opponents who could handle it better with white than I as black. Time to say goodbye!

    --
    Mielipiteet omiani - Opinions personal, facts suspect.
  51. Re:Simply put.. by Isaac+Remuant · · Score: 4, Insightful

    correct me if I'm wrong but the states of the game would be finite even if turns can go on forever.

    --
    "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
  52. ICC by hcs_$reboot · · Score: 1

    Not really the same environment but the Internet Chess Club has also amazing ways to detect if you are cheating. Some people were caught after they got help from the Fritz software - it seems by analyzing the way you play (long games from, say, people who are not registered FIDE IM,GM etc...), ICC is able to detect that you are playing above your abilities...

    --
    Slashdot, fix the reply notifications... You won't get away with it...
  53. Re:Cheating techniques ... by nedlohs · · Score: 1

    It doesn't apply. Since you think it does how about explaining how exactly ot applies to chess as I've already asked.

    None of the "other fields" tacked on to the end of the beginners guide to card tricks that is that document apply to chess.

  54. Re:Simply put.. by Rockoon · · Score: 1

    Among other problems with your argument, you have also forgotten that there is a clock.

    --
    "His name was James Damore."
  55. Re:Simply put.. by Empiric · · Score: 1

    And you seem to have forgotten that "clock games" are a subset of "chess games".

    Not that it would change things anyway, as for most types of tournament games (if we subset it that way), the time controls add time to the clock for every N moves. "Sudden death" time controls would be the exception, but we are again talking about a (dramatic) subset of "chess games", and "chess games" per se can still be infinite, considering all the permutations of moves across the permutations of games.

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  56. Re:Simply put.. by Vlad_the_Inhaler · · Score: 3, Interesting

    Going to the FA,
    Either

    1. Borislav Ivanov is probably the first adult (as opposed to a junior talent) with a confirmed low rating ever to achieve a 2600+ GM norm performance in an event of nine rounds or moreâ¦
      or
    2. [He] is the first player ever to successfully cheat at a major tournament over multiple rounds without the cheating mechanism being detected.

    The level of mistrust in chess is not that high but this case was exceptional.

    There was one thing in the article which was pretty much garbage - Although Magnus Carlsen recently broke Garry Kasparovâ(TM)s all-time rating record to reach 2861, my program for "Intrinsic Ratings" clocked Ivanov's performance in the range 3089-3258 depending on which games and moves are counted according to supplementary information in the case . . ..
    Magnus Carlsen's rating is based on his results over the last 12 months. He has played tournaments to a standard of over 3000, just not over a whole year. If you play a tournament containing strong players, win most of your games and draw the rest, you will have a stratospheric rating from that tournament. Ivanov actually lost a game or two and the author is clearly cherry-picking, only counting games where he won and ignoring those where he did not.
    ELO ratings are based on wins, draws and defeats, along with the opponent's rating. The quality of the moves made is totally irrelevant.

    --
    Mielipiteet omiani - Opinions personal, facts suspect.
  57. Re:Simply put.. by Empiric · · Score: 1

    Correct, but then we're assuming that the algorithm calculating the moves includes the ability to do all the necessary positional hashes, and though most modern chess engines do such hashing to some extent, a positional repetition of all future lines would have to be detected by the search algorithm, and this has become a different issue than what I was responding to. ;)

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  58. Re:Simply put.. by niado · · Score: 4, Insightful

    Also, these moves, which can be equated to "experience", is often fed to the computer by a human.

    Modern techniques often uses a mix of random chance, adaption, human fed experience, statistical experience etc.

    Hence it'll play "humanly", it'll play "ruley", it'll play "alien"... Maybe that can be concidered "computery". But there is overlaps with humans in the "humanly" department, and if humans study statistically proven moves, then there's more... Etc.

    It's not "moves" that can be memorized that would distinguish a computer from a human player. It is when the player makes entire series of moves that make no sense until you can see 14 moves ahead.

  59. Re:Simply put.. by Anonymous Coward · · Score: 1

    Please kindly go die in a fire.

    I guess this is what he would call "defective"...

  60. Re:Simply put.. by niado · · Score: 1

    GNU Chess played at it's highest level on a 2.4ghz P4 seems to play somewhere around a 2200 rating.

    If you are beating highest-level GNU Chess on a decent CPU with any regularity then yes, you are certainly a "good player". Even if you beat it rarely, you're still probably a "good player".

    I can't find any data on Battle Chess but IIRC it wasn't that strong.

  61. How we detect cheats on Yahoo Chess 1 minute games by ub3r+n3u7r4l1st · · Score: 2, Interesting

    Setup a Fool's mate intentionally. A cheater using an auto-play program will fall for it at no time. A human cannot spot a fool's mate that fast. As long as the game is finished (checkmate or not) within 30 seconds since it started, the game will not count as rated.

  62. Re:Simply put.. by brkello · · Score: 4, Insightful

    You told him to go die in a fire. You are the last person who should be telling someone the appropriate way to behave.

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  63. Re:Simply put.. by Dishwasha · · Score: 1

    Try reading the parent again "the best human chess player can beat the NOT-BEST computer chess programs".

    So it is doubtful that Garry Kasparov would lose to Chessmaster XI at its highest AI on a normal computer a.k.a. not Deep Blue.

  64. Re:Who cares? by hcs_$reboot · · Score: 1

    What do you play? The violin?

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  65. Re:Simply put.. by mister_playboy · · Score: 4, Informative

    The penultimate round was also against the strongest opponent, the tournament winner. Ivanov won the final match, which had no Internet broadcast.

    We appear to need a more complex answer than "the cheating was done using the broadcast".

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  66. Re:Simply put.. by mister_playboy · · Score: 1

    You should probably mention the 2296 number come from October 2004, not really current.

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  67. Re:Simply put.. by niado · · Score: 1

    True, but that's the only solid data I could find :(

  68. Differences between play by humans and computers by goldstein · · Score: 1

    Many comments suggest that the differences between the play of human and computers. A good human player will generally come up with some kind of plan and follow up with moves that are consistent with that plan. In practice, he may have to respond to his opponent's play. There may be direct threats that he cannot ignore or he may find a need to come up with a new plan when it has become apparent that the original plan is no longer workable. Chess programs generally perform an exhaustive search through sequences of moves and select the move that leads to the best evaluation of the position that arises after the opponent has made the best moves (as determined by the result of the evaluation). Consequently, computers tend to be deadly in tactical situations; oversights by the opponent are ruthlessly exploited. Also, they often defend difficult positions well; sometimes by finding moves that appear, at first sight, to be ridiculous to a human. However, a major weakness of computer chess programs concerns the evaluation criteria. If a forced checkmate is available, this is obviously going to be the preferred choice. In the absence of this possibility, material is easy to measure and, as a result, tends to be heavily weighted; this is reflected in the decidedly materialistic play play of most computer programs. However, other positional considerations are more subtle and a good human player can be at an advantage here. For example doubled pawns are usually considered to be a weakness (the pawns cannot form a chain where each pawn is protected by another). However, there may be ample compensation; the pawns may control critical squares and the accompanying half open file may be put to good use by the rooks. In this, and many other situations, the assessment of whether a particular feature of a position is good or bad depends on many factors and will change as the position evolves with further moves. In this example, the doubled pawns might be desirable in the middle game, but a liability in the endgame where their vulnerability becomes important. A strong human player will have ability to make good judgements as to the implications of his potential choices. Computers are generally much weaker in this respect. In closed positions, it is not unusual to see computers making aimless moves, for example indecisively moving a piece back and forth between two squares, whereas the strong human player will try to find a plan for gradually improving his position and forcing positional concessions on the part of his opponent. Also, computers will sometimes leave their king weakly defended while they pursue material advantage elsewhere on the board. The result is that there are definite differences in the style and conduct of the play between strong humans and computer programs.

  69. Re:Simply put.. by sourcerror · · Score: 1

    You can search in finite time in a very big finite hash. You haven't thought this through.

  70. Re:Simply put.. by Anonymous Coward · · Score: 1

    Well, not technically. For chess you could simply move pieces back and forth over and over again forever, but an algorithm could account for that (no need to re-trace a subtree you've already calculated). And some other games, of course, are not bound at all (baseball comes to mind).

  71. Re:Simply put.. by ShanghaiBill · · Score: 5, Informative

    So it is doubtful that Garry Kasparov would lose to Chessmaster XI at its highest AI on a normal computer a.k.a. not Deep Blue.

    Don't bet on it. Deep Blue was designed in 1996. That was 17 years ago. A modern laptop has more computing power than Deep Blue had. Chess algorithms have also improved. You can download free chess programs from any app store that will play at grandmaster level.

    Playing chess against a computer is like having a weight lifting contest with a forklift.

  72. Re:Simply put.. by NeutronCowboy · · Score: 1

    You're correct that ELO ratings are based on wins, draws and defeats. But there's definitely a correlation between ELO rating and what kind of moves you make. After all, you're not going to win a game against a quality opponent with only rookie moves, or even just a majority of rookie moves. As a result, you can definitely say that certain moves correspond to certain ELO ratings, and that you expect someone with a specific ELO rating to largely make moves that correspond to that rating.

    --
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  73. Re:Simply put.. by dcw3 · · Score: 1

    There is no reason for the algorithm to do as you indicate. Computer chess programs have for years (even back in the 70s) checked for and claimed drawn positions.

    --
    Just another day in Paradise
  74. Re:Simply put.. by dcw3 · · Score: 2

    I thought it was more if you win playing the same moves that a computer would make you are cheating.

    In the old days, beyond student level, you had to play against tough human opponents to grind out experience, slowly learn to play like your human opponents, and with any luck you'd advance beyond your human trainers.

    In the new day, because the computers are the strongest players and always available etc, you'll grind your experience out against a computer, slowly learn to play like your computer opponents, and with any luck you'll advance beyond the programmers of your computer trainers.

    It seems inevitable that in a couple generations human chess will look "computer" to a current player.

    In the "old days", when I used to play in USCF tournaments (1980s), most all programs played from an opening book, and once taken out of the book moves, utilized a brute force tree search, rating each position with a score as it went. down the tree. The longer they were given to "think", the more moves they could "look ahead". This caused programs to be very good at tactical play, as they wouldn't miss any obvious errors that were within the next few moves. It did leave them susceptible to being overpowered strategically. Learning to post your pieces in good strategic locations is something that isn't a simple heuristic to program. A great book on how grandmasters see things was written by Sammy Reshevsky (http://en.wikipedia.org/wiki/Samuel_Reshevsky), and titled "Think Like a Grandmaster".

    --
    Just another day in Paradise
  75. Doping by daniel78 · · Score: 2

    Computer dominance of chess will surely end when tournament organizers realize how rampant doping is, and kick those silicon fuckers out.

  76. Re:Simply put.. by obarel · · Score: 2

    What does it even mean? NP is the class of problems that can be decided using a non-deterministic Turing machine in polynomial time.
    "Polynomial time" refers to the class of algorithms that run in O(n^c) where c is a constant.
    The "n" in O(n^c) refers to the size of the input. Big-O notation is only meaningful when talking about asymptotic behaviour (as n approaches infinity).

    But chess is a given, specific problem, where n=8 (let's say), and there is no asymptotic behaviour anywhere. N is always the same - it's a specific problem, with a specific input size. So talking about NP in relation to chess is simply meaningless. It's only relevant to chess on an NxN board, but who plays THAT? (and more importantly, how many computer programs play NxN chess? What are the rules? How many bishops are there on the NxN board?)

  77. Re:Simply put.. by dcw3 · · Score: 3, Interesting

    I also played (back in the 80s...never got beyond a 1500 rating myself). Your comment that most openings didn't go beyond 7 or so moves is incorrect. Look up "The Encyclopedia of Chess Openings", and you'll see what I mean. It was a five volume set of books back in my time. As you pointed out, you had to learn to play a whole set of openings. As black, learning the Pirc (e4 opening), Grunfield (d4 opening), and English (c4 opening) covered 99% of all the games I ever played. Beyond that, learning strategic positioning, and basic endgames will allow you to win against nearly anyone who doesn't play regularly. There's a lot of pattern recognition necessary to play well, which requires a lot of practice. Also, learning to pick out "candidate moves" (see "Think Like a Grandmaster" by Sammy Reshevsky), and how to analyze them helped me a lot.

    --
    Just another day in Paradise
  78. Re:Simply put.. by Anonymous Coward · · Score: 1

    Board games are for children. Men play poker.

  79. Re:Simply put.. by Anonymous Coward · · Score: 1

    And we are not amused.

  80. Re:How we detect cheats on Yahoo Chess 1 minute ga by schneidafunk · · Score: 1

    Yup, I use the same trick. Or play them multiple times and see if they continue using fools mate instead of varying the opening.

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
  81. Re:Simply put.. by Empiric · · Score: 1

    Once again, here is the statement I was responding to:

    Every game ends in a finite number of moves, therefore the permutation of all games is also finite.

    It is simply incorrect to state that every chess game ends in a finite number of moves. That is the statement my post responded to. That his conclusion may be true for -an entirely different reason- than his supporting premise, is irrelevant to the accuracy of my statement.

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  82. Re:Simply put.. by Empiric · · Score: 1

    Thanks for noting the broader points originally posted in this thread by... me, but once again I was in no way stating that a finite algorithm is impossible, especially by -stipulating- that the algorithm will make the -not mandatory choice- of claiming a draw. I was stating that the claim that every chess game ends in a finite number of moves is incorrect, which it is, per the rules.

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  83. Re:Simply put.. by sourcerror · · Score: 1

    The point I was replying to is that it still makes the game non-NP. It's a finite game because it has finite states.

  84. Re:Simply put.. by Empiric · · Score: 1

    Great. Maybe reply to a post that claimed otherwise, instead, then? ;)

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  85. Re:relevant imgur link by flok · · Score: 1

    NSFW only in the USA where people are in a somewhat uptight relationship with their sexuality.

    --

    www.vanheusden.com - home of Multitail, HTTPing, CoffeeSaint, EntropyBroker, rsstail, bsod, listener, nagcon, nagi
  86. Re:Simply put.. by Anonymous Coward · · Score: 3, Insightful

    Sorry, that is not the way it works. Humans playing computers rather learn to play "anti computer" chess. You cannot learn to do the dumb calculation of all variants to depth >20 ply by playing a computer, even though the computer will do this. It just does not work that way. The human advantage is about "understanding" positions, and if you do not use this ability you will not get very good.

  87. Re:How we detect cheats on Yahoo Chess 1 minute ga by l0ungeb0y · · Score: 1

    That's total bullshit. Any player that knows what a fools mate is can spot it in a heart beat. You're opening the king bishops pawn FFS -- one of the most common points of attack by white against black in Kings Pawn Openings.

    But you did say Yahoo chess -- so that explains this useless as fuck solution and why you probably think it "works" to indicate anything.

  88. Re:Simply put.. by meta-monkey · · Score: 4, Interesting

    It might play at "grandmaster level," but it will not play "like a grandmaster." Humans and computers approach chess very differently, which is why this case is so interesting. From the statistical analysis, the guy's either cheating, or he's the not only best player in the world (3000+ level gameplay) but also the first human who thinks like a computer. Well, a human who thinks like a computer so long as a live internet feed of the game is being broadcast, but suddenly plays like a 2200-level human when the feed is cut.

    --
    We don't have a state-run media we have a media-run state.
  89. Re:Simply put.. by Genda · · Score: 1

    That's not precisely true. Some savants perform their amazing tricks in ways in ways that far resemble a computer than the rest of us. Our complex neural networks often have all kinds of competing structures and after passing layers of decision nodes biggest/rightest signal wins (with a lot of impact and influence by all those other prior nodes.) A simpler system tends to be more linear (fewer competing nodes) and therefore more resembles (if no duplicates) the behaviors of the far simpler computer (who wins by brute force alone.)

    So before we label the player a cheater, check to be certain he isn't autistic or the victim of limited brain damage.

  90. Re:Simply put.. by Genda · · Score: 1

    N/2... duh! ;-)

  91. Re:How we detect cheats on Yahoo Chess 1 minute ga by schneidafunk · · Score: 1

    Relax there grizzly. The point is the computer program ALWAYS play fools mate. Because the game ends so fast, it doesn't count against your rating, so a human has an incentive NOT to mate that quickly. Games that end under 15 seconds are disregarded.

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
  92. Re:Simply put.. by xswl0931 · · Score: 4, Funny

    Or a computer who looks like a human...

  93. Re:Simply put.. by meta-monkey · · Score: 2

    He's not. If you read the article, he's a regular 2200 level master, who ordinarily plays like a human, but suddenly started playing like a 3000+ level computer.

    --
    We don't have a state-run media we have a media-run state.
  94. Re:Simply put.. by sourcerror · · Score: 1

    Then tell me how is ignoring the repetition rules is relevant to developing a chess AI? You introduced stupid, unrealistic assumptions and then started complaining about offtopic comments.

  95. Re:How we detect cheats on Yahoo Chess 1 minute ga by ais523 · · Score: 1

    I think the point is that it works as a CAPTCHA. The humans are aware that leaving yourself open to fools' mate is a CAPTCHA, and wait a few seconds before playing it to demonstrate that they're human; the bots aren't yet advanced enough and play the mate instantly.

    --
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  96. Re:Simply put.. by DarwinSurvivor · · Score: 1

    Not any more. Garry Kasparov lost a match to a program several years ago - back when he was the world champion. Nowadays it is taken as a given that a top program on adequate hardware will overwhelm any human player. The human may win the odd game but most of the time he will be steamrollered.

    Now THAT is going to need a citation. So far your proof is "1 chess champion lost ONE game against a computer (out of about 7 mind you)". Not to mention the human player was started to become fatigued (you would too after over a half-dozen back to back games).

  97. Re:Simply put.. by perceptual.cyclotron · · Score: 1

    Unless you define something like 'work' in the statespace – so that closed paths can be excised / condensed, regardless of length. Or similarly, iso-utility moves could be ignored. While it would nonetheless remain true that the game, in practice, need not be finite – from an algorithmic perspective it could be treated as such.

    Of course the problem is even simpler given that most chess algorithms are presumably intended to win chess, as opposed to producing an exhaustive catalogue of possible games. Iso-utility moves don't breed new trees.

  98. Re:Simply put.. by Empiric · · Score: 1

    I introduced the fact that the rules of chess do not state that the game ends in a finite number of moves. That is the context of the post and my reply, and the only context that matters. If I wanted to make comments about developing a chess AI, I would have made them. However, I would suggest that knowing the rules of the game would help were one to be developing an engine for it.

    The only thing stupid here is your inability to read and/or grasp the scope of statements and their responses.

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  99. Re:Simply put.. by Empiric · · Score: 1

    Thank you. After this thread, I now understand the notion of complaints of managers about developers' tendency toward extensive and elaborate answers to issues not at hand.

    After your analysis and algorithmic suggestions for optimizing the performance of tree searches (I assume you'd include an Alpha-Beta heuristic as well in your proposal), I have also concluded...

    As when I first stated it, and representing the full scope of my assertions about the question--it remains the case that the rules of chess are such that a game can have infinite moves.

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  100. The future? by darkfeline · · Score: 1

    It won't be long when we start getting neural-computer implants. What then, when computer assistance becomes part of ourselves? Chess as a game will be beneath us (though some may still play, neural linkers off, for fun). Hopefully we'll be able to find a strategy game suited to our levels.

    I personally don't see the point playing a mechanically simple game, handicapping ourselves by removing computers. We ARE our tools, more than any other species. I would much rather see a mechanically superior game that requires computer assistance to play well. Just imagine: different players relying on different computer helpers, and even some players playing specifically to trip up certain algorithms. That'll leave us to do what we do best: using our tools to maximum effect and in creative ways, as opposed to memorizing a bunch of openings and situations and trying to think algorithmically many moves ahead (which is what chess demands).

    1. Re:The future? by tehcyder · · Score: 1
      Why not just let computers play each other and kill off the meatbags entirely?

      Unlike you, I am joking.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  101. Re:Simply put.. by Elldallan · · Score: 1

    Yes but either way I don't think you should ever sentence anyone for cheating based on statistics says he plays like a 300+ computer. IF he cheats he will have some sort of device on him that gives him signals or someone in the audience with a device that somehow signals him.
    Instead of sentencing someone based on statistics, use the statistics to indicate him/her as a cheater and then find the devices. If he/she cheats there has to be a pretty powerful computer somewhere sending signals, which can be intercepted, detected or blocked.
    It will be bulky enough that he can't hide the entire device on his/her person, so the signal has to be transmitted wirelessly to him/her.
    Thus either a Faraday cage or a signal jammer in the wireless spectrum would cause problems for his/her cheating and if it's somone in the audience giving him/her signals they either have to sit in his/hers field of vision or have a way to project whatever information somewhere in his/her field of vision, if so then anyone else can see the same thing under the right circumstances.

  102. Re:Simply put.. by lrichardson · · Score: 2

    The first series (1996) was a PR scam. It is incorrect to say he was playing 'Deep Blue'. It is far, far more correct to say he was playing a team, comprising many of the top players, who used Deep Blue to test their moves before implementing them. The programming on the machine changed daily. In the second series, the program was - according to IBM - only changed between games ... although there was a serious question of a mid-game change (Game 1) that led to the computer's loss.

    That said, yeah, a lot of modern machines leave their predecessors in the dust, computationally. Chess algorithms ... not so much. Deep Blue's 'innovation', such as it was, was simply to numerically rate a sequence of moves, discarding the lowest scoring, and then continuing its computation from that point. (...and it was a supercomputer) Contrasting with the previous 'Brute force, try all possibilities, select the best after _n_ moves.' As chess is, practically, a finite game, once computers reach the level of _n_ that is about the end point of all games, they aren't going to lose anymore. A lot of the modern chess programs that are free/cheap follow the brute force model, not the more analytical method pioneered by Deep Blue. The top machines do have better coding that Deep Blue ... more importantly, the number of plies has improved, due to better weighting (far more situational / far less point oriented).

  103. Re:Simply put.. by dcollins · · Score: 1

    Here's a New Yorker article on chess prodigy Magnus Carlsen, one of the top players, who has come of age in the post-computers-beat-humans era. Interestingly, Carlsen makes the point that even though computers always beat any human nowadays, computer play is "not interesting" in relation to the human game.

    "Carlsen said that for him, great chess playing is less the “scientific search for the best approaches” than “psychological warfare with some little tricks.”"

    Read more: http://www.newyorker.com/reporting/2011/03/21/110321fa_fact_max#ixzz2I7RhfaJW

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  104. Re:Simply put.. by drkim · · Score: 1

    I play both. Does that mean someone needs to open the box I'm in and see what game I am actually playing to determine my level of manliness at any one point?

    No.

    If you're living in a box there is no need to check your manliness.

  105. Re:Simply put.. by Twinbee · · Score: 1

    You're looking at what chess is rather than what it could be. If we randomized the start positions of each piece, or had more pieces/squares, the problem would vanish, or at least lose its sting.

    --
    Why OpalCalc is the best Windows calc
  106. Re:Simply put.. by tehcyder · · Score: 1

    Actually, no. The only things limiting the length of the game for permutations where each side could, say, begin moving a few endgame pieces back and forth endlessly, are the "50-move" and "draw by threefold repetition" rules. However, claiming a draw by either of these means is -not mandatory-, so unlikely as it may be practically, both sides could elect to never claim a draw under either rule and the shuffling of pieces could go on infinitely.

    Well, OK, but if you made the "50 move" and "threefold repetition" rules mandatory then the game would be theoretically finite, which it is in practice already (i.e. enforcing the two rules would make absolutely no difference to how chess is played).

    That would still leave the option of both players alternately moving their two knights to row 3 and back again infinitely, but now we're just being silly.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  107. Re:Simply put.. by tehcyder · · Score: 1

    Board games are for children. Men play poker.

    "There are only three sports: bullfighting, motor racing, and mountaineering; all the rest are merely games." (Hemingway)

    If you're going to be an internet tough guy, at least try to do it properly.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  108. Re:Simply put.. by tehcyder · · Score: 1

    If we randomized the start positions of each piece, or had more pieces/squares

    Yeah, chess just isn't complicated enough is it? I bet you're an AI from the future come back to mess with the brains of humankind to distract us from the Singularity.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  109. Re:Simply put.. by tehcyder · · Score: 1

    If you do memorize a whole chess game from both sides you are of course good, so maybe it's not cheating, but it's a way to rig the game into what's hopefully your favor. As long as the computer responds with known responses you can stick to the memorized moves

    Memorizing one whole chess game isn't that difficult. Actors have to remember far more than a 50 move chess game for a leading role in a play.

    It's memorizing every game that's ever been played that's the problem.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  110. Consider human advancement just as likely by DontLickJesus · · Score: 1

    This guy could have studied his opponents, he could suddenly understand the game in a new way, or the competitors in the tournament could share some fundamental link to a decision tree he's found. I'll admit this is unlikely, but one can attribute such vast differences to not only cheating or genius, but also competitive stagnation.

    --
    Where genius and insanity become confused true wisdom is found
  111. Re:Cheating techniques ... by tehcyder · · Score: 1
    Is it neocheating as in "Neo-from-the-Matrix" cheating, i.e. online players somehow magically altering the stream of neon-green 0s and 1s over the intarwebs to give themselves winning hands and find out what their opponents have?

    Sounds like the purest of pure bullshit to me. From TFLA "The really dangerous part of neocheating is that it requires no special skills; only the secretive, special knowledge on how it is done and few hours of practice."

    Yeah, and I bet there are many people willing to sell you this priceless knowledge for a bargain price.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  112. Re:Simply put.. by Sigg3.net · · Score: 2

    It's actually looking for Sarah Connor.....after this game. Just one more!

  113. Re:Cheating techniques ... by tehcyder · · Score: 1
    Before I got bored reading that, it seemed to involve basic card manipulation, which is only useful if (a) you are playing real people with real cards and (b) you are the dealer.

    There is nothing new about card cheats being able to deal crookedly to an accomplice or themselves.

    And it has zero relevance to chess anyway.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  114. Re:Cheating techniques ... by tehcyder · · Score: 1

    I think I understand ... does it have something to do with the time cube?

    Everything has something to do with the time cube!

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  115. Computers can't play games by Sigg3.net · · Score: 1

    at least not yet. They follow algorithms. A game is way more than algorithms.

    It's emotions and conventions like fear and excitement, having a poker face, intimidating chitchat, joking, awareness of losing or of losing face, anger or disappointment for failing strategy; also bodily functions (distractions) like sweating, being cold, nausea, annoyed at a small draft aso.

    A grand master's move is not just the what but the how and the why. Computers still just do the first. They are not artists because they have no self-identity, pride, integrity etc. No "soul" if you like.

      Yes, a computer may cook a meal but is not a chef. At least not yet.

  116. Re:relevant imgur link by tehcyder · · Score: 1

    NSFW

    Do you work for the Taliban or something?

    It's a bit of cleavage, a bit of bra FFS.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  117. Re:Simply put.. by the+Gray+Mouser · · Score: 1

    Yeah, for all the press the Kasparov vs. Deep Blue game got, most didn't tell the whole story.

    In one game Kasparov made a 'finger fumble' - he moved the wrong piece in an opening - Deep Blue just followed his preprogrammed lines well into the middlegame at which point Garry didn't stand a chance.

    In another game, Kasparov resigned from a known drawn position.

  118. Re:Simply put.. by the+Gray+Mouser · · Score: 1

    Chess is a game of perfect knowledge - as such it has been mathematically proven to

    a) Have a solution - a line of 'best play' for both sides

    and

    b) That solution is 'solvable'.

    I fully expect the game of chess to be solved within my lifetime.

  119. Solution for Next Tournament by kf6auf · · Score: 1

    Tape delay it so you don't let people outside know a move until the opponent has made their subsequent move.

  120. Re:Simply put.. by perceptual.cyclotron · · Score: 1

    I'm sympathetic. (honestly)

    At risk of another overly-elaborate answer, I suspect what's happened is a bit of a confusion of levels. The parent to your original assertion, who claimed all games were finite, was indeed technically incorrect – as you pointed out. However, what they presumably meant was that in practice all games will be finite. I think everything that followed was a fairly pointless back-and-forth between the spirit and the letter of the argument, with no one (myself, regrettably, included) bothering to worry about the fact that there wasn't any actual disagreement at all...

    Still. I can appreciate your frustration. Sometimes simply pointing out a fact can lead to all manner of trouble.

  121. Re:Simply put.. by lgw · · Score: 1

    TFS goes into a lot of detail on this. Basically, if there's a 1-in-1000 chance a human would play this way, that's only evidence that the tournament runners should look closely for real evidence (after all, there are 1000 or so published master-level games every week). If there's a 1-in-1,000,000 chance a human wuld play that way, that's actual evidence of cheating. Or at least, that's the proposal he's asking for feedback on.

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  122. Re:Cheating techniques ... by retchdog · · Score: 1

    there's nothing the Arrogant Loser wants more than the promise of a magical path to excellence which he can use to finally prove that he is as great as he imagines. selling such a thing is extremely simple.

    --
    "They were pure niggers." – Noam Chomsky
  123. Re:Simply put.. by rew · · Score: 1

    I am not sure where you got this, but chess is easily solvable in finite time.

    Where did YOU get the idea that "finite time" has something to do with NP or not?

    There are NP complete problems. They are "known to explode" and other NP complete problems can be transformed into them such that solving one solves the other NP complete problems. Chess is not NP complete: The chess board is finite, which means that it is impossible to transform say a large "traveling salesman" problem onto a chessboard.

    NP is nonderterministic Polynomial. Say the traveling salesman problem has to be reformulated a bit. The "easily understood" form says: what's the shortest route. The formal question is: "Can you traverse these cities with less than xxx km?". Once you come up with a route that solves it in xxx km, you can easily check if the condition is satisfied.

    A formulation of "the" chess question: "does white win?" is likely not even NP. The NP answer would be: Look if you do these moves, you always win. With games like "tictactoe" you can do that sort of thing.

    Looking at it from another point-of-view: Chess is a finite game. The board is finite. So if there is a strategy, it is bounded by the size of the board. Chess can be solved in constant time. The problem is: the constant is quite humongous.

  124. Re:No way! by rew · · Score: 1

    Chess will go this route. No Master of any rank will be allowed to exceed their 'reasonable' ability.

    no.... This incident is a wakeup call. People showing such a sudden over-achievement should not play games that have a live broadcast of their moves. Or maybe live broadcasts of moves should be stopped altogether.

    What we suspect from this incident is that he cheated. If he cheated, the "live broadcast on the internet" helped. Cut that route off. Consider other routes. e.g. people in the crowd doing a private "live internet broadcast".

    So: We now know that advanced technological cheating might be going on. So tournament organizers should take apropriate (better) precautions.

    It's a bit like some rat-research in the nineteenthirties. People were teaching rats (or mice?) to go to the right or wrong portal with the cheese behind. Turns out that the rats were a) smelling the cheese. b) hearing the cheese by listening to their feet hitting the floor of the arena. There was a widely ignored article about how the rats cheated, NOT solving the puzzle the humans had set up but going for the cheese anyway. Knowing THAT cheating might be going on and knowing some of the routes that this might be done helps in providing a fair competition.

  125. Re:Simply put.. by MyLongNickName · · Score: 1

    Where did you get that I said that finite time has anything to do with NP? I simply corrected his assertion that the game could not be solved in finite time. I even said that the time solved with today's technology would be greater than the lifespan of the universe but finite. So, not sure why you are taking issue with my post.

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  126. How to do it in real time? by JimsonJ · · Score: 1

    How about when they are granted super-user access and can see everyone's hole cards? Can't help but remember the Absolute Poker and Full Tilt cheating scandals. Correlating moves was eventually how the culprits were caught. But only well after the fact.