How Videogames Help Fund the Arms Industry
FhnuZoag writes "Eurogamer has an expose of the shady world of games developers licensing guns. From the article: '"We must be paid a royalty fee — either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. [...] We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle," says [Barett Rifles'] Vaughn.'"
Something like the BFG9000?
Because that would destroy the "realism" of games like Call of Duty... People who play those games want to pretend they're using the ACTUAL rifles that are used by the Military.
Just call it something else and don't pay.
For gods sake man, spoonfeed them some examples or we'll never see it happen. Like
Not to mention the all time classic:
I think gun manufacturers should start licensing some of the guns found in Borderlands 2. I'd love to have a gold plated machine gun with a hubcap wheel for a clip that shoots bullets that electrocutes my enemies. And those handguns that launch rockets, those would be pretty useful.