Next-Gen Console Wars Will Soon Begin In Earnest
When the Wii U was released at the end of last year, Nintendo got a head-start on the long-awaited new generation of video game consoles. Now, Sony has announced a press conference for February 20th that is expected to unveil the PlayStation 4, codenamed 'Orbis.' This will precede the announcement of the Xbox 360's successor, codenamed 'Durango,' but that too will likely be announced by E3 in June. Specs for development kits of both systems have leaked widely. The two systems both use 8-core AMD chips clocked around 1.6 GHz. Durango has 8GB of DDR3 RAM, while Orbis has 4GB of GDDR5 RAM, though Sony is trying to push that up to 8GB for the console's final spec. Reports also suggest Sony is tinkering with its controller design, going so far as to add a "Share" button to let people exchange screenshots and recordings. Developers indicate the systems are very close in power, though Sony's system currently has an edge. With the upcoming announcement of the PS4, the big-three console makers will kick off a new round of direct competition. They'll maneuver to one-up each other with the most powerful hardware and the slickest software. However, they'll also hope the release of three major consoles in rapid succession will help to anchor a part of the games industry that no longer enjoys the dominance it once did, thanks to threats from mobile.
Somewhere, a Nintendo exec is opening a bottle of Jack Daniels to pour a toast to the one year they had a current gen console.
But seriously, any word on the optical drives for the new consoles? I imagine Sony will stick to a blu-ray drive (I just hope they lose the bluetooth remote and include an IR sensor this time). But will MS swallow their pride and go bluray (widely viewed as a Sony technology), or develop some proprietary optical drive, or use some sort of SSD-type technology--or take the REALLY bold, and risky, step of going download only? I think they would be better off swallowing their pride and going blu-ray myself. But, then again, I say that as someone who has a lot of blu-ray movies and who would really like one console to watch all my stuff instead of several.
SJW: Someone who has run out of real oppression, and has to fake it.
Starting the launch with Mario Sequel 58, Zelda Remake number 14, Halo 5, and who can forget Final Fantasy XIV - II: Offline Edition?
The Android concolelets, like the Ouya, could be about to upend the whole thing. It's just one more consequence of the "good enough" being embraced by both gamers and the industry. Nintendo was in this space before, and they'll definitely have to compete with Ouya, Gamestick and the sea of nameless Chinese manufacturers of Android mini PCs. The heavy games, those that needs tons of storage, CPU and GPU power will still be around, of course, not everyone who bought an Xbox was playing those. Problem (for MS and Sony) is, there's a new kid in town who wants to eat up some of that (the heavy gamer) marketshare: Valve.
"The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
No but at the same time, A given chip with a higher clock speed WILL out perform the same chipset at a lower clockspeed.
Depends on the kinds of operations you're throwing at it. If it's simple integer math, then yes, every single time. If it's more complicated floating point math, then it'll depend on how efficiently it's implemented in the instruction set (which is why a 2.8GHz i3 will smoke a 5GHz P4 on almost every benchmark). If it's very large array math (such as most graphics computations and AI), then it'll depend on how parallel your code is and how many threads you can execute simultaneously. You can take a modern Intel chipset, and clock an i7 at the same speed as an i3: for some types of operations they'll score exactly the same on benchmarks, and for others the i7 will score about 4x better (twice the cores, and hyperthreading enabled = 4x the threads).
There's a reason that NVidia and AMD are competing on stream processors more than they are clock speed: modern graphics processing is embarrassingly parallel, and performance scales linearly with number of processors, while you see diminishing returns with clock speed.
As for gaming, and why they will have gone with a lower clock speed... very little in modern games is actually dependent on having a high clock speed. Almost everything that games do is dependent on graphics, which is a completely different problem, which leaves things like AI and object tracking, both of which benefit more from parallelization than they do an increased clock speed. They also need to worry about EnergyStar certification, and a consumer base that is increasingly aware of the power consumption of their electronic devices. Money is not infinite for their consumers, and they get better economy throwing a manycore low speed processor at it than they would throwing a high speed processor with a low core count.
Why would that determine the winner? Nobody outside of Slashdot gave a shit last time around.
Oh FFS. That reeks of cluelessness and desperation.
Sony, sure enough.
As someone with some game development experience, let me throw in some observations. (*based on the specs mentioned here).
The 3.2 Ghz Power PC CPUs in the Xbox 360 and PS3 were in-order execution units. As I remember, code on the 360 typically executed about 0.2 IPC -(Instructions per cycle), sometimes worse. The very best hand optimized assembler doing tasks like video decoding could execute about 0.9 IPC once properly cached and unrolled.
AMD and Intel have decades of R&D now into out-of-order x86 execution (the x86/x64 opcodes being translated to internal micro ops), which is a major factor in their performance. Even the Power PC G5 chip devoted a good chunk of its silicon to Out-or-order execution. The 360 and PS3 CPUs - designed almost 10 years ago - traded Out of Order execution for die size and clock speed.
The specs say that the 1.6 Ghz CPUs can issue up to 2 instructions per cycle. If real world performance works out to an IPC of 1.2 to 1.6, which seems very doable, then you will see a 3x to 4x increase in the real-world rate of instructions being performed . ( 0.2 IPC @ 3.2Ghz == 0.4 IPC @ 1.6Ghz ). This doesn't take into account any efficiency gains due to the instruction set, cache, etc.
And at the same time, I would imagine it's a whole lot easier to deal with other things on the chipsets at 1,.6Ghz than at 3.2 Ghz (mature tech and all that)
Well we haven't heard either company say a peep about compatibility and since we are talking about a change of arch that's pretty radical (PPC and Cell for a quad AMD with HT) I'd say the odds are poor for backwards compatibility. of course both current systems have been out so long that they are plentiful and cheap so I have a feeling both companies will tell you simply hang onto the one you have, although I kinda doubt that they will keep making the PS3 the way they made the PS2 for so long as they were never able to get the price down on the cell chip.
That said it looks like the only system that isn't gonna come with AMD this time is the Steambox, Nintendo went with an AMD GPU, the PS4 an AMD APU and the Xboxxx or whatever its called having an AMD CPU plus GPU. This will be pretty interesting and should be a boon to us PC gamers as porting between the systems should be pretty damned trivial this time, I don't know if calling these systems "octo-core" is correct though, you look at the tests of the Bulldozer arch and it really behaves more like a quad with HT than they do true cores like the Stars arch. In either case with that much horsepower we should have plenty of room for great looking and playing games, bring it on I say.
ACs don't waste your time replying, your posts are never seen by me.
Why not stick 16 or 32 GB in it, if you use 8GB dimms it is cheap. Will be even cheaper by the time the thing is released.
When you're making a $300 consumer device, the extra $25 makes a big difference. And when you're competing in the $300 consumer space, a $25 increase in price will knock you out of the market.