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OUYA Android Game Console Available In June

An anonymous reader writes "The WSJ reports that OUYA, the $100 Android-based gaming console, will reach retail availability in June. The makers have partnered with Amazon, Best Buy, GameStop, and Target for distributing the devices. The console will come with a controller (which has the traditional thumbsticks, D-pad, buttons, and triggers as well as a built-in touchpad), and additional controllers will be sold for $50. OUYA CEO Julie Uhrman said, 'For the last year or two years all we've been hearing is that the consoles are dead. The reason is there isn't new, innovative intellectual property. It's expensive to develop on it. You're seeing a major shift of games being developed on the television. Our viewpoint has always been that console gaming isn't dead, the way we think about it hasn't changed. We're bringing the best screen and the best device to interact with that by creating a platform that is open.' There was a recent 'Game Jam' to create game prototypes for the console; you can browse the 166 entries."

20 of 196 comments (clear)

  1. Ouya was more relevant, before. by Seumas · · Score: 5, Interesting

    I withdrew my backing after the first day of hype -- and I'm pretty easy to lure into your Kickstarter (I've backed about 450 of them, so far). I think the only value in this product will, ultimately, be in its conversation value as something sitting on your shelf in fifteen years. With the PS4 and the next Xbox coming out this year as well as the various Steam Boxes and the next round of high end GPUs for PC about to drop, the Ouya's brief appeal seems even less relevant. Most of the excitement at the time had been that it was touching on this mass appeal for *some* sort of new hardware in a world of aging seven-going-on-eight year old consoles this cycle.

    Worse, the whole "we will support Ouya" thing became a plague on every single game related kickstarter afterward. And if you didn't say you were going to port your game to Ouya, people would spam your comments non-stop about "hey, you should contact Ouya and consider porting your game to it". Because when you're trying to produce a game on the cheap that is iffy to begin with, the best thing to do is hitch that wagon to an unreleased piece of hardware that will probably have little success and certainly not offer you anything remotely near the existing platforms that you're already developing the application for, like the PC. Blech.

    1. Re:Ouya was more relevant, before. by exomondo · · Score: 5, Insightful

      I reckon a good amount of them will be bought just to be used as a cheap XBMC box.

    2. Re:Ouya was more relevant, before. by ZiakII · · Score: 3, Interesting

      Eh, I backed. I think it will be fun to fool around and program on due to the following: Android SDK, Connectable to my TV, Interface that does not require touch.

    3. Re:Ouya was more relevant, before. by jdastrup · · Score: 4, Insightful

      I think the idea of "cheap console games", if it exists, will happen with this console. We can get $0-$10 games on our smartphones and tablets, but those are almost always 1-player games on a tiny screen. If this offers a cheap marketplace for console-style games, I think it's great.

    4. Re:Ouya was more relevant, before. by jxander · · Score: 5, Interesting

      While I agree that Ouya probably won't set the gaming world on fire, it does have a few major benefits over the existing consoles : Price and release date

      The current generation XBox and PS debuted in the $300 - 600 range. Rumors have the next gen starting around $400. Meanwhile, neither of those two have a set release date. Sony has a press conference in a few weeks, and XBox is said to be targeting a holiday release schedule. Given those two factors, the only real competition for the Ouya is the WiiU. Of the two, Ouya is still cheaper and won't be as gimmicky as Nintendo's consoles.

      The only wild card here is the Steambox. But that, too, has no set price or release date... and it'll mostly be banking on people who have Steam libraries already setup, and just want to play in their living room

      If nothing else, Ouya will be a nice toy to tinker with... their intent to keep it 100% mod friendly certainly sets it apart from the other players.

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    5. Re:Ouya was more relevant, before. by jdastrup · · Score: 3, Interesting

      sure, XboxLive, with a $50/year fee.... You can't even watch Netflix on the Xbox with a paid Netflix subscription without XBox Live. As for the cheap/free game selection, I haven't looked in a while, but wasn't very good. I was under the impression that the dev fees for XBox were to high for most of the small game devs.

    6. Re:Ouya was more relevant, before. by Moses48 · · Score: 3, Insightful

      I pre-ordered my OUYA. I was torn between an OUYA and Ras-Pi with controller support. I decided to go with the OUYA for something quick and easy to get running, and faster mod time if I want to mod it. I want a system I can play my custom nes/snes/genises/n64 roms. oh, and I watch netflix. I also like creating my own interface for some of my media. So that leaves me with a few options: modded xbox/ps3, htpc, RasPi (modding for controllers), or OUYA. The htpc option is too expensive. The modded-ps3 is pretty good as it doubles up as a blue-ray player, but it's expensive. The modded-xbox is pretty weak (technically), but is x86 which gives me more support for my old pc games and better emulators, but not sure it can handle n64 emulator. The RasPi is fun to tinker with, I would do this if it wasn't on back-order. The OUYA comes good to go and i just have to root it and put my android emulators on it. It supports both xbox and playstation controllers. For me, it makes sense. (Although at $50/controller I would definitely prefer to buy a ps3 dualshock controller, I pre-ordered when the controller was $30)

    7. Re:Ouya was more relevant, before. by SomePgmr · · Score: 4, Informative

      I'm using one of the common Android-on-a-stick hdmi dongles, and I've played with others. They're not very good.

      The Ouya out-specs most of them, the software ecosystem sounds promising, and the controller that works will be nice. Not all TV's do CEC and the gaming function of the controller is nice.

      I really hope these work out to be good devices.

    8. Re:Ouya was more relevant, before. by Optic7 · · Score: 3, Insightful

      You forgot the main, traditional advantage of consoles over PCs: that they're generally much less of a hassle to configure, use, and maintain.

    9. Re:Ouya was more relevant, before. by jxander · · Score: 3, Insightful

      But the Ouya isn't trying to compete with PS and XBox. That's the point I'm trying to make. It's priced significantly lower than the *current* price for the nearly-decade-old XBox 360 and PS3.

      Seriously... and that's the 4gb model ... half the storage capacity of a Ouya, without the USB Stick expandability. Maybe being in a different market will relegate it to the "checkout line of best buy," but I kinda doubt it.

      BTW, I have checked out the specs, and Ouya is roughly on par with the "base" level Wii U, while being 1/3 the price.

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    10. Re:Ouya was more relevant, before. by jxander · · Score: 3, Informative

      Even compared to the Wii U, this is still a toy.

      WiiU

      CPU : 1.24 GHz Tri-Core IBM PowerPC "Espresso"
      GPU : AMD Radeon "Latte" @ 550 MHz.
      Storage : 8GB / 32GB (depending on model)
      RAM : 2 GB total (4x 512 MB DDR3-1600) 1GB reserved for OS.

      Ouya

      SoC: Nvidia Tegra 3 (T33)
      CPU : 1.7 GHz Quad-Core ARM Cortex-A9
      Storage : 8GB
      RAM : 1GB

      Look roughly in the same ballpark to me. If you want to benchmark the WiiU's tri-core Power processor vs Ouya's quad-core ARM ... or if you have an Ouya, I'd be happy to learn what kind of overhead the OS takes... but to call the Ouya 2+ generations behind is simply incorrect

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    11. Re:Ouya was more relevant, before. by RazorSharp · · Score: 3, Insightful

      The Ouya is little more than a toy

      Are you implying that other game consoles are not toys?

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    12. Re:Ouya was more relevant, before. by oGMo · · Score: 4, Informative

      Err, you're comparing GHz between a SoC ARM and PPC64 with a dedicated GPU? Let's put it this way: the WiiU is compared favorably to the current generation consoles (PS3/360) in terms of performance, edging them out in a number of ways (and given they're half a decade old, we should hope!).

      The Tegra3 was used on numerous devices last year. Go find one in the same class, performance-wise, as the PS3 or 360. Or even the PS Vita, which is a few notches below the PS3, with its 2GHz quad-core ARM and its quad-core PowerVR GPU.

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    13. Re:Ouya was more relevant, before. by Namarrgon · · Score: 3, Informative

      XBMC will actually support the OUYA specifically, including full hardware acceleration. Also, it has an ethernet port, for more reliable video streaming. Oh, and it has better games too.

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  2. I don't know... by Dahamma · · Score: 3, Funny

    Their console design looks a little retro to me.

    http://www.ouya.tv/wp-content/uploads/2013/01/photo-1-e1359051832288.jpg

  3. What's up with the lack of start/select button? by grumbel · · Score: 3, Interesting

    Does anybody know why they left away the start/select button? Those seems rather fundamental to a whole lot of modern game designs and not having them will probably be a rather big annoyance. Do they have anything planed for the GUI that will address this issue?

  4. no thanks, too little for too much by frovingslosh · · Score: 3, Insightful

    I know if I saw anything unfavorable about kickstarter I'll get modded down no matter what merit it has, but I sure can't get excited about this. There are extremely hot Android tablets for $200 with their own high resolution screens. Take out the GPS, the NFC, the bluetooth, and other features and you can build a decent tablet for a hundred bucks complete with a screen and HDMI out. Why should I spend that amount for an Android device without a screen that can only be used for a limited subset of games when I should be able to buy a tablet that can do so much more?

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  5. Input device for Android-on-a-stick? by tepples · · Score: 3, Interesting

    An Ouya controller includes physical buttons and a trackpad, and games will be designed and balanced around this input device. What input device comes with the RK3066 Android stick? Sure, there's a USB hub, but there's really not much standardization in the button layout of USB game controllers. I'm not fully convinced that all users will have the time to sit through control calibration ("Press up, down, left, right, jump, shoot, in that order") for each new game that they install.

  6. OUYA: Free To Play PITA. by VortexCortex · · Score: 5, Interesting

    IMO, everyone misses the biggest deal with the OUYA: Its payment API stinks.

    In the OUYA developer API: All programs must be down-loadable for free. There's no option to charge for the game first. There's no option to have a free version and a paid version -- It's got to be an in-app purchase if you want that, it's more complex and harder to get right, esp. from a security standpoint, esp. when trying NOT to annoy your customers. The payment API has re-occurring subscription payments, it has replenish-able items that can be bought multiple times (think Zynga Energy Bars, or game currency), and it has one time purchasable items (like unlockables). This means I just say NO to OUYA.

    This means developers who just want to sell you the whole game once and you have it and that's it, really only have one option: Game Demo -> Try Out -> Purchase Rest of Game -> Wait for it to download the rest of the game. Otherwise, OUYA games really will be the most hackable: Download full game -> It's got locked features -> Run the keygen / crack. -> You've got the full game -- I wonder what the Venn diagram looks like for people to which a $100 console price point is compelling vs people who've ever ran a game keygen / crack... I bet it it looks pretty much like a single circle.

    I've done research on the try-before-you buy "game demo" method in my own apps. What happens is that players impulsively download the games. Some forget about them, then delete them without ever playing the games. Most play the game first, feel their curiosity is mostly satisfied, then they forget about it and delete it later. A rare few will download the game, play the demo, then after that impulse has passed, return to the game and buy the "next episode" or "full game".

    So folks like me who actually love making and playing games, and have no interest in being nickel and dimed to death or doing so to our customers see the OUYA as a non-starter. Less Choice Is Bad. OUYA gives devs LESS CHOICE about how to sell their game, they're betting big on the Free to Play (read: Pay to Win) model that I will never buy into. There's some controversy over whether or not game demos actually hurt sales, so IMO it's foolish to leave no option other than to have game demos, or free to play. Additionally, I've done all the research I need. I've seen our sales numbers much lower for apps released with trials vs those without trials. A better method is to not do trials and simply reduce price slowly until you discover the impulse buy amount.

    The OUYA dev platform didn't have all the payment and registration services even working to test games against when I checked a couple of weeks ago. As a developer: Screw OUYA. I'll release some of my 100% free games there if I remember. This console has "cheap" selling point that targets people opposite to the ones that will actually buy the games. The folks that have disposable income are the ones who unlock the full game after playing the demo. They're the ones that spend $60 on "energy" to get some in-game artificial delay, rather than the poorer sap who'll grind away tons of time to achieve the same. Protip: these non-in-game purchasing grinders are the bigger fans; The grinders will buy the next game, or nearly anything new you ever make -- esp. if it's not free-to play.

    I'm not seeing WHY people will buy the OUYA (other than all the damn hype). Having a portable game system (smartphone / tablet) that can optionally hook up to the TV and use wireless gamepads, or having a portable game system / tablet and also spending an additional $100 non portable OUYA that you must hook up to your TV, uses a gamepad, and doesn't run all the games your smartphone / tablet will. Folks are not going to say: OUYA! Great! Now I don't need a SmartPhone! No, they'll buy those, and then see the OUYA and think either: "I've got disposable income, so I'

  7. Lack of vision on the part of detractors so far by Optic7 · · Score: 3, Insightful

    I have to say that I'm kind of amazed by the lack of vision on the part of so many posters here so far. Most of the complaints that I've read so far are either petty or short-sighted. I think this thing will take off pretty well.

    What is there not to like about it?

    Price: one third the price of other consoles. About the price of a top Roku model or Apple TV. If this thing takes off I can actually see it eclipsing Google TV in the media apps arena too. If the games are in the $1-$10 like some people predict, that will also be a bonus.

    Openness: more open than any other consoles.

    Ease of developing and releasing for it: great - Android, no expensive licenses or development platforms, etc.

    Ease of use and buying games: great - looks like it will be well-designed. All games have some free element to them so you can try them first. All games are downloaded. Not having to go to a store or wait for shipping, combined with the anticipated price of the games should make for lots of game sales.

    Power: fine. It will do 1080p. Sure, you won't be playing the latest Crysis or whatever on it, but look at where the money is going in gaming nowadays - casual games and mobile games. Imagine some of the better casual and mobile games running in 1080p and this thing will kill, especially if the price of the games is in the $1-$10 range.

    Internet buzz: pretty strong. I keep reading about this thing constantly. If you're into games, you've heard about this.

    The only ways I can think of this thing failing is if there's some major flaw with the hardware or software, or if patent trolls gang up on it and kill it, or if the game prices get inflated to significantly over $20.

    Really, I have not yet read one single legitimate concern out of the other (early) posts so far. Sure, you can complain about the low hardware power, but for the price and the category of games they're going for, that shouldn't be an issue. It would only be an issue if they tried to run AAA FPS games, etc.

    Ouya so far seems to be doing fairly well with the opportunity to coalesce the whole indie, casual, and mobile gaming markets on to one affordable device, and could build a significant library of games pretty quickly.

    So again, what is there not to like about it?