Ask Slashdot: Why Is It So Hard To Make An Accurate Progress Bar?
hyperorbiter writes "How come after 25 years in the tech industry, someone hasn't worked out how to make accurate progress bars? This migration I'm doing has sat on 'less than a minute' for over 30 minutes. I'm not an engineer; is it really that hard?"
Yes it is "that hard".
I did it all for the penguins!
Things are asyncronous. You wait for things from disk, ram, user input, over the network etc. How long it will take is non-deterministic. So a task composed of a bunch of these little pieces will be non-deterministic too.
One reason is the progress bar starts out as just a generic tool to show that your loading hasn't froze. At first it is parsed correctly with the elements to be loaded, but as scope increases and more things load, it can get sketchy later on.
Another reason is it is difficult to estimate time left. If you look at some old FTP programs, they'd estimate the rest of the download's time based on how fast the previous has taken. Future lag, fragmented files, etc aren't taken into consideration.
There's a bunch more reasons, but namely the progress bar's main purpose is to show you that the whole system isn't locked up, which they've been doing well for the past 30 years or so.
God spoke to me
Consider this: Once you've put progress on a bar, you can't take it off. Suppose you start a process that should take 20 minutes, and do the first 5 minutes, progress is now at 25%. But then, partway through, something unexpected happens and you realize the process is actually going to take 40 minutes. You can't take the progress "back" now, that would disorient the user. So you have to rescale the remainder of the bar.
You know what I'd like to see more than a working progress bar? A "Cancel" button that actually stops the f*%! process! .
I don't want to finish the sub-process I'm currently doing (which has probably stalled)... just FREAKING STOP.
If you (programmer) want to close connections, or save the changes to the disk, do it in the background. Making me sit there for another 10 minutes while you're "cancelling..." is not helpful. I will force close your program. Failing that I will hard-reset the computer. Seriously.
Unlike porn, which yada yada rimshot hey-ooh!
Give this man some upward moderation.
The problem is that the question is wrong. It's trivial to make a progress bar...just sum up all the things you have to do, and move the bar each time a "thing" is done, rounding to the nearest pixel. It doesn't matter if the "thing" is a byte to copy, a file to install, or any generic task. As long as you can add one to a counter each time you have done another "thing", you can then display it graphically.
The actual complaint is about displaying accurate time remaining to complete the task, which really has nothing to do with the display of the progress bar. Instead, it involves guessing about how long each remaining "thing" will take to complete, and then displaying that sum of those times. This is hard because no matter how accurate the data used to make the guess, something outside the control of the program can disrupt the processing.