The End Is Near for GameStop
kube00 writes "The rumor mill is saying the next generation of consoles might not play used games. What does this mean for retailers such as Amazon, GameStop, and Best Buy? Will gamers flock to the one console that can still play used games? GoozerNation speculates if the Mayan apocalypse draws near for used game sales."
So the article speculates that the prices of new games will come down if second hand sales become a thing of the past.
Yeah. Right. If you believe that, I have a special deal, just for you, once-in-a-lifetime opportunity, you could be the proud owner of the Brooklyn Bridge for the low low price of $1000!
Publishers will sell the games for as much as they think the public will pay. They're not going to oh-so-generously drop the price of their product just because you can't resell it down the road. I guarantee you, prices will stay the same, or go up.
The rumor mill is saying that something might happen, and the question is about the possible consequences of this thing that may or may not occur.
This is too many layers of speculation to be useful for anything.
Please call me when someone knows something about anything. Thanks.
Kid-proof tablet..
> "If none of the consoles can play used games I could see the price of games coming down. AAA titles may come out at $45 or $50 instead of $60."
Computer over. Virus = very yes.
I would imagine that people will also look at the other options before buying one of these consoles. Sony and MS (and Nintendo I guess) are no longer the only games in town. Alongside the raft of Android kit that's in the pipeline people obviously have their phones and tablets, and PCs have never been stronger (and in fact PC players buy as many games as either XBox or PS3 players, no matter what Bungie may want you to believe.)
Hopefully this will finally wake people up to the fact that consoles are NOT a good buy, unless you really don't own a PC, and want to game with your thumbs (which I consider to be as effective as playing the piano in oven gloves.)
Code, Hardware, stuff like that.
That was sooo last Baktun.
I'm sure it's too much to hope that people would just not buy the new consoles...
Developers/publishers *need* to fight back against pre-owned, as game retailers really started to take the piss, and it's really been hurting the people who make the games. This isn't about stopping friends sharing games or selling them privately on eBay, although sadly these users will suffer too.
This is to stop retailers going to great lengths to sell pre-owned *instead* of new copies. Mixing new and preowned stock on the same shelf was ridiculous enough, but Iit's got to the point where you try to buy a new copy of a game, and they're actively pushing pre-owned even at the checkout: 'Are you sure you want a new copy? This pre-owned one is $2 less!'
This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned. Publishers have been way to slow and scared to respond, they should have clamped down much earlier. After all, it's never happened to this extent with music or DVDs, and I expect that the music/movie industry would be very quick to stamp these sort of practices out if pre-owned sales were being pushed in the same way.
In the EU and especially in Germany it is allowed to resell used copies of licenses of software and games.
You are explicitly allowed to buy high volume licenses and resell them individually (e.g., oracle and windows licenses).
It's like MS bundling IE and Media Player with Windows in the EU. Either they pay high fines (900 millions or more) or they
comply with the law in the EU.
While the wording is pretty excessive, I do not think this post deserves a flamebait mod. Only that it's not limited to gamers.
And I even count myself as one of those idiots... I'm still buying Assassin's Creed games on PS3 even though I've been burned by Ubisoft repeatedly AND there hasn't been an AC game I've truly enjoyed since AC2.
So yeah, I'm pretty dumb. I acknowledge that fact.
What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.
in the courtroom challenging first sale rights, click/shrink wrap licenses, etc. perhaps also format/device shifting, drm and circumvention of it to preserve customer rights... heck, even privacy and user tracking could be a part of it (that is one reason why the push to online-everything.. it's easier to track and report)
but the case will drag on for so long, that most of the readers here will be so old and arthritic they won't be able to play video games anymore anyway other than things like freecell.
when the supreme court does finally hand down a ruling, though, it _will_ be monumental (for the better, or the worse) and completely change how not only video games are sold, but also other software, digital goods (software, music, movies, books, etc) that are fast replacing physical ones, and the used/lending/rental markets for all of those (including ordinary public libraries and person-to-person lending).
(which I consider to be as effective as playing the piano in oven gloves.)
Jazz...
... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.
I can say the exact same thing about people who pay thousands of dollars for metal sticks and special shoes to hit a little ball around a grassy field. Or people who pay hundreds of dollars for the privilege to slide down a snow-capped mountain with two expensive sticks strapped to their feet for a day. Seems all those sports assholes have ruined a free ride for the rest of us.
Entertainment is entertainment. If people want to waste money on something, they're going to, so stop trying to target gamers who give money "hand over fist". They sure as hell aren't the only ones, and are likely on the low end of the scale when it comes to frivolous waste.
I completely concur. Addicted gamers, unsurprisingly, lack self-discipline enough to make thoughtful decisions even about that which affects them the most.
If someone were to make that part of their legal argument, it could do a lot to convince a jury that all of this game DRM is simply anti-consumer. After all, addicts of various sorts are both exploited and assisted. In many states, a gambling addiction hotline is announced with every lottery ad. We have banned cigarette ads in almost every medium and alcohol ads in almost as many.
People should be 100% entitled to keep the data/media they pay for. This should be required by law. They should be able to save it and hand it down to their kids or donate it to a library or a museum. Our culture and human history is being erased in the future so that people at present can theoretically make a few extra dollars.
While there's a lot of games out there that I admit are a bunch of recycled crap (usually the next cycle of FPS games), there's still quite a few metaphorical diamonds in the rough.
For the money, gaming provides some of the least expensive entertainment around. Sure, paying $60 for the latest Call of Duty title with a 6-hour singleplayer campaign ends up being not terribly worthwhile from a cost-value perspective, but paying $25 for Portal 1 and 2? Well worth it. I find games like the Half-Life, Fallout, and Mass Effect series (to name but a few) to be enjoyable, replayable, and quite cost-effective entertainment.
Am I an addict? Not at all. I just enjoy the more interactive entertainment that gaming provides than a more passive form of entertainment like watching a movie.
What I'm going to do about it, though, is hack that damn console and pirate each and every game
Unless your name is GeoHot, no you're not.
And if your name is GeoHot, no you're not, until it's been out already for five years.
I'm done paying before I can evaluate the quality.
No, sorry, that's not how it works. You haven't "truly enjoyed" an AC game since AC2? So you're looking for some deep fulfillment from these games that they are no longer providing? And you think the problem is the games?
You can buy the sticks, shoes and even pieces of wood on the used market for a lot cheaper. ,but the price there arises from manufacture - the sticks costing thousands of dollars tend to be made from light, hard alloys with mechanical properties to fit the job.
And, sure, there's a markup to make it rentable
... they are addicts
Gamers act pretty much the same way drug addicts do ...
No matter how many times they were screwed by the dealers, them addict will always go back to the dealers and buy more drugs
Muchas Gracias, Señor Edward Snowden !
... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.
How is paying for entertainment being an idiot? People pay $50-$100 a month to have TV shows to watch. People pay up to $50 for two to go see a movie ONCE. Its not like a smoker who spends $50 a week to kill themselves, or some drinker who spends $50 a week drinking their intelligence away.
You all have a short memory. Its not the new gamers or even the new hardcore games that have a problem. There were exactly two industries that signaled the public at large was willing to accept degraded use rights to products in the name on content protection. Games and home video.
This goes back to the 80's, when games came with silly little start up questions like "what is the third word on page 20 of the manual." Games usually had substantial dead tree manuals at the time. Then the started coming with little card board decoder rings and such. After that clever ideas like key disk showed up, were the disk they sent had specific problems on some sectors, or perhaps the FAT had been molested in some unique way; so that in theory if you copied it the problems would not be there. So you had to insert this special broken disk every time you wanted to play; even if you had allocated some of your precious 40meg hard disk to it.
Then everyone mindless bought VHS tapes with macro-vision on them that were difficult to duplicate and had an inferior quality as well; without complaint.
The sad fact is most people don't think about this stuff or care. I am not sure what is to be done about it, but considering all the folks clamoring to get hold of the next walled garden device, be it a phone, game console, whatever and at the same time letting facebook be their personal information manager I think the ship has perhaps sailed a long time ago.
Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
consoles are NOT a good buy
Consoles are anachronistic by now. They are remnants of an age when there was a TV set in the living room and the family gathered there to watch. Back in those old days, a color monitor was an expensive item, so much that it made sense to use the family TV as a monitor.
Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.
There is only one group that benefits from the console system today, the game publishers. Consoles are what enables them to save money in development, because the range of hardware that they must support is limited, while at the same time allowing them to pump the prices up, by using DRM.
Depending on how they implement the "no used games" feature, it may be contrary to European law. There was a ruling against Oracle last year saying it is perfectly fine to resell second-hand software:
http://www.businessweek.com/news/2012-09-16/second-hand-software-sales-set-to-soar-on-oracle-ruling
What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.
No need to hack things to try before you commit to purchase. There's rental services like Gamefly. Additionally, there is some controversy over whether or not game demos hurt game sales. In my experience: They do. My own anecdotal experience: Same product in different distribution markets, the one without a demo = more sales; I tried again with a different product and switched the markets where the game demo was available... Less sales again in the one with the trial version, so it's probably not just the market; This even holds true for software other than games.
The problem is that we're done with demos. Demos are obsolete. It's hard to make a demo that leaves you unsatisfied enough to buy the game, but not unsatisfied enough to think the game is crap. So, the answer is simple: Refunds. On the mobile software markets like Android If you buy a game and don't like it you can just return it. This is better because it retains more impulse buy sales, takes less time to develop (no need to make a demo version), and is just as risk free as "try before you buy". I guess folks that don't have the money won't be able to play it, but they're not going to buy it anyway, see also your "hack the planet" idea as an alternative for these folks...
The problem is that Console makers don't want to embrace the concept full refunds if you don't like the game. Even on the upcoming OUYA console (if it ever ships) they mandate that all games must at least have a demo (or be free to play) -- The full game can not be purchased from the store, it must be unlocked by in app purchases. Unfortunately their whole market revolves around free to play, so it's basically a hack to make a regular game actually have a demo version and a full version. I haven't heard whether they'll allow full refunds or not, but since they mandate game have a "free" version I don't think you'll be getting the option to refund a purchase if the game doesn't live up to the expectations set by the demo.
Not even Steam allows refunds; Apple's App Store and Canonical's Software Center do have refunds, but you have to contact them and the refunds aren't guaranteed. I wish everyone just used the model Google Play does: Full refund if requested within $INTERVAL minutes. Currently Google has that set to 15, but I wish it were at least 30, or 45 -- IMO, that's the best option.
I feel your pain, and wish there was something us game devs could do. I buy Indie games and do so directly from the game devs' websites. Most indie devs I've dealt with will refund your purchase without question if it's possible for them to do so. Even had one pay me back via Paypal transfer rather than charge back (they were incapable). They typically have demos or alphas and are much cheaper than store-bought AAA games. Full disclosure, I'm an independent software and game developer.
Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.
LARGER screen? Not having to squint at a bad font choice on a tiny screen? Real controls?
Let me tell you a little story... I was a PC gamer for years... I eventually got tired of dropping over a grand ever other year to keep my PC up to date, then the headaches with the game I just bought not being compatible with my hardware, wasting sometimes hours getting things installed and setup well enough to make them playable... I loved fighting games and racing games and those were two areas where consoles really out-shined the PC market so I made the switch and I was happy. Graphics weren't as good but I loved the fact that I could just sit down on my couch after a long day at work and enjoy the games without any roadblocks... no installation, no configuration, no worries about compatibility, no worries about lack of hardware power.. just pure gaming without any noise.
I have a home theater setup now with a nice big 109 in screen, and my PC is a laptop which is quite convenient, it's also 3 years old and I only paid about $600 for it then and it's not even close to being obsolete for my needs. With Steam launching big picture mode there there having been a few PC only games I wanted to play in the last few years I decided... maybe the Home Theater Gaming PC is a reality now? I dropped the cash and built a machine the last few parts came in last week... I had the box in my office hooked up to a spare monitor, keyboard, and mouse that I had... I spent a few hours installing windows, running windows update, installing and signing up for steam among other things.... I was ready to use it so a hauled the machine down into my home theater room, removed some old equipment to make room and hooked up my sleek new Home Theater Gaming PC.
It booted up and everything seemed to be going well but once I was in windows the wireless keyboard and mouse wasn't being recognized... ok I unplugged and plugged back in the dongle, no use, I checked the batteries, they were good, checked the documentation, there's no special instructions other than to plug it in. So I ran and got my wired keyboard and mouse and had to sit 2ft from my giant projection screen on the floor trying to figure out why the wireless devices weren't working... For some reason windows was recognizing the wireless dongle as a mass storage device that had 0 space. I plugged the dongle into my laptop and it worked fine without any problems... so I know the device is fine, the problem is with the windows install/drivers on the new machine. after banging my head against this issue for about an hour not finding anyone with similar problems online and not being able to futz with the drivers to get the machine to recognize it properly I gave up on that... I had a wireless adapter to use an Xbox 360 controller on the machine so for the time being I would just use the wired keyboard and mouse to navigate windows and play with the controller once I was in the games.
Throughout dealing with the keyboard and mouse problems I realized that I wasn't getting any sound, I didn't have speakers hooked up when it was in my office so I hadn't thought about it. I needed HDMI sound output for my home theater setup and pouring through all the sound options I couldn't find anything to enable sound out via HDMI. I went to look at the graphics driver options when I realized that I had never installed the nVidia graphics driver and it was still using the generic windows video driver. I went to nVidia's website, downloaded the latest driver and installed. It wanted to reboot so I obliged. I see the bios screen, the then some info on the raid array, then the windows loading screen then my projector looses the video signal, then it finds the video signal but the screen is black... for about 5 seconds then it loses the signal again, and repeats this loop endlessly. I force shutdown by holding the power button wait a few seconds and reboot...same problem.... I force shut down again and reboot into safe mode... same problem
So after spending nearly a grand, spending a day building the thing and half a day banging my head against driver issues I've at the mome
Collector's Edition
What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.
You could always just wait. After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.
Visit the
I dunno, go outside and have fun in the real world for a change?
How much of the current tendency against outdoor recreation is due to "stranger danger" hysteria among parents? And how much is because the gift-giving season is in a part of the year when temperatures are too cold for vigorous outdoor recreation throughout much of the developed world?
After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.
While following that strategy on a Sony console, I've never been able to get online play to work. All I've been able to get is an error message stating that "this software title is not in service."
Game publishers need to get realistic about the price of games. Take this week's release of "Metal Gear: Revengance". It's a mediocre game for $60 (+tax). And it's four hours long. I can't think of a lot of entertainment that occurs in your own home, on a couch for as much as $16/hr.
Nonsense--you can't drink your intelligence away on only $50 a week!
Bottles.