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The End Is Near for GameStop

kube00 writes "The rumor mill is saying the next generation of consoles might not play used games. What does this mean for retailers such as Amazon, GameStop, and Best Buy? Will gamers flock to the one console that can still play used games? GoozerNation speculates if the Mayan apocalypse draws near for used game sales."

76 of 393 comments (clear)

  1. I doubt it by Tyrion+Moath · · Score: 2

    I'm not an insider or anything, but they seem to be pretty quick on their feet to adjust to the market. They're still going to sell new games and used games for PS3/360 for quite a while even after PS4/720 come out. They're also selling cards for your steam wallet and MS points etc. Probably still in the used system market as well, not to mention the nice margin on off brand controllers. If the end is coming, it'll still be a while yet.

    1. Re:I doubt it by FyRE666 · · Score: 4, Interesting

      I would imagine that people will also look at the other options before buying one of these consoles. Sony and MS (and Nintendo I guess) are no longer the only games in town. Alongside the raft of Android kit that's in the pipeline people obviously have their phones and tablets, and PCs have never been stronger (and in fact PC players buy as many games as either XBox or PS3 players, no matter what Bungie may want you to believe.)

      Hopefully this will finally wake people up to the fact that consoles are NOT a good buy, unless you really don't own a PC, and want to game with your thumbs (which I consider to be as effective as playing the piano in oven gloves.)

    2. Re:I doubt it by jones_supa · · Score: 4, Funny

      (which I consider to be as effective as playing the piano in oven gloves.)

      Jazz...

    3. Re:I doubt it by mangu · · Score: 5, Insightful

      consoles are NOT a good buy

      Consoles are anachronistic by now. They are remnants of an age when there was a TV set in the living room and the family gathered there to watch. Back in those old days, a color monitor was an expensive item, so much that it made sense to use the family TV as a monitor.

      Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.

      There is only one group that benefits from the console system today, the game publishers. Consoles are what enables them to save money in development, because the range of hardware that they must support is limited, while at the same time allowing them to pump the prices up, by using DRM.

    4. Re:I doubt it by CronoCloud · · Score: 4, Insightful

      Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.

      LARGER screen? Not having to squint at a bad font choice on a tiny screen? Real controls?

    5. Re:I doubt it by twistedsymphony · · Score: 4, Insightful

      Let me tell you a little story... I was a PC gamer for years... I eventually got tired of dropping over a grand ever other year to keep my PC up to date, then the headaches with the game I just bought not being compatible with my hardware, wasting sometimes hours getting things installed and setup well enough to make them playable... I loved fighting games and racing games and those were two areas where consoles really out-shined the PC market so I made the switch and I was happy. Graphics weren't as good but I loved the fact that I could just sit down on my couch after a long day at work and enjoy the games without any roadblocks... no installation, no configuration, no worries about compatibility, no worries about lack of hardware power.. just pure gaming without any noise.

      I have a home theater setup now with a nice big 109 in screen, and my PC is a laptop which is quite convenient, it's also 3 years old and I only paid about $600 for it then and it's not even close to being obsolete for my needs. With Steam launching big picture mode there there having been a few PC only games I wanted to play in the last few years I decided... maybe the Home Theater Gaming PC is a reality now? I dropped the cash and built a machine the last few parts came in last week... I had the box in my office hooked up to a spare monitor, keyboard, and mouse that I had... I spent a few hours installing windows, running windows update, installing and signing up for steam among other things.... I was ready to use it so a hauled the machine down into my home theater room, removed some old equipment to make room and hooked up my sleek new Home Theater Gaming PC.

      It booted up and everything seemed to be going well but once I was in windows the wireless keyboard and mouse wasn't being recognized... ok I unplugged and plugged back in the dongle, no use, I checked the batteries, they were good, checked the documentation, there's no special instructions other than to plug it in. So I ran and got my wired keyboard and mouse and had to sit 2ft from my giant projection screen on the floor trying to figure out why the wireless devices weren't working... For some reason windows was recognizing the wireless dongle as a mass storage device that had 0 space. I plugged the dongle into my laptop and it worked fine without any problems... so I know the device is fine, the problem is with the windows install/drivers on the new machine. after banging my head against this issue for about an hour not finding anyone with similar problems online and not being able to futz with the drivers to get the machine to recognize it properly I gave up on that... I had a wireless adapter to use an Xbox 360 controller on the machine so for the time being I would just use the wired keyboard and mouse to navigate windows and play with the controller once I was in the games.

      Throughout dealing with the keyboard and mouse problems I realized that I wasn't getting any sound, I didn't have speakers hooked up when it was in my office so I hadn't thought about it. I needed HDMI sound output for my home theater setup and pouring through all the sound options I couldn't find anything to enable sound out via HDMI. I went to look at the graphics driver options when I realized that I had never installed the nVidia graphics driver and it was still using the generic windows video driver. I went to nVidia's website, downloaded the latest driver and installed. It wanted to reboot so I obliged. I see the bios screen, the then some info on the raid array, then the windows loading screen then my projector looses the video signal, then it finds the video signal but the screen is black... for about 5 seconds then it loses the signal again, and repeats this loop endlessly. I force shutdown by holding the power button wait a few seconds and reboot...same problem.... I force shut down again and reboot into safe mode... same problem

      So after spending nearly a grand, spending a day building the thing and half a day banging my head against driver issues I've at the mome

    6. Re:I doubt it by Graydyn+Young · · Score: 2

      You guys are missing the point of console gaming. It isn't about computing power, or controllers. It's about sitting on the couch. My ass is a huge Xbox fan.

    7. Re:I doubt it by Lluc · · Score: 2

      Sorry for your computer problems, but if you're not interested in debugging problems, do not build your own computer! It looks like you were making some relatively basic mistakes, like not installing graphics drivers -- you probably should have purchased a Dell, or even better, spent the money at a boutique computer builder who would send you a working HTPC.

  2. Prices will come down? Hah! by Anonymous Coward · · Score: 5, Insightful

    So the article speculates that the prices of new games will come down if second hand sales become a thing of the past.

    Yeah. Right. If you believe that, I have a special deal, just for you, once-in-a-lifetime opportunity, you could be the proud owner of the Brooklyn Bridge for the low low price of $1000!

    Publishers will sell the games for as much as they think the public will pay. They're not going to oh-so-generously drop the price of their product just because you can't resell it down the road. I guarantee you, prices will stay the same, or go up.

    1. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 5, Insightful

      So the article speculates that the prices of new games will come down if second hand sales become a thing of the past.

      Yeah. Right. If you believe that, I have a special deal, just for you, once-in-a-lifetime opportunity, you could be the proud owner of the Brooklyn Bridge for the low low price of $1000!

      Publishers will sell the games for as much as they think the public will pay. They're not going to oh-so-generously drop the price of their product just because you can't resell it down the road. I guarantee you, prices will stay the same, or go up.

      Remember when those same publishers got rid of big boxes, printed manuals and goodies that used to come in normal pc game editions -- with the excuse of going green and lesser price ? Yeah, what happened to those prices ? They went up, up and up. And you ended paying much more for less.
      It is GUARANTEED that if second hand games go the way of the dodo prices will not go down.
      You'll end up paying much more for even less value.

    2. Re:Prices will come down? Hah! by Vaphell · · Score: 5, Insightful

      true that, anyone believing the price would fall when the competition gets weaker (2nd hand stuff competes with brand new) is a fucking moron.

    3. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 3, Interesting

      Their argument against second hand games, is that they want to sell more copies. They will sell more copies, and at the same price.

      You know what? I say, go for it. The market evolves, and it will screw them over. Take Steam's console for instance, there's a gap, and they're going to fill it. PS3 was good because it had the Wii and Xbox as competition, PS4 needs to be spectacular.

    4. Re:Prices will come down? Hah! by mog007 · · Score: 2

      Games stopped selling big boxes because of stores like Wal-Mart. Wal-Mart wanted to be able to fit more stuff on a shelf, so they told the publishers they would no longer be stocking game boxes that were larger than a DVD case. It had nothing to do with being "green". That might have been the motivation for dropping manuals, but I suspect the lack of manuals was more to do with cost savings.

    5. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 2, Insightful

      Remember when those same publishers got rid of big boxes, printed manuals and goodies that used to come in normal pc game editions -- with the excuse of going green and lesser price ? Yeah, what happened to those prices ? They went up, up and up. And you ended paying much more for less.
      It is GUARANTEED that if second hand games go the way of the dodo prices will not go down.
      You'll end up paying much more for even less value.

      Anyone can look at the printed tag and see that the numbers are different. Compare todays prices with yesteryears and adjust for inflation, and the picture is a bit different.

      Some examples:

      The NES, released in 1987 for $99.99 is $230.52 in todays dollars. Assuming games were $40, that's $92.21 per game.

      The SNES, released in 1991 for $199.99 is $337.14 in todays dollars. Games were ~$60, which is about $101.64 today.

      The Sega Genesis, released in 1989 for $189.99 is $351.80 in todays dollars. Similar to the SNES for games.

      Sony Playstation, released in 1994 for $299.99, is $309.81 in todays dollars. That $50 Final Fantasy VII disk would set you back $77.86 today.

      N64, released in 1996 for $199.99, is $292.65 today. $60 for a game would be 87.80 today.

      Given a more apples-to-apples comparison, you can see that the NES and SNES were very expensive. While the hardware is in line with the WII at launch time, the games could very well break the bank. You also see that the N64, while being a lot more powerful and still cartridge based, was still significantly cheaper in adjusted dollars. The Playstation CD's, which we all know cost less to mass produce, were cheaper still. Today we could go and get that new AC, Forza, Gears, or DmC disk for x360 or ps3 for ~60 brand new. Tell me how $60 is more expensive than $102 again?

  3. *yawn* by adolf · · Score: 5, Insightful

    The rumor mill is saying that something might happen, and the question is about the possible consequences of this thing that may or may not occur.

    This is too many layers of speculation to be useful for anything.

    Please call me when someone knows something about anything. Thanks.

    1. Re:*yawn* by dywolf · · Score: 2

      It's the Recycled Rumor Mill.

      Same rumor they had on /. last week.
      And the week before that.
      And pretty much every week or two before that.

      Anyone else tired of seeing the same rumor posted as "news" every week?

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  4. lolwut by tambo · · Score: 5, Insightful

    > "If none of the consoles can play used games I could see the price of games coming down. AAA titles may come out at $45 or $50 instead of $60."

    :lol: Right. Because when publishers eliminate the only legitimate source of price competition for their titles, they will become benevolent toward their customers and cut the price out of... good-naturedness? Rather than, you know, jacking up the rates for Halo XVIII through the roof, because they know that customers would sell a kidney to play Master Chef again?

    --
    Computer over. Virus = very yes.
    1. Re:lolwut by bloodhawk · · Score: 3, Insightful

      price competition? have you seen the prices places like gamestop put on used games? The only thing positive for the publishers in the used game market is generally the pricing is so high that many people will choose new over used anyway.

    2. Re:lolwut by nitehawk214 · · Score: 4, Funny

      I watched Iron Chef and -lost- a kidney. Never played Master Chef.

      ... literally _lost_. it responds to pee, it works completely, I just can't figure out where in my apartment it is.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  5. Mayan Apocolypse by Anonymous Coward · · Score: 4, Funny

    That was sooo last Baktun.

  6. End is near for new consoles? by guises · · Score: 3, Insightful

    I'm sure it's too much to hope that people would just not buy the new consoles...

  7. Retailers went too far by bluescrn · · Score: 3, Insightful

    Developers/publishers *need* to fight back against pre-owned, as game retailers really started to take the piss, and it's really been hurting the people who make the games. This isn't about stopping friends sharing games or selling them privately on eBay, although sadly these users will suffer too.

    This is to stop retailers going to great lengths to sell pre-owned *instead* of new copies. Mixing new and preowned stock on the same shelf was ridiculous enough, but Iit's got to the point where you try to buy a new copy of a game, and they're actively pushing pre-owned even at the checkout: 'Are you sure you want a new copy? This pre-owned one is $2 less!'

    This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned. Publishers have been way to slow and scared to respond, they should have clamped down much earlier. After all, it's never happened to this extent with music or DVDs, and I expect that the music/movie industry would be very quick to stamp these sort of practices out if pre-owned sales were being pushed in the same way.

    1. Re:Retailers went too far by Kryptonian+Jor-El · · Score: 3, Insightful

      Bullshit. The reason why they can sell games at $60 a pop is because they have the value added to them that they can be resold. If I buy a $60 game and sell it to a friend for $30, then a game that cannot be resold is only worth $30 Being able to sell these games adds a ton of value to the game, so if publishers take this ability away, the price needs to DRASTICALLY fall, we're talking $10-15 for a new game

      --
      All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
    2. Re:Retailers went too far by Exitar · · Score: 2

      Yeah sure, because before shops started to sell used games, the cost was $10-15...

    3. Re:Retailers went too far by docmordin · · Score: 4, Insightful

      Developers/publishers need to fight back against pre-owned, as game retailers really started to take the piss, and it's really been hurting the people who make the games. [...] This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned. Publishers have been way to slow and scared to respond, they should have clamped down much earlier.

      By this logic, you should be all for contractors demanding and receiving a percentage of the sale price for any building they constructed, car companies forbidding the use of any second-hand vehicle, and all other sorts of wonderful nonsense.

    4. Re:Retailers went too far by bluescrn · · Score: 3, Insightful

      If you had any idea how time-consuming and costly modern console game development can be, you'd understand why games are so expensive.

      (Oh, even at $0.99, games bitch and moan about games being too expensive, too... the fun of being a mobile developer...)

    5. Re:Retailers went too far by bluescrn · · Score: 2, Insightful

      You rarely get a car dealer saying 'no, you don't want to buy that NEW car!... buy this used one instead, for just $50 less!'

      It's not a great comparison, though, as there's extra risks/costs associated with buying a used car. With used software, the used copy is exactly the same as the new copy (assuming the disc is undamaged)

    6. Re:Retailers went too far by Kryptonian+Jor-El · · Score: 5, Insightful

      Thats not the problem. Make games that people want to buy at reasonable prices, and they will buy. If publishers keep pumping out expensive shitware, then yeah, they're going to be a problem.

      And if developers are going to be removing features from games I purchase (the right to resell) then the price needs to be dropped dramatically.

      Actually, forget it. Preventing resale will just light a fire under the pirate's asses; they'll crack the DRM in no time, and then publishers will have an even bigger problem than gamestop

      --
      All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
    7. Re:Retailers went too far by Anonymous Coward · · Score: 5, Insightful

      ...Mixing new and preowned stock on the same shelf was ridiculous enough, but Iit's got to the point where you try to buy a new copy of a game, and they're actively pushing pre-owned even at the checkout: 'Are you sure you want a new copy? This pre-owned one is $2 less!'

      This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned...

      Ironically, this exact scenario plays out across the entire nation every single day. In used car sales lots. And in pawn shops. And in clothing thrift stores.

      Why is it I don't see Ford lobbying against every single used car dealer, demanding they "outlaw" the sale of all used Fords?

      Why is it I don't see Abercrombie and Fitch pissed at the fact that their $40 T-shirt sells for $10 at Platos closet, threatening the sue the entire used clothing chain?

      Why is Rolex not demanding that all used Rolex watches be pulled immediately from the market and destroyed, since they're being sold for thousands less than what the MSRP is, crushing their "value" and image?

      I'll tell you why. Because these retailers have already got their damn money once, and don't feel they should be paid again. And again. And again.

      I fail to understand why you or anyone else thinks the gaming industry deserves this unique honor. As far as them being "hurt", well I guess I'll believe that when I see that multi-billion dollar industry actually start slowing down. Seems the music and movie industry likes to cry poor mouth too while artists and managers wipe their ass with $100 bills.

    8. Re:Retailers went too far by DarkOx · · Score: 2

      What it comes down to is the those business created brand loyalty thru their marketing efforts. The game studios created lots of series loyalty but not much brand loyalty. Its always easier to blame some external force like "the used market" for ones own failures; then it is to own them. The sad fact is this leads to trying to solve the wrong problems.

      Do you know anybody who buys games because Ubisoft made it? Exactly. People might by every "Assassin's Creed" or whatever I would wager a good portion of them could not even name the publisher. On the other hand Ford and Rolex understand its better to bring you into the fold. Maybe you buy a used car or used watch this time; but some day you will likely want to own a new one and might have the economic resources to do it. They understand there is value in having you like owning a Ford or like owning a Rolex now; even if they don't get to sell it to you this time.

      They gaming industry screw up. Nintendo, Sony, and Microsoft have it right they have built some loyalty to their brand. The pure software players are hanging themselves. They are turning themselves into a commodity; and missing an opportunity to market themselves down market. The more unware the customers become of who the third party publishers are the more control the three gatekeepers get. Right now Nintendo, Sony, and Microsoft are the market makers, but a big publishing house can steer their fate buy starving a platform for good AAA titles. Moving more people into the causal space due to lack of affordable AAA titles is the big three's dream, because they can contract anyone to make those titles.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    9. Re:Retailers went too far by CronoCloud · · Score: 4, Insightful

      I'm 45, I'm old enough to remember the prices on Atari 2600 games and what you got for that money, and trust me...taking inflation and content in account, modern games are CHEAPER.

    10. Re:Retailers went too far by bleh-of-the-huns · · Score: 4, Insightful

      Actually, car dealers have been pushing used cars over new cars (those dealers with large new and used lots). The profit margins are significantly higher on used vehicles, and banks love them because the interest rates on used cars is higher then new cars.

      It has gotten to the point where people are buying used (more than likely CPO used), because they thought they were getting a better deal, when in actuality the new car was actually cheaper in the long run over the life of the loan. And Dealers love this, CPO sales are a huge profit generator.

      --
      I came, I conquered, I coredumped
    11. Re:Retailers went too far by kannibal_klown · · Score: 2

      It's somewhat true. Go back to the early 90s...

      There wasn't full motion video. Maybe they had some narrated pics or MAYBE some in-game-rendered footage for a few seconds.

      The voice acting (in the cut scenes or even the game) weren't really there. Between the writing and the vocal talent it was often quite weak. There WERE exceptions but for the most part... not great.

      They weren't using A-list or B-list actors to voice their stuff like they do now. It was rare for them to pick a celebrity or even a solid cartoon/anime voice actor.

      The models are more intricate. While the Duke 3D and Doom sprites looked decent... they were a LOT easier to make than the current poly-models.

      I mean... back then doing a voice or something might get you a pat on the back or a handshake at a convention or something. Now, it's important enough that people use them on their IMDB pages towards acting gigs.

    12. Re:Retailers went too far by doug141 · · Score: 5, Informative

      Why is it I don't see Ford lobbying against every single used car dealer, demanding they "outlaw" the sale of all used Fords?

      It was called Cash for Clunkers. Car companies lobbied for it. It required the gov't to subsidize the destruction of operational used cars.

    13. Re:Retailers went too far by tepples · · Score: 2

      Multi-platform games ported to Wii are priced to compete with Wii-only games, whose pricing has trained users to expect a discount for EDTV resolution.

    14. Re:Retailers went too far by PhxBlue · · Score: 2

      Do you know anybody who buys games because Ubisoft made it? Exactly.

      I know at least one person who doesn't buy games because Ubisoft made it.

      --
      !#@%*)anks for hanging up the phone, dear.
  8. the EU saves the world by Anonymous Coward · · Score: 5, Insightful

    In the EU and especially in Germany it is allowed to resell used copies of licenses of software and games.
    You are explicitly allowed to buy high volume licenses and resell them individually (e.g., oracle and windows licenses).

    It's like MS bundling IE and Media Player with Windows in the EU. Either they pay high fines (900 millions or more) or they
    comply with the law in the EU.

    1. Re: the EU saves the world by qbast · · Score: 2

      The only company that streamed game to your machine was OnLive. Just because you download game to internal hard disk instead of having it physically on Bluray does not mean it is not a copy. US is probably screwed, but I don't think EU will allow this.

  9. Re:Gamers tend to be... by Kokuyo · · Score: 5, Insightful

    While the wording is pretty excessive, I do not think this post deserves a flamebait mod. Only that it's not limited to gamers.

    And I even count myself as one of those idiots... I'm still buying Assassin's Creed games on PS3 even though I've been burned by Ubisoft repeatedly AND there hasn't been an AC game I've truly enjoyed since AC2.

    So yeah, I'm pretty dumb. I acknowledge that fact.

    What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.

  10. all hell will break loose by sdnoob · · Score: 3, Insightful

    in the courtroom challenging first sale rights, click/shrink wrap licenses, etc. perhaps also format/device shifting, drm and circumvention of it to preserve customer rights... heck, even privacy and user tracking could be a part of it (that is one reason why the push to online-everything.. it's easier to track and report)

    but the case will drag on for so long, that most of the readers here will be so old and arthritic they won't be able to play video games anymore anyway other than things like freecell.

    when the supreme court does finally hand down a ruling, though, it _will_ be monumental (for the better, or the worse) and completely change how not only video games are sold, but also other software, digital goods (software, music, movies, books, etc) that are fast replacing physical ones, and the used/lending/rental markets for all of those (including ordinary public libraries and person-to-person lending).

  11. PC gaming revival by sir-gold · · Score: 2

    Hopefully this leads to people (re)discovering the PC as a gaming platform, so PC gamers can stop being held back by these stupid console ports that are written for hardware that was commodity level 6 years ago.

    Maybe if enough people switch back to the PC for all their gaming needs, we can finally get Valve to release HL2 Episode 3.

    1. Re:PC gaming revival by metalmaster · · Score: 2

      The whole attraction to console gaming is that it used to "just work" Now there's the BS with internet enabled games and dlc and the like, but guess where that came from? Ya, that idea was brought to you by PC gaming.

      The pain with PC gaming is that everyone's PC is configured differently. Games have dependencies that may not exist on your PC. A game may take advantage of a niche feature of a video/sound card that doesnt exist in other cards. A game might work with a specific version of a hardware driver. This list can go on and on. Console developers and users dont have this problem. The hardware is there. The software is there and all of the capabilities are the same. Console gaming just works.

      You donn't complain that networks dumb down your tv programming to account for your tv. Imagine if your tv were as complicated as a PC, and you had to account for audio/video codecs, aspect ratios, and framerates. Sure, you may have to do this if you download content from the net, but imagine if broadcast programming were this complicated.

  12. GameStop pivot by Anonymous Coward · · Score: 2, Interesting

    The last time I was in a GameStop (on Market St. in San Francisco) I was surprised at the near complete transition that had been made. Sure, they sold games. But right in front of the store were a ton of used iPhones, iPads, iPods, Galaxy tabs... And I got the impression they were driving more interest than anything else in the store.

  13. Re:Gamers tend to be... by Anonymous Coward · · Score: 3, Insightful

    ... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.

    I can say the exact same thing about people who pay thousands of dollars for metal sticks and special shoes to hit a little ball around a grassy field. Or people who pay hundreds of dollars for the privilege to slide down a snow-capped mountain with two expensive sticks strapped to their feet for a day. Seems all those sports assholes have ruined a free ride for the rest of us.

    Entertainment is entertainment. If people want to waste money on something, they're going to, so stop trying to target gamers who give money "hand over fist". They sure as hell aren't the only ones, and are likely on the low end of the scale when it comes to frivolous waste.

  14. Re:except..... by Sunda666 · · Score: 2

    so if your console breaks you also lose all your games? sweet!

    --


    ``If a program can't rewrite its own code, what good is it?'' - Mel
  15. Re:Gamers tend to be... by erroneus · · Score: 4, Insightful

    I completely concur. Addicted gamers, unsurprisingly, lack self-discipline enough to make thoughtful decisions even about that which affects them the most.

    If someone were to make that part of their legal argument, it could do a lot to convince a jury that all of this game DRM is simply anti-consumer. After all, addicts of various sorts are both exploited and assisted. In many states, a gambling addiction hotline is announced with every lottery ad. We have banned cigarette ads in almost every medium and alcohol ads in almost as many.

    People should be 100% entitled to keep the data/media they pay for. This should be required by law. They should be able to save it and hand it down to their kids or donate it to a library or a museum. Our culture and human history is being erased in the future so that people at present can theoretically make a few extra dollars.

  16. Re:Gamers tend to be... by heypete · · Score: 3, Informative

    While there's a lot of games out there that I admit are a bunch of recycled crap (usually the next cycle of FPS games), there's still quite a few metaphorical diamonds in the rough.

    For the money, gaming provides some of the least expensive entertainment around. Sure, paying $60 for the latest Call of Duty title with a 6-hour singleplayer campaign ends up being not terribly worthwhile from a cost-value perspective, but paying $25 for Portal 1 and 2? Well worth it. I find games like the Half-Life, Fallout, and Mass Effect series (to name but a few) to be enjoyable, replayable, and quite cost-effective entertainment.

    Am I an addict? Not at all. I just enjoy the more interactive entertainment that gaming provides than a more passive form of entertainment like watching a movie.

  17. Re:Gamers tend to be... by jellomizer · · Score: 2

    However online app stores tend to sell/rent/license new games at a cheaper rate.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  18. Re:except..... by VendettaMF · · Score: 2

    That would be a clear and definite restriction on the right to resell (Specifically, the deliberate crippling of products to disrupt the standard commercial rights of the purchasers) which would near certainly be a case rapidly lost by the crippling companies in the EU.

    American courts, somewhat trickier to call. Precedent, law and logic all say this is unacceptable behaviour, but it's unacceptable behaviour by a rich corporation, so...

    --
    kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
  19. Re:Gamers tend to be... by Anonymous Coward · · Score: 3, Insightful

    What I'm going to do about it, though, is hack that damn console and pirate each and every game

    Unless your name is GeoHot, no you're not.

    And if your name is GeoHot, no you're not, until it's been out already for five years.

    I'm done paying before I can evaluate the quality.

    No, sorry, that's not how it works. You haven't "truly enjoyed" an AC game since AC2? So you're looking for some deep fulfillment from these games that they are no longer providing? And you think the problem is the games?

  20. Re:Gamers tend to be... by RoboJ1M · · Score: 2, Interesting

    If I can't buy 2nd hand on the xbox I may seriously consider stumping up for a PS4
    Dead Space 1 - Awesome
    Dead Space 2 - Urgh, really?
    Dead Space 3 - Gears Of War with buckets on their heads.

    But I'll still buy it because sucker.

    Except - SECOND HAND!!! WOO!

  21. Re:Gamers tend to be... by VAElynx · · Score: 5, Insightful

    You can buy the sticks, shoes and even pieces of wood on the used market for a lot cheaper.
    And, sure, there's a markup to make it rentable ,but the price there arises from manufacture - the sticks costing thousands of dollars tend to be made from light, hard alloys with mechanical properties to fit the job.

  22. Gamers are not idiots ... by Taco+Cowboy · · Score: 5, Insightful

    ... they are addicts

    Gamers act pretty much the same way drug addicts do ...

    No matter how many times they were screwed by the dealers, them addict will always go back to the dealers and buy more drugs

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:Gamers are not idiots ... by mumblestheclown · · Score: 5, Insightful

      Or maybe it's that when you amortize the cost of a video game compared to most other forms of popular entertainment, video games work out incredibly cheaply per unit time of entertainment and so the total spend of a typical gamer per year is actually very low. Furthermore, perhaps you, or if not you then others it this thread, are basing your idea of getting "ripped off" by comparing the free market costs of goods (which is essentially what we have here, despite nonsense or hyperbolic claims of 'addiction') against the "piracy costs" as some of you have conditioned yourself that the cost of digital entertainment "should" be near zero.

      I don't play many games. I'm a WW2 enthusiast and there haven't been many shooters lately. But in general for about the price of a decent restaurant meal I could get a WW2 shooter that would keep me occupied for 40+ hours (of my life that I can never get back, but that's a different story). I have no problem with this and I further have no problem in technological means to prevent against re-license - or have you all been asleep to what this has done to prices in the ios app market and also in places like steam?

    2. Re:Gamers are not idiots ... by FireFury03 · · Score: 4, Insightful

      Realistically what is their alternative? Movies are, according to many Slashdot posts, all shit as well. Music is all shit. TV is runny diarrhoeal shit.

      I dunno, go outside and have fun in the real world for a change? You know, like people did before video games, TV and movies existed?

    3. Re:Gamers are not idiots ... by thrift24 · · Score: 5, Insightful

      You are suggesting that paying someone for goods despite the poor behavior of the seller is done by both gamers and drug addicts to make the point that they are both addicts, however this behavior is wide spread and has nothing to do with actual addiction. Probably a good portion of this site's users hate their ISP or cable company, yet continue to pay those bills. Many people dislike WalMart, but continue to shop there. This has nothing to do with addiction and comes down to the buyers evaluation of whether or not something has enough benefit to justify dealing with the seller. The console makers can try whatever they like and people may still buy things from them, but they aren't sticking needles in the buyers arm and if you provide the user with a better value they will probably take that into consideration with their gaming purchases.

    4. Re:Gamers are not idiots ... by localman57 · · Score: 3, Funny

      That sounds exhausting.

    5. Re:Gamers are not idiots ... by IndustrialComplex · · Score: 5, Interesting

      They aren't talking about being burned in the sense of watching a bad movie, they are talking about getting burned in the sense of:

      1. Playing a Game for Windows Live (GFWL) game on Steam and having the GFWL fail to connect, disconnect midgame, and choke up so often as to make a fun game unfun (Dark Souls...)
      2. Renting a HD movie from Amazon on a Roku box, and deciding to finish watching the movie on a bigscreen powered by a HTPC only to discover then that Amazon won't show HD content on a PC.
      3. Having the multi-player servers shut down and not being given an option to run your own.
      4. Forced configurations and patches for non-multiplayer games. (Opps, looks like that patch changed something you liked, or broke the game for your machine)
      5. Paying again to access services you already pay for (Netflix on Xbox)
      6. Online requirements for single player games
      7. permanent locking of games to accounts
      8....

      Yeah, there are a lot ways to get burned by companies even without considering if the content is actually good.

      Those I've listed above are just those that have directly impacted me, I'm quite sure the list goes on.

      Oh wait, I forgot about whatever the hell that nasty DRM break your CDROM malware is. Starforce stardock? I can't even remember the name, I just remember having to spend a couple hours trying to get the damned crap off a PC a couple years back.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    6. Re:Gamers are not idiots ... by thomasw_lrd · · Score: 3, Interesting

      Everyone is making broad generalizations. I know that's what happens on Slashdot. Will I buy a next gen console, yes I will, will it be because I'm addicted, no. Will it be because I enjoy playing video games, yes. I'm sure lots of gamers are addicted, but I'm also sure there are lots of gamers that just enjoy playing a few times a week (like me). Will I be mad if I can't buy used games. Probably, but I don't really trade in games to buy other games. I buy games to play them. And when I'm done, they sit on a shelf, until I'm ready to play it again. Not everything has to be about freedom. Some things can be about fun, we're not all Richard Stallman. Thank God.

    7. Re:Gamers are not idiots ... by Fallingcow · · Score: 3, Funny

      YES! UIDs three times as high as mine are now considered low! I knew this would happen one day!

      ... holy shit I've been on here too long.

    8. Re:Gamers are not idiots ... by s0nicfreak · · Score: 3, Insightful

      KIDS went outside and had fun before video games, TV and movies, but adults just went out and worked all day. My kids do go outside and have fun, but there isn't much fun for adults outside.

      Every few months I decide I'm tired of staring at screens all day, and that I want to find something fun to do that doesn't involve that. So I search and search (offline at first, but then I realize I can't find anything that way and look online), and eventually find an activity that costs a bunch of money; for equipment, for clothes & shoes appropriate for the activity, or to get into an area to do the activity. I put down the money and then after awhile find that everyone is going online to talk about the activity, and/or I have to go online to keep up with the activity (when places are open or available, when the weather will be appropriate, when other people will be doing the activity) . And it eventually becomes just staring at the screen at things related to the activity much more than I can actually do the activity (either due to cost, or weather, or scheduling conflicts, etc.) .

      Can you find me an activity in the real world that isn't like that, which is actually fun for adults? Just running around and pretending to shoot each other with sticks, climbing trees, etc. is not fun for adults.

    9. Re:Gamers are not idiots ... by SandwhichMaster · · Score: 5, Insightful

      Everyone is making broad generalizations.

      You realize the irony in that statement, don't you?

    10. Re:Gamers are not idiots ... by DuckDodgers · · Score: 2

      The prices they set for the games is fair. And making copies of the games without permission is generally wrong (except for backups, etc...).

      But in order to protect their business model, look at what they do. They lobby for legislation and regulation that invades your privacy. They add requirements to games that you be playing with an active internet connection, running some sort of digital rights management software in the background. The DRM technology has matured, Steam doesn't suck quite as much now as it did three years ago. But the fact remains that they're chipping away at our rights and putting software and software requirements that are not a fundamental part of gameplay into the game.

      Think of this in terms of mail. 40 years ago I could rent or buy sheet music for some Elvis songs, copy it, and send it by mail to a friend of mine. The music industry wasn't asking for the right to have people monitor my guitar use or my friend's guitar use in their house in case illegally duplicated sheet music was present. And the music industry wasn't asking for the right to monitor my mail because that's not their business, even if I could be using it to conduct illegal activities.

      This is a case where the people who started out the good guys are making deals with the devil to protect themselves. And we the consumers know that they're actively screwing us and we give them our business anyway. I'm voting with my money, I buy mostly (but I admit, not entirely) DRM free games.

    11. Re:Gamers are not idiots ... by s0nicfreak · · Score: 2

      Uh, I replied to a comment that said to "go outside and have fun in the real world". I'm not saying there is nothing else than video games. I'm saying there is nothing I can find for adults to do outside in the real world (because that was a key piece of the post I replied to), that don't end up with the adult spending more time inside trying to set up, talking about etc. on the internet than time spent outside, and giving more and more money to companies that screw them over.

      I have yet to find ANY activity for adults that doesn't require giving more and more hard-earned money to companies or groups that screw you at every opportunity. Bikes, running shoes, etc. keep getting more cheaply made, fall apart faster, wear out easier so that the companies make the max profit and you end up buying more every couple of years (months even, with shoes). The government allows people to build on more and more land, leaving small nature preserves that are screwed over because of all the buildings around them. Etc.

  23. Re:Gamers tend to be... by Anonymous Coward · · Score: 5, Insightful

    ... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.

    How is paying for entertainment being an idiot? People pay $50-$100 a month to have TV shows to watch. People pay up to $50 for two to go see a movie ONCE. Its not like a smoker who spends $50 a week to kill themselves, or some drinker who spends $50 a week drinking their intelligence away.

  24. "the rumor mill" by gtirloni · · Score: 2, Insightful

    That's redundant, what else is on Slashdot these days? :)

    --
    none
  25. Re:Gamers tend to be... by DarkOx · · Score: 4, Insightful

    You all have a short memory. Its not the new gamers or even the new hardcore games that have a problem. There were exactly two industries that signaled the public at large was willing to accept degraded use rights to products in the name on content protection. Games and home video.

    This goes back to the 80's, when games came with silly little start up questions like "what is the third word on page 20 of the manual." Games usually had substantial dead tree manuals at the time. Then the started coming with little card board decoder rings and such. After that clever ideas like key disk showed up, were the disk they sent had specific problems on some sectors, or perhaps the FAT had been molested in some unique way; so that in theory if you copied it the problems would not be there. So you had to insert this special broken disk every time you wanted to play; even if you had allocated some of your precious 40meg hard disk to it.

    Then everyone mindless bought VHS tapes with macro-vision on them that were difficult to duplicate and had an inferior quality as well; without complaint.

    The sad fact is most people don't think about this stuff or care. I am not sure what is to be done about it, but considering all the folks clamoring to get hold of the next walled garden device, be it a phone, game console, whatever and at the same time letting facebook be their personal information manager I think the ship has perhaps sailed a long time ago.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
  26. Contrary to European legislation by paugq · · Score: 3, Interesting

    Depending on how they implement the "no used games" feature, it may be contrary to European law. There was a ruling against Oracle last year saying it is perfectly fine to resell second-hand software:

    http://www.businessweek.com/news/2012-09-16/second-hand-software-sales-set-to-soar-on-oracle-ruling

  27. Re:Gamers tend to be... by Anonymous Coward · · Score: 4, Interesting

    What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.

    No need to hack things to try before you commit to purchase. There's rental services like Gamefly. Additionally, there is some controversy over whether or not game demos hurt game sales. In my experience: They do. My own anecdotal experience: Same product in different distribution markets, the one without a demo = more sales; I tried again with a different product and switched the markets where the game demo was available... Less sales again in the one with the trial version, so it's probably not just the market; This even holds true for software other than games.

    The problem is that we're done with demos. Demos are obsolete. It's hard to make a demo that leaves you unsatisfied enough to buy the game, but not unsatisfied enough to think the game is crap. So, the answer is simple: Refunds. On the mobile software markets like Android If you buy a game and don't like it you can just return it. This is better because it retains more impulse buy sales, takes less time to develop (no need to make a demo version), and is just as risk free as "try before you buy". I guess folks that don't have the money won't be able to play it, but they're not going to buy it anyway, see also your "hack the planet" idea as an alternative for these folks...

    The problem is that Console makers don't want to embrace the concept full refunds if you don't like the game. Even on the upcoming OUYA console (if it ever ships) they mandate that all games must at least have a demo (or be free to play) -- The full game can not be purchased from the store, it must be unlocked by in app purchases. Unfortunately their whole market revolves around free to play, so it's basically a hack to make a regular game actually have a demo version and a full version. I haven't heard whether they'll allow full refunds or not, but since they mandate game have a "free" version I don't think you'll be getting the option to refund a purchase if the game doesn't live up to the expectations set by the demo.

    Not even Steam allows refunds; Apple's App Store and Canonical's Software Center do have refunds, but you have to contact them and the refunds aren't guaranteed. I wish everyone just used the model Google Play does: Full refund if requested within $INTERVAL minutes. Currently Google has that set to 15, but I wish it were at least 30, or 45 -- IMO, that's the best option.

    I feel your pain, and wish there was something us game devs could do. I buy Indie games and do so directly from the game devs' websites. Most indie devs I've dealt with will refund your purchase without question if it's possible for them to do so. Even had one pay me back via Paypal transfer rather than charge back (they were incapable). They typically have demos or alphas and are much cheaper than store-bought AAA games. Full disclosure, I'm an independent software and game developer.

  28. Re:Gamers tend to be... by AdamHaun · · Score: 3, Insightful

    What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.

    You could always just wait. After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.

    --
    Visit the
  29. Stranger danger by tepples · · Score: 3, Insightful

    I dunno, go outside and have fun in the real world for a change?

    How much of the current tendency against outdoor recreation is due to "stranger danger" hysteria among parents? And how much is because the gift-giving season is in a part of the year when temperatures are too cold for vigorous outdoor recreation throughout much of the developed world?

  30. Only if you don't plan to play online by tepples · · Score: 4, Informative

    After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.

    While following that strategy on a Sony console, I've never been able to get online play to work. All I've been able to get is an error message stating that "this software title is not in service."

  31. Re:Gamers tend to be... by Seumas · · Score: 3

    Game publishers need to get realistic about the price of games. Take this week's release of "Metal Gear: Revengance". It's a mediocre game for $60 (+tax). And it's four hours long. I can't think of a lot of entertainment that occurs in your own home, on a couch for as much as $16/hr.

  32. Countries without paid apps by tepples · · Score: 2

    (Oh, even at $0.99, games bitch and moan about games being too expensive, too... the fun of being a mobile developer...)

    How much of that is due to Android phone manufacturers having launched their phones in countries where Google didn't yet have a payment infrastructure? That's what happened with Android Market in the early days of Android: ad-supported became the norm because so many countries were shut out of paid applications entirely.

  33. Re:Gamers tend to be... by ottothecow · · Score: 4, Funny

    Nonsense--you can't drink your intelligence away on only $50 a week!

    --
    Bottles.
  34. Re:Gamers tend to be... by MrNiceguy_KS · · Score: 2

    Plenty of games had places where you would be required to look up something in the manual to prevent game copying. Some were more blatant, like the "What is the 3rd word on page 20?" mentioned above. (I remember encountering this in one of the Carmen Sandiego games.) Others somehow tied it it to the actual gameplay. I remember the Star Trek adventure game; every time you were directed to warp to a specific system, you were shown an incredibly complex "star map" and you'd have to click on the target system, but none of the systems were labeled on screen. You'd have to consult the star map in that manual, where the systems were actually labeled.

    Since you mention Leisure Suit Larry, I'll mention another game by the same team, Freddy Farkas, Frontier Pharmacist. At several stages of the game, you'd have to consult the "Pharmacy Handbook" that was bundled with the game in order to solve a puzzle. It might be looking up the exact sequence to mix up a specific medicine, or comparing the results of a gas chromagraph with several pictured in the handbook to determine why all the horses in town had gas.

    --
    Redundancy is good And also good.