Slashdot Mirror


Can Valve's 'Bossless' Company Model Work Elsewhere?

glowend writes "I just listened to a fascinating podcast with Valve's economist-in-residence, Yanis Varoufakis, about the unusual structure of the workplace at Valve where there is no hierarchy or bosses. Teams of software designers join spontaneously to create and ship video games without any top-down supervision. Varoufakis discussed the economics of this Hayekian workplace and how it actually functions alongside Steam — a gaming platform created by Valve. I kept wondering: assuming that his description of Valve is accurate, can this model work for other tech companies?"

1 of 522 comments (clear)

  1. Valve Handbook by bwhaley · · Score: 5, Informative

    Valve addresses this very question in the Handbook for New Employees:

    Q: If all this stuff has worked well for us, why doesn’t every company
    work this way?

    A: Well, it’s really hard. Mainly because, from day one, it requires a
    commitment to hiring in a way that’s very different from the way most
    companies hire. It also requires the discipline to make the design of
    the company more important than any one short-term business goal.
    And it requires a great deal of freedom from outside pressure—being
    self-funded was key. And having a founder who was confident enough
    to build this kind of place is rare, indeed.

    Another reason that it’s hard to run a company this way is that it
    requires vigilance. It’s a one-way trip if the core values change, and
    maintaining them requires the full commitment of everyone—
    especially those who’ve been here the longest. For “senior” people
    at most companies, accumulating more power and/or money over
    time happens by adopting a more hierarchical culture.

    --
    "I either want less corruption, or more chance
    to participate in it." -- Ashleigh Brilliant