SimCity 5: How Not To Design a Single Player Game
It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"
Awww, come on now.
Ctrl-alt-shift God_mode
Giveme 100000000000
(Web window pops open)
"Please click to confirm $9.95 micro-purchase."
It's very well thought out.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
We can hope ... but as it stands now, I wouldn't be surprised if this is the end of the SimCity series -- Maxis' version of Master of Orion III, if you will.
Hey! That's unfair!
In the case of Master of Orion 3 an always-on requirement that prevented you from playing the game at all would have been a great feature.
This Space Intentionally Left Blank
Is your city called 'Stockholm' by any chance?
It is further weakened by the existence of dwarf fortress, a game with larger maps with greater depth, a cellular automaton fluid dynamics engine, and the simulation of creatures down to the layers of their tissues, personality traits and their recent thoughts and memories.
Makes me think of those 900 numbers in the late 80's and early 90's dishing out video game tips, which went more or less extinct after the proliferation of the internet.
To defeat the cyberdemon, shoot it until it dies.