SimCity 5: How Not To Design a Single Player Game
It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"
Seems like every new EA release has similar issues. With hordes of bad amazon reviews because of it.
I miss the era simple gaming. Where myself and my buddies would have a LAN party. COD4 was a godsend when I was deployed.
From the Ars Technica story:
Hopefully EA will learn from the experience and buff up its servers ahead of the game's official European launch on Friday.
As nice as that would be, it's the wrong lesson. The lesson EA needs to learn here is the same one that every other video game publisher has to learn: don't build inherently single-player games with always-on requirements! There was no reason for this in SimCity.
Maybe the next SimCity will learn that lesson from this one. Maybe EA will release a patch that offers the option of offline play. We can hope ... but as it stands now, I wouldn't be surprised if this is the end of the SimCity series -- Maxis' version of Master of Orion III, if you will.
!#@%*)anks for hanging up the phone, dear.
Didn't someone just claim that EA were not scumbags?
Because this is again stuff a scumbag does.
In another X years, you will not even be able to save progress with this game. Why would anyone buy into that?
To sum up:
1) To prevent you selling the game. I'm guessing that there is some unique key for the copy you bought tied to your online profile.
Greed
2) To make you have to upgrade when they shut off the servers for SimCity 5 when they launch SimCity 6. EA are known for this. Anyone tried play FIFA 2011 or The Sims 2 online recently...?
Greed
3) To try and stop piracy. Instead of just having to activate online, which could be bypassed by some enterprising cracker, now bits of the game need a connection to actually function. Makes the job of cracking it more difficult I guess
Greed
I think it's pretty obvious why it will not sell well and yet another series dying (Dead Space 4 being cancelled because of poor sales of 3) because of greed.
List of servers EA took down in '11, notice there are a few '10 games on there.
http://flawedgaming.com/2011/07/12/ea-shutting-down-15-game-servers-in-august-and-october-2011/
EA hasn't been a game maker for years. They're just another Hasbro now. Turning out cheap copycat toy after cheap copycat toy. The only difference is who's branding they put on the game. They want everyone to pay more and more regardless of how much they paid for the game up front and that is much more difficult offline. With an always on, always tied to your account, always able to verify, always able to control the save game so you can't possibly just hex edit yourself the extra ???? you need.
The reason EA games suck is not because they are more greedy than useful, the reason EA games suck is because they are hundreds of times more greedy than useful. Ubisoft is hardly any better, those they at least learned how retarded always on was and stopped.
Remember, always connected means you in no way own your game. When they turn off the servers, your game goes away and you don't get your money back, its just done. No one will play SimCity5 again after that point.
Won't effect me.
When I first heard about SC5 after seeing the fucktarded SimCities Socities, I thought KICK ASS! A new SimCity ... and then put it in the back of my mind until it was actually released so I don't nag myself about it until then ... then yesterday I read a review on arstechnica.com ... Always on, small play area, economy is entirely unpredictable and irrational in its turns from bust to boom to bust with no logical reason why, all sorts of further issues in the full article. All of the issues seemed to stem from the fact that force you to play and depend on other people.
NOT EVERYONE WANTS TO FUCKING PLAY GAMES WITH INTERNET MORONS OKAY?
I certainly don't. Sometimes, I do. Sometimes I will play with friends, in certain games, when my mood fits it. But any game that I'm going to sit down and dedicate hours of effort and planning to, I'm only going to play with about 3 select friends who will NEVER have the time to be online at the same time as me (kids tend to make schedules hard on you). The rest of the Internet is pretty fucking annoying to deal with in those games, I certainly don't want my game to have to deal with how that jack ass sells his commodities and prices which screw my plan or spews his environmental mess at me.
I ALREADY HAVE REAL LIFE, I DON'T WANT IT IN A GAME.
In a game I want to be in control. I don't want to be at some little 'Anonymous' asshole's whim.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
The "We must use the cloud to provide you with all the mathification going on!" claim is also weakened by the oppressively narrow limits on city size.
X Years? try now. Players are complaining that saved games won't load back.
The game has been deliberately broken in the name of DRM, without any thought of what the outcome would be. With no commitment from EA to remove this built-in self-destruct, anyone would be a fool to buy this game. In 18 months when the "water pumps that work" DLC and the "slightly larger map, so you can actually build a city" DLC fails to meet sales targets, EA will simply pull the plug and all those people who paid a premium price will find, what they had was a bug-ridden FaceBook game.
Blaming "high demand" for these problems is an outright lie. The servers were taking three hours for people to download and unlock the game and 30 minutes to connect! This was when only pre-order clients and press who'd stayed up until midnight were on-line - hardly the maximum player-base you'd expect, certainly nowhere near "high demand".
And why would they be needed anyway for a SINGLE PLAYER game? Because EA broke it.
There is a better game idea on kick starter
http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d
EA has gone to far this this I was thinking about getting simcity 5 but the beta was a real trun off for me. I want to get this and cites in motion 2
Is your city called 'Stockholm' by any chance?
It is further weakened by the existence of dwarf fortress, a game with larger maps with greater depth, a cellular automaton fluid dynamics engine, and the simulation of creatures down to the layers of their tissues, personality traits and their recent thoughts and memories.
Hey, I *wish* my city would be corrupted!
Once I felt I finally had the hang of things after a few hours, I wanted to wipe my city and start over. I can find no way of doing this. I don't really think there is one. It doesn't matter, though, because in the meantime I've grown bored of it and chalked this down as an expensive disappointment.