SimCity 5: How Not To Design a Single Player Game
It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"
There's been a good reason that I haven't bought any EA games for a long time.
These issues have been A SECOND good reason for a somewhat less long time.
Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.
List of servers EA took down in '11, notice there are a few '10 games on there.
http://flawedgaming.com/2011/07/12/ea-shutting-down-15-game-servers-in-august-and-october-2011/
The always on connection is nothing more than DRM in disguise. If the pirates hadn't been so keen to rip every game they could get their grubby little hands on this sort of nonsense probably wouldn't have happened.
Yes I know, the truth hurts. But if you're a company thats spent 10s if not 100s of millions on developing a game you're no longer going to watch that investment go down the toilet via a DVD bit copier. They figure that since most gamers now have always on broadband the inconvenience is minimal. Except when they fuck up like this of course.
Piracy isn't the issue here, EA is making it this way so when they shut down the servers in 3-ish years you can't play the game and they can move you onto SimCity6. They already killed the "used game market" for PC games and now they are moving to the "software as a service" model so they can remove games you bought to entice you with a new one. I for one won't be renting games from them, I'll go back to playing SimCity 2000 or SimCity 4 instead.
There's been a good reason that I haven't bought any EA games for a long time.
These issues have been A SECOND good reason for a somewhat less long time.
I personally see no need for online requirements for a single player experience. EA, Blizzard, or any other developer/publisher/whatever doesn't matter - the point is I won't buy games that require an online presence for a single player experience.
The "We must use the cloud to provide you with all the mathification going on!" claim is also weakened by the oppressively narrow limits on city size.
There is a better game idea on kick starter
http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d
EA has gone to far this this I was thinking about getting simcity 5 but the beta was a real trun off for me. I want to get this and cites in motion 2
But they didn't just 'tack always-online' on as a form of DRM
I think this point is debatable. EA has shown time and time again they seem to only greenlight games that have an always-on aspect to them. I think if SimCity 5 *had* facilitated an offline experience, EA would have never approved it. Games get bonus points for *meaningful* use of online connectivity when applied, but at the end of the day DRM leaning motivations are almost certainly at the core of the design.
XML is like violence. If it doesn't solve the problem, use more.
You mean it turned out great?
Because Bnetd became: http://en.wikipedia.org/wiki/PvPGN
Ubisoft tries this with their futuristic simcity clone Anno 2070
Anno 2070 required always on and connect to remote server to save
but it was cracked, the reloaded crack replaced the dll and tricks the game into thinking it's connected to the remote server when it's connected to itself and it drops the save file on your pc.
the default login is username: RELOADED pass: reloaded
I've been playing Anno 2070 pirated with the server side DRM ripped out of it, lets you play continous build mode as well as the campaign mode. And you can play coop games on the LAN just can't play online.
which is fine since I dont play simcity style games for online multiplayer anyhow.
The group that cracked Ubisoft's ANNO 2070 server side saves already have a beta of the crack for SimCity 5, they are claiming to have it full functional in about a week.
and I plan on downloading it from http://kat.ph/ or http://thepiratebay.se/ when it releases
BTW Anno 2070 is more fun than any simcity game out anyhow. And they required always online and connected to server to save your game, but it was cracked and save games redirected to local pc so it can be done.
Hey, I *wish* my city would be corrupted!
Once I felt I finally had the hang of things after a few hours, I wanted to wipe my city and start over. I can find no way of doing this. I don't really think there is one. It doesn't matter, though, because in the meantime I've grown bored of it and chalked this down as an expensive disappointment.