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Planescape: Torment Successor Funded In 6 Hours

New submitter abuelos84 writes "Just a few hours after the Kickstarter project was opened to the public, Torment: Tides of Numenera, successor of the legendary Planescape:Torment, had been funded. In the dev's own words: 'Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.'"

3 of 118 comments (clear)

  1. Well no shit by razorshark · · Score: 5, Insightful

    People are DESPERATE for a game with meat and depth like the old RPGs of yesteryear. There are too many games with more concerned with quicktime events and cinematics than there are with story and character development. The big publishers seem to think that fluff is enough, but a gamer cannot survive on fluff alone.

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    Raenex is a dickhead
    1. Re:Well no shit by sheehaje · · Score: 4, Insightful

      I think there are plenty of games with meat on them. The Witcher series has been excellent from a story telling perspective ... Skyrim, while predictable had a deep backstory - even some of the MMO's out there have good story telling and deep back stories. I think they just get lost because the market is so flooded now a days...

      With that said, Planescape: Torement has to be one of the most memorable games I've ever played. I still remember the Nameless One and Morte - and I haven't played it in ages...

    2. Re:Well no shit by nomadic · · Score: 4, Insightful

      "People are DESPERATE for a game with meat and depth like the old RPGs of yesteryear."

      I disagree with your characterization; I have been playing CRPGs since the 1980's and some of the best ones I've played have been relatively recent. Fallout 3 (ok, not SUPER recent) and Mass Effect for example. In fact, when I compile my list of the best CRPGs made they are spread widely through that time period. I think why people want a Planescape:Torment-style game was because Planescape:Torment was quite simply the best computer/video game ever made, not because it was representative of a larger group of games. It was a unique achievement.

      The fact that Chris Avellone isn't involved and that it can't use the Planescape universe does not fill me with undue optimism, but I do trust Brian Fargo (I consider the original Wasteland in my Top 5 of All Time as well) and I will definitely try the game.