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Planescape: Torment Successor Funded In 6 Hours

New submitter abuelos84 writes "Just a few hours after the Kickstarter project was opened to the public, Torment: Tides of Numenera, successor of the legendary Planescape:Torment, had been funded. In the dev's own words: 'Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.'"

16 of 118 comments (clear)

  1. Well no shit by razorshark · · Score: 5, Insightful

    People are DESPERATE for a game with meat and depth like the old RPGs of yesteryear. There are too many games with more concerned with quicktime events and cinematics than there are with story and character development. The big publishers seem to think that fluff is enough, but a gamer cannot survive on fluff alone.

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    Raenex is a dickhead
    1. Re:Well no shit by sheehaje · · Score: 4, Insightful

      I think there are plenty of games with meat on them. The Witcher series has been excellent from a story telling perspective ... Skyrim, while predictable had a deep backstory - even some of the MMO's out there have good story telling and deep back stories. I think they just get lost because the market is so flooded now a days...

      With that said, Planescape: Torement has to be one of the most memorable games I've ever played. I still remember the Nameless One and Morte - and I haven't played it in ages...

    2. Re:Well no shit by grumbel · · Score: 4, Interesting

      What I find a little surprising is that Dreamfall: Chapters has a far harder time making money then those old RPGs. When it comes to storytelling in games The Longest Journey and Planescape Torment are almost always mentioned as one of the best examples, yet Dreamfall: Chapters, which is a sequel to TLJ, has only made 1.2mil so far, enough to get funded, but it took them 25 days, not a few hours. Guess there are a lot more old RPG gamers then adventure gamers around.

    3. Re:Well no shit by Mike+Frett · · Score: 3, Insightful

      Actually, I just bought 'Eschalon Book I' for Linux a few hours ago out of pure curiosity, very surprised I was at the quality of this RPG. I'm gonna buy Book II and Book III when it arrives, I'm just overjoyed that the old style RPGs are still being made by a small company that cares.

      Tides of Numenera was pimping Linux support also, so that's a good thing, thumbs up.

    4. Re:Well no shit by mcvos · · Score: 4, Informative

      The Longest Journey and Dreamfall: Chapters are not remotely as well known as Planescape: Torment. Almost everybody I know has heard of Torment. It's mentioned constantly all over the place. This is the first time I hear of TLJ or Dreamfall.

    5. Re:Well no shit by nomadic · · Score: 4, Insightful

      "People are DESPERATE for a game with meat and depth like the old RPGs of yesteryear."

      I disagree with your characterization; I have been playing CRPGs since the 1980's and some of the best ones I've played have been relatively recent. Fallout 3 (ok, not SUPER recent) and Mass Effect for example. In fact, when I compile my list of the best CRPGs made they are spread widely through that time period. I think why people want a Planescape:Torment-style game was because Planescape:Torment was quite simply the best computer/video game ever made, not because it was representative of a larger group of games. It was a unique achievement.

      The fact that Chris Avellone isn't involved and that it can't use the Planescape universe does not fill me with undue optimism, but I do trust Brian Fargo (I consider the original Wasteland in my Top 5 of All Time as well) and I will definitely try the game.

  2. Good luck by imsabbel · · Score: 3, Insightful

    That seems a bit like crowd sourceing a successor to the Lord of the Rings.

    Getting the money is easy, but getting a product out, after all the time and all the dispersed talent, that does not suck in comparison to the original, that is a challenge

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    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:Good luck by Dan667 · · Score: 4, Interesting

      I have pretty much zero concern that Torment: Tides of Numenera will be anything less than awesome. They did a Kickstarter for Wasteland 2 before this and Inexile have been very transparent about the development of that game and the early game play video looks great.

    2. Re:Good luck by LordLucless · · Score: 4, Informative

      Getting the money is easy, but getting a product out, after all the time and all the dispersed talent, that does not suck in comparison to the original, that is a challenge

      Have a look at the team they've got signed on to it:

      • Brian Fargo: Founded Interplay, the publisher of Planescape: Torment
      • Colin McCombe: Designed the pen-and-paper Planescape setting, and worked as a designer on Planescape: Torment
      • Monte Cook: One of the big names in D&D development. Helped develop the Planescape pen-and-paper setting, and did develop the setting for Numenera
      • Mark Morgan: Composer for Planescape: Torment

      The only guy on their team who wasn't involved in Planescape: Torment is the project director.

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      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:Good luck by prehistoricman5 · · Score: 5, Informative

      They explain why they are doing that in the kickstarter. They don't want to lay off their concept artists while they finish WL2 because they actually have 1.5 development teams.

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    4. Re:Good luck by eth1 · · Score: 3, Insightful

      I have pretty much zero concern that Torment: Tides of Numenera will be anything less than awesome. They did a Kickstarter for Wasteland 2 before this and Inexile have been very transparent about the development of that game and the early game play video looks great.

      What made Planescape:Torment one of the best games ever wasn't something that would ever show in a gameplay video. It was the story and character development that kept you desperate to keep uncovering more. I think that was the only game I've ever played where I went straight through from Friday night to 3 am Monday morning with nothing but bathroom breaks and a snack or two. Not even Fallout was that good. I think part of the reason was that the story was a very personal struggle, and really got you emotionally invested in the outcome, rather than the standard "time to go save the world" plot.

      It sounds like they're trying to head that direction again, but the only way to tell will be to play through... Definitely hoping they can do it, though.

    5. Re:Good luck by Miseph · · Score: 3, Insightful

      Yeah, when I tell people to play it, I'm always a little stumped when they ask what makes the gameplay so good... frankly it isn't: it has a lot of bugs, the graphics are less than impressive, the controls are far from ideal, the magic system borders on useless, the combat is unchallenging, and NONE OF THAT MATTERS AT ALL.

      The point of Torment isn't any of those things, the point of Torment is the chill that runs down your spine during conversations with Ignuus, the point of Torment is feeling you heart race as the Lady's shadow falls over you, the point of Torment is the soul crushing revelation of What Can Change The Nature Of A Man. None of those things make any sense in a 30 second demo, or even in a 30 minute demo.

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      Try not to take me more seriously than I take myself.
  3. A great shift in the force i feel by Anonymous Coward · · Score: 5, Funny

    It's like if million of voices screamed "shut up and take my money" at once.

  4. Re:Fuck this shit by DrGamez · · Score: 4, Funny

    Do you hurt your loved ones when giving them hugs?

    Y'know, being this edgy and all?

  5. Re:How I feel about this by LordLucless · · Score: 3, Insightful

    However, at the same time, science projects and other genuinely helpful for humanity research projects struggle with their Kickstarters

    I wouldn't be surprised if they struggled with their Kickstarters, since Kickstarter is exclusively for creative projects:

    Everything on Kickstarter must be a project. A project has a clear goal, like making an album, a book, or a work of art. A project will eventually be completed, and something will be produced by it.

    If you want to fund something with a nebulous goal, with the aim of helping someone, you make a donation, you don't pledge to a kickstarter. In a sense, donation-driven organisations are the oldest form of crowd-funding.

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    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  6. Putting the cart before the horse by Daetrin · · Score: 5, Interesting

    Perhaps i'm attempting to draw conclusions from a too small set of anecdotal data, but it seems like in some ways it's easier to kickstart these things than it is to get people to buy a published game that's already been through the development process.

    I've contributed to Wasteland 2 and several other smaller game projects that looked particularly interesting to me, and i'll probably contribute to this too. Several of the games i've contributed to have already come, either in full or demo form, and i don't think i've played more than about 5-10 minutes total of all of them. Not because i'm not interested, i've just been busy.

    Ni No Kuni is an awesome game. Or at least it sure looks awesome, and i've heard good things about it from friends. I've been interested in it for quite awhile. After the usual long wait for Japanese games it finally came out in the US about a month ago. Have i bought a copy yet? Nope. I don't have the time to play it right now, and it will still be there a few weeks, or a few months, or even a few years from now, in used format if nothing else. And the odds are it will only get cheaper as time goes on. I realize that i probably ought to buy a new copy sooner rather than later, just to encourage the development of those kinds of games, and maybe that motivation will manage to overcome the apathy about performing a task for which i will receive no immediate reward, but maybe not.

    On the other hand the Kickstarter games require an up-front investment. If i want to be sure the game will exist for me to play in the future i need to put money down _now_. Even if the goal has already been met there are usually stretch goals, or at the very least one can generally calculate that the higher the funding the higher quality the game will eventually be.

    And it certainly doesn't hurt that you can usually jump into a Kickstarter at a very low level. It looks like for Torment i can get a copy of the game for just $20. But if the tiers are structured intelligently then once i've decided i'm going to pledge _something_ it's often easy to talk myself up the ladder. "If i just add $5/$10/whatever more then i can get this extra cool thing!" And of course it's much easier to feel a connection with the developer when you're contributing to their campaign, unlike when you hand some cash over to a random GameStop employee. That's a pretty intangible benefit, but it does exit.

    I realize that a big part of the "problem" here is just my own laziness at putting off buying new games, but Kickstarter definitely seems like a very neat solution to the "problem" in my particular case.

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