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Game Site Wonders 'What Next?' When 50% of Users Block Ads

6 writes "Destructoid, one of the few remaining bastions of independent game journalism online, wonders what to do now that nearly 50% of their users run ad-blockers."

7 of 978 comments (clear)

  1. Ghostery hit an all time high score. by Anonymous Coward · · Score: 5, Interesting

    I have been running Ghostery for a while for this reason, and going to Destructoid it hit an all time high score of blocked content. 43 items blocked, even News Limited's news.com.au only gets 10 blocks and there is enough crap on there to annoy the hell out of most people.

    http://i.imgur.com/a6gWxbN.jpg

  2. Re:I used to block ads by Bert64 · · Score: 5, Interesting

    I used to only block particularly obnoxious ads (those with sound mostly, or any form of popup that disrupts what your doing)... But then i found there were simply too many obnoxious ads that it was easier to block them all.
    I never had a problem with simple banners or text ads, and would never have considered blocking them.

    What i found particularly offensive was video ads for movies that started automatically playing (thus distracting me with the noise and wasting a substantial amount of bandwidth), and which were for movies that i couldn't even legally see in my location!

    Incidentally advertisers generally pay per click not per view, and those who block ads are generally those who would never have clicked on them in the first place.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  3. Re:People want better ads. by grumbel · · Score: 5, Interesting

    Yep, very much this. It always puzzles me why ads are so crappy on the Internet. Every website these days has all those Web2.0 features, yet ads are still completely passive, I can't rate them, I can't comment on them, I can't even link them and even when I click them they hardly ever lead me to the information about the product I actually seek. What also annoys me a lot is the lack of variety in ads, if I open three tabs on Youtube, chances are they will all play the very same commercial and often one that I already have seen five times before the same day. And finally after all that hubbub about user tracking I have to wonder why ads are still so often so random and out of context, the very best that I have seen so far is that Amazon keeps advertising me products that I already bought the day before, which not very helpful to say the least.

    It also would help a lot when companies would be a litter more active in interacting with their user base. For example when it comes to customer product reviews there are frequently persistent issues with the product, stuff that breaks, bad documentation or whatever, where is the company support guy actually answering those issues? The only times I ever the active support is from indie game developers, everybody else either doesn't interact with the customers at all or only via generic copy&paste text snipes that completely fail to actually address the issue.

  4. Re:I used to block ads by Mike+Frett · · Score: 5, Interesting

    Exactly. It was working just fine, and the pages were not slow and bulky. And when ads did appear, they were minimal and not intrusive. People say we should just let the banks fail and reboot, I think we should let websites whose pages are slow and bulky and have top bottom and sides filled with ads, just let them fail.

    User created content use to be king, now it's corporate garbage with shill reviews and web browsers that can't cope with all the shitty code and slowness. And when you searched from a Search engine, you actually found relevant results and not auto generated trash.

    This virtual world is in dire need of a reboot.

  5. Re:I used to block ads by Anonymous Coward · · Score: 5, Interesting

    Also annoying are the ones that try to trick you into clicking on the ads.

    5 different download buttons. And the correct one isn't a button, it's just an 8-point hyperlink.

  6. Re:I used to block ads by Zumbs · · Score: 5, Interesting

    I cannot answer for GP, but in Denmark this article (Danish, sorry) state that the super market chains use approximately 210 million Euro per year on dead-tree advertising alone (that is 40 Euro per Dane per year). On top of that, producers spend 600 million Euro per year to subsidize dead-tree advertising (some 115 Euro per year). For a family of four, that's an extra cost of 620 Euro per year for dead-tree advertising on goods from super markets alone. Add to that TV commercials and internet commercials. About 5 years ago, there was a survey (can't find a link) that stated that approximately 25% of what Danes paid for groceries were used to pay for advertising.

    --
    The truth may be out there, but lies are inside your head
  7. Re:Because you don't pay, you just complain by Tom · · Score: 5, Interesting

    Your mistake was making it available for free, asking for donations and not offering anything in exchange.

    I have two different experiences with voluntary payments, both very positive.

    One, I've been running an online game for 12 years now where you can donate and in return you get an in-game title and an additional character slot. Nothing that provides in-game benefits and it's mostly for vanity. But it is something. As you can check yourself because I am transparent with it all, players are donating a few hundred Euros every month and have been for years.

    Two, I sold a toolkit / extension for the Unity 3D engine on a "pick your own price" model, where you could buy the same product for anywhere between $10 and $50. Only half the buyers choose the cheapest option. Again, I was honest and open about the why and how, including that the package is absolutely identical at all price levels, and that I choose that model because I understand that $50 is too much for a small hobby developer playing around for his own fun. I ended with "this tool will save you many hours of work, you decide what your hour is worth".

    People are willing to spend money. But they also want to get a value in return and they want to feel engaged. Allowing people a free download and then asking for a donation does neither. It gives them the value for nothing and doesn't make them participate in the process.

    --
    Assorted stuff I do sometimes: Lemuria.org