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StarCraft 2: Heart of the Swarm Released

Today Blizzard launched its first expansion to StarCraft 2, titled Heart of the Swarm. When initially developing StarCraft 2, Blizzard made the decision to split the game into three parts, each with a campaign as long as the original StarCraft. The initial release in 2010, Wings of Liberty, centered on the story of the Terrans. The newly-released Heart of the Swarm is focused on the Zerg. The final release, Legacy of the Void, will dedicate its campaign to the Protoss (and does not have a projected release timeframe yet). In addition to the new campaign, new units have been introduced for multiplayer and new maps have been added, which ought to shake things up in the competitive landscape. Blizzard has also made long-awaited improvements to the social system, including support for groups and clans.

53 of 271 comments (clear)

  1. Why am I at work? by neonv · · Score: 4, Funny

    Here I am working, when I could be playing. Thanks Slashdot, now I'm going to have to kill my productivity and go home and kill some zerg!

    1. Re:Why am I at work? by Tukz · · Score: 5, Funny

      You got it all wrong, this campaign is played as zerg.
      Go home and kill some marines!

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:Why am I at work? by Anonymous Coward · · Score: 3, Funny

      No, he's right. He just gets scv rushed by the terrains every game. He didn't say the zerg weren't his.

    3. Re:Why am I at work? by joeyadams · · Score: 5, Funny

      Here I am working, when I could be playing. Thanks Slashdot, now I'm going to have to kill my ...

      Please get help. You have so much to live for.

      ... kill my productivity and go home and kill some zerg!

      Ohh, nevermind. Knock yourself out.

    4. Re:Why am I at work? by UnknowingFool · · Score: 3, Informative

      In the first few missions, you play as Kerrigan trying to get back control of the swarm. So killing other Zerg is part of it.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    5. Re:Why am I at work? by synapse7 · · Score: 2

      Assuming their authentication servers are up.

  2. I just wish ... by jxander · · Score: 3, Insightful

    I just wish blizz would split Starcraft into the two games it clearly is : Single- and Multi-player.

    I thoroughly enough the campaign missions, the overarching story, and everything else associated with the single player mode, but have zero interest in multiplayer. I've got plenty of other PvP games. I'd wager that there are plenty of people in my camp, as well as people who never touch the campaign, instead favoring multiplayer.

    --
    This signature is false.
    1. Re:I just wish ... by Tukz · · Score: 4, Insightful

      Don't play multiplayer then?
      I really don't see the issue here, the campaign is standalone singleplayer missions.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:I just wish ... by PopeRatzo · · Score: 4, Insightful

      I just wish blizz would split Starcraft into the two games it clearly is : Single- and Multi-player.

      Or, they could just release the game people want.

      Remember Starcraft? The one that was such a big success? The one with local LAN games and dedicated servers?

      It made plenty money.

      But the days of companies giving customers what they want are gone forever. Now, you get what you get and STFU.

      --
      You are welcome on my lawn.
    3. Re:I just wish ... by ADRA · · Score: 2

      Everyone I know who bought SCII bought it for single player, and could count their multi-player games on one hand (including me). Obviously this isn't a perfect representation of the community, but I'm sure you'll find that there's far more single-player only gamers than you'd like to believe. Plus, without the single player mode, you'd have a substantially large number of very weak introductory players that would need some sort of introduction to the game. This is one of the biggest weaknesses of on-line only games like DOTA 2 for instance, where the learning curve to reach 'competent' multi-player is quite high.

      --
      Bye!
    4. Re:I just wish ... by RogueyWon · · Score: 4, Insightful

      Not *exactly* the same thing, but...

      A huge number of WoW players wish that Blizzard would split WoW into two games... PvE and PvP.

      One of the biggest factors behind PvE players quitting the game is Blizzard's complete inability to stop tweaking and sometimes fundamentally redesigning classes. This is only very rarely driven by PvE or quality-of-game issues. More normally, it's because the changes were needed to correct a PvP imbalance. Having to relearn your class because some people you never talk to playing a version of the game you have no interest in have found an interesting way to exploit the game-rules is no fun. But it happens all the time.

      There's a real tension in Blizzard between the people who know how to make a fun game and the people who spend years worrying about multiplayer balance. They both have a role, but they both need to be kept completely separate.

    5. Re:I just wish ... by Omestes · · Score: 3, Insightful

      Remember Starcraft? The one that was such a big success? The one with local LAN games and dedicated servers?

      Fun facts; SCII is a big success as well, at least in terms of amount of players and amount of profit made. Further, I remember Starcraft, I enjoyed it (not as much as TA, but still), and never once played it on a LAN. I did play on Battle.net, though, even with my friends in same city. So, really, Blizzard game me what I wanted. Sure, not you, but perhaps its time to realize that you're a minority, and companies have no reason whatsoever to cater to your wishes.

      LAN is irrelevant these days. There is no real reason for a majority of people to want it anymore. If it has a LAN feature, a miniscule fraction of people would use it, so why bother? Sure, I could lug my giant computer to a friends house, and futz with networks... or I could just hop into a game with them, over my more than adequate internet connection. Which would I rather do? The quick and easy one. I can still lug my computer to their house and play, by the way. LAN gives no real benefit over the internet these days. When the original Starcraft came out, my internet sucked, this isn't true for the majority of people (or at least people who can blow $60 on a game, and $600+ on a rig that can play it) anymore.

      Sure, I'd prefer it, more options and more features are always good. But in this day and age constant internet access is pretty much a given.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    6. Re:I just wish ... by Githaron · · Score: 5, Insightful

      I guess you have never been to a LAN party without internet.

    7. Re:I just wish ... by yurtinus · · Score: 4, Insightful

      While I think you're justified to have your gripes, in this case I feel it's a bit excessive. RTS games have had single player and multiplayer components almost since the very beginning. Granted, the multiplayer aspect has been far more significant lately, but I don't think it's been at a cost of a weaker single player. I kind of feel like your complaints are like griping about the passenger seat you had to buy in your car even though you'll never sit in it.

      HOTS is at least priced as an expansion rather than a "full price game," unlike CoD and the sports games.

      --
      +1 Disagree
    8. Re:I just wish ... by geekoid · · Score: 2

      What? It would cost more to do it your way.
      You wold need to make a complete game out of both, instead of one game with 2 features. In the end it would cost exactly the same.

      It's a features I don't use in know way means it would cost less without the feature.

      If you are going to be cheapo, then also be knowledgeable, else you will just bite yourself in the ass in an effort to save a penny.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    9. Re:I just wish ... by geekoid · · Score: 3, Insightful

      "LAN is irrelevant these days. "
      not really.
      For example. this weekend I will be renting a house at the coast for 4 days with 15 other gamers. we do it 4 times a year, or so.
      Internet connection at these rentals run the gambit from shit, to crap.

      The fact that you don't understand the difference between being online with someone and being in the same room is pretty damn sad.
      I would also add, when doing team play, being in the same room as your team is a hell of a lot easier to communicate then a headset. Not that it applies to many people.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:I just wish ... by Omestes · · Score: 3, Insightful

      Not since the early 2000s, and even then it was there, but only in the form of dial-up. Later they were all in college, with a very decent university connection. Oddly, then we'd all play mostly online, but in the same set of rooms (two dorm rooms with a shared bathroom, one room for one team, the other for the other). Though this devolved into doing WoW crap together, but in the same vicinity.

      Generally if I'm somewhere without internet I've got better things to do than play games. And if internet isn't available I have board games and a well stocked cooler of beer.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    11. Re:I just wish ... by razorshark · · Score: 2

      In my experience, most LAN parties (both small and large LANs) have had net access for several years. The reason? Steam.

      It was easier once - just have a shared drive with the latest patches for popular games so everyone who was out of date could just grab what they needed. No Internet required. Nowadays you cannot ensure people are fully updated to the latest version of something, or that Steam's offline mode would work properly for everyone (which it often doesn't). So having net access ended up becoming a necessity, given how much Steam has infected multiplayer gaming these days.

      Giving this situation, LAN access for SC2 is moot because of the need for net access at a LAN anyway. If a LAN doesn't have net access, odds are the gaming being played are older ones like CoD 4 and the original StarCraft.

      --
      Raenex is a dickhead
    12. Re:I just wish ... by UnknowingFool · · Score: 2

      In vanilla WoW you had lots of amateurs starting as hunters and not knowing how to play the class. In higher level raids in vanilla, there were dungeons that favored hunters especially good ones. They could get out of combat and replenish their mana which no other mana class could. This came in handy for long fights. Also a good hunter could kite mobs one at a time so that the raid didn't have to engage multiple enemies at once. Also hunters had a special quest line that if completed showed that they knew their class.

      In my opinion the tweaks up until WoTLK were to help with PvE and PvP. With WoTLK, it all changed. They rehashed old PvE content and the hardest raid dungeon was beaten in a week after it was released. That included time for players to level up 10 levels.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    13. Re:I just wish ... by malkavian · · Score: 2

      It doesn't require always on. If the net cuts off, you don't get the 'awards' function, but hey.. The game works and saves just fine.

    14. Re:I just wish ... by Alioth · · Score: 2

      Of course you can. You just don't have these 'radical' features in the multiplayer part, and indeed this is how it is in SC2: there are units and abilities in the campaign that just don't exist in multiplayer.

  3. Re:Hope the Auth Servers are Running! by Tukz · · Score: 2

    The previous one doesn't require you to be alway-on.
    They removed that in one of the first patches.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  4. Nuclear Options? by DavidClarkeHR · · Score: 5, Funny

    If we really want to deter North Korea from developing nuclear weapons, we need to preemptively deploy SC2.

    --
    - Nec Impar Pluribus, or so I'm told.
    1. Re:Nuclear Options? by matrim99 · · Score: 3, Informative

      North Korea and South Korea are two different countries.

      --
      Right. No, your other right. No, the other other right.
    2. Re:Nuclear Options? by Anonymous Coward · · Score: 5, Funny

      North Korea and South Korea are two different countries.

      No, wrong. As any red-blooded, God-fearing REAL American knows, the nation of "Foreign" simply has a lot of different names because they're jealous of us.

  5. So far it's pretty good by DaemonDan · · Score: 4, Interesting

    I started playing the campaign for Heart of the Swarm today, and am very pleased with it so far. The cinematic sequences are really well done, and it has a great storyline so far.

    --
    Enjoy post-apocalyptic and singularity science fiction? Check out www.demonarchives.com, a new online graphic-novel.
    1. Re:So far it's pretty good by DaemonDan · · Score: 2, Informative

      Ouch....two overrated downvotes. I shan't share my personal experiences that relate to the topic at hand anymore.

      --
      Enjoy post-apocalyptic and singularity science fiction? Check out www.demonarchives.com, a new online graphic-novel.
    2. Re:So far it's pretty good by Anonymous Coward · · Score: 3, Insightful

      You're only allowed to bitch about it. Slashnerds are incapable of appreciation. It's a bizarre phenomenon.

  6. Re:Hope the Auth Servers are Running! by ildon · · Score: 5, Informative

    "AT RELEASE", SC2: Wings of Liberty had an offline "guest" mode that could play single player and custom maps, but could not play any multiplayer (no LAN support). It continues to behave in exactly this way.

  7. Re:Who cares? by vawarayer · · Score: 4, Insightful

    Keep in mind that some other dudes want you to pay a recurrent monthly fee for playing on their servers. All Blizzard titles provide free access to battle.net and a replayability that I have yet to find in other games. I have had played SC 1 for several years before SC 2 came out. I think I have good zerg-bang for my protoss-bucks.

  8. Re:Who cares? by Githaron · · Score: 2

    Have you played the Starcraft 2: Wings of Liberty campaign? It is a full game all by itself. Starcraft 2: Wings of Libery + Starcraft 2: Heart of Swarm + Starcraft 2: Legacy of the Void, = 3 Games. Most triple-A companies would charge you $60 per game which comes out to $180 for the series. Assuming the final game is also $40, Blizzard is charging you $140. They are $40 cheaper than most triple-A companies.

  9. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 4, Informative

    No...after more research, it was a bug, and it is mostly fixed. See here for details.

    TL;DR:
    Blizzard screwed up offline mode at one point.

    Currently to go offline, you must have:
    1) The game fully downloaded (makes sense)
    2) Go online once after patching (they are working on fixing this).

    So right now if you are a hermit in a cave with no online connectivity, but you happened to pick up the open wi-fi of a passing hiker and patch SC2, but then did not go online after the patch....then you are screwed.

    Otherwise, yes, you can apparently play the campaign offline.

  10. Re:Hope the Auth Servers are Running! by Anubis+IV · · Score: 2

    If you check later on in the topic you've linked, you'll see that it was officially confirmed as a bug. Whether or not they're fixing it is an open question, of course, since at this time it appears to still be an issue.

  11. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 3, Informative

    Yep...I first saw that thread last year, but never went back to read the entire follow up.

    It's definitely a bug, and mostly fixed at that.

  12. Re:Hope the Auth Servers are Running! by razorshark · · Score: 2

    Not quite. Ever since the 2.0.4 update the Guest button has disappeared. The "workaround" is to disconnect from the net (I tend to just disable the network device in Windows), start SC2, log in using your account and when it fails due to a lack of net connection, you just click Play Offline. Previous you only had to click Guest and pick a guest account and off you'd go.

    --
    Raenex is a dickhead
  13. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 4, Funny

    Sorry...I'll try to be more indecent in the future.

  14. Re:Who cares? by RogueyWon · · Score: 2

    To expand a bit on this...

    Wings of Liberty has a campaign that takes around 20 hours, plus a few "skirmish" modes and multiplayer.

    Heart of the Swarm has a campaign that - going off early reports - is around the same length as WoL's. It is built on the same engine, so fewer development costs there. However, it has entirely new cinematics, voice work etc (a good chunk of the costs), new mission design and a radically designed multiplayer.

    As a standalone, Wings of Liberty is roughly equivalent value to... say... the original Dawn of War, at the time of its release. It's a good length singleplayer campaign (albeit where you only play as one faction), plus skirmish and multiplayer. And it has generally higher production values than Dawn of War (which isn't intended as a slight on that game - I loved it).

    Heart of the Swarm also justifies its cost, on the basis of everything I've seen so far. The technological platform is aging a bit now, though; if they want to put the third installment out at the same price point, then they probably need a much smaller release-gap to avoid justifiable rip-off allegations.

  15. Re:Who cares? by vux984 · · Score: 4, Insightful

    Have you played the Starcraft 2: Wings of Liberty campaign? It is a full game all by itself. Starcraft 2: Wings of Libery + Starcraft 2: Heart of Swarm + Starcraft 2: Legacy of the Void, = 3 Games.

    No. I count one game and two fairly expensive expansion packs. They include a few extra units, some multiplayer tweaks, and a map pack.

    Most triple-A companies would charge you $60 per game which comes out to $180 for the series. Assuming the final game is also $40, Blizzard is charging you $140.

    How much koolaid did you drink?

  16. Re:Who cares? by Omestes · · Score: 3, Insightful

    So you'd have rather either waited an extra year or two, or accepted around 1/3 less content for the same price?

    Pretty rational, if you ask me.

    Don't get me wrong, Blizzard has been on my shit-list for a while now, and I probably won't be buying this expansion, but I really can't complain. Its a full length game, as big as the original, for less money. Back before this DLC bullshit that we accept now, games released giant $40 expansions, as opposed to miniscule $10 DLC. This was an accepted practice. And it is a practice I wish we could return to.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  17. Re:Who cares? by Githaron · · Score: 2

    No. I count one game and two fairly expensive expansion packs. They include a few extra units, some multiplayer tweaks, and a map pack.

    And a full length single player campaign.

  18. Mac OS X Lion/Moutain Lion required by ArcadeMan · · Score: 3

    I paid for that game and now I can't play anymore. What the hell?

  19. Re:Hey, awesome! by Zalbik · · Score: 2

    By those terms, you can't own a condo either.

  20. Re:Cost addition for multiplayer is not that much by lubaciousd · · Score: 2

    Doesn't Blizzard go to great lengths to ensure competitive balance between the three races? I would imagine that a substantial portion of the time and money invested in multi-player goes toward balance-testing and re-calibration; balancing single-player only seems inherently less complicated.

  21. Re:Hope the Auth Servers are Running! by GigaplexNZ · · Score: 4, Informative

    The guest mode disabled certain features that tracked your single player campaign progress. My internet went out during a particularly long mission, no notification popped up, it just silently went to guest mode, and I had to redo the mission. I didn't find the game anywhere near as fun as the original, and with no LAN I ended up just going back to SC:BW. I won't be wasting my money again this time round.

  22. Re:Who cares? by UnknowingFool · · Score: 2

    That depends if you count campaigns or missions as your metric. SC1 had 30 missions with 10 for each race. SC2: Wings of Liberty has 25 missions with one secret mission and 3 alternative ones. These are the ones where you have to pick between two different choices like whether you picked to get ghosts or spectres as a unit. But after you complete the campaign you can go back and play the other choice. The majority of the missions are Terran but about a few are Protoss. Total mission count is 29.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  23. Re:Who cares? by mjwx · · Score: 4, Interesting

    About the only thing that actually had to be done special is the voice work and any cinematics for the campaign.

    Spoken by someone who's never had to do voice overs.

    You have no idea how expensive and time consuming voice works and pre-rendered cinematic's are.

    Also if you think the engine in HOTS is exactly the same as the engine that was released in WOL, you need your head examined. There's been continual patching. I've only played the first 5 levels of HOTS but you can spot a lot of work put into level design, they haven't simply slapped together some new maps with voiceovers. This isn't COD and EA for fucks sake, they actually put some work into it.

    Frankly $40 for an expansion pack (yes, it's an expansion pack, like what we used to have in the Good Old Days(TM) before DLC) that has almost as much content as the original is a godsend when they charge $5 for a hat and $15 for a single map DLC.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  24. Re:Can anyone play the game? by naroom · · Score: 2

    Been playing since the 3AM release. It's worked *nearly* perfect. The achievement server has been up and down, but that does not impact any aspect of gameplay.

  25. Re:Hope the Auth Servers are Running! by razorshark · · Score: 3, Interesting

    How am I stealing anything? I haven't taken anything and left one less copy in anyone's inventory. I wouldn't have paid for it anyway - if it was impossible to pirate, I just wouldn't have played it. Either way no money would have changed hands.

    Am I dishonest? ABSOLUTELY. Does it matter? Depends. I used to feel the same way about principles, but getting older I've learnt that sticking to being legal all the time ultimately fucks you over. Companies still treat the buying like shit with continually more aggressive always-on DRM and activation bullshit, so it's not like sticking to your principles is worth anything if you don't get anything out of it.

    Also, the "pirated" edition doesn't have binary cracks per-se. Everyone uses the same technique as I do - offline cache files a license generator. The mandatory account is a new thing as part of the 2.0.4 update.

    As for real change? Huh! Major corporations don't give a shit. I buy indie games, not AAA titles.

    I'm not making excuses for piracy. I'm merely explaining why I do it. I don't care if it boils your blood - you can't physically do anything to stop me. But I will stop if it becomes impossible to pirate anymore - say if the majority of games are hosted on cloud servers and so cracks are impossible. But if that happens I'll probably just give up gaming entirely.

    --
    Raenex is a dickhead
  26. Re:the problem is twitch by Raenex · · Score: 2

    Once you progress beyond the noob skill level, your success is almost entirely a product of your twitch, with less than a half dozen cookie-cutter strategies you must blindly follow as fast as you possibly can if you are to have any hope of success.

    That's really bullshit. I've watched a lot of high-level games on channels like HuskyStarcraft or HDstarcraft, and if all you can do is blindly follow half a dozen cookie cutter strategies, your play is extremely limited. Yes, twitch is huge, but strategy is pretty deep.

  27. Re:Hope the Auth Servers are Running! by Raenex · · Score: 2

    Just to back up what others have said:

    "Does Steam Trading mean I can sell my used games?

    No, only games that have been bought as a gift, and thus have never been played, can be traded. Once the Steam Gift is opened and added to your game library, you won't be able to trade it again."

    That was quoted from the link you referenced.

  28. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 3, Interesting

    no lan ability is honestly why I haven't bought Starcraft 2. We still play Starcraft 1 at LANs and for a more modern strategy game it usually falls to Sins of a Solar Empire... Starcraft II doesn't even enter into the list due to the connection requirements. My house connection can't handle the retarded protocols with 8 computers going at it even with a 75mbit connection just due to the latency increases. My internal LAN doesn't even bat an eyelash at it though.

  29. Re:the problem is twitch by Raenex · · Score: 2

    Maybe I should have qualified that particular comment with mid to mid-high level games.

    Strategy applies to those to. It seems to me you never did any serious watching of high-level games and tried to apply the same analysis to your games. There's much more than deciding at what supply to make a barracks. Casters like Husky, HD, or Psy are not "absolute top end", but they have some really interesting things to say about strategy.

    I mean more of, early expansion or no, early units or teching, harassment vs. assault, etc. Are there really many more than a half dozen viable choices of this sort to make?

    The map-specific choices already lead to more than 6.

    As a reminder, specifically excluded from the commonly accepted definition of 'strategy' is anything 'tactical', i.e. techniques for conducting any one battle.

    The line between tactics and strategy is often blurry. For example, if you decide to kill off a certain unit and then make a counter-unit to take advantage of that, that's both tactics and strategy.

    To get back to what you were originally saying, you said it was dominated by "twitch", but there are many, many decisions that come down to what you decide to do with things like positioning, what units to make, tech switches, what and how to attack, etc. The situation is often dynamic, and you have to play the situation.

    The problem is, Blizzard is just so damn good at 1. balancing radically different sides, 2. storyline, and 3. overall polish that people are willing to overlook the fact that SC2 still doesn't have strategy-enhancing features that reviewers widely bemoaned were missing in Starcraft 1.

    It really sounds like you just want the twitch element removed, which is a different game than what StarCraft is. If you want strategy without the twitch then play a turn-based strategy game.

    By the way, a lot of micromanagement was removed when they made SC2. Group management alone with vastly improved. Pathing was improved. Unit targeting has been made more intelligent. They could go even further, as you suggest, but at some point the people who like microing their units around will complain that all the micro skill is being removed.

  30. Re:Hope the Auth Servers are Running! by Raenex · · Score: 3, Funny

    I'm not trying to rationalize here.

    Stop lying to yourself and everybody else. Somebody called you an asshole and you tried to justify yourself by claiming you didn't want to support Blizzard's business model.

    Thing is (and you're free to not believe me) I'm not a habitual pirate.

    So you aren't trying to rationalize by saying this?

    I don't even really pirate that much since a lot of AAA games don't really interest me.

    Ah, so you only pirate the AAA games you really like. Bravo?

    Given that I really doubt Blizzard is going to go backrupt because of little ol' me.

    Still not rationalizing? Isn't everybody entitled to that sentiment? Why should anybody pay, when somebody else can?

    You can be legit most of the time and bend the rules on occasion. It's FINE not to be black and while all the time people.

    Is what you are doing FINE? I thought you weren't rationalizing?