Slashdot Mirror


What's Going On In KDE Plasma Workspaces 2?

jrepin writes "While moving its codebase to Qt5, the KDE Development Platform is undergoing a number of changes that lead to a more modular codebase (called KDE Framework 5) on top of a hardware-accelerated graphics stack. In this post, you'll learn a bit about the status of Frameworks 5 and porting especially Plasma — that will be known as Plasma Workspaces 2, paying credit to its more convergent architecture."

4 of 122 comments (clear)

  1. Wayland & Mir by unixisc · · Score: 4, Interesting

    Will KDE 5 be ported to Wayland? Also, on the Kubuntu side of things, will the Blue Systems folks port KDE to Mir? How much of Qt5 supports Wayland already? What would it take to support Mir?

  2. Re:While this looks neat, by yahwotqa · · Score: 5, Insightful

    So disable that effect. It is up to you to tweak the interface to your liking, not up to its creators to provide the software in millions slight variations, exactly as everyone and their dog wants it.

  3. Re:While this looks neat, by L4t3r4lu5 · · Score: 4, Funny

    It's such a shame that there is only one desktop / window manager available for X. If only there were some choice in the matter. If only there were many different interfaces which could run atop the generic backend graphics stack. I just wish that they would release different environments which would allow me to choose the look of my UI depending on my preferences. Why hasn't there been any development put into some kind of Lightweight, X11 Desktop Environment? I am so very upset that there is only one desktop environment available for Linux and that I'll have to use it.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  4. Re:While this looks neat, by stilborne · · Score: 4, Insightful

    As Sebastian has noted clearly time and again, the effects shown in the demo are what are used to test the framework. They are not the default effects that will be part of the actually released product. It is not unusual for framework test applications to look odd or even plain out ugly as their job is to push the framework and test the various capabilities.

    So, no .. this isn't about wobbling things. It's about having a working hardware accelerated canvas that can be extended in several ways, one of which includes OpenGL shaders...