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Apple Hires Former Adobe CTO Kevin Lynch, Destroyer of iPhones

Nerval's Lobster writes "Why did Apple hire former Adobe CTO Kevin Lynch as vice president of technology? Adobe and Apple spent years fighting a much-publicized battle over the latter's decision to ban Adobe Flash from iOS devices. Former Apple CEO Steve Jobs was very public in his condemnation of Flash as a tool for rich-content playback, denigrating it in an April 2010 letter posted on Apple's Website as flawed with regard to battery life, security, reliability and performance. Lynch was very much the public face of Adobe's public-relations pushback to Apple's criticism; in a corporate video shot for an Adobe developer conference in 2009, he even helped run an iPhone over with a steamroller. (Hat tip to Daring Fireball's John Gruber for digging that video up.) As recently as 2010, he was still arguing that Flash was superior to HTML5, which eventually surpassed it to become the virtual industry standard for Web-based rich content. It's interesting to speculate whether Steve Jobs would have hired someone who so publicly denigrated Apple's flagship product. But Jobs is dead, and his corporate successors in Cupertino—tasked with leading Apple through a period of fierce competition — obviously looked at Lynch and decided he'd make a perfect fit as an executive."

42 of 209 comments (clear)

  1. Game of Thrones by Anonymous Coward · · Score: 2, Interesting

    It's some type of bizarre, marital Game of Thrones type alliance with Adobe royalty marrying into Apple where they'll conceive who knows what?

    1. Re:Game of Thrones by Anonymous Coward · · Score: 4, Insightful

      Or maybe it's just a guy who wants a well paying job and he knows all the technobabble is just that...
       
      I think too many geeks think that they world does really work out like a Game of Thrones scenerio. Thinking that one company needs to live for another to thrive and that any time someone jumps ship it's because the ship is sinking. I've seen this kind of talk around Slashdot for more than a decade and so far most of these entities that were suppose to turn belly-up at any minute are still around.
       
      Give up. Live a fulfilling life. You're wasting your time trying to get everyone to agree with you.

    2. Re:Game of Thrones by Anonymous Coward · · Score: 3, Funny

      Would that make Steve Jobs Joffrey Baratheon?

    3. Re:Game of Thrones by ccguy · · Score: 2

      Or maybe it's just a guy who wants a well paying job and he knows all the technobabble is just that...

      I hear he's going to be in charge of T.P.S. reports

    4. Re:Game of Thrones by X0563511 · · Score: 2

      If you think Flash vs HTML5 is just technobabble, I invite you to GTFO.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:Game of Thrones by Abreu · · Score: 3, Interesting

      Yeah, but HBO feels they'll have more rating if they show them having sex while explaining their reasons for stabbing each other in the back.

      --
      No sig for the moment.
    6. Re:Game of Thrones by Abreu · · Score: 2

      You should watch the series, it does introduce several extra scenes of "sexposition".

      --
      No sig for the moment.
  2. Full circle by Carnivore24 · · Score: 2

    Hello 1985 how the hell have you been?

  3. Do you honestly believe.... by Anonymous Coward · · Score: 5, Insightful

    Do you believe that everyone has a brand loyalty problem? A professional can see beyond all of this kind of noise while exploiting it to their will at the same time.
     
    It reminds me of a DJ from a classic rock station who got let go, he went on to a country station and was in all their ads about how the "new country" music was exciting and great. I know someone who met him and talked about it and the DJ's reply was along the lines of "It's just another gig. It's my job to make it sound like something you'll want to listen to." This really is no different. Even fanboys who are forced to move on eventually shrug off their old brand and act like whatever they were forced into is the best thing going. Some people thrive on making what they own is the best even if they know it isn't.
     
    Meh.

    1. Re:Do you honestly believe.... by Anonymous Coward · · Score: 2, Insightful

      Wow, great post. Sales & Product branding 101. Sad to think the basement dwellers here on Slashdot needs that explained to them.

      I'm in technical sales and have changed jobs to my competitor. Even my customers (engineers) understand that my zest for Company A is now turned to zest for Company B. They know I am passionate about whoever I'm representing, and they respect that.

    2. Re:Do you honestly believe.... by Anubis+IV · · Score: 2

      Very, very true, but it also misses the point a bit.

      Where I think some of the confusion over this hire comes from is in the fact that, as an executive over Flash while he was with Adobe, he not only preached the message that the company wanted preached: he was the one that came up with the message they should be preaching. Which is to say, he was in the perfect position several years ago to both recognize that Flash was at its peak and to reposition it accordingly with a new direction for its marketing.

      Put a different way, the problem isn't in what he said, but rather that his actions indicate that he was a true believer in what he said. It's perfectly reasonable for him to poo-poo the iPhone's lack of Flash, but by all indications he failed to recognize that the world itself was moving beyond a need for Flash, and instead clung to the belief that there was simply something wrong with the iPhone. That lack of awareness and his apparent unwillingness to recognize reality is what makes this an odd hiring decision.

    3. Re:Do you honestly believe.... by AndreR · · Score: 4, Interesting

      Everyone's replying in agreement to you, but that is not the reason why people are concerned.

      The reason is that this guy wasn't an employee, he was CTO. As CTO, he had the power to influence decisions.

      He didn't have to follow the company's lead, he was the one dictating what that was.
      And he sucked at that.

    4. Re:Do you honestly believe.... by Chris+Mattern · · Score: 2

      What the devil was he supposed to do? "Gee, I guess Apple is right. Time to pack in one of our biggest money-makers and the product my entire job is centered around and admit it isn't any good any more." He needed to make the strongest case possible for Flash and since the iPhone had declared Flash worthless and anybody using an iPhone would, by definition, *not* be using Flash, his only alternative was to bash the iPhone.

      He's not a true believer; he's just somebody who used to have a job that involved keeping the true believers happy and trying to recruit more.

  4. If you can't beat them... by H0NGK0NGPH00EY · · Score: 2

    If you can't beat them, join them.

    --
    Do not read this sig.
    1. Re:If you can't beat them... by PortHaven · · Score: 2, Interesting

      Problem is, Adobe gave up the fight, outsourced, and has a crappy CEO who wants to outsource the entire company to India. So yes, it was a smart move to bail on Adobe. They mis-played their hand big time.

  5. wonderful! by MickyTheIdiot · · Score: 5, Funny

    Just announced: iPhones will now feature a permanent pop-up message that says "A new version of the IOS is available, do you want to install?"

  6. HTML5 has surpassed Flash? by Inoen · · Score: 5, Insightful

    HTML5, which eventually surpassed it to become the virtual industry standard for Web-based rich content

    I would disagree. Flash is still very much the de facto standard, like it or not.

  7. Tim Cook's at the helm now by Speare · · Score: 4, Interesting

    Maybe it's as simple as Jobs' advice to Cook: "I never want you to ask what I would have done. Just do what's right."

    Or maybe it's a cheap way to buy out an antagonist, let him spin his wheels in a harm-free zone for a couple years, and do what Apple does with less angst.

    --
    [ .sig file not found ]
  8. It's all a game by timeOday · · Score: 4, Insightful

    This summary is saying, "I won't choose you for me team because you scored lots of points against me. Politicians and execs don't really "care" about things. They are professionals doing a job.

  9. Re:Apple banned Adobe because iPhone sucked. by jjjhs · · Score: 4, Insightful

    To be fair Flash is a piece of crud, on systems otherwise capable of playing videos, in full screen would use exponentially more CPU usually maxing the cpu/core making the video unwatchable in full screen. The higher your desktop resolution the more exponential cpu power Flash required to scale to fullscreen. It could be worked around by dropping the desktop resolution much lower say 800x600 or even 640x480. Silverlight didn't have any issues with cpu usage scaling to fullscreen. Sure they have gpu acceleration now but I suspect it's just to work around that issue.

  10. Puzzling From All Perspectives by organgtool · · Score: 2

    For years, Adobe has been a black hole of technological innovation. I think the bigger question is why anyone at Apple would even consider hiring anyone from Adobe to be their CTO? What's next? Hiring leadership from within RIM to be the president of Apple's mobile division?

    1. Re:Puzzling From All Perspectives by Charliemopps · · Score: 2

      I think your mistake is that you believe Apple cares about technological innovation. They care about profits. Was Adobe profitable? Were they able to monetize and existing product, extracting as much value from customers that were already invested in their product and either unable or unwilling to leave? Yes, they were very profitable. That's exactly the situation apples in now. They've got people locked in and no-where to go with them. Time to put the squeeze on.

  11. Re:Apple banned Adobe because iPhone sucked. by AC-x · · Score: 3, Insightful

    Sure they have gpu acceleration now but I suspect it's just to work around that issue.

    No GPU acceleration is the fix to the issue, not just a workaround. It's like deriding a 3D engine for having really slow CPU-only rendering and claiming that enabling 3D acceleration is "just a workaround" for a slow 3D engine.

  12. Where's the value in this? by MaWeiTao · · Score: 3, Insightful

    At the end of the day these guys usually are not much more than figureheads. They institute a vague vision and ambiguous goal that is mostly reactive to industry trends. It's the people beneath them who do the real thinking, who worry about specifics, implementation and execution. The only real benefit they bring is that they have intimate knowledge of the process, philosophy and goals of their previous employer.

    What else does he really bring to the table?

  13. Flash by Cloud+K · · Score: 4, Interesting

    I trust this doesn't mean they'll be bringing Flash back though *shudder*

    It's one of those interesting points with Steve Jobs. At the time, the decision seemed awful and a lot of people were cheering on alternatives such as Android for including it. But a couple of years on it would seem that many share my view of: hey, he was right! Flash IS an awful resource drain, and because of him banning it from iOS there's been great progress towards HTML5 and the drive for efficiency. I seem to recall even Adobe have agreed it's the correct move at this point. Android has had Flash for a while but the latest versions have dropped it. It'd be so ironic if (unlikely) iOS gained Flash and everyone flocked to Android to get away from it this time.

    1. Re:Flash by Solandri · · Score: 3, Insightful

      Flash was never intended to be a universal code interpreter to run across all systems (like Java was supposed to do). Flash was initially developed as an artist's animation tool to help create small-size low-bandwidth movies without making them full video files. It's still wildly popular among artists for that reason. That you could use Flash to do things like play video and make (clunky) websites was an accidental side benefit. It was never intended to do those things.

      HTML5 was intended to do those things. So it was pretty much inevitable that sites would move to HTML5 for that sort of thing. However, as I said, Flash is still wildly popular among artists (so much so that it's been used to produce several animated TV shows and movies). I don't see it going away any time soon.

  14. Flash ban was never about battery/performance by Solandri · · Score: 5, Insightful

    Former Apple CEO Steve Jobs was very public in his condemnation of Flash as a tool for rich-content playback, denigrating it in an April 2010 letter posted on Apple's Website as flawed with regard to battery life, security, reliability and performance.

    That was just PR to keep the masses thinking Apple was on their side. The real reason they ddin't support Flash was because it was a code interpreter. i.e. It let you run external code. That meant if iOS supported Flash, you could use it to run apps on your iOS device without having gotten them via the App Store.

    At the time, Apple had a very strict policy against code interpreters. They've loosened their stance somewhat since then, but it's still pretty restrictive. It's their garden, and they want to keep it walled off. On the one hand this does improve the security of their devices somewhat. On the other it means all executables which are bought and sold for the device have to go through their App Store and 30% cut.

    Battery life, reliability, and performance were all red herrings because in most Android browsers, the Flash plugin wouldn't play by default. If you went to a web page with embedded Flash, an image of a stylized F would show up in its place, and you had to click on it before the Flash would actually play. No hit to the device's performance unless you specifically wanted the Flash to play.

    1. Re:Flash ban was never about battery/performance by the+computer+guy+nex · · Score: 3, Insightful

      Former Apple CEO Steve Jobs was very public in his condemnation of Flash as a tool for rich-content playback, denigrating it in an April 2010 letter posted on Apple's Website as flawed with regard to battery life, security, reliability and performance.

      That was just PR to keep the masses thinking Apple was on their side. The real reason they ddin't support Flash was because it was a code interpreter. i.e. It let you run external code. That meant if iOS supported Flash, you could use it to run apps on your iOS device without having gotten them via the App Store. At the time, Apple had a very strict policy against code interpreters. They've loosened their stance somewhat since then, but it's still pretty restrictive. It's their garden, and they want to keep it walled off. On the one hand this does improve the security of their devices somewhat. On the other it means all executables which are bought and sold for the device have to go through their App Store and 30% cut. Battery life, reliability, and performance were all red herrings because in most Android browsers, the Flash plugin wouldn't play by default. If you went to a web page with embedded Flash, an image of a stylized F would show up in its place, and you had to click on it before the Flash would actually play. No hit to the device's performance unless you specifically wanted the Flash to play.

      Don't think you understand how these technologies work. Apple has adopted HTML5 capabilities such as local storage, offline caching, and web workers as fast as anyone. You can make fantastic mobile web apps on top of HTML5 completely bypassing the app store. Flash is an abomination and needed to go. There was no ulterior motive here. It was a terrible technology that needed to be put down.

    2. Re:Flash ban was never about battery/performance by Comrade+Ogilvy · · Score: 2

      Along with what you are saying, Apple is both highly astute and highly ruthless about cutting out features and technology that are not necessary to the end user. Their judgement is not always right, of course. But you have to give credit to the company who put out the original iPhone without a camera, knowing full well that every tech reviewer was going to ding them for it. Such discipline and customer insight should be admired in a world where bloat is the norm.

  15. Lynch to be Head of iPhone Hit Squad by cruff · · Score: 2

    It is obvious, I think. Mr Lynch will continue to destroy iPhones. He will have a squad of Apple goons, who will invade peoples homes to destroy any iPhone older than two years old, so that people will be forced to buy new iPhones to keep the revenue stream up. They tested this concept out with the iPhone prototype debacles, and found that the local police would be willing to look the other way when Constitutional rights were being violated.

  16. Re:Apple banned Adobe because iPhone sucked. by Abreu · · Score: 2, Insightful

    I'll take Rudolph Flash over Adolph Apple.

    Whatever merit your argument might have had, it was invalidated by Godwin's law. You lose.

    --
    No sig for the moment.
  17. Re:When Money talks, beliefs walk by Nerdfest · · Score: 2

    Well, hopefully he'll be in a position to help Apple as much as he helped Adobe.

  18. Re:Virtual standard? by gstoddart · · Score: 2

    On an average day I see lots more Flash content than HTML5

    Well, on an average day I see precisely zero flash content, because I don't even have it installed. :-P

    I don't know what you mean with "virtual industry standard".

    I think he means as in de-facto, as in most people use it but it's not a 'standard' that is enforced.

    Unfortunately, most forms of "rich content" on the internet is what has caused me to be uninterested in Flash in the first place -- well, that and the fact that it's been a security hole for well over a decade.

    --
    Lost at C:>. Found at C.
  19. Re:Apple banned Adobe because iPhone sucked. by Jeremiah+Cornelius · · Score: 2

    BS.

    Apple didn't need a competing app delivery mechanism to "backdoor" delivery behind the app store.

    Adding Adobe's Flash would have done this, while also opening up the "Turing-complete, vulnerability of the week processor" to a stable platform.

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
  20. Re:Apple banned Adobe because iPhone sucked. by TheRaven64 · · Score: 4, Interesting
    On my old G4 PowerBook, both QuickTime and VLC could play back full screen and windows H.264 at 720p (just about) or lower (easily, using 25-50% of the CPU). Flash couldn't even handle standard definition video. GPU acceleration is fine, but there's no excuse for Flash performance. Adobe claimed that it was because Apple didn't provide adequate APIs for accessing the GPU, but this ignored two things:
    • Apple did provide an API for decoding H.264 and sending the result to a layer, which could then be composited in hardware.
    • Even without this API, Flash was a factor of 2-4 slower than other CPU-only implementations.

    It turned out that their preferred design for GPU offload involved decoding H.264 on the GPU, copying the frames back to main memory, compositing them on the CPU, and then copying the resulting frames back to the CPU. As you can imagine, this was a long way from being the fastest possible solution.

    --
    I am TheRaven on Soylent News
  21. Re:Apple banned Adobe because iPhone sucked. by fredprado · · Score: 4, Funny

    Cute. Now we have a Godwin's law's nazi police!

  22. Re:Apple banned Adobe because iPhone sucked. by quetwo · · Score: 2

    Except, the APIs were not public until AFTER this entire kerfufle came out. No non-apple apps were allowed to use those hidden APIs, including competing video editing suites (Like Avid or Adobe's suite).

    As soon as the APIs became available in 10.8, Adobe started using them. They decode encrypted traffic and then write them to the GPU buffers, like the API allows them. It is still slower than the Windows (and Linux) implementation, but it is what they have to use in order to use the PUBLIC APIs that Apple offered.

    -Nick

  23. It's about iBooks and YouTube replacement by WilliamBaughman · · Score: 2

    Everyone is fixated on Adobe's obvious failings and not their past strengths. The only thing Adobe has done competently is make tools and content distribution tools (video hosting servers with DRM) that come with vendor lock-in. Apple want to make it's iBook SDK really good so developers use it, and difficult to port away from so consumers continue to buy iPads. Apple may also want to start pushing QuickTime again as a YouTube competitor now that YouTube is entering the paid content market. On my iDevice, I get most of my video content through YouTube and HTML5 tags, both of which are probably too available to Android devices for Apple's taste.

  24. Re:Business as usual by Citizen+of+Earth · · Score: 4, Funny

    This guy is willing to go to the mat with vitriolic lies to defend his company's inferior technology in a world that is moving beyond it. What other qualifications does he need to work at the new Apple?

  25. Re:Apple banned Adobe because iPhone sucked. by Just+Some+Guy · · Score: 2

    Except, the APIs were not public until AFTER this entire kerfufle came out.

    That didn't stop VLC from running fast on the same hardware, though, and I don't think they were privy to any special secret API. And even if they were, Adobe could have examined the open source project to see how it was calling the not-so-secret API.

    No, Flash was dog slow on its own merits.

    --
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  26. Re:Apple banned Adobe because iPhone sucked. by UnknowingFool · · Score: 3

    This is a point many don't understand. An open source application uses Apple's APIs correctly while Adobe could not. I think that this had to do with how Adobe coded Flash. Since they wanted it to be universal, they may have simply ported sections of code from Windows that handled decoding/coding without out actually looking at the API and using the standard calls.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  27. Re:Apple banned Adobe because iPhone sucked. by putaro · · Score: 2

    How quickly they forget. When the iPhone was announced, there was no app store and no plans for an SDK. Jobs said that you should make web apps. Maybe there were secret plans for an SDK but that was the official story for some time.