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Apple Hires Former Adobe CTO Kevin Lynch, Destroyer of iPhones

Nerval's Lobster writes "Why did Apple hire former Adobe CTO Kevin Lynch as vice president of technology? Adobe and Apple spent years fighting a much-publicized battle over the latter's decision to ban Adobe Flash from iOS devices. Former Apple CEO Steve Jobs was very public in his condemnation of Flash as a tool for rich-content playback, denigrating it in an April 2010 letter posted on Apple's Website as flawed with regard to battery life, security, reliability and performance. Lynch was very much the public face of Adobe's public-relations pushback to Apple's criticism; in a corporate video shot for an Adobe developer conference in 2009, he even helped run an iPhone over with a steamroller. (Hat tip to Daring Fireball's John Gruber for digging that video up.) As recently as 2010, he was still arguing that Flash was superior to HTML5, which eventually surpassed it to become the virtual industry standard for Web-based rich content. It's interesting to speculate whether Steve Jobs would have hired someone who so publicly denigrated Apple's flagship product. But Jobs is dead, and his corporate successors in Cupertino—tasked with leading Apple through a period of fierce competition — obviously looked at Lynch and decided he'd make a perfect fit as an executive."

135 of 209 comments (clear)

  1. Game of Thrones by Anonymous Coward · · Score: 2, Interesting

    It's some type of bizarre, marital Game of Thrones type alliance with Adobe royalty marrying into Apple where they'll conceive who knows what?

    1. Re:Game of Thrones by Anonymous Coward · · Score: 4, Insightful

      Or maybe it's just a guy who wants a well paying job and he knows all the technobabble is just that...
       
      I think too many geeks think that they world does really work out like a Game of Thrones scenerio. Thinking that one company needs to live for another to thrive and that any time someone jumps ship it's because the ship is sinking. I've seen this kind of talk around Slashdot for more than a decade and so far most of these entities that were suppose to turn belly-up at any minute are still around.
       
      Give up. Live a fulfilling life. You're wasting your time trying to get everyone to agree with you.

    2. Re:Game of Thrones by Anonymous Coward · · Score: 3, Funny

      Would that make Steve Jobs Joffrey Baratheon?

    3. Re:Game of Thrones by virgnarus · · Score: 1

      We don't need to see them in bed to figure where this is going, do we?

    4. Re:Game of Thrones by ccguy · · Score: 2

      Or maybe it's just a guy who wants a well paying job and he knows all the technobabble is just that...

      I hear he's going to be in charge of T.P.S. reports

    5. Re:Game of Thrones by X0563511 · · Score: 2

      If you think Flash vs HTML5 is just technobabble, I invite you to GTFO.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    6. Re:Game of Thrones by Abreu · · Score: 3, Interesting

      Yeah, but HBO feels they'll have more rating if they show them having sex while explaining their reasons for stabbing each other in the back.

      --
      No sig for the moment.
    7. Re:Game of Thrones by elfprince13 · · Score: 1

      Apple and Adobe have had a really weird love/hate relationship for years.

    8. Re:Game of Thrones by Anonymous Coward · · Score: 1

      I haven't watched the HBO series, but I have read the books. They are filled with sex--including sex while scheming or otherwise conversing. HBO can't really be accused of departing from the source material if that's what's happening in the show.

    9. Re:Game of Thrones by Abreu · · Score: 2

      You should watch the series, it does introduce several extra scenes of "sexposition".

      --
      No sig for the moment.
    10. Re:Game of Thrones by Bing+Tsher+E · · Score: 1

      You're right. They're not at all the same.

      If I want to block the all-singing-all-dancing animated crap on the edge of my browser window, and they are rendered in Flash, I can simply not have Flash installed on my PC, or not enabled in my browser.

      Thank goodness HTML5 isn't really 'real' yet or the eye-spammers would be doing their wizardly ads in HTML5 and shitting ads on my browser's margin.

  2. Full circle by Carnivore24 · · Score: 2

    Hello 1985 how the hell have you been?

  3. Do you honestly believe.... by Anonymous Coward · · Score: 5, Insightful

    Do you believe that everyone has a brand loyalty problem? A professional can see beyond all of this kind of noise while exploiting it to their will at the same time.
     
    It reminds me of a DJ from a classic rock station who got let go, he went on to a country station and was in all their ads about how the "new country" music was exciting and great. I know someone who met him and talked about it and the DJ's reply was along the lines of "It's just another gig. It's my job to make it sound like something you'll want to listen to." This really is no different. Even fanboys who are forced to move on eventually shrug off their old brand and act like whatever they were forced into is the best thing going. Some people thrive on making what they own is the best even if they know it isn't.
     
    Meh.

    1. Re:Do you honestly believe.... by Anonymous Coward · · Score: 2, Insightful

      Wow, great post. Sales & Product branding 101. Sad to think the basement dwellers here on Slashdot needs that explained to them.

      I'm in technical sales and have changed jobs to my competitor. Even my customers (engineers) understand that my zest for Company A is now turned to zest for Company B. They know I am passionate about whoever I'm representing, and they respect that.

    2. Re:Do you honestly believe.... by thetoadwarrior · · Score: 1

      Fanboys like to think they're normal so they must assume everyone is an irrational doofus.

    3. Re:Do you honestly believe.... by Anubis+IV · · Score: 2

      Very, very true, but it also misses the point a bit.

      Where I think some of the confusion over this hire comes from is in the fact that, as an executive over Flash while he was with Adobe, he not only preached the message that the company wanted preached: he was the one that came up with the message they should be preaching. Which is to say, he was in the perfect position several years ago to both recognize that Flash was at its peak and to reposition it accordingly with a new direction for its marketing.

      Put a different way, the problem isn't in what he said, but rather that his actions indicate that he was a true believer in what he said. It's perfectly reasonable for him to poo-poo the iPhone's lack of Flash, but by all indications he failed to recognize that the world itself was moving beyond a need for Flash, and instead clung to the belief that there was simply something wrong with the iPhone. That lack of awareness and his apparent unwillingness to recognize reality is what makes this an odd hiring decision.

    4. Re:Do you honestly believe.... by AndreR · · Score: 4, Interesting

      Everyone's replying in agreement to you, but that is not the reason why people are concerned.

      The reason is that this guy wasn't an employee, he was CTO. As CTO, he had the power to influence decisions.

      He didn't have to follow the company's lead, he was the one dictating what that was.
      And he sucked at that.

    5. Re:Do you honestly believe.... by Chris+Mattern · · Score: 2

      What the devil was he supposed to do? "Gee, I guess Apple is right. Time to pack in one of our biggest money-makers and the product my entire job is centered around and admit it isn't any good any more." He needed to make the strongest case possible for Flash and since the iPhone had declared Flash worthless and anybody using an iPhone would, by definition, *not* be using Flash, his only alternative was to bash the iPhone.

      He's not a true believer; he's just somebody who used to have a job that involved keeping the true believers happy and trying to recruit more.

    6. Re:Do you honestly believe.... by Anubis+IV · · Score: 1

      Bashing the iPhone while setting up a long-term repositioning of the product is a good strategy. It mitigates short-term damage and prepares the product for the future. I'd have no problems with that. What I was saying in my last post, however, was that he did the former without also doing the latter. It wasn't until years after Flash was well past it's prime that we finally started to see some efforts to rethink how Flash is being used, rather than seeing those efforts being made right as Flash was starting its descent.

      Basically, it wasn't until Flash had been almost entirely abandoned by the mobile sector that he finally accepted Flash was dying on mobile and made efforts to reposition it appropriately. That's why I say that he's a true believer in the stuff he was preaching. Despite the fact that the trend was obvious to everyone else, he continued on the track he had already laid, rather than laying a new one. And that's why he's a poor hire. His actions, not his words, show that the guy can't face reality.

    7. Re:Do you honestly believe.... by yuhong · · Score: 1

      At best I consider this a workaround, not a fix. I have considered legacy PR obsolete for a while now. Reminds me of this too: https://news.ycombinator.com/item?id=4717449

  4. Re:Business as usual by alen · · Score: 1, Troll

    yeah but the slashtarts seem to think that if you're employed by one company you have to hate every other company. and they will never hire you either

  5. If you can't beat them... by H0NGK0NGPH00EY · · Score: 2

    If you can't beat them, join them.

    --
    Do not read this sig.
    1. Re:If you can't beat them... by sl4shd0rk · · Score: 1

      If you can't beat them, join them.

      Or beat them from the inside.

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      Join the Slashcott! Feb 10 thru Feb 17!
    2. Re:If you can't beat them... by PortHaven · · Score: 2, Interesting

      Problem is, Adobe gave up the fight, outsourced, and has a crappy CEO who wants to outsource the entire company to India. So yes, it was a smart move to bail on Adobe. They mis-played their hand big time.

    3. Re:If you can't beat them... by PortHaven · · Score: 1

      I didn't say count Adobe out....but they're headed toward Corel territory if they're not careful.

      The issue is that Adobe saw in HTML5 a change to get out from under the burden of development of Flash (that costs money, developers, etc). Adobe likes to be a tool maker. So they dumped Flash and left her a jaded lover. Dumb.

      It had its issues, but had a lot going for it, and a fair sized developer community. Rather, they should have open sourced, not just Flex, but Flash and the Flash engine. Adobe should have turned around and then wrote code that would let Flash talk directly to the browser DOM in a custom webkit browser, but released it freely.

      Providing the web with a strongly typed. object oriented scripting language that could be used within HTML as well.

  6. wonderful! by MickyTheIdiot · · Score: 5, Funny

    Just announced: iPhones will now feature a permanent pop-up message that says "A new version of the IOS is available, do you want to install?"

    1. Re:wonderful! by corychristison · · Score: 1

      In all honesty, that's not a bad thing. Aside from the annoyance factor, it means things are getting fixed and features being added and the updates are at least available to the public.

      I don't own an iDevice, so I don't know if they have easy or automated OTA firmware/iOS updates or not.

      I have a cheap 2 year old Android phone and it does not have firmware/OS updates available (v2.3.4).

    2. Re:wonderful! by theVarangian · · Score: 1

      I don't own an iDevice, so I don't know if they have easy or automated OTA firmware/iOS updates or not.

      I have a cheap 2 year old Android phone and it does not have firmware/OS updates available (v2.3.4).

      (a) They do, and (b) that seems to be a fairly common problem.

    3. Re:wonderful! by jd2112 · · Score: 1

      Just announced: (buffering)iPhones will now feat(buffering)ure a permanent pop-(buffering)up message that says "A new versi(buffering)o(buffering)n of the IOS is availabl(buffering)e, do you wan(buffering)t to install(buffering)?"

      Fify.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    4. Re:wonderful! by toddestan · · Score: 1

      Wait, they got the guy from the Java division at Oracle too???

  7. HTML5 has surpassed Flash? by Inoen · · Score: 5, Insightful

    HTML5, which eventually surpassed it to become the virtual industry standard for Web-based rich content

    I would disagree. Flash is still very much the de facto standard, like it or not.

    1. Re:HTML5 has surpassed Flash? by Anonymous Coward · · Score: 1

      I agree. Even on YouTube, probably around half the videos I try to watch are not available with their HTML5 player.

    2. Re:HTML5 has surpassed Flash? by thetoadwarrior · · Score: 1

      It's also bloated and beyond help. But developers are too lazy and companies are too selfish to create a great alternative asap.

    3. Re:HTML5 has surpassed Flash? by robogun · · Score: 1

      Well, the pages he can't see due to lack of Flash weren't worth viewing anyways. I'm certain he's not missing all the Flash ads and Flash-borne malware either.

  8. Tim Cook's at the helm now by Speare · · Score: 4, Interesting

    Maybe it's as simple as Jobs' advice to Cook: "I never want you to ask what I would have done. Just do what's right."

    Or maybe it's a cheap way to buy out an antagonist, let him spin his wheels in a harm-free zone for a couple years, and do what Apple does with less angst.

    --
    [ .sig file not found ]
    1. Re:Tim Cook's at the helm now by bill_mcgonigle · · Score: 1

      Baloney. Steve Jobs would lie to make his products look better. Remember when the iPhone launched and we heard about how nobody wants native applications, that JavaScript and HTML are the future? That was just because the SDK wasn't ready. There are numerous examples of this and also how he thrashed competitors' products when his copy was behind schedule.

      This new guy may or may not have believed what he was saying (how could he, really?) but he was good at toeing the party line for his employer. In Guthrie's parlance, "You're our boy."

      --
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    2. Re:Tim Cook's at the helm now by Plumpaquatsch · · Score: 1

      Baloney. Steve Jobs would lie to make his products look better. Remember when the iPhone launched and we heard about how nobody wants native applications, that JavaScript and HTML are the future? That was just because the SDK wasn't ready.

      Yeah, they actually wrote the apps the iPhone came with with Flash, because there was no other way.

      --
      Of course news about a fake are Fake News.
  9. It's all a game by timeOday · · Score: 4, Insightful

    This summary is saying, "I won't choose you for me team because you scored lots of points against me. Politicians and execs don't really "care" about things. They are professionals doing a job.

    1. Re:It's all a game by drinkypoo · · Score: 1

      Steve Jobs famously did care about things on a personal level, and would let his personal prejudices rule him on many well-documented occasions. That's why this is news, it's not business as usual for Apple. Of course, it shouldn't surprise anyone, because Steve Jobs is dead. Some people seem to have missed this, or maybe they just think he slid to unlock and rose after three days.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:It's all a game by timeOday · · Score: 1

      +1 Insightful.

  10. Re:Apple banned Adobe because iPhone sucked. by jjjhs · · Score: 4, Insightful

    To be fair Flash is a piece of crud, on systems otherwise capable of playing videos, in full screen would use exponentially more CPU usually maxing the cpu/core making the video unwatchable in full screen. The higher your desktop resolution the more exponential cpu power Flash required to scale to fullscreen. It could be worked around by dropping the desktop resolution much lower say 800x600 or even 640x480. Silverlight didn't have any issues with cpu usage scaling to fullscreen. Sure they have gpu acceleration now but I suspect it's just to work around that issue.

  11. Puzzling From All Perspectives by organgtool · · Score: 2

    For years, Adobe has been a black hole of technological innovation. I think the bigger question is why anyone at Apple would even consider hiring anyone from Adobe to be their CTO? What's next? Hiring leadership from within RIM to be the president of Apple's mobile division?

    1. Re:Puzzling From All Perspectives by Charliemopps · · Score: 2

      I think your mistake is that you believe Apple cares about technological innovation. They care about profits. Was Adobe profitable? Were they able to monetize and existing product, extracting as much value from customers that were already invested in their product and either unable or unwilling to leave? Yes, they were very profitable. That's exactly the situation apples in now. They've got people locked in and no-where to go with them. Time to put the squeeze on.

    2. Re:Puzzling From All Perspectives by Anonymous Coward · · Score: 1

      Kev won't be Apple's CTO. He will be one of many Vice Presidents, not even Senior Vice Presidents. He will report to Bob Mansfield. So he will won't have any important role in the pecking order.

  12. Re:Apple banned Adobe because iPhone sucked. by AC-x · · Score: 3, Insightful

    Sure they have gpu acceleration now but I suspect it's just to work around that issue.

    No GPU acceleration is the fix to the issue, not just a workaround. It's like deriding a 3D engine for having really slow CPU-only rendering and claiming that enabling 3D acceleration is "just a workaround" for a slow 3D engine.

  13. "Want to know your weakness, listen to your enemy" by cyberhooligan77 · · Score: 1

    This story makes me remember another Technology clash.

    Once, some well known "C" developer, post an article about the current version of the Pascal programming version. Contrary to the Pascal community beliefs, the article had a lot of good critical points.

    So, the main "Pascal" developer, added or changed features, and, the newer versions, allow to do everything, that was missing.

    So, the ex-Adobe guy seems to be hired as a "iPhone Quality Assurance auditor".

    Just my 2 cents...

  14. Where's the value in this? by MaWeiTao · · Score: 3, Insightful

    At the end of the day these guys usually are not much more than figureheads. They institute a vague vision and ambiguous goal that is mostly reactive to industry trends. It's the people beneath them who do the real thinking, who worry about specifics, implementation and execution. The only real benefit they bring is that they have intimate knowledge of the process, philosophy and goals of their previous employer.

    What else does he really bring to the table?

  15. Flash by Cloud+K · · Score: 4, Interesting

    I trust this doesn't mean they'll be bringing Flash back though *shudder*

    It's one of those interesting points with Steve Jobs. At the time, the decision seemed awful and a lot of people were cheering on alternatives such as Android for including it. But a couple of years on it would seem that many share my view of: hey, he was right! Flash IS an awful resource drain, and because of him banning it from iOS there's been great progress towards HTML5 and the drive for efficiency. I seem to recall even Adobe have agreed it's the correct move at this point. Android has had Flash for a while but the latest versions have dropped it. It'd be so ironic if (unlikely) iOS gained Flash and everyone flocked to Android to get away from it this time.

    1. Re:Flash by Solandri · · Score: 3, Insightful

      Flash was never intended to be a universal code interpreter to run across all systems (like Java was supposed to do). Flash was initially developed as an artist's animation tool to help create small-size low-bandwidth movies without making them full video files. It's still wildly popular among artists for that reason. That you could use Flash to do things like play video and make (clunky) websites was an accidental side benefit. It was never intended to do those things.

      HTML5 was intended to do those things. So it was pretty much inevitable that sites would move to HTML5 for that sort of thing. However, as I said, Flash is still wildly popular among artists (so much so that it's been used to produce several animated TV shows and movies). I don't see it going away any time soon.

    2. Re:Flash by DNS-and-BIND · · Score: 1

      I have flash installed on my Android phone and I don't think I've ever used it once. No big loss.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Flash by painandgreed · · Score: 1

      Flash was never intended to be a universal code interpreter to run across all systems (like Java was supposed to do).

      Yep, but then you had IE 6. Around that time you had to test your javascript against two browser versions of IE on two platforms (mac and PC) and write additional browser detection and code for each case where code differed. I remember around that time there was something quite simple I was trying to do, a mouse over, which required different code to run for each of the four cases. Flash on the other hand worked fine across both versions and both platforms. It was easier and more reliable to just do everything in Flash for several years which created the entire problem of developers using Flash when they shouldn't have such as for all their site's navigation.

    4. Re:Flash by jellyfoo · · Score: 1

      I used to watch the occasional bit of stream porn on my Android. All porn sites use flash as far as I've found.

      Just because some people didn't think flash was useful on mobiles didn't mean having the option at least wasn't beneficial. Fuck Jobs, I'm glad the fucker is dead. Rot in hell you arrogant evil bastard.

    5. Re:Flash by Plumpaquatsch · · Score: 1

      I used to watch the occasional bit of stream porn on my Android. All porn sites use flash as far as I've found.

      I guess you never used Google to find them with a search like "iphone porn". Guess that was too obvious for a smart guy like you.

      --
      Of course news about a fake are Fake News.
    6. Re:Flash by jellyfoo · · Score: 1

      Why should I do that? I have my known sites that work on both the desktop and the mobile, and I can view them both equally because Android has flash support.

      It's better to have SOMETHING, even if it's a crappy implementation, then to not have that capability at all. Yes I know I'm using porn as a crude example, but it still exemplifies the issue I have with Jobs deciding that Flash on the mobile was useless even though it's going to take a long time for it to die out.

    7. Re:Flash by Plumpaquatsch · · Score: 1

      Why should I do that? I have my known sites that work on both the desktop and the mobile, and I can view them both equally because Android has flash support.

      Ahh, so you didn't actually want to find porn sites that worked without Flash, so your world view wouldn't be shaken. Ignorance is bliss. "All porn sites use flash as far as I've found (not that I actually bothered to look)." Indeed.

      --
      Of course news about a fake are Fake News.
    8. Re:Flash by jellyfoo · · Score: 1

      I should not have to change to suit the deficiencies of a platform - the platform should serve the user, not the way around. It's the same reason I don't use Linux anymore - I got tired of not being able to run top-tier software like Office and Photoshop, and although there are workarounds in the form of LibreOffice and GIMP, it's not enough.

      Likewise, why should I have to use different sites to get around the iPhone's lack of a feature when Android supports what I'm already used to?

    9. Re:Flash by Plumpaquatsch · · Score: 1

      WTF are you babbling about? "I shouldn't be forced to watch porn on sites that don't require Flash." - is that your point?

      --
      Of course news about a fake are Fake News.
    10. Re:Flash by jellyfoo · · Score: 1

      Honestly it's not that difficult to understand... unless you're deliberately being obtuse just because you don't want to give credit to opinions that are difference to yours.

      My point, put simply as I can - I don't want to use a platform that provides LESS than what another platform provides.

      In further detail - a platform that doesn't support flash at all is less capable than one which does. Even if the experience of flash is suboptimal, the fact it's there at all is wholly better than nothing for the times when it comes in handy. The porn argument is trivial of course - there might be other sites that are flash-less, but they might not have as many vids, who knows. What I know for certain is that the sites I like can CONTINUE TO WORK IN ANDROID, but will fail on an iDevice.

      And that's all I'm trying to say.

    11. Re:Flash by jellyfoo · · Score: 1

      Actually nevermind. I read your profile history - the vast majority of your posting style is a mix of passive aggressive and confrontational. You don't like to just discuss things - you want to make it clear that your opinion is right and the poster you're responding to is an idiot.

      Is this just how you act on the Internet or are you as much of a dick in real life? Why the fuck can't you act a little respectfulness when posting? God know the Internet is a cesspool already; don't need to piss into it yourself.

  16. Genius by Sponge+Bath · · Score: 1

    Do not be offended. Rolling over pretty much ANYTHING with a steam roller is way cool.

  17. Flash ban was never about battery/performance by Solandri · · Score: 5, Insightful

    Former Apple CEO Steve Jobs was very public in his condemnation of Flash as a tool for rich-content playback, denigrating it in an April 2010 letter posted on Apple's Website as flawed with regard to battery life, security, reliability and performance.

    That was just PR to keep the masses thinking Apple was on their side. The real reason they ddin't support Flash was because it was a code interpreter. i.e. It let you run external code. That meant if iOS supported Flash, you could use it to run apps on your iOS device without having gotten them via the App Store.

    At the time, Apple had a very strict policy against code interpreters. They've loosened their stance somewhat since then, but it's still pretty restrictive. It's their garden, and they want to keep it walled off. On the one hand this does improve the security of their devices somewhat. On the other it means all executables which are bought and sold for the device have to go through their App Store and 30% cut.

    Battery life, reliability, and performance were all red herrings because in most Android browsers, the Flash plugin wouldn't play by default. If you went to a web page with embedded Flash, an image of a stylized F would show up in its place, and you had to click on it before the Flash would actually play. No hit to the device's performance unless you specifically wanted the Flash to play.

    1. Re:Flash ban was never about battery/performance by the+computer+guy+nex · · Score: 3, Insightful

      Former Apple CEO Steve Jobs was very public in his condemnation of Flash as a tool for rich-content playback, denigrating it in an April 2010 letter posted on Apple's Website as flawed with regard to battery life, security, reliability and performance.

      That was just PR to keep the masses thinking Apple was on their side. The real reason they ddin't support Flash was because it was a code interpreter. i.e. It let you run external code. That meant if iOS supported Flash, you could use it to run apps on your iOS device without having gotten them via the App Store. At the time, Apple had a very strict policy against code interpreters. They've loosened their stance somewhat since then, but it's still pretty restrictive. It's their garden, and they want to keep it walled off. On the one hand this does improve the security of their devices somewhat. On the other it means all executables which are bought and sold for the device have to go through their App Store and 30% cut. Battery life, reliability, and performance were all red herrings because in most Android browsers, the Flash plugin wouldn't play by default. If you went to a web page with embedded Flash, an image of a stylized F would show up in its place, and you had to click on it before the Flash would actually play. No hit to the device's performance unless you specifically wanted the Flash to play.

      Don't think you understand how these technologies work. Apple has adopted HTML5 capabilities such as local storage, offline caching, and web workers as fast as anyone. You can make fantastic mobile web apps on top of HTML5 completely bypassing the app store. Flash is an abomination and needed to go. There was no ulterior motive here. It was a terrible technology that needed to be put down.

    2. Re:Flash ban was never about battery/performance by Comrade+Ogilvy · · Score: 2

      Along with what you are saying, Apple is both highly astute and highly ruthless about cutting out features and technology that are not necessary to the end user. Their judgement is not always right, of course. But you have to give credit to the company who put out the original iPhone without a camera, knowing full well that every tech reviewer was going to ding them for it. Such discipline and customer insight should be admired in a world where bloat is the norm.

    3. Re:Flash ban was never about battery/performance by SpzToid · · Score: 1

      I don't think your point is so valid regarding leaving basic features like a camera out, because Apple can count on the fanbois to buy anything resembling an iPhone upon its release; they'll camp out overnight for it. Apple knows they can skimp on features like that to release a product, while giving their engineers time to actually develop things like a camera, and A2DP bluetooth *years* down the road.

      --
      You can't be ahead of the curve, if you're stuck in a loop.
    4. Re:Flash ban was never about battery/performance by theVarangian · · Score: 1

      Don't think you understand how these technologies work. Apple has adopted HTML5 capabilities such as local storage, offline caching, and web workers as fast as anyone. You can make fantastic mobile web apps on top of HTML5 completely bypassing the app store. Flash is an abomination and needed to go. There was no ulterior motive here. It was a terrible technology that needed to be put down.

      Translation: "Steve Jobs was right, Flash sucks."

    5. Re:Flash ban was never about battery/performance by sootman · · Score: 1

      >> Former Apple CEO Steve Jobs was very public in his condemnation of Flash
      >> as a tool for rich-content playback, denigrating it in an April 2010 letter posted
      >> on Apple's Website as flawed with regard to battery life, security, reliability
      >> and performance.

      > That was just PR to keep the masses thinking Apple was on their side. The
      > real reason they ddin't support Flash was because it was a code interpreter.
      > i.e. It let you run external code. That meant if iOS supported Flash, you
      > could use it to run apps on your iOS device without having gotten them
      > via the App Store.

      Why can't they both be true? Flash had mostly crappy performance on pretty much every mobile device out there. OK, so it doesn't drain battery or crash when it's not turned turned on -- so you're saying Flash is great... until you need to run it? I think even Adobe would concede that point, since they gave up on Flash on mobile over a year ago. They were on pretty much every mobile platform but iOS, and Apple haters love pointing out that Apple does not have dominant market share, so why give up? Oh, right: because it sucked.

      Also remember that Flash was off the iPhone from day 1, and the app store came quite a bit later. Steve Jobs challenged Adobe for years: "Show me a mobile version of Flash that doesn't suck and I'll use it." Adobe never delivered.

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      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    6. Re:Flash ban was never about battery/performance by dwpro · · Score: 1

      I don't think you know how these companies work. We've seen this exact scenario play out with IE and firefox. Apple embraced HTML 5 because they had no real choice, they must keep up with web standards in order to remain competitive.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    7. Re:Flash ban was never about battery/performance by infinite.intimation · · Score: 1
      I would love to hear the "apple conspiracy to lock into the app store" accusations address the abandoning of flash in android systems (and HTML5). People without Flash are helped, not hurt by the lack, ultimately, people will attack apple if it drags, or sucks battery, not "flash". It is why I never understood how long it took microsoft to get serious about user access controls, and spyware monitoring, and all that "system maintenance/defence" stuff, their name went through the mud, even though the "cause" was goofy internet browsing, lack of caution by browsers, etc., no one cares "why" things suck, they care who has their name on the thing that is sucking.

      Yeah, this comment makes way more sense than the responses that seem to suggest that it was "obvious" that events would unfold as they have, that apps would create a new class of software, a middle ground for small purposes between the (often bloated) mega apps (before "apps", what did you need to do something like "HDR imaging"... photoshop, plugins, etc.,).

      At the time it was not a "given" that this new ecosystem (however walled or locked it may be) would stick. People had sold software for a long time before... but ease of access to it, ability to just download it, to have a "licence" that didn't evaporate when you moved and lost the tiny scrap of paper that had your "holy code that proved you bought it"... one of apples best changes in the software landscape is to build licences that are not tied to "hold a physical paper" (presuming you "want" to "buy" software [and I get that this is fraught with issues, such as second sales], making it not hinge on some ephemeral token is a big step up, and works in the consumers favour. just a few years ago that was not only the "norm" it was all that existed, and people looked askance at anyone suggesting that it was a more costly model for casual end users. Like it or not, end users are going to be "consumers" of software. It advances technology faster when masses are buying into tech (smartphones of all sorts are leaping and bounding in features, and investment in chip/display/processor function and shrinking; because of the "consumer" drive, rather than the "hobby", or "professionals" driving earlier advances [professionals will hack in their own duct tape code solution when something doesn't work right, or the room sized computer isn't working because they aren't "holding it right"). Consumers will push for wide-reaching improvements, stability is driven at a premium pace.

      Why in the world would I pay Apple $1 if I could play Angry Birds for free just by using the browser in the phone?

      Why in the world would people continue to develop "games" for you if you couldn't be bothered to pay one dollar? Why are you "owed" games, yet others should feel ashamed to be "owed" one $ (or free if you time your purchases). The only reason "angry birds" exists is because it can be sold to you. This world where micro-scale apps/games.programs that replace everything from thousands of dollars in photo touching, to typing apps for 10$ insteat of $250, competing PDF readers, competing RSSFeed readers, the world where these all just "appear" on the internet is a hypothetical, an imagining. To then be upset that someone made a buck on it... while we, users, have gained middle ground apps and have fostered tiny developers (who might get swallowed by the Mega's, or be the next...).

      The market at the time consisted of "freeware" (abandoned projects, buggy, some cool features), or $60 capital G Games. I mean, fine, you think things should be free, and open source projects are incredible, and people giving time and energy to them are special people... but free isn't sustainable for a diverse ecosystem of projects. It was actually a gamble when the "app" idea started. People had access to the internet long before the "app store", so why was apple not jumping into a crowded pool?

      Because it was no "easy guarantee" or "sure thing".

      Something t

    8. Re:Flash ban was never about battery/performance by infinite.intimation · · Score: 1

      Apple had a cash cow, they knew it was going to be HUGE and they were canny enough to lock it off and protect it like a golden egg-laying golden calf.

      You have heard of Microsoft, the "go to" competition in Operating systems... how is their cash cow producing? 2.6 % of the market? Something like that. How many people are running and jumping to pay the cost of developing code for this "locked up golden goose"?

      I don't "oppose" MS, I am just saying, like BB, or any ecosystem with limited app choices, and people worried about devoting money to developing for a system that might or might not gain traction, or like WinPhone8, might be abandoned by it's own creators... and I don't want to see any of them "dominate" (be it google, MS, Apple, BB, or otherwise... a healthy ecosysem is one where they all try to out impress us with their features and advances [not silly little cat-fights over who copies who, or "advertising wars", show me a product that is better, not a better way of saying "you suck" in an ad) there was not an obvious "test case" for "app stores" being a golden egg-laying goose (or calf).

      I mean, apps and buying them from a store was not "new", Ovi, or whatever nokia called it before that was around, it was mostly just "free downloads" of stuff, but if I remember right there were "premium" apps there... how much did anyone ever spend in it? How many micro-developers go a few bucks, or encouragement to make their app more complex, or to rebuild their app? How much of it was the same tired apps, lazily tossed out by huge developers, because there was almost NO competition at the small scale. And how flipping difficult and angry making, and long and weird was the process of actually "putting" anything on your phone (the answer is something like boring, long, and more effort than benefit [no diss to Symbian 60, nice old system, but "surfing", or "doing anything", not easy or a pleasure])?

      Anyway, not clear that anyone "knew" they had a goose, or a cow... could easily have been cow-pies, like so many before, and many after, and many to come. Anyway, "web-apps" are big as ever, if not bigger. And people are recognizing the need to "get to" people in all of the "divided ecosystems" (which drives innovators to "fix what is missing" or fill a gap.

    9. Re:Flash ban was never about battery/performance by BasilBrush · · Score: 1

      But you have to give credit to the company who put out the original iPhone without a camera, knowing full well that every tech reviewer was going to ding them for it. Such discipline and customer insight should be admired in a world where bloat is the norm.

      Whilst I agree with the sentiment, the original iPhone did have a camera.

    10. Re:Flash ban was never about battery/performance by BasilBrush · · Score: 1

      Apple knows they can skimp on features like that to release a product, while giving their engineers time to actually develop things like a camera, and A2DP bluetooth *years* down the road.

      The very first iPhone shipped with a camera, and A2DP Bluetooth was in the 2nd generation (iPhone 3G).

    11. Re:Flash ban was never about battery/performance by BasilBrush · · Score: 1

      Except that Apple was early to the HTML5 table, not a laggard. They had a real choice, the choice that the majority of other's were using: Flash. Apple killed Flash in favour of HTML5.

    12. Re:Flash ban was never about battery/performance by BasilBrush · · Score: 1

      You have heard of Microsoft, the "go to" competition in Operating systems... how is their cash cow producing? 2.6 % of the market?

      Huh? Microsoft has 2 cash cows. MS Windows on the desktop, and MS Office. It has far more than 2.6% of both of them. More like 85% of desktop OS and similar for Office.

      You seem to be referring to Windows Phone and/or Windows Mobile. These never had cash cow status.

      So how has MS done out of their cash cows? Fucking brilliantly. The've served the company well for 25 years or so, and whilst they have started to lose ground, they are still where most of MS's money comes from.

    13. Re:Flash ban was never about battery/performance by SpzToid · · Score: 1

      I stand corrected, although please let me clarify as to the source of my own confusion earlier.

      Apple released the iPhone 3g with A2DP bluetooth in June 2009.

      The Nokia N95 (with A2DP bluetooth) was intially released in March 2007.

      http://www.gsmarena.com/apple_iphone_3gs-2826.php

      http://www.gsmarena.com/nokia_n95-1716.php

      --
      You can't be ahead of the curve, if you're stuck in a loop.
    14. Re: Flash ban was never about battery/performance by UnknowingFool · · Score: 1

      Er? Photoshop has been available for OSX since version 7 as far as I remember. The current version is CS5 or 13.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    15. Re:Flash ban was never about battery/performance by brantondaveperson · · Score: 1

      It had nothing to do with performance (which was admittedly terrible).

      So the performance was terrible, but that wasn't the reason, it was because you could run apps? Except that Safari shipped with a full javascript engine, which could also run apps, but had pretty good performance?

      Doesn't really make sense does it?

      FWIW, I used to develop flash too, but I don't think it's ever going to really go away. HTML5 is still a long way from being even as capable as flash, not to mention the thousands of flash games that are still out there.

    16. Re:Flash ban was never about battery/performance by infinite.intimation · · Score: 1
      My point was that "making an app store" was not obviously, or evidently, or "certain" to be the "golden egg" that the comment I responded to suggested. They also tried to construct an app store environment within the new windows 8. So far that has not taken off.

      Windows proper wasn't really what my comment was about, it was about app stores, and the idea of "apps" having been somewhat of a gamble, depending on how far from the "old" ecosystem the new app store takes a company (as evidenced by them still being hit or miss, and subject to many factors).

      The've served the company well for 25 years or so, and whilst they have started to lose ground, they are still where most of MS's money comes

      You are actually making the point I was trying to make, that "diversifying" into "being the store" was/is/can still be a huge gamble. Rather than some foregone gateway to 'easy money'.

    17. Re:Flash ban was never about battery/performance by BasilBrush · · Score: 1

      I don't think that's true. I'm a mobile developer, and have Been on and off for 15 years. Now on iOS, but originally on Symbian. Apple announced their App Store, a one stop shop, with basically one click to buy, download and install. And there was no doubt in my mind that it was going to be huge.

      Why? Because I knew on the one hand what a pain in the ass it was to buy, download and install native apps on other mobile devices. How shit non-native apps were. How sucessful the iphone without apps already was. And how successful apple had already been with the iTunes Store for music and the iPod.

      Apple were doing what they do best. Coming to a market that already exists, but has a terrible user experience.

      Microsoft's problem is that apple already filled the gap in the market, and android had already come in to serve the lower end. They had the old chicken and egg problem of few developers and few users. With nothing but being a little bit different on the plus side.

      I honestly don't see much gamble here. Both these things were predictable, they were't chance.

    18. Re:Flash ban was never about battery/performance by Uberbah · · Score: 1

      I'd just like to point out that the opposite is true too... not having Flash is also great until you need to run it, at which point it sucks because it means you can't access whatever content you wanted to access.

      Right, just like how the iPhone is not only missing an SD card slot, but an 8-trac player.

    19. Re:Flash ban was never about battery/performance by Uberbah · · Score: 1

      And how long ago was that? You still bitching about single button mice as well? How about cooperative multitasking?

  18. Because flash isn't dead, not yet by gelfling · · Score: 1

    So the obituary for flash is premature.

    1. Re:Because flash isn't dead, not yet by BasilBrush · · Score: 1

      It's pining for the fiords.

  19. Duh! by onyxruby · · Score: 1

    How is this any different from a lay person at Adobe switching over to Apple or vise versa? People go from one employer to another all the time anymore, so what? I guess the only thing that's notable is that we have a cool video of an iphone getting crushed, but that was just marketing.

  20. Lynch to be Head of iPhone Hit Squad by cruff · · Score: 2

    It is obvious, I think. Mr Lynch will continue to destroy iPhones. He will have a squad of Apple goons, who will invade peoples homes to destroy any iPhone older than two years old, so that people will be forced to buy new iPhones to keep the revenue stream up. They tested this concept out with the iPhone prototype debacles, and found that the local police would be willing to look the other way when Constitutional rights were being violated.

    1. Re:Lynch to be Head of iPhone Hit Squad by gtall · · Score: 1

      There, there...buy some more tin foil...

  21. Re:Apple banned Adobe because iPhone sucked. by Abreu · · Score: 2, Insightful

    I'll take Rudolph Flash over Adolph Apple.

    Whatever merit your argument might have had, it was invalidated by Godwin's law. You lose.

    --
    No sig for the moment.
  22. Re:When Money talks, beliefs walk by Nerdfest · · Score: 2

    Well, hopefully he'll be in a position to help Apple as much as he helped Adobe.

  23. Re:Virtual standard? by gstoddart · · Score: 2

    On an average day I see lots more Flash content than HTML5

    Well, on an average day I see precisely zero flash content, because I don't even have it installed. :-P

    I don't know what you mean with "virtual industry standard".

    I think he means as in de-facto, as in most people use it but it's not a 'standard' that is enforced.

    Unfortunately, most forms of "rich content" on the internet is what has caused me to be uninterested in Flash in the first place -- well, that and the fact that it's been a security hole for well over a decade.

    --
    Lost at C:>. Found at C.
  24. Re:Apple banned Adobe because iPhone sucked. by Jeremiah+Cornelius · · Score: 2

    BS.

    Apple didn't need a competing app delivery mechanism to "backdoor" delivery behind the app store.

    Adding Adobe's Flash would have done this, while also opening up the "Turing-complete, vulnerability of the week processor" to a stable platform.

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
  25. Re:Apple banned Adobe because iPhone sucked. by TheRaven64 · · Score: 4, Interesting
    On my old G4 PowerBook, both QuickTime and VLC could play back full screen and windows H.264 at 720p (just about) or lower (easily, using 25-50% of the CPU). Flash couldn't even handle standard definition video. GPU acceleration is fine, but there's no excuse for Flash performance. Adobe claimed that it was because Apple didn't provide adequate APIs for accessing the GPU, but this ignored two things:
    • Apple did provide an API for decoding H.264 and sending the result to a layer, which could then be composited in hardware.
    • Even without this API, Flash was a factor of 2-4 slower than other CPU-only implementations.

    It turned out that their preferred design for GPU offload involved decoding H.264 on the GPU, copying the frames back to main memory, compositing them on the CPU, and then copying the resulting frames back to the CPU. As you can imagine, this was a long way from being the fastest possible solution.

    --
    I am TheRaven on Soylent News
  26. Same guys by ThatsNotPudding · · Score: 1

    But Jobs is dead, and his corporate successors in Cupertino - tasked with leading Apple through a period of fierce competition - obviously looked at Lynch and decided he'd make a perfect fit as an executive.

    The same guys that hired the dude from the down-market UK retail chain... how'd that work out?

    Magic's gone.

  27. Re:Apple banned Adobe because iPhone sucked. by fredprado · · Score: 4, Funny

    Cute. Now we have a Godwin's law's nazi police!

  28. Re:Virtual standard? by Chris+Mattern · · Score: 1

    Well, on an average day I see precisely zero flash content, because I don't even have it installed. :-P

    The fact that you refuse to look at it doesn't change the fact that it's still what most people use.

    I think he means as in de-facto, as in most people use it but it's not a 'standard' that is enforced.

    No, most people do *not* use it. Most people use Flash. That was his point.

  29. Re:Business as usual by MightyYar · · Score: 1

    12-hour analog clock is less error-prone than the 24-hour version. If you are willing to go all-digital then this advantage disappears.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  30. Re:Apple banned Adobe because iPhone sucked. by quetwo · · Score: 2

    Except, the APIs were not public until AFTER this entire kerfufle came out. No non-apple apps were allowed to use those hidden APIs, including competing video editing suites (Like Avid or Adobe's suite).

    As soon as the APIs became available in 10.8, Adobe started using them. They decode encrypted traffic and then write them to the GPU buffers, like the API allows them. It is still slower than the Windows (and Linux) implementation, but it is what they have to use in order to use the PUBLIC APIs that Apple offered.

    -Nick

  31. It's about iBooks and YouTube replacement by WilliamBaughman · · Score: 2

    Everyone is fixated on Adobe's obvious failings and not their past strengths. The only thing Adobe has done competently is make tools and content distribution tools (video hosting servers with DRM) that come with vendor lock-in. Apple want to make it's iBook SDK really good so developers use it, and difficult to port away from so consumers continue to buy iPads. Apple may also want to start pushing QuickTime again as a YouTube competitor now that YouTube is entering the paid content market. On my iDevice, I get most of my video content through YouTube and HTML5 tags, both of which are probably too available to Android devices for Apple's taste.

    1. Re:It's about iBooks and YouTube replacement by wimmi · · Score: 1

      That "content distribution tools" was the Flash Media Server, originally developed by Macromedia (which was bought by Adobe).
      After that, they didn't add or improve anything other than add modern codecs and streaming-formats long after the competition (Red5, ffmpeg) did.

  32. Re:"Want to know your weakness, listen to your ene by IAN · · Score: 1

    Once, some well known "C" developer, post an article about the current version of the Pascal programming version. Contrary to the Pascal community beliefs, the article had a lot of good critical points.

    So, the main "Pascal" developer, added or changed features, and, the newer versions, allow to do everything, that was missing.

    This sounds like a garbled reference to Kernighan's Why Pascal is Not My Favorite Programming Language. The title is drily amusing, and the points made in the article are technically true, but I can't help thinking that the dissing of Pascal is a bit disingenuous and/or missing the point. The language wasn't even designed for system programming, but as a teaching aid. Its popularity far outside the original remit just underscores the dearth of sane high-level languages at the time.

    Anyway, Wirth didn't tweak Pascal; he designed a completely new language, Modula-2, which, by the way, happened before Kernighan's article.

  33. Re:Business as usual by Penguinisto · · Score: 1

    Executives employed by companies try to make those companies do well.

    ...unless that executive is named Stephen Elop, Steven Ballmer, or Leo Apotheker. ;)

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  34. Re:Business as usual by Citizen+of+Earth · · Score: 4, Funny

    This guy is willing to go to the mat with vitriolic lies to defend his company's inferior technology in a world that is moving beyond it. What other qualifications does he need to work at the new Apple?

  35. Re:Apple banned Adobe because iPhone sucked. by Just+Some+Guy · · Score: 2

    Except, the APIs were not public until AFTER this entire kerfufle came out.

    That didn't stop VLC from running fast on the same hardware, though, and I don't think they were privy to any special secret API. And even if they were, Adobe could have examined the open source project to see how it was calling the not-so-secret API.

    No, Flash was dog slow on its own merits.

    --
    Dewey, what part of this looks like authorities should be involved?
  36. Re:Apple banned Adobe because iPhone sucked. by cbhacking · · Score: 1

    To be fair, Flash on the N800 *was* a battery hog that substantially impacted performance. On the other hand, the N800 could use FlashBlock and/or AdBlock Plus, so you could get all the benefits of Flash (I used to use it to stream from Pandora, for example) without the downsides (slow ad networks impacting browsing performance, annoying animations leaping out at you, pages slowing down while the CPU struggles with Flash, etc.)

    At the time that I was messing with the N800 (Maemo OS2008 had just come out, I think), the fact that the iPhone could play YouTube vides was a big freaking deal... but the N800 could play not just YouTube, but any other Flash videos online and didn't need to switch apps to do it, either. It could also play (many) Flash games, navigate Flash-based websites, and so on. For a device that was also largely sold on the quality of its mobile browsing experience, the iPhone browser was lame compared to the OS2008 browser (Gecko-based - previous versions had been Opera-based - and extensible).

    Of course, despite its screen being smaller and lower-resolution, the iPhone did have one notable advantage over the N800: capacitive touchscreen vs. resistive touchscreen. Resistive has some perks, like the ability to be really precise with a stylus (though the handwriting recognition was "meh" at best), but it had no multitouch capability and required the application of non-trivial pressure, which over time could damage the screen surface a bit.

    --
    There's no place I could be, since I've found Serenity...
  37. Re:Apple banned Adobe because iPhone sucked. by Cabriel · · Score: 1

    Godwin's law says nothing of the validity of an argument--merely that the longer a debate rages, the more likely one side is to compare the other to Nazis or Hitler.

  38. If this wasn't /. by perry64 · · Score: 1

    Someone would have made a analogy of sports stars moving from one team to its hated rival for a pot of $$$.

    However, being /., no one thought about sports.

  39. Re:Apple banned Adobe because iPhone sucked. by GodfatherofSoul · · Score: 1

    I read that analogy 3 times and I still don't get it.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  40. Re:Apple banned Adobe because iPhone sucked. by UnknowingFool · · Score: 3

    This is a point many don't understand. An open source application uses Apple's APIs correctly while Adobe could not. I think that this had to do with how Adobe coded Flash. Since they wanted it to be universal, they may have simply ported sections of code from Windows that handled decoding/coding without out actually looking at the API and using the standard calls.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  41. Re: Business as usual by MightyYar · · Score: 1

    Look at a 24 hour clock when you are too far from the numbers. Tell me the time. Now repeat with a 12-hour clock.

    Alternately, how many 24-hour analog wristwatches do you encounter? They exist, but what a PITA. When you do find one, look how enormous they make the numbers, often only printing every other. This is because you need to be able to read the numbers to make the clock usable.

    The military uses 24-hour time to remove the ambiguous AM/PM nature of the 12-hour clock. And for the past 30 years, they can put digital clocks everywhere so the accuracy problem goes away.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  42. Re:Apple banned Adobe because iPhone sucked. by AC-x · · Score: 1

    The way I read it jjjhs is suggesting that Flash using GPU acceleration for video is "just a workaround" for slow non-GPU accelerated video when obviously non-GPU full screen video is going to be CPU intensive and using GPU acceleration is the only solution.

  43. Surpassed? by flimflammer · · Score: 1

    As recently as 2010, he was still arguing that Flash was superior to HTML5, which eventually surpassed it to become the virtual industry standard for Web-based rich content.

    What? Surpassed? When? HTML5 has a long way to go before it properly uproots Flash. We've been hearing that Flash is dead for years and years now, and yet aside from the mobile space (which admittedly has grown considerably), Flash is still pretty much on top in the PC space. I wait in earnest for HTML5 to be the flash killing beast it is portrayed as, but that time has not come yet... There is still much work to be done.

  44. Nothing to do with flash by Swampash · · Score: 1

    Lynch is a CTO who took a desktop-based software company with incredible institutional inertia and reoriented it towards cloud services in record time.

    Here's a quote I read somewhere else: "Google is getting better at design faster than Apple is getting better at services." Apple has sucked at services from day one, iDisk, MobileMe, iCloud, whatever, it's all shit. It needs someone to sort that out - maybe Lynch is the guy they picked.

  45. Re: Business as usual by BrokenHalo · · Score: 1

    Said no one ever. 24h system more error-prone?

    Well, I suppose it is. If you stop a 24-hour clock, it'll be right once a day. If you stop a 12-hour clock, it'll be twice as accurate. ;)

  46. Re:Apple banned Adobe because iPhone sucked. by jellyfoo · · Score: 1

    No - Flash is a piece of crud on YOUR system, which given the symptoms (maxed CPU, video unwatchable) and the primary audience of Slashdot is most likely Linux. To be fair I understand; when I used to use Linux, Flash was definitely less developed and performed substantially when compared to Windows. Heck, even Flash on OS X performs worse compared to Windows. Clearly Adobe believed Windows was their primary concern and hence developed all their efforts to accelerating things there, and given the fact Linux has been abandoned several releases ago on Linux, there's no surprise Linux performance is shit.

    Why is why I use Windows. It's where everyone focuses their attention, and until Flash disappears entirely from the net that's going to be the case for a long time.

  47. Re:Apple banned Adobe because iPhone sucked. by jellyfoo · · Score: 1

    Goddamn that post was a mess; I meant to say Flash performed substantially WORSE on Linux compared to Windows, and that Flash has been abandoned several releases ago on Linux.

    Maybe I'm just raging about how Linux just sucks as a desktop OS compared to Windows for these very reasons - why to be fair aren't problems with Linux per se, but rather a fact of life that impinges on its usefulness.

  48. Re:Apple banned Adobe because iPhone sucked. by putaro · · Score: 2

    How quickly they forget. When the iPhone was announced, there was no app store and no plans for an SDK. Jobs said that you should make web apps. Maybe there were secret plans for an SDK but that was the official story for some time.

  49. Re:Apple banned Adobe because iPhone sucked. by Rossman · · Score: 1

    This isn't exactly true, though, a lot of people keep repeating it.

    Fact is, there are well written flash apps and poorly written ones. The same can be said of javascript, I have gone to some "cutting edge" HTML5 pages and had them bog my browser down as well. Writing shitty code isn't limited to flash developers!

    I'm not saying flash is great, I'm just saying this particular argument is kind of bullshit and no-one really thinks it through.

    In a way I kind of like that flash is around still because advertisers still use it so if you block flash you block all that nonsense. Once advertisers catch on and switch to all HTML5 ads will be more tricky to block.

  50. Re:Apple banned Adobe because iPhone sucked. by Rossman · · Score: 1

    It's more likely to be a legal concern. Big corps like Adobe have teams of uptight lawyers that stop them from doing anything even remotely legally questionable.

    Calling undocumented API's "just because some dudes on an open source project do it" is not a legally defensible position.

    Flash ran like shit on Mac's, for sure. Ran great on Windows, generally. I have no idea what Linux users were/are forced to endure.

  51. Re:Apple banned Adobe because iPhone sucked. by UnknowingFool · · Score: 1

    How is it undocumented that an open source application can use it? From what I can see Adobe simply chose to port their code from Windows directly rather than using the API correctly. And this was all Flash. If you take a H.264 movie, you can play it using QuickTime or VLC and the CPU barely spikes. Take that same movie and wrap it in a Flash container and then it will take an entire core to run it. It seems as if Adobe isn't using the GPU at all and didn't make the necessary API calls. Instead it is relying on the CPU for everything.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  52. Re:Apple banned Adobe because iPhone sucked. by drinkypoo · · Score: 1

    Tale, told by idiot. I don't know why I don't have these problems with flash... oh, yes I do. I have an nVidia graphics card. Flash works fine on my Linux system and has for a lot of years. And virtually all the video I see is flash video.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  53. Re:Apple banned Adobe because iPhone sucked. by drinkypoo · · Score: 1

    Whatever merit your argument might have had, it was invalidated by Godwin's law. You lose.

    Godwin's law doesn't say that if you invoke Hitler, you lose. Consequently, you lose. It's incredibly hyperbolic to invoke Hitler in this context, but that doesn't mean that the point is invalid. It only means that any response may reasonably be accompanied by a lot of eye-rolling.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  54. Re:Apple banned Adobe because iPhone sucked. by Patman64 · · Score: 1

    GPU acceleration is broken on my Snow Leopard MBP with full screen HD video (screen goes black when switching to full screen). The fix is to disable GPU acceleration. Thanks Adobe!

  55. Re:Apple banned Adobe because iPhone sucked. by Toonol · · Score: 1

    It certainly is. But...

    It also performs better than HTML5 + javascript. If you create an animation or game, it requires a MUCH beefier computer to run it at the same level in HTML5 as in flash. So, doesn't that mean HTML5 is even more of a resource hog?

    Although I'll concede flash is buggier.

  56. Flash/Change by trixie_clark · · Score: 1

    Maybe this is just their first move to embrace change. :)

  57. Re:Apple banned Adobe because iPhone sucked. by Rossman · · Score: 1

    Go back and read the original part of this subthread. The point was that when flash was originally ported those API's were undocumented / secret, and it was only after awhile they became available, at which point Adobe started using them.

  58. Re:Apple banned Adobe because iPhone sucked. by Plumpaquatsch · · Score: 1

    BS.

    Apple didn't need a competing app delivery mechanism to "backdoor" delivery behind the app store.

    What "App Store"? There was no App Store when the iPhone was started. There was no way to install apps on it either.

    --
    Of course news about a fake are Fake News.
  59. Re:Apple banned Adobe because iPhone sucked. by Plumpaquatsch · · Score: 1

    Except, the APIs were not public until AFTER this entire kerfufle came out. No non-apple apps were allowed to use those hidden APIs, including competing video editing suites (Like Avid or Adobe's suite).

    As soon as the APIs became available in 10.8, Adobe started using them. They decode encrypted traffic and then write them to the GPU buffers, like the API allows them. It is still slower than the Windows (and Linux) implementation, but it is what they have to use in order to use the PUBLIC APIs that Apple offered.

    -Nick

    You know, this whining about hidden video playback APIs was never able to explain why the whole fucking rest of Flash was so damn slow on Macs. And Linux for that matter.

    --
    Of course news about a fake are Fake News.
  60. Re:Apple banned Adobe because iPhone sucked. by TheRaven64 · · Score: 1
    You're missing the point. I'll break it down for you:
    • There were public APIs for doing H.264 decoding and rendering the result to something that you could composite in hardware.
    • Even without using them, VLC has a quarter the CPU load of Flash for doing exactly the same thing.
    --
    I am TheRaven on Soylent News
  61. Re:Apple banned Adobe because iPhone sucked. by jellyfoo · · Score: 1

    Ah yes, the good old "if I'm not having a problem, then the problem doesn't exist" idiocracy way too many Linux fanboys have. How exactly does that logic fit?

  62. Re:Apple banned Adobe because iPhone sucked. by drinkypoo · · Score: 1

    Ah yes, the good old "if I'm not having a problem, then the problem doesn't exist" idiocracy way too many Linux fanboys have. How exactly does that logic fit?

    It's not that the problem doesn't exist, but the solution is to buy hardware that doesn't suck. Windows doesn't work if you buy the wrong hardware, either. The problem isn't that Flash doesn't work on Linux, the problem is that Flash doesn't work on shitty hardware on Linux.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  63. Re:Apple banned Adobe because iPhone sucked. by UnknowingFool · · Score: 1

    No they were not. Adobe in trying to make Flash universal is not using the GPU calls correctly. In keeping with how Windows does things, they didn't change the behavior of Flash and making the CPU work instead of the GPU. And again, how secret were these APIs that an open source application can use them? That's like saying that there are secret books at your local library that anyone can check out. But it must be true because someone else said it. Never mind that it doesn't pass a logical test.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  64. A Little Bit of Adobe Verifiable History by Whatchamacallit · · Score: 1

    Adobe didn't write Flash, they acquired Macromedia in 2005 who originally wrote Flash. The original intent of Flash was to provide an animation platform. It was during the video player codec wars where you needed to have RealPlayer, QuickTime, Windows Media Player and many more as every other website used a different format to play the video files. Flash added the ability to be a video player and started to be used by many sites to playback video as most users had Flash installed. At some point YouTube came on the scene and that sealed the deal, everyone switched in fast order to using Flash rather than to make users download different players and upgrade them. So this effectively ended the codec player wars. Then Adobe added DRM technology to Flash to encrypt and protect video streams.

    Flash is horribly, horribly broken! From 6/2001 -> 3/12/2013 there have been 96 security patches released to fix vulnerabilities that could allow a PC/Mac/Linux computer to be compromised! http://www.adobe.com/support/security/#flashplayer

    Flash is very inefficient and buggy, hence the serious flaws in it's design that are the root cause for all the exploits. It has got to be truly awful code under the hood! Flash never ran well on Mac's and once it was ported to Mac OS X (carbon) that didn't improve much. Flash had been identified by Apple as causing Mac's to crash and run poorly. The iPhone and iPad run iOS which is really Mac OS X recompiled to run on ARM instead of PowerPC/Intel. iOS is stripped down but it's still the base Unix system that came from NeXT. Not only would Flash kill the batteries of mobile devices, it would introduce extremely dangerous vulnerabilities to a very secure system.

    What is amazing is during the battle between Apple and Adobe, Flash was supposed to ship on other non-Apple mobile platforms. Well lately, Adobe has completely killed Flash for all mobile platforms! Apparently, the facts caught up to the hype.

    Today, Apple doesn't ship Flash nor Java for that matter on new Mac's as both are security risks. Oracle's had it's share of Java security issues lately as well. Apple literally blocks Flash and Java in Safari by remotely updating Mac's outside of the Software Update utility using their proprietary anti-malware system. Say a new vulnerability on Flash or Java is discovered, Apple quickly sends an anti-malware update to all online Mac's which then proceed to disable the plugins for Safari until the version is newer and that version hasn't even been released yet by Oracle nor Adobe. This has happened repeatedly over the last year.

    As to Kevin Lynch, he was acting as a spokesman for Adobe and was following the companies party line. Yep, he was very much like Bagdad Bob! Spewing out company propaganda. Executives, come and go all the time. Mark Hurd was terminated from HP but ended up at Oracle.

  65. Re:Apple banned Adobe because iPhone sucked. by jellyfoo · · Score: 1

    I've heard that line way too many times and it simply doesn't work well in practice. When people buy hardware, they don't check compatibility with Linux because they've never had to do so with Windows. Why would people want to expend more effort when they aren't required to? That's basically going backwards.

    Furthermore, it's not always easy. For example my computer motherboard has a Renesas USB 3 controller for two of my USB ports. In Windows they work fine... with the drivers installed of course. In Linux there's a reported incompatabiliy with that particular controller chip I'm using (can't remember the exact lsusb output) that results in an inability to detect things like external USB3 HDDs unless they're connected during bootup - plugging them in during a running session doesn't work. No-one has a fix, cos no-one looks after the edge cases except for the manufacturer.

    Yes it's the manufacturer's fault because they obviously doesn't give a shit about Linux. I know this, you know this. But people (including myself) don't care who's fault it is because in the end, it means I can't use my USB3 ports to back up my rather large storage drive every so often like I do in Windows, not unless I want to wait for over 24 hours. And I don't, which makes Linux less capable than Windows FOR ME.

  66. Re:Apple banned Adobe because iPhone sucked. by drinkypoo · · Score: 1

    I've heard that line way too many times and it simply doesn't work well in practice. When people buy hardware, they don't check compatibility with Linux because they've never had to do so with Windows. Why would people want to expend more effort when they aren't required to? That's basically going backwards.

    But that's not true. People do have to check compatibility with Windows, especially for their old hardware. For many people, a new version of windows means all new peripherals, like printers and scanners.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  67. Re:Apple banned Adobe because iPhone sucked. by jellyfoo · · Score: 1

    Depends how old the peripherals are. Windows 8 can use Vista drivers for a lot of things since they share the same driver format, so as long as they were made around 2006 onwards they should still be supported. Occasionally there are driver sets killed off from the Linux kernel for lack of support or interest, so it EOLing hardware happens everywhere.

    As for new hardware, I still disagree that you need to check compatibility with Windows because, well... no-one is going to be selling consumer level hardware if it cannot be used with Windows. Unless you're using XP perhaps, and even then it's likely you're aware that an OS from 2001 is probably not in the forefront of manufacturer's minds anymore.

    I suspect we could go backwards and forwards on this for a while - you'll say that Linux supports more hardware out of the box, I'll say that it's more important that the drivers exist in the first place; I'd rather deal with something that's not supported OOTB but still be able to download the driver and install it via Next, Next, Finish, compared to not having it available at all, which is sometimes the case in Linux.

  68. Re:Apple banned Adobe because iPhone sucked. by PortHaven · · Score: 1

    And frankly, the Flash debate has run for nearly a decade now. I think I'm justified in enacted Godwin's Law.

  69. Re:Apple banned Adobe because iPhone sucked. by PortHaven · · Score: 1

    Really, I don't see much difference between Hitler's attempt at controlling people. And Apple's attempt at controlling software on iOS.