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Blizzard Announces Hearthstone: Heroes of Warcraft Digital Card Game

UgLyPuNk writes "Blizzard has revealed its 'something new' at PAX East 2013: Hearthstone: Heroes of Warcraft — a 'charming collectible strategy game set in the Warcraft universe.'" Blizzard says this game is a departure from their normal development process: it was made with a team of just 15, will release this year, and it's free-to-play. Hearthstone is built for Mac OS, Windows, and iPads. There's a deck builder, a match-finder, and AI for those who don't want to play against other people. While it's free to play, and players will earn new packs of cards by playing, there will also be an option to purchase new packs.

14 of 79 comments (clear)

  1. yo dawg by Kurast · · Score: 5, Funny

    So I heard you like games, so I made a game within a game

    1. Re:yo dawg by chispito · · Score: 3, Informative

      So I heard you like games, so I made a game within a game

      Yo. Other Dawg.

      It isn't a game within a game. It's a standalone online CCG.

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  2. Competes with WoW's own TCG by idontgno · · Score: 4, Interesting

    I wonder how Cryptozoic feels about Blizzard firing off a "digital trading card game" when they already have a "non-digital TCG" license? There's nothing quite so sucktacular as directly competing with your licensor.

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    1. Re:Competes with WoW's own TCG by Anonymous Coward · · Score: 2, Insightful

      I think the writing's been on the wall for quite awhile. WoW TCG used to be their sole focus and Bread and Butter. But the past year they've been diversifying, gathering non-Blizzard licenses, and trying to get another franchise off the ground in a very hard way. I wouldn't be surprised if the contract between Crypt and Blizzard comes to an end after the current one expires.

      Furthermore, Blizzard has constantly been trying to step into the world of micro-transactions (Attempts at "map selling" in Starcraft at the beginning, the Auction House, etc) so this is just the next step. It's really funny that people complain about "freemium" and "microtransactions" as if they are totally new concepts, whereas anybody that has played TCG's have been subject to this model since the early 90's.

    2. Re:Competes with WoW's own TCG by MachineShedFred · · Score: 2

      Because this is so different than Wizards of the Coast having their own online M:TG game?

      People that want to play with real cards, will.
      People that don't, won't. This is an attempt to get some of those people in, too.

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    3. Re:Competes with WoW's own TCG by asmkm22 · · Score: 2

      Wizards of the Coast found that it didn't really have a negative impact at all when they went full steam with Magic: Online. Card sales stayed the same, and the online game is doing very well. Identical rules, cards, and tourny's, although the digital release dates are a few weeks behind the physical release dates.

      TLDR: I don't think this will impact card sales any, especially since the games aren't even using the same rules.

  3. The addiction continues by Anonymous Coward · · Score: 5, Funny

    I'm waiting for the Warcraft-branded groceries myself. The soda is not a great diet on its own, I need food! From Pandaria!

    1. Re:The addiction continues by Looker_Device · · Score: 2

      Warcraft: The Flamethrower.

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  4. Backwards compatible with Magic: The Gathering? by Looker_Device · · Score: 4, Funny

    Cause I still got a shitload of those cards to unload, man.

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  5. Re:Real-Money Auction House? by leonardluen · · Score: 2

    everyone is angry when blizzard doesn't let people buy digital bits and a black market developes around buying and selling weapons and gold, because blizzard isn't catering to what they want.

    and then people are equally angry when blizzard gives them what they want and provides an avenue for them to buy/sell their weapons and gold

  6. F2P by tech.kyle · · Score: 2, Insightful

    I was worried until I saw that it would be free-to-play. Now I'm really worried. In my experiences, the F2P model never improved the experience of those who would have normally paid for it. I do understand that the F2P model is more profitable, but, in my opinion, it ruins the game. More of a risk.

    Recently, I've tried Simraceway and I don't see how spending hundreds of dollars on cars is better than ~$20 for Gran Turismo. A more well known example, FarmVille eventually only benefited kids with their parents credit cards and no concept of the value of a dollar.

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  7. Fantastic! by The+Living+Fractal · · Score: 3, Insightful

    I'll never play this, but I'm sure some people will enjoy it very much. I continue to wait for Titan.

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  8. Re:Real-Money Auction House? by Opportunist · · Score: 2

    As soon as the company making the game get their share from selling and buying gold and items for real money, selling and buying gold and items for real money will become a necessity to win a game. Simply because now it is in the game maker's interest that you sell and buy money and items.

    THAT is what people are pissed about with those "real money auction" crap. As long as some black market dealer is buying and selling gold, it may actually work in the interest of the player because the game company making the game has no interest that this black market dealer makes money. They will go out of their way to ensure that you do NOT need to buy and sell your gold. Once they get a cut, it flips around.

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  9. So the usual F2P/P2W ploy? by Opportunist · · Score: 4, Insightful

    Lemme guess: You get a pack of "starter pack" cards for free that makes you pretty much a target dummy for anyone who actually shelled out some dough and bought enough "booster packs" to actually create a deck that can win?

    I.e. how it works in traditional TCGs, just that they did away with the costly process of printing cards?

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