BioShock: Infinite Released
kandelar writes with news that BioShock: Infinite has been released. It's the third major release in the series of BioShock first-person shooters, and it's available for Xbox 360, PS3, and Windows. The game is garnering good critical reception, for the most part. Rock, Paper, Shotgun said, "Infinite is a game ruled by artists at least as much as it is by its writers. It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game – Crysis 3 might have far more going on under the hood, but its uninspired paintjob makes it seem so dull compared to Infinite’s vaguely Pixar-esque fusion of the photoreal and the colourfully unreal." Ars' reviewer wrote, "Infinite's battle system doesn't wear out its welcome or weigh down the game's excellent pacing. Infinite avoids the problem of near-endless waves of identical enemies that plagues so many shooters these days. The bits of shooting action are spaced and timed to serve as gentle punctuation marks that break up the story rather than full stops that bring it to a grinding halt." However, RPS adds this criticism of the player's effect the plot: "Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock."
If I'm going to spend money on a game, I'd like to actually play it.
Do you even lift?
These aren't the 'roids you're looking for.
Mainly in efficiency - it runs in Ring 0/RPL 0/PnP Kernelmode (on Windows), as merely a filter for the IP stack (no overheads of more driver layers OR browser level slower less efficient addons):
21++ ADVANTAGES OF CUSTOM HOSTS FILES (how/what/when/where/why):
Over AdBlock & DNS Servers ALONE 4 Security, Speed, Reliability, & Anonymity (to an extent vs. DNSBL's + DNS request logs).
1.) HOSTS files are useable for all these purposes because they are present on all Operating Systems that have a BSD based IP stack (even ANDROID) and do adblocking for ANY webbrowser, email program, etc. (any webbound program). A truly "multi-platform" UNIVERSAL solution for added speed, security, reliability, & even anonymity to an extent (vs. DNS request logs + DNSBL's you feel are unjust hosts get you past/around).
2.) Adblock blocks ads? Well, not anymore & certainly not as well by default, apparently, lol - see below:
Adblock Plus To Offer 'Acceptable Ads' Option
http://news.slashdot.org/story/11/12/12/2213233/adblock-plus-to-offer-acceptable-ads-option )
AND, in only browsers & their subprogram families (ala email like Thunderbird for FireFox/Mozilla products (use same gecko & xulrunner engines)), but not all, or, all independent email clients, like Outlook, Outlook Express, OR Window "LIVE" mail (for example(s)) - there's many more like EUDORA & others I've used over time that AdBlock just DOES NOT COVER... period.
Disclaimer: Opera now also has an AdBlock addon (now that Opera has addons above widgets), but I am not certain the same people make it as they do for FF or Chrome etc..
3.) Adblock doesn't protect email programs external to FF (non-mozilla/gecko engine based) family based wares, So AdBlock doesn't protect email programs like Outlook, Outlook Express, Windows "LIVE" mail & others like them (EUDORA etc./et al), Hosts files do. THIS IS GOOD VS. SPAM MAIL or MAILS THAT BEAR MALICIOUS SCRIPT, or, THAT POINT TO MALICIOUS SCRIPT VIA URLS etc.
4.) Adblock won't get you to your favorite sites if a DNS server goes down or is DNS-poisoned, hosts will (this leads to points 5-7 next below).
5.) Adblock doesn't allow you to hardcode in your favorite websites into it so you don't make DNS server calls and so you can avoid tracking by DNS request logs, OR make you reach them faster since you resolve host-domain names LOCALLY w/ hosts out of cached memory, hosts do ALL of those things (DNS servers are also being abused by the Chinese lately and by the Kaminsky flaw -> http://www.networkworld.com/news/2008/082908-kaminsky-flaw-prompts-dns-server.html for years now). Hosts protect against those problems via hardcodes of your fav sites (you should verify against the TLD that does nothing but cache IPAddress-to-domainname/hostname resolutions (in-addr.arpa) via NSLOOKUP, PINGS (ping -a in Windows), &/or WHOIS though, regularly, so you have the correct IP & it's current)).
* NOW - Some folks MAY think that putting an IP address alone into your browser's address bar will be enough, so why bother with HOSTS, right? WRONG - Putting IP address in your browser won't always work IS WHY. Some IP adresses host several domains & need the site name to give you the right page you're after is why. So for some sites only the HOSTS file option will work!
6.) Hosts files don't eat up CPU cycles (or ELECTRICITY) like AdBlock does while it parses a webpages' content, nor as much as a DNS server does while it runs. HOSTS file are merely a FILTER for the kernel mode/PnP TCP/IP subsystem, which runs FAR FASTER & MORE EFFICIENTLY than any ring 3/rpl3/usermode app can since hosts files run in MORE EFFICIENT & FASTER Ring 0/RPL 0/Kernelmode operat
Slashdot: Late to the Party In video game clouds everywhere!
Game so far isn't too bad, but you can tell it's a console port.
There are some graphic problems i see. Like the baskets of apples are flat, no raised textures. And i found some smoke that was very 2D.
Mouse acceleration seems the same if it's on or off, and it's way too sensitive.
Other then that, it doesn't seem to bad at all, can't wait to play it more later.
Oh, the enemies seem to jump a bit, not sure if that is planned or what, but whatever, i can kill them the same.
Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460.
If you like the other 2 games, you will probably enjoy this.
Be seeing you...
Now give us real gamers what we actually want, a new System Shock game.
BioShock and BioShock 2 were utter crap. Betting this one is going to be the same.
Oh well, I'll play it when I upgrade my PC.
If not you're probably going to hate it.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
Well yeah, even Oblivion looked shitty on a 360. We're what, 3 generations down the line now for Videocards?
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
There are a couple of games I'd pay to see just remade with modern graphics. SS would be one.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game
Oh, yeah? Ultimate answer you say? So that's all decided now and no-one need every argue over it again?
Except of course that the answer appears to be "Hmm, yeah, kinda both."
systemd is Roko's Basilisk.
And if you're too much of a hipster to touch anything with "Bioshock" in the name, this is the perfect time to go to GOG, buy System Shock 2 and patch it with the latest SS2Tool. If you haven't played it for a while you might not know that half a year ago someone has actually produced a new version of the engine out of thin air, which seems to fix a lot of the crashing issues, adds compatibility with muticore systems, enables antialiasing, uses OpenAL to enable EAX-like effects etc.
With that and the SHMUP, SHTUP, Rebirth and Tacticool mods installed the game feels quite a bit more modern, even if there are a few blurry old textures left in the game. Plus, apparently it does't crash at the drop of a hat anymore. The only noticeable downside is that existing mod managers aren't supported; these days you dump all mod files in one of two override folders and manage them yourself. Perhaps someone will write a new one, though.
(Note: In case you want to patch the GOG release with SS2Tool 5.0: Delete the "gog.ico" file first; otherwise the SS2Tool installer will use compatibility code that isn't compatible with GOG's latest release. SS2Tool 5.1 is expected to fix this but hasn't been released yet. )
I am aware that this is somewhat off topic but seeing that until yesterday I had never heard about the engine update it might stand to reason that other Shock fans might be interested.
USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
Short summary: it's a typical way too easy, hand-holding, felt 50% cinematic sequences (fortunately no "mash X button" sequences like Far Cry 3), non-interactive world (scattered books that can't be looked at, NPCs that can't be interacted with => bland, boring environment) adventure built around a FPS that feels like a 10-15 years old XBox game (I'd place it near or below Fable 1 in complexity/gameplay, or to be a little harsh, close to Doom). It apparently impressed reviewers with its big flying city and extreme detail in the wrong places (those you just run through in the beginning).
"I love my job, but I hate talking to people like you" (Freddie Mercury)
One thing I was worried about from the gameplay videos and no one ever mentions in reviews is the scripting, it has grown completely out of hand in recent games with obnoxious scripting and handholding ruining games like Tomb Raider for me, so for anyone interested this game is only gently scripted and gives you lots of room to do your own thing and set your own pace, which is great.
My biggest complaint is that it's far too easy even on hard because you have regenerating shields and instant respawn, I'm thinking about restarting with the code for 1999 mode because right now it mostly feels like a sightseeing game with some light shooting elements in it rather than a proper shooter, also I'm hating the two weapon limit, it's very annoying and feels so arbitrary since you can have all the vigors.
Lots of mass slaughter (more opponents simultaneously) and no sign yet of any child-murder to advance the player.
Final plot explanations about some parallel universe stuff that will have many players shrugging their shoulders (plot you saw 3 times last week on old TV reruns.)
Usual beta test release quality.
Issue about checkpoint saves (no manual save)
Fantasy world running on pixie dust or unicorn pharts as far as the physics/engineering goes (alleged 1912 that steampunkers would be embarassed about being absurd)
No XP support
distracting player prompts endlessly on hud interface
The whole point of Bioshock was that the player HAS NO AGENCY IN ANY VIDEOGAME EVER. The only real "choice" the player has is to play or to not play. Bioshock's weakest moments are after the big reveal when the game continues on like every other videogame pretending you've made a decision (to assist Tenenbaum) immediately discarding it's central thesis point and ultimately concluding with a hollow, videogamey, completely undeserved ending. If Infinite is finally moving on from the canard that is "Player Agency" then all the better for it.
Ummm, No.. I just played BioShock just 2 weeks ago from the orginal DVD (that I purchased). It certianaly had DRM, but there is no Steam.
"Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460."
Did I miss something? The PS3/XBox 360 can't even compare to your rig. Why are you not getting 60+ fps?
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but 1 was amazing as long as you stop playing after the guy's monologue. It's pretty frickin' clear that's where the game was suppose to end...
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Hey guys. I've recorded a gameplay of Bioshock Infinity one of the first mission for the contest. http://youtu.be/hh3Zi46lXWk
Its in Polish but maybe some of you would like to watch it if you havent played yet. Its medium details 720p PC version.
Hope you enjoy it