BioShock: Infinite Released
kandelar writes with news that BioShock: Infinite has been released. It's the third major release in the series of BioShock first-person shooters, and it's available for Xbox 360, PS3, and Windows. The game is garnering good critical reception, for the most part. Rock, Paper, Shotgun said, "Infinite is a game ruled by artists at least as much as it is by its writers. It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game – Crysis 3 might have far more going on under the hood, but its uninspired paintjob makes it seem so dull compared to Infinite’s vaguely Pixar-esque fusion of the photoreal and the colourfully unreal." Ars' reviewer wrote, "Infinite's battle system doesn't wear out its welcome or weigh down the game's excellent pacing. Infinite avoids the problem of near-endless waves of identical enemies that plagues so many shooters these days. The bits of shooting action are spaced and timed to serve as gentle punctuation marks that break up the story rather than full stops that bring it to a grinding halt." However, RPS adds this criticism of the player's effect the plot: "Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock."
If I'm going to spend money on a game, I'd like to actually play it.
Do you even lift?
These aren't the 'roids you're looking for.
Slashdot: Late to the Party In video game clouds everywhere!
Seriously can't Slashdot do something about this fucking prick posting this shit all the time instead of forcing moderators to waste points down modding it. Censorship sucks, but having some mods just deleting this shit is very much needed, as is someone to hunt him down and slice off his nutsack.
I think he wants it to be an article, but doesn't know how to submit it. We should let it be an article so that it'd be done with, IMHO.
Liberty - Security - Laziness - Pick any two.
FTFAQ:
Concentrate more on promoting than on demoting.
Promote the good comments so no one needs to browse at 0-.
My UID is prime... is yours?
unfortunately many of those moderating act like petulant children and fanboi's, if they disagree with a post it is modded down based on their disagreement with it rather than accepting someone may have a different view and conversely some of the garbage that gets modded up simply because it appeals directly to a moderators view of the world rather than actually checking for whether there is something interesting/insightful or informative about it is appalling, even on technical subjects some of the garbage that gets marked as informative is appalling. As long as that state continues then browsing at 0- really isn't an option unless you only want to see what group thinking is currently happening.
Game so far isn't too bad, but you can tell it's a console port.
There are some graphic problems i see. Like the baskets of apples are flat, no raised textures. And i found some smoke that was very 2D.
Mouse acceleration seems the same if it's on or off, and it's way too sensitive.
Other then that, it doesn't seem to bad at all, can't wait to play it more later.
Oh, the enemies seem to jump a bit, not sure if that is planned or what, but whatever, i can kill them the same.
Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460.
If you like the other 2 games, you will probably enjoy this.
Be seeing you...
yes, and stop posting beneath shit you don't want to see... the only reason I'm aware of the post is your 2 replies. I know I'm adding to the problem but Christ something needs to be said. STOP REPLYING TO SPAM and go set your visibility to exclude 0 posts.
If not you're probably going to hate it.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
Well yeah, even Oblivion looked shitty on a 360. We're what, 3 generations down the line now for Videocards?
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
There are a couple of games I'd pay to see just remade with modern graphics. SS would be one.
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
Hey, you're that guy! Hey everyone, it's that guy! You know, the one who has the only opinion worth anything!
Where've you been, man? Got a lot of people needing your help...
systemd is Roko's Basilisk.
It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game
Oh, yeah? Ultimate answer you say? So that's all decided now and no-one need every argue over it again?
Except of course that the answer appears to be "Hmm, yeah, kinda both."
systemd is Roko's Basilisk.
And if you're too much of a hipster to touch anything with "Bioshock" in the name, this is the perfect time to go to GOG, buy System Shock 2 and patch it with the latest SS2Tool. If you haven't played it for a while you might not know that half a year ago someone has actually produced a new version of the engine out of thin air, which seems to fix a lot of the crashing issues, adds compatibility with muticore systems, enables antialiasing, uses OpenAL to enable EAX-like effects etc.
With that and the SHMUP, SHTUP, Rebirth and Tacticool mods installed the game feels quite a bit more modern, even if there are a few blurry old textures left in the game. Plus, apparently it does't crash at the drop of a hat anymore. The only noticeable downside is that existing mod managers aren't supported; these days you dump all mod files in one of two override folders and manage them yourself. Perhaps someone will write a new one, though.
(Note: In case you want to patch the GOG release with SS2Tool 5.0: Delete the "gog.ico" file first; otherwise the SS2Tool installer will use compatibility code that isn't compatible with GOG's latest release. SS2Tool 5.1 is expected to fix this but hasn't been released yet. )
I am aware that this is somewhat off topic but seeing that until yesterday I had never heard about the engine update it might stand to reason that other Shock fans might be interested.
USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
Short summary: it's a typical way too easy, hand-holding, felt 50% cinematic sequences (fortunately no "mash X button" sequences like Far Cry 3), non-interactive world (scattered books that can't be looked at, NPCs that can't be interacted with => bland, boring environment) adventure built around a FPS that feels like a 10-15 years old XBox game (I'd place it near or below Fable 1 in complexity/gameplay, or to be a little harsh, close to Doom). It apparently impressed reviewers with its big flying city and extreme detail in the wrong places (those you just run through in the beginning).
"I love my job, but I hate talking to people like you" (Freddie Mercury)
One thing I was worried about from the gameplay videos and no one ever mentions in reviews is the scripting, it has grown completely out of hand in recent games with obnoxious scripting and handholding ruining games like Tomb Raider for me, so for anyone interested this game is only gently scripted and gives you lots of room to do your own thing and set your own pace, which is great.
My biggest complaint is that it's far too easy even on hard because you have regenerating shields and instant respawn, I'm thinking about restarting with the code for 1999 mode because right now it mostly feels like a sightseeing game with some light shooting elements in it rather than a proper shooter, also I'm hating the two weapon limit, it's very annoying and feels so arbitrary since you can have all the vigors.
This smacks of first-experience nostalgia that nothing could ever live up to.
I always liked this
http://en.wikiquote.org/wiki/System_Shock#William_Bedford_Diego
"It does not stop at a mere single mutation. The form I have been promised is more beautiful than even that. They tell me I will float through the air and strike at the foes of our biomass with my mind! With our mind... my cup runneth over!"
It's even better with the voice change mid way through just before the change from "my mind" to "our mind".
echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
I didn't play it until a few years ago, maybe 2 or 3, but the game stood up (along with Thief and Thief 2, also games I didn't get to until long after their respective studios were closed/bought out). Looking Glass/Irrational, either by design or happy fluke, really did create a few classics.
Granted these games aren't for everyone. They aren't pretty (though the sound design is awesome) and they aren't action titles. They are slow moving examinations of tension in games.
I'll have to check it out. Still, that doesn't make the sequels "pure crap and a giant cashgrab without a care for quality.", just more mainstream. The quality artwork, nifty story elements, and attention to detail is what I liked most about the original BioShock.
"Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460."
Did I miss something? The PS3/XBox 360 can't even compare to your rig. Why are you not getting 60+ fps?
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but 1 was amazing as long as you stop playing after the guy's monologue. It's pretty frickin' clear that's where the game was suppose to end...
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All right, so I picked up System Shock 2 and have gotten through most of the way. I stand by my original response to the poster -- way too much fan nostalgia here.
From what I've read on Wikipedia, many of the elements that were novel in this game made it into others, and I can see many of the same fingerprints in BioShock. And what you say is true, there is a lot of tension, as the game really makes you scrounge for resources and the enemies are tough. So yes, it's a classic. But that doesn't mean that other games that came after are shit just because they don't follow the exact same mold.
Given a choice, a find BioShock to be a better and more fun game. Too much frustration in System Shock 2. Too much stuff to micro-manage. If weapons didn't degrade and implants didn't require constant recharging I'd be a lot less frustrated, along with some configurable hotkeys for psi spells.