Sony Reveals More PS4 and Dual Shock 4 Details
Yesterday, Sony gave a presentation explaining a bit about the new PS4 hardware, the development environment (Windows 7 based IDE), and the changes to the Dual Shock controller. From the article: "The system is also set up to run graphics and computational code synchronously, without suspending one to run the other. Norden says that Sony has worked to carefully balance the two processors to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks. The GPU will also be able to run arbitrary code, allowing developers to run hundreds or thousands of parallelized tasks with full access to the system's 8GB of unified memory. ... The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3 —the analog face buttons..."
The trackpad will support two touch points, the rumble motors can be controlled more finely, and the analog sticks were tweaked for "reduced dead zone and better feeling tension that grips your thumbs."
The Playstation 4 will not be backwards compatible with Playstation 3 games.
Playstation 2 games will be supported via emulation, /if/ you buy and download them from the Playstation store (so no, you can't just pop in a PS2 disc and expect it to work; you need to buy the game again).
In other words, for full backwards compatibility you need all three devices.
I think this is the article in question.
Keep your eyes to the sky.
Yeah, you do. It's the four face buttons with the X, O, Triangle, and Square. They had analogue capability in that they could detect how soft or hard you pressed them. This was used more in the ps2 days, but has fallen out of use since it rarely made things better.
Acquisition of GaiKai and skinny on the street says it will be offered down the line by some sort of cloudy streamy service.
Which means if your home Internet is satellite, microwave, capped DSL, capped cable, or capped fiber, good luck.
the analog face buttons? I gave up pretty quick on them after using them to play Mad Maestro on the PS2. Didn't even realize they were still in the PS3. I do wish Sony would stop adding pointless features to their game pads. It's not so much that the features bug me as I'd rather they spend time/money somewhere else. Plus it'd be nice if the gamepads weren't $60 bucks. On the plus side the PS4's gamepad looks cheap to produce.
I think the useless touchpad will drive up the price.
"I zero-index my hamsters" - Willtor (147206)
Fortunately, for people who want a Linux box and a game console in one package, Ouya comes out this June. I have no need for Sony.
PCs don't get to run Sony exclusive titles. People like them, a lot. It's the same for the other consoles, it's about the games, not the transistor configurations. The new xbox will also return to x86 architecture. Going to moan about that too?
No hardware compatibility, no emulation == no buy.
And I agree with you: I *am* going to hold my nose because of that linux thing. That was uncalled for. "Here! Have this console with this feature! Got it? Ok, yeah, that feature? We're taking that out."
I just can't see giving Sony any more money; as they chose to make it so that only used, older units will play the titles in my game library, then so be it: Used, older units is what I will buy when the ones I have go nipples north. I've already dedicated more shelves (and system inputs) to game machines than most people bother to; no more.
There's a silver lining to this, too... the used game market for the previous and earlier generation machines is inexpensive and rich with titles. Couldn't find and play all the good ones if I played one a day for the rest of my life. There are a few titles that have basically infinite re-playability, too, because they're about interacting with other people. So.... pfbbbt.
I've fallen off your lawn, and I can't get up.
In other words, for full backwards compatibility you need all three devices.
My 60 GB first generation PS3 begs to differ! Just a month ago I was looking through my games and I realized I never played Growlanser 3 (which came in the set with 2, which I played through twice), so I've been going through that one. As a bonus, it takes some of the load off my aging furnace.
There are a few titles that have basically infinite re-playability, too, because they're about interacting with other people.
If by "interacting with other people" you mean "online play", Sony is known for closing these titles' matchmaking servers with DNAS error -103 ("This software title is not in service") to make you buy the sequel. If by "interacting with other people" you mean something else, please elaborate.
1.8 teraflops, 800MHz clock speed... so they're aiming for a GPU with roughly the same power of something nVidia released in 2010?
Not to mention only 8GB RAM shared between GPU & CPU, I'm sure that'll last us for years to come!
I don't have a PS3.
Then why do you have PS3 games that you would use with backward compatibility? Or would you be buying used games?