GameStick Kickstarter Consoles Delayed To June
hypnosec writes "Developer units of Android based gaming console on-a-stick GameStick have already been shipped but, the units meant for early Kickstarter backers have been delayed by two months and will now ship by late June, PlayJam has revealed. The reason, according to PlayJam, is that the consoles would require stronger tooling as compared to silicon based moulds of the dev consoles, which would be finished sometime by June 10. Further, because of the sheer increase in the number of units, PlayJam has said that it won't be able to afford the air freight and will be going for sea freight instead, which will delay the shipments to June."
>consoles would require stronger tooling as compared to silicon based moulds
It already takes quite a lot of effort to cut through silicon. What are they making the consoles out of, battleship armor?
The two analog sticks aren't even aligned vertically... what's up with that?
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is GameStick denied
“He’s not deformed, he’s just drunk!”
That explanation makes no sense whatsoever. The total cost goes up, sure, but does the per unit cost go up? They're paid per unit. More units means more revenue. More units should also give a better economy of scale. Sounds like their cost estimates were way off and they're trying to reduce expenses wherever they can.
So why are they lying about it? What else are they lying about?
Why is everyone going gaga over Android consoles? You can already hook up many existing tablets or other Android devices to HDMI and see games on your television. These new Android consoles are unlikely to get lots of games specific to just that console, so they will mostly run ordinary Android apps. They'll probably be used mostly to run emulators and media players on a TV--except that you can jailbreak a Wii to get that and the processing power of Android game consoles is weak enough that they have no advantage over a Wii for emulators (and only an advantage for media players because they have hardware decoding).
One small problem. It doesn't look like a stick. That may delay it even further. :)
because of the sheer increase in the number of units, PlayJam has said that it won't be able to afford the air freight and will be going for sea freight instead
Increased number of units would increase revenue proportionately, decrease production costs and keep shipping costs constant, or reduce them (on a per unit basis)
So, this doesnt make sense
It appears they've made deals with several retailers (ie GameStop) and are trying to produce/ship all orders at once, including Kickstarter, allowing them to lower costs on all orders and maximize their profits. From a general accounting perspective, that makes sense, but from a public relations standpoint, it's terrible. They're basically doing the major retailer orders on the backs of the Kickstarter early backers, and not giving them any real reward. It sounds like backers may not even get this much prior to GameStop starts selling them. They should've produced and shipped the Kickstarter orders as originally planned, and then brought in these new methods for their retail partners.
Anyone who wasted money on a kickstarter consoles like this or the ouya are just suckers plain and simple.
This is as stupid as those people who threw millions of dollars at a Bethesda kickstarter game.
I don't know whats stupider, putting money down for a home made console that wont be worth jack or giving money to already established developers that made a boatload of money off skyrim for them to make another game.
Kickstarter is quickly becoming the nerds sinkhole for money.
If you look at the summary, it seems like both the retooling and sea shipping would push the delivery date to June, so adding those two up, wouldn't it push the ETA even further?
Actually, the paritynews.com article says:
Following the mechanical tooling, which is expected to finish by second week of June, the units will be assembled, tested and then packed. PlayJam notes that because of the sheer increase in the number of units, it won’t be able to afford the air freight and it will be going for sea based shipments instead which will add to the overall delay.
So we're maybe talking about July...
Huge Momentum.
When we started this project we were unsure how successful it would be. Our expectation was that we would do an initial run of a few thousand units and then go from there. What happened next was a whirlwind. We’ve now got 27 retailers around the world engaged and placing orders for our micro-console. We have GameStop in the US and Game in the UK as our lead retail partners, but with over 5,000 stores between them we are in a remarkable position to scale this project.
With your support and backing we have created something that quite literally could help re-shape the games console industry. Quite a feat if we get it right.
Dev units shipped.
Key to making this happen is getting developers behind us and so far over 600 developers have signed up, including many great indies and major studios. We’re working on bringing some great titles to the TV and over the coming months we will make some announcements on some of the awesome exclusive content we have in development. We’ve also signed strategic deals with companies like Amlogic and ARM which will help us promote our network throughout their huge eco-system. To harness this potential we have started shipping out the GameStick DEV units to our developer partners and will ship out the remaining units this week and next. One batch has been held up in customs because of the current issues around the use of air-freight to transport lithium batteries which exist within our controller. Hopefully this batch will be released next week.
Using your feedback on these units we have already begun to make refinements on the final production model. We have adjusted the movement on the shoulder buttons, changed the analog stick assembly, moved the LED configuration, re-designed some of the buttons, changed the texture on the analog stick hats and put a mechanical door on the back of the controller so that when GameStick is being used the slot in the back of the controller is closed. We’re looking forward to getting further feedback from you all.
Main Production Run.
The main production run has gone from a few thousand units to tens of thousands of units. This has meant that we have had to change production methods and move to high volume tooling.
Initially, we planned on demand for around 1,000 units so we were going to use silicon molds, which is what we have used for the GameStick DEV units. These don’t take much time to make, but they also cannot cope with the high volume production that we now need. As a result we have had to move to much higher end tooling which is being made in both China and Germany. To create these tools takes around 3 months and is a huge investment for us – one we can only afford to make once. Whilst this work has been underway for a while we have had to slow things down a bit to ensure we can get the final controller amendments prototyped and tested before the final tools can be finished.
Initially we had hoped to deliver GameStick to you at the end of April. We now expect to complete mechanical tooling about 4 weeks later at the end of May. Then the units are assembled, tested and assuming there are no issues, packed prior to shipping to each territory. We expect to ship around the 10th June. The volumes are now too large for us to be able to afford to air-freight them, which was our plan, so now we are going to have to use sea freight to deliver them. That's going to take around 2 weeks. Then we have fulfillment in territory – which we estimate will take between 1 and 5 days depending on where you are located. This means we think the likely date of arrival of your hand crafted GameStick will be at the last week of June.
Whilst we would have liked to ship earlier, we are, to a large degree, victims of the success we have created toge
To play devil's advocate, it seems that those running this project don't fully understand the problems of order fulfillment
If they are shipping from overseas (I'm assuming since the alternative is sending by boat), you run into customs and logistics issues. There are all sorts of crazy limitations, duties, paperwork and other overhead when transporting commercial goods by air that are minimized when you send by sea. For example there are seemingly arbitrary container requirements for shipping certain items by air, which limits how much you can get on each flight. Then there are restrictions on the number of units/volume a plane can take based on the classification of the goods and the type of flight that is carrying it. Additional headaches are proportional to the value of commercial goods being handled, the more valuable the shipment, the more hoops you have to jump through for the authorities.
Most people don't run into issues because the value and quantities they ship are small.
The insanity of commercial shipping obviously is going to be compounded when you have business customers that require you to coordinate their deliveries at the same time. Otherwise one retailer will be pissed off that their competitor got product before them.
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