LucasArts Employees Hold Wake & Eulogy; Vader Still Roams
Dawn Kawamoto writes "LucasArts employees held a wake Friday night, days after Darth Vader Disney slayed their studio. Taking the high road, two LucasArts employees put together a eulogy that offers a retrospective on the culture, memories and accomplishments of the team. Most of us who've witnessed a blood bath at the workplace aren't as charitable. Darth Vader Disney is expected to strike again in the next two weeks at its studio and consumer product divisions."
about 30 years ago. It was the most degrading job I have ever had. Management treated employees like crap. Day one job training consisted of the boss showing you your locker and uniform, telling you to keep it clean and never take it out of the park, and do things the "Disney way" or get the hell out because there are 10 people lined up outside to take your job.
Company which hasn't made anything of note in years shut down.
Seriously folks, LucasArts has made some of the greatest games I've ever played, but how long does that keep the lights on? It's not like the brand even has that much value anymore.
Is self serving justification. "We sacrificied everything! We were so dedicated [sniff] it's not [sniff] [cry] FAAAIIIIRRR [sniff]"
.. it's pretty clear that LucasArts Studios has been on pump and dump for some years now. Thinking back, it's hard to recall a Star Wars game since X-Wing which has even come close to meeting expectations of the fans.
.. well, the bar was too high. If the staff aren't the people responsible, who are?
The studio had the greatest franchise in the history of science fiction and failed. If the employees don't hold themselves responsible, I can see why it's been closed. Considering the epic failure of Kinect Starwars and the near complete disappointment of TOR
And I don't think you can blame the fans for having too high expectations. If TOR was even remotely like a an open ended MMO, people would have been glued to it like flies on shit. But despite the that being the only requirement
I'd be the last person wanting to publicise my failure on a eulogy page, that's just flat out embarassing.
a friend of mine was always telling me I should get that job, because he thought it was the most magical place on earth and it must be wonderful working there.
Seriously the Cult of the Mouse is some scary shit. Makes Scientology look tame in comparison.
Mountains out of mole hills.
It isn't a cult, it isn't scary. Youre just a retard.
Disney is an empire and they do everything they can to protect its image because that's what Disney is, its an image. An image that earns them billions of dollars a year. And Disney world? You better believe they make sure everyone follows very strict guidelines because millions of families go through those parks each year all expecting to have a magical experience that the Disney name lends itself to.
Is mickey a cult? Don't be so melodramatic and idiotic. But youd be really stupid to think that they wont hold their employees to the same standards that's families have about Disney. A potato headed employee can much up a families vacation and ruin some childs image of it, so you better believe they expect you to behave. If you want a job where you don't have to treat the customers like they matter then go to walmart and shut up. No one forces anyone to work at Disney.
It is all a result of those major movie studios never really understanding computer gaming and trying to buy up all those independent gaming studios to create the illusion of growing income within the expanding conglomerate (to inflate executive salaries and bonuses) only to find there is very little value in the old game titles that came with those independent gaming studios. The whole game publisher market with it's access to brick and mortar outlets is also coming under pressure with direct on-line sales in boxed format and digital sales.
Also foreign gaming is now coming in and unlike movie or TV content, if the gaming is good the language translation is fairly cheap and this is creating a new flood of content.
That old model of incompetent nepotism just buying up other companies and pretending that's revenue growth and management skill is falling apart. Why would Disney buy Lucas arts, only to shut it down, git rid of the competition? Those gaming licences just like media content licences have proven to be pretty much shit value because they just add enormous cost to new game development which often destroys the game before it gets out of the door for lack of playability. Cheaper to come up with a new 'theme' and a thin storey and focus on game play, which has proven to be far more profitable.
Chaos - everything, everywhere, everywhen