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Ouya Performance Not Particularly Exciting

hypnosec writes "Results of recent benchmark tests reveal that Ouya is not up to the mark and there are over 70 other ARM devices that perform better than the gaming console. Futuremark, which is known for its benchmarks like 3DMark and PCMark, benchmarked mobile devices and the Tegra 3 powered Ouya has been ranked 73rd." Of course, most of the those devices cost a lot more than $100 without carrier subsidies.

58 of 305 comments (clear)

  1. It's about content not specs. by ninlilizi · · Score: 5, Insightful

    As the early Nintendo days can attest.

    1. Re:It's about content not specs. by ButchDeLoria · · Score: 5, Insightful

      This. Sadly, I personally don't think that Ouya content is going to be able to carry it though.

    2. Re:It's about content not specs. by MBGMorden · · Score: 3, Insightful

      Early Nintendo days? For the first half of its history Nintendo hardware generally outclassed its competitors. NES was a LOT better than than the Sega MasterSystem. SNES make Genesis look downright feeble, and despite their decision to stick to cartridges, N64 was far more capable than PSX or the Saturn from the standpoint of processing power. Heck even Gamecube was in many ways superior to PS2 and Xbox.

      Nintendo's whole "quality content on inferior hardware" dance really only started on the Wii.

      --
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    3. Re:It's about content not specs. by jxander · · Score: 3, Insightful

      One : Because hardware tends to kill content.

      Devs these days are more concerned about rendering amazing graphics, and epic cut scenes, and *hey put down the controller you're screwing up all my hard work... just sit there and watch the awesome happen. When the cutscene is over you can walk down the hallway to the next cutscene.* Video games used to be a method to tell stories, now all the time and budget for narrative has gone by the wayside in order to cram more pixels into each frame. Plus, there's only so much real estate on physical media. Bluray is, what, 25 - 50 GB. And the aforementioned cut scenes take a lot of room, so instead of 50+ hour epics, we get a lot of 10-hour quickies, for the same price. (just plowed through dishonored over the weekend, hard mode, "Clean Hands," 9 hours)

      And two : Because right now, that really isn't a choice.

      XBox and PS3 are mostly focused on annual franchises that are near sure-fire hits : Battlefield, Modern Warfare, Call of Duty, Madden, FIFA, Halo, etc. Release a new game each year with Title n+1, same graphics, add a few bells and whistles, maybe a new map or two, and you're printing money. WiiU has a grand total of like 2 games that aren't Dance or Party games (or dance-party games)

      Asking for both is even less of an option when you factor in the $100 mark. Less than 1/3 the price of a current iPod Touch. This is a toy, at the moment. A playground for developers to see what they can do, and for people to run old emulators, XBMC or whatever else they can think up. If it catches on, and sw devs enjoy it, maybe it'll pick up steam and release a more powerful version... Time will tell. At the very least, it's nice to see someone else trying.

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    4. Re:It's about content not specs. by Anonymous Coward · · Score: 2

      Devs these days are more concerned about rendering amazing graphics, and epic cut scenes, and *hey put down the controller you're screwing up all my hard work... just sit there and watch the awesome happen. When the cutscene is over you can walk down the hallway to the next cutscene.* Video games used to be a method to tell stories, now all the time and budget for narrative has gone by the wayside in order to cram more pixels into each frame. Plus, there's only so much real estate on physical media. Bluray is, what, 25 - 50 GB. And the aforementioned cut scenes take a lot of room, so instead of 50+ hour epics, we get a lot of 10-hour quickies, for the same price. (just plowed through dishonored over the weekend, hard mode, "Clean Hands," 9 hours)

      yes yes, everything these days is worse than whatever you had (unspecified) in your childhood, everything kids have these days is mindless and derivative, herp derp.

    5. Re:It's about content not specs. by edxwelch · · Score: 2

      fair enough, but consider that no games for Ouya will have dynamic shadows. That's because Tegra does not support shadow mapping

    6. Re:It's about content not specs. by Dripdry · · Score: 4, Funny

      And no Oxford Comma, apparently.

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    7. Re:It's about content not specs. by Hamsterdan · · Score: 2

      Nope. The Master System had 8 times the video ram, 4 times the ram, and a much faster CPU.

      http://en.wikipedia.org/wiki/History_of_video_game_consoles_(third_generation)#Comparison

      --
      I've got better things to do tonight than die.
    8. Re:It's about content not specs. by tepples · · Score: 4, Informative

      The Master System had 8 times the video ram

      True, but that's because the NES was designed to use video ROM or RAM in the cartridge. Plug Videomation into your NES and there's more video RAM than the SMS. Tile animation effects, such as the spinning ? blocks and spinning coins in SMB3, could be made much more elaborate in NES games whose mapper chip supported paged video ROM.

      4 times the ram

      This I'll give you: NES games with a highly destructible environment (such as SMB3) needed to have extra working memory on the cartridge at $6000-$7FFF. But games with a battery save feature often got this for free, as they could dedicate about half a KiB to battery save and the rest to expanded working memory.

      a much faster CPU

      Let me guess: You fell for the megahertz myth in the Pentium 4 days. A 6502 CPU has about twice the IPC of a Z80.

    9. Re:It's about content not specs. by Black+LED · · Score: 3, Insightful

      The ratio of good games to bad games is probably the same as it's always been. Don't tell me you've forgotten about the LOADS of absolute garbage games on older systems.

    10. Re:It's about content not specs. by hjf · · Score: 2

      and in terms of garbage games, the PS2 is the king.

      i mean how many japanese date games can you have (hint: over half their catalog, or about 10000 games is exactly that)

    11. Re:It's about content not specs. by ildon · · Score: 2

      It sure is. And the Ouya ain't got shit.

    12. Re:It's about content not specs. by ThirdPrize · · Score: 2

      Isn't the article rather missing the point? Does the average Android game really require more power? How many cores do you really need to play Angry Birds? I guess the hardest thing it is ever going to do is play 1080 video and I suspect the chipset is already optimised for that.

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  2. High for Tegra 3 Devices by Anonymous Coward · · Score: 5, Insightful

    I think it is far more interesting that it scored higher than the majority of other tegra 3 devices which cost far more. I never really expected it to be performance impressive by the time it shipped. It is running on a 1 year old chip.

    Of course it is going to be outpaced by the newer devices.

    1. Re:High for Tegra 3 Devices by dagamer34 · · Score: 3, Insightful

      It is one of the highest bins of the Tegra 3 line, clocked at 1.7Ghz. Most Tegra SoC variants are 1.3Ghz or 1.4Ghz because they have to worry about battery life.

  3. Content and Capabilities by ChefJeff789 · · Score: 5, Insightful

    So? This thing was never meant to be a PS4. The OUYA has my attention for several reasons: 1.) It's a kickstarter project and I hope it's successful for the sake of those that bet so much on it. 2.) It's cheap - consoles are never this inexpensive. The Wii was cheap, but the controllers were ungodly expensive (granted, the OUYA controllers aren't that cheap either). 3.) It's open. This is perhaps most important. I had more fun hacking a Wii and turning into an emulator box and a media streamer than I've ever had with my old, dusty Xbox 360. If I can do that with the blessing of the company who's box I just purchased, hell yes I'll buy one.

    1. Re:Content and Capabilities by Enderandrew · · Score: 4, Insightful

      Software developers wanted to be paid to write software?

      Those scoundrels!

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:Content and Capabilities by fuzzyfuzzyfungus · · Score: 4, Insightful

      It's also worth noting, just for the sake of balance, that '73d in benchmarks' is a close to meaningless figure, equivalent to declaring that a given computer with, say, an i5 CPU is "not even in the top hundred" because you can buy hundreds of distinct SKUs that have i7 CPUs.

      On the benchmark page you can see that major swaths of the benchmark list are near duplicates.

      The top 20-odd spots are "quad-core Krait 300 Adreno 320", with the bulk of the next 50 being "dual-core Krait 300 Adreno 320".

      The oddballs are "2 GHz dual-core Intel Atom Z2580 PowerVR SGX544MP2", Samsung's "Up to 1.7 GHz dual-core ARM Cortex-A15 Mali-T604" and one or two other minor variants.

      It's actually pretty surprising how much variation their is(in at least one case a dual Krait benchmarked ahead of several quad Kraits, allegedly at the same clock speed, and the ASUS transformer with a slower Tegra3 benches ahead of the OUYA with a higher clocked and otherwise identical SoC); but there Just. Aren't. That. Many. SoCs at the high end of the market.

      There are definitely faster chips(especially on the CPU side, Nvidia went a bit light on the CPU side on the theory, unsurprising for them, that GPU is what counts); but only a handful, just used in 70-odd devices.

      This fact doesn't make the Tegra3 any faster in an absolute sense; but there aren't even enough SoCs on the market for something to meaningfully be '73d'

    3. Re:Content and Capabilities by SternisheFan · · Score: 2

      The upgrade capability is for those who like to mod their devices, the 'tinkerers'. If it's successful, then there'll be an Ouya Two, for people not inclined to upgrade their device. I believe that the Ouya's 1.7 cpu will be in the Playstaion2 range of computing power.

    4. Re:Content and Capabilities by drinkypoo · · Score: 2

      It's also worth noting, just for the sake of balance, that '73d in benchmarks' is a close to meaningless figure, equivalent to declaring that a given computer with, say, an i5 CPU is "not even in the top hundred" because you can buy hundreds of distinct SKUs that have i7 CPUs.

      It would be interesting to know more about futuremark scores. Antutu, the benchmark all the users use (and which is thus much more interesting than a futuremark score) will give a lower score to the same CPU and GPU with a higher resolution display because it runs all tests at full resolution, and the score is based on the frame rate.

      --
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  4. Performance secondary to Ouya's goals. by Anonymous Coward · · Score: 5, Insightful

    A lot of the the new, popular indie games available aren't exactly taxing on system requirements. Granted some of them could stand a bit of optimization, but having a common framework and a fixed hardware target (exacly what the Ouya provides) really will help there.

    I've got a nice overclock sandy bridge i5 and a high end video card in my gaming system. While I enjoy many of the newer A-list titles with all of their eye candy, I probably put a lot more gaming hours in to titles like minecraft (mostly mod packs like tekkit or FTB), binding of issac, don't starve, super meat boy, and a lot of others that can be had for a couple of bucks on steam.

    While not the fastest thing in the world, I still think the ouya could put a lot of very good games in to the hands of eager players for a very good price. The big console makers miss the mark on indie titles, requiring way too much money for development and focusing way too heavily on monitization at the expense of gameplay.

  5. 800,000 Applications by tuppe666 · · Score: 2, Informative

    This. Sadly, I personally don't think that Ouya content is going to be able to carry it though.

    Except right now even before launch it has potentially more games than xbox360, ps3; and wii combined...and cheap too, most under a dollar. Everything from throwaway games to 20hr RPG's, Lets be honest most modern game engines work on Android. In fact the only problem it has is making out the quality from the...not so quality

    1. Re:800,000 Applications by MickyTheIdiot · · Score: 3, Interesting

      Big point missed: it's supposidly built to run XBMC really well. It does have multiple purposes.

    2. Re:800,000 Applications by AdamHaun · · Score: 4, Insightful

      In fact the only problem it has is making out the quality from the...not so quality

      Which is not a problem we should dismiss out of hand. The exact same problem killed Atari (and the American video game market with it) back in the 80s. When the NES was introduced, Nintendo had some pretty strict quality/quantity control to prevent that from happening again, as well as its own magazine to inform gamers about what was available. Perhaps aggregate reviews on the internet will fulfill the same function today.

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    3. Re:800,000 Applications by Holmwood · · Score: 5, Insightful

      This could well be very true. I backed it on Kickstarter precisely because I wanted a low power ARM-based 1080p media device that was more flexible than offerings from Sony, MS, Nintendo. Had no real interest in it personally as a gaming console.

      That said... I read TFA. It completely misses the point. Sure, because brand new bleeding edge phones have higher performance, Ouya (at #70) is a loser. Good grief. It is a certainty that there will be between 100 and 1000 PCs (and Macs) of varying configurations from reasonable manufacturers that will exceed the PS4 and Xbox 720 when they are released (at #101-#1001). (at octo-core 1.6 GHz Jag and roughly half the performance of a 670 video card it won't be difficult). Does that mean that these consoles are failures and Sony and MS should give up?

      Of course not. They will have defined a stable platform that is "good enough" for some years of gaming, along with interfaces to enable that.

      Ditto, potentially, Ouya.

      Will Ouya succeed? I've no idea, but the raw power of the console is unlikely to be a material issue at this point.

    4. Re:800,000 Applications by Lisias · · Score: 2

      However, for sake of argument, let's just pretend that potential games somehow become real games (by magic, we must assume). Then what? Will people want to run them on a slow console? Why? Because it's $99?

      Of course! :-)

      Or you expect me to waste 600USD on a state of the art console to play these cheap games? ;-)

      OUYA will not steal high end console's market. OUYA will succeed only if a latent low profile gaming market is out there, waiting to be discovered and exploited, I mean, explored. :-)

      --
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    5. Re:800,000 Applications by Anonymous Coward · · Score: 2, Insightful

      Despite your negativity, you've found the mark. The gamble is that there are a lot of people who play Plants vs Zombies, Angry Birds, Mario* and other games that work just fine on a Tegra-3. $100 in, and $50 for 20 games, or $300 in and $50 per game. That cost point is absolutely killer.

      Case and point: My Mom outspent me on gaming last year. She discovered Big Fish and spent $200 in $6 games. The market you mentioned exists.

      If they can expl[oit]ore it they'll win. I like my Ouya so far, the controllers feel good in the hand, and the ported games that I've tried were kind of fun, and if I can trade my Big Mac and Frys for Top Ramen tonight, I'll get to try another. Xbox players, have to do Ramen for a week and a half to do the same.

    6. Re:800,000 Applications by jakimfett · · Score: 2

      This is brilliance. This post. Nothing else is needed to explain TFA.

      --
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    7. Re:800,000 Applications by jakimfett · · Score: 3, Insightful

      people buy console games to play console-type games: 20+ hours of gameplay, with detailed story lines, excellent graphics, good music (don't underestimate the impact of this), and reasonable level of control.

      With the exception of Skyrim, very few (if any) games have actually delivered more than 10 solid hours of gameplay, much less 20. If you can name me 5 games from this list that are both a console game and 20+ hours of gameplay, I'd be really surprised.

      --
      Bits of code, random ramblings: jakimfett.com
    8. Re:800,000 Applications by fearofcarpet · · Score: 2

      Big point missed: it's supposidly built to run XBMC really well. It does have multiple purposes.

      And that is why I ordered one. XBMC runs amazingly well on my Tegra 3 tablet; I want a little Android box that can hide behind my TV and run XBMC. Bonus for a dedicated "remote" (and navigating XBMC with a game controller is a pleasure.) Gaming is certainly a feature, but I already have a PC for that.

      --
      Actually, I wrote my thesis on life experience.
    9. Re:800,000 Applications by fearofcarpet · · Score: 4, Informative

      However, for sake of argument, let's just pretend that potential games somehow become real games (by magic, we must assume). Then what? Will people want to run them on a slow console? Why? Because it's $99?

      Of course! :-)

      Or you expect me to waste 600USD on a state of the art console to play these cheap games? ;-)

      OUYA will not steal high end console's market. OUYA will succeed only if a latent low profile gaming market is out there, waiting to be discovered and exploited, I mean, explored. :-)

      Not only that, but you're paying through the nose for increasingly locked-down consoles designed with the EA mentality of bleeding your bank account dry while you play. Personally I'm done with Nintendo/Sony/MS consoles and their push to lock you into some sort of on-line somethingaverse where you spend Itchy and Scratchy money on stuff that should have been included with the $60 game that is locked to your specific console for no justifiable reason. And as someone that travels between countries, don't get me started on region locking and the "helpful feature" of switching to the language of whatever country your IP address originated from. I don't care about on-line multiplayer, I don't want to create an avatar, I'm not interested in being called a faggot by some preteen with too much free time, I don't want to have to sign in to a server to play a single player game, and I will only tolerate DRM that is as unobtrusive as Steam... and by that I mean I'm willing to pay because Steam is actually easier than pirating.

      --
      Actually, I wrote my thesis on life experience.
    10. Re:800,000 Applications by bfandreas · · Score: 3, Informative

      This could well be very true. I backed it on Kickstarter precisely because I wanted a low power ARM-based 1080p media device that was more flexible than offerings from Sony, MS, Nintendo. Had no real interest in it personally as a gaming console.

      That said... I read TFA. It completely misses the point. Sure, because brand new bleeding edge phones have higher performance, Ouya (at #70) is a loser. Good grief. It is a certainty that there will be between 100 and 1000 PCs (and Macs) of varying configurations from reasonable manufacturers that will exceed the PS4 and Xbox 720 when they are released (at #101-#1001). (at octo-core 1.6 GHz Jag and roughly half the performance of a 670 video card it won't be difficult). Does that mean that these consoles are failures and Sony and MS should give up?

      Of course not. They will have defined a stable platform that is "good enough" for some years of gaming, along with interfaces to enable that.

      Ditto, potentially, Ouya.

      Will Ouya succeed? I've no idea, but the raw power of the console is unlikely to be a material issue at this point.

      And the Ouya software still is entirely beta and will be for quite some time.

      As anybody can attest: Android devices with not optimised/slimmed down system software can bevery sluggish. They have been performance testing at the wrong time and that is dishonest.

      Also this hardly is news since Tegra3 is yesterdays news and has been surpassed for quite some time. Yet there are not many games that take it really to the edge. It's like claiming that the Geforce 680 has been surpassed by the latest ATI offering. That'd be interesting but of no particular value since nearly no games under normal circumstances strain either of them.

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      20 minutes into the future
    11. Re:800,000 Applications by bfandreas · · Score: 2, Informative

      Even the excellent Deus Ex where I absolutely took my time to finish it yielded only about 30 hrs of game time. When I look through my Steam library I find any game that I have finished has about the same play time on it as Bastion.

      I've stopped buying AAA games. They are not good value for money and I will rather pick them up in a sale together with all DLC if at all.

      There are 200 games in my Steam library. Only few of them have 60 hrs+ play time on them. One being Skyrim(most of which was spent trying out mods) and Warlock: Master of the Arcane(crap at release, excellent with the latest DLC) at 400 hrs played. Closely followed by the new XCOM and the first Orcs Must Die. Warlock and OMD did cost me a third of what Skyrim/XCOM did and are not considered AAA games. They propably cost a single digit percentile of what Skyrim/XCOM did to produce.

      Why again do we have AAA games?

      Also I would give a kidney for an XCOM Android port. An extra lung would be thrown in if they kept the art assests/FX intact and degraded them according to the hardware capabilities.

      --
      20 minutes into the future
    12. Re:800,000 Applications by kinarduk · · Score: 2

      "Stable Platform" - The most important phrase in your post. Developers love this. I know, I'm a developer.

    13. Re:800,000 Applications by BasilBrush · · Score: 2

      A Stable platform is indeed one of the secrets of Games console success. But a stable platform is only worth anything if a has a significant number of users.

      Every failed games console had a stable platform. It just didn't have enough users.

  6. Re:And... by dagamer34 · · Score: 3, Informative

    The raw part cost of a smartphone SoC is a tiny portion of the bill of materials (BOM), maybe 10-15%. CPU is maybe $30 at the very high end? So for a box like the OUYA where the CPU is probably the biggest cost and they don't have to worry about a display, camera, battery, cellular radios, or massive amounts of storage, they probably could have sprung for a Snapdragon 600 or Tegra 4. Only thing is it would have delayed the product by 6 months since those chips are in high demand from smartphone OEMs. Take a look at this cost breakdown analysis of the GS4: http://www.isuppli.com/Teardowns/News/Pages/Samsung-Galaxy-S4-Carries-236-Bill-of-Materials-IHS-iSuppli-Virtual-Teardown-Reveals.aspx $236 worth of parts selling for $699 just shows you how things are roughly priced (granted, MSRP - BOM != profit, but Samsung is in a pretty good position). Also you'll learn the biggest conspiracy of smartphones ever: it does NOT cost $100 to go from 16GB NAND to 32GB, or 32->64, or 64->128.

  7. Better than SNES or PSX by Kevin+Fishburne · · Score: 4, Informative

    If it can power games anything like A Link to the Past and Symphony of the Night at 1080p then it'll do just fine. The only thing that worries me is the possibility of a metric ton of bad games combined with a lack of great ones like my examples. We'll all find out soon enough.

    --
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  8. Re:And... and... by obarthelemy · · Score: 3, Interesting

    Ouya competes with non-hyped Android sticks. I just got $50 MK808B and Neo G4 ($75) and X5 ($100, but more I/O) sticks that I'm setting up to do Skype, Internet, email... and games... for friends and family. Dual-core A9, 1GB RAM, 8GB Flash, 2x or 3xUSB, BT, Wifi, Android 4.1 (4.2 on the way), SD slot, HDMI (and SPDIF for the X5)... and the full Android PlayStore,which Ouya and GameStick don't offer.

    Add a $50 gamepad (a really good one, xbox or DualShock), any old keyboard and mouse, or a Logitech K400 if you want to get fancy, and you get something that can play almost as well as the Ouya/Gamestick, and do a whole lot more thanks to the PlayStore.

    There aren't a whole lot of games that support gamepads or kb+ms, and quite a few games won't run at all because of lack of touch/accelerometer/gyroscope, and the portrait mode... but there are still quite a few good games, a whole bunch of emulators... and this is a lot more than what the OuyaSticks have right now. And there's a good chance that OuyaStick games will find their way to the PlayStore, too, devs would be crazy not to port them: very little extra work, a way bigger market.

    I think it all comes down to the games: if Ouya or GameStick not only catch up to the PlayStore but snag good, exclusive games, it might be worth pay as much for them as for a true Android device, in spite of Ouya/GameStick being as expensive, more limited, and having bad controllers.

    And quad-cores are on the way for less than $100.

    --
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  9. Re:And... by Enderandrew · · Score: 4, Insightful

    The OUYA is a self-contained computer. It is only missing a display.

    You also have to consider that an OUYA with a controller is $100, and that a controller by itself is $50. So this is basically a $50 self-contained computer. I expect the performance to match/or exceed that of other $50 self-contained computers.

    --
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  10. Non-misleading headline by Enderandrew · · Score: 4, Informative

    The benchmark results show the OUYA (basically a $50 console bundled with a $50 controller) was faster than the HTC One S, which sells for $450 outside of a contract.

    --
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    1. Re:Non-misleading headline by Anonymous Coward · · Score: 2, Funny

      Well, if you want to put it that way, the HTC One S is a $20 SOC bundled with 4G radio, a largish touch screen and lithium-ion battery.

  11. Re:And... by Shoten · · Score: 3, Insightful

    The raw part cost of a smartphone SoC is a tiny portion of the bill of materials (BOM), maybe 10-15%. CPU is maybe $30 at the very high end? So for a box like the OUYA where the CPU is probably the biggest cost and they don't have to worry about a display, camera, battery, cellular radios, or massive amounts of storage, they probably could have sprung for a Snapdragon 600 or Tegra 4. Only thing is it would have delayed the product by 6 months since those chips are in high demand from smartphone OEMs.

    Take a look at this cost breakdown analysis of the GS4: http://www.isuppli.com/Teardowns/News/Pages/Samsung-Galaxy-S4-Carries-236-Bill-of-Materials-IHS-iSuppli-Virtual-Teardown-Reveals.aspx $236 worth of parts selling for $699 just shows you how things are roughly priced (granted, MSRP - BOM != profit, but Samsung is in a pretty good position). Also you'll learn the biggest conspiracy of smartphones ever: it does NOT cost $100 to go from 16GB NAND to 32GB, or 32->64, or 64->128.

    Yes, but what you're forgetting about is the opportunity cost. If you can make a $100 device that competes equally with a $300 device simply by lowering your profit margin, that's not the whole picture. To design and start producing that device, you need funding. That capital typically comes from people who want a return on their investment, and lower risk. The smaller your profit margin, the closer you are to not being profitable at all if you miscalculated, incorrectly estimated, or failed to account for something. And even if you hit exactly your intended margin, you still end up providing a lower return on investment than if you had charged more...or, in this case, if you lower the hardware costs. Also, keep in mind that a $5 hardware cost difference matters less, profit-wise, on a $300 device than it does on a $100 device.

    Hardware isn't designed and built in a vacuum; these things happen in the context of a business, as well as in the context of an entire industry.

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  12. Nvidia in real trouble by Anonymous Coward · · Score: 2, Interesting

    As AMD began its project, many years ago, to fuse first-class GPU circuits within the same chip as the CPU, Nvidia was forced to respond. Nvidia contemplated building an x86 processor of its own, but quickly dropped that idea to focus on building ARM SoC parts. Nvidia had but one goal- to be the number one high-end supplier of ARM solutions.

    Now, many years later, we can see just how badly Nvidia has failed. Tegra 1 was a disaster. Tegra 2 and 3 were terribly late, and only gained sales when Nvidia was forced to essentially give away the chips. Tegra 4 is even later than any previous ARM part, and is such a badly conceived device, Nvidia has been forced to nigh on cancel it in order to 'rush' to release the crippled Tegra 4i that will have a better price and power consumption at the cost of CPU and GPU performance.

    Tegra 3 stinks because originally the much faster Tegra 4 was supposed to be in devices by now. Tegra 4 is the last of the ULP GPU Tegra designs from Nvidia. Tegra 5 brings desktop GPU designs to ARM- at which point Nvidia loses interest in the obsolete slow ULP GPU.

    Ouya is obsolete. It is only good for running a class of games associated with weak Android hardware. The cutting edge Android games will be ports from high end iPads, and will be a bad match for the Tegra 3. There are increasing numbers of Android boxes that you can also plug into your TV and controllers. What possible point does Ouya have in this light?

    If Nvidia has the money and the people, it only makes sense for Nvidia to be accelerating production of Tegra 5 at this stage. Current ARM/Android is matching the early days of the decent PC (486 -> Pentium -> Pentium Pro/Pentium 2) which was also (eventually) accompanied with the birth of the PC 3D graphics accelerator. Nvidia is currently running dead last in the ARM GPU stakes, behind Mali, Adreno, and (of course) PowerVR. Given that Adreno is an old ATI design, this is incredibly humiliating for Nvidia. In fact, Google is throwing out Nvidia with its tablet refresh later this year, and going Adreno (via Qualcomm).

    It gets worse. AMD's astonishing Temash APU, with 4 Jaguar x86 cores and a brilliant GPU, will be a vastly better match for a little independent console box. While a console based on Temash would likely be 200 dollars, and run Windows rather than Android games, its improved performance (3X+ GPU, 20X+ GPU) would make for vastly better value and longevity.

    1. Re:Nvidia in real trouble by Anonymous Coward · · Score: 2, Insightful

      Great! Care to show us shipping silicon with all these awesome next-gen specs?

      What's that? They don't exist? Marketers blow smoke up your ass? You don't say!

      Seriously, you're missing the point here. Sure it's easy to imagine something faster and better but by the time you've designed the thing, prototyped it, worked out all the bugs, and had it manafactured it's two years later.

      The tegra is here. It's available now, in quantity. It's popular and a lot of people have a lot of experience working with it. Nvidia is even quite helpful as they want to get in the the mobile/game SoC market. The ouya takes all of that existing work and puts in to a small, cheap package.

  13. Re:Devices costing 5 times as much are faster. by viperidaenz · · Score: 2

    Price is not a valid comparison.
    The most expensive parts of a phone are not part of the Ouya. No screen, no battery, no cell radio.
    The Ouya console has chosen a lack-luster SoC. If they chose a PowerVR554, an Adreno225/320 or even a Mati-T604 SoC I doubt it would have been more than a few dollars difference.

  14. Tegra a success by tuppe666 · · Score: 2

    Now, many years later, we can see just how badly Nvidia has failed

    I find ARM incredibly confusing. I understood PC CPU/GPU, and I am on the whole pretty knowledgeable. As informed as your post maybe. In my mind I can only name two really recognisable ARM brands!? Snapdragon[because it was everywhere] and Tegra...and I only associate one with graphics performance. I have to say brand goes a long way.

    but if you think single platform games, on a vapourware machine costing twice as much as this console is somehow a threat to Nvidia Arm, its not. It might bring more affordable Windows Tablets to the masses...if anyone still wants one, or a cheap steam box if they can get it out of the gate fast enough. You have to remember Android is set to become the dominant platform this year.

  15. so? by shentino · · Score: 3, Informative

    Did they use Gamecube quality hardware in the NES?

    Give Ouya a break, it's a brand new console and it's only on its first generation.

    Give the makers time to soak up some feedback on Ouya's weak points and the next version will probably be beefed up a bit.

  16. Sir, I take exception with that by rsilvergun · · Score: 2

    and as proof, I give you Fatal Fury Special running on the Sega Master System (Game Gear technically, but the hardware is identical) WITHOUT tonnes of custom mappers chips.

    As for your SNES, well it was kinda slow. Not like it ran at the same speed as a Colecovision but.. oh wait. It did. And Ranger X broke the color barrier. Heck, most SNES games didn't run base hardware. It's why cart loaders don't work well.

    You might be right about the N64, but it didn't help much when the carts where $70 a pop a year after a game launched. As for the gamecube, it was the most powerful system of it's generation and the PS2's library trounced it (Persona 4 anyone? Godhand? Okami was a better Zelda than Zelda).

    --
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  17. SMS vs. NES by tepples · · Score: 2

    The SMS had more processing power, better graphics and sound.

    Processing power was a wash, as Z80 is less efficient clock for clock than 6502. SMS had more color depth, more RAM, and ability to update name. The NES won on sound with an extra bass octave, more timbres for pulse wave instruments, and a digital sample playback channel, and it won on graphics with the ability to scroll a vertical split screen area.

  18. Re:As long as it plays movies as good as the Pi by drinkypoo · · Score: 2

    I don't know if it will run well; but running 'better' than a single-core CPU built on an older design and running at less than half the clock speed, with half the RAM, should be essentially automatic.

    How well XBMC supports your platform is highly relevant. In theory the RK3066 is a great place to run XBMC but in practice the video acceleration is almost nonexistent and your best hope is that your vendor will release a version which launches the external player.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. Re:Blame Microsoft by exomondo · · Score: 2

    ...no that is just passing the buck.

    Passing what buck? To whom? We see always-on DRM on PCs because it's the publishers, not the hardware makers, the console makers are only doing this to appease the content publishers. We see DRM on desktop Linux, OSX, iOS, Android, Playstation and Nintendo platforms as well so 'blame microsoft' is pretty ignorant.

  20. Not even remotely true by tuppe666 · · Score: 4, Insightful

    Sadly, the rule with games available on Android...is that they're almost all terrible. There are very few exceptions.

    Except that is not even remotely true, having owned a Android game console for over 18 months, its my primary source of gaming, and the costs are cheap too. Android is becoming the primary gaming platform.

    1. Re:Not even remotely true by tehcyder · · Score: 2

      Android is becoming the primary gaming platform.

      Christ, and I thought Apple fanboys were out of touch with reality...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  21. Too much made of this . . . by Kimomaru · · Score: 2

    Pointing out that the Ouya doesn't compare well with other ARM devices is like complaining that the Cadillac CTS doesn't keep pace with a Ferrarri - the Oya's not supposed to be a work horse. It wasn't designed to be one and it wasn't a priority. The bigger problem it has is that its controller, from what I've read, feels "mushy" and suffers from high latency. That's an actual problem. You can still make some pretty cool games with the console and it's pretty wide open so at least there'll be some enthusiasm by the developer community. For heaven's sake, the homebrew community still writes for the Intellivision! ;) Let's give Ouya some breathing space, I think it's a pretty ambitious little project and everyone's going to learn something from it. I'll pick it up when it's released.

    1. Re:Too much made of this . . . by bfandreas · · Score: 2

      What the snippet did was quite stupid. It basically compared mobile chipsets. The first 60 places are taken by the most powerful chipset in production today. It's not news at all that the Tegra3 has been surpassed.

      What kind of idiot would say the Ouya is a bad machine because 70 machines with the more powerful chipset get a better benchmark. Isn't the Ouya using a T33? They should have compared it to a TF700. And even then they should still point out that the Ouya software still is in beta for a couple of months. While ASUS bloat is eternal...

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      20 minutes into the future
  22. Console Snobbery by tuppe666 · · Score: 3, Insightful

    Face it, you can't have great, immersive, polished, professional-quality games for $2.99

    Ignoring the fact that you have not looked at Google Play recently :) Lets spend a little time looking at costs.
    http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

    These figures are rough and back in 2010 by Steve Perlman, founder of OnLive That bring the cost of a video game down to $27. For your $2.99 Andoird game the developers pay $25 for registration to distribute on the Google Play Store. Application developers receive 70 percent of the application price...leaving you with $2.09

    A quick look at the console market http://www.vgchartz.com/ and consoles average about 80M potential customers at the end of a consoles useful life. Android is Heading towards 1Billion activations, and continue to grow [currently only 12.5x larger than Consoles].

    I am making no claims that more money can be made from Android games than tradition console gaming, but comparing on total selling price alone is foolish when Android market is massive and continues to growl; there is no second hand market; risks are smaller; development costs cheaper; Customers buy more games; Alternative revenue streams.

    That is ignoring the fact that your favourite engine spits out binaries that will work on a plethora of platforms...Look at Unity http://en.wikipedia.org/wiki/Unity_(game_engine)

  23. The rise of the Android Console by tuppe666 · · Score: 2

    However, people who want to play Android games will play them on their Android phones (if they have one)

    Absolutely, and their tablets too. Ignoring the fact that they in themselves are pretty good game platforms. I have owned a Android console from Sony over 18Months http://en.wikipedia.org/wiki/Xperia_Play. Right now the Ouya is not the only successful kick-starter Android console http://gamestick.tv/ or that there are gaming tablets from Archos http://www.archos.com/products/themed/gamepad/index.html?country=us&lang=en#a Wikipad’s and 7-inch Android gaming tablet called Wikipad http://www.wikipad.com/...or even that Sony have introduced native DUALSHOCK 3 controller support for Xperia phones http://techcrunch.com/2013/04/09/sony-adding-dualshock-3-controller-support-to-xperia-devices/ Android gaming as you can see is taking off right now...even with traditional controllers.

  24. Re:NDK by tangent3 · · Score: 2

    You can even do the event handling without touching Java:

    http://developer.android.com/reference/android/app/NativeActivity.html