Omnidirectional Treadmill: The Ultimate FPS Input Device?
MojoKid writes "The concept of gaming accessories may have just been taken to a whole new level. A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call 'a natural motion interface for virtual reality applications.' The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift virtual reality headset. You can see in the video how much running and movement this fellow performs. With something like the Omni in your living room, you'd likely get into pretty good shape in no time. Instead of Doritos and Mountain Dew, folks might have to start slamming back Power Bars and Gatorade for all night gaming sessions."
The whole point of gaming is to sit on your ass and avoid the elements drink caffeine till you shake and eat a dehydrated cow. If I wanted exercise and shooting I'd go play paintball.
Mountain Dew and Doritos are not substantially different, health-wise, from Gatorade and PowerBars.
Very cool, but your inner ear is going to break the illusion - just as your retinal muscles are going to remind you that it isn't quite depth you're seeing with that stereoscopic headset.
Progress of technology - new ways of getting motion sickness!
xkcd is not in the sudoers file. This incident will be reported.
As are kneeling, crawling, zooming, jumping. backpedaling, activating stuff (opening doors etc.) and other functions. I would also venture a guess that rotation gets done a lot quicker on the PC than on a treadmill as I didn't notice the kid moving much more than 40-60 degrees in any direction in a hurry. I'm guessing because the system is slow or inaccurate in response to this type of movement.
And I'm sure I can "easily" win using these techniques, when fighting someone who hasn't got those options.
While it may just be a matter of integrating these functions into the controller (possibly in the gun), these are lacking, and often used functions. I also see some limitations in that it would probably be difficult to integrate this into tank/airplane/helo movement, for vehicles, and chutes, ropes, ladders and ziplines in other games. But for a customized game this would be nice. Unfortunately I have seen too many controllers that only support a few games die because they lack the option to be used in other games. Light guns, VR goggles, the 360 orb, the gaming glove and a few others spring to mind (Yes, I have spent far too much cash on gaming, I know)
I'd love to back the development though, and will definitely sign up for the kickstarter when it goes public. I'd also love to buy one of these eventually.... But I doubt my GF would let me keep it....
--- To err is human... Am I more human than most ?
However, given that in most games, the player is doing things he wouldn't be able to do in real life, simply trying to translate real-life controls into the game isn't going to work.
I see that as a plus. I'm sick of FPS multiplayer games where the other players are hopping around like damn rabbits and doing headshots in mid jump. Crap like that is why I no longer play most online multiplayer games.
War is the ultimate FPS. But that's the most expensive version of all.
Resetting at the end of a match is also significantly more difficult.
Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.