What's Holding Back 3-D Printing
An anonymous reader writes "An article at MIT's Technology Review makes the case that the complexity of the design tools behind 3-D printing are what's holding it back from widespread adoption. Many of the devices are indeed prohibitively expensive, but the inability for your average person — or even your average tech hobbyist — to pick it up and start experimenting is an even bigger obstacle. 'That means software innovation could be more important to 3-D printing than gradual improvements in the underlying technology for shaping objects. That technology is already 30 years old and is widely used in industry to create prototypes, molds, and, in some cases, parts for airplanes. ... Although additive manufacturing allows for designs that can't be made easily in any other way — such as complex shapes with internal cavities — so far, companies have mostly used 3-D printing to create prototypes or models of familiar products.'"
I hesitate to say, "You lack imagination." It's too confrontational for my tastes. However, if I had a quality 3D printer, capable of turning out durable pieces, I'd have almost no end of things I'd create: parts for robotics; automated pan-tilt assemblies; custom gears; custom servo horns; project cases for gadgets I've built; toys for my granddaughter; etc. As it is, I cut and drill pieces from stock plastic, and it's a pain in comparison to custom forming things from a CAD drawing.
A friend of a friend made this:
http://www.printcraft.org/
Make something in minecraft on this (free) server and it emails you a 3D printer file of your object when you disconnect.