High End Graphics Cards Tested At 4K Resolutions
Vigile writes "One of the drawbacks to high end graphics has been the lack of low cost and massively-available displays with a resolution higher than 1920x1080. Yes, 25x16/25x14 panels are coming down in price, but it might be the influx of 4K monitors that makes a splash. PC Perspective purchased a 4K TV for under $1500 recently and set to benchmarking high end graphics cards from AMD and NVIDIA at 3840x2160. For under $500, the Radeon HD 7970 provided the best experience, though the GTX Titan was the most powerful single GPU option. At the $1000 price point the GeForce GTX 690 appears to be the card to beat with AMD's continuing problems on CrossFire scaling. PC Perspective has also included YouTube and downloadable 4K video files (~100 mbps) as well as screenshots, in addition to a full suite of benchmarks."
I've done the distance/size check, I don't need an UHDTV from where I'm sitting. There's not content for it anyway. But I would like a 27-30" 3840x2160 monitor for my computer.
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does it matter that much if you play on a 4k or 2k screen? the games graphics are anyway not distinguishing between single pixels and the textures are not optimised for 4k. if you would play 2k side by side to 4k (now keeping aside the GPU power), would you realise the difference? 4k makes significant difference for photography and video!
Really? You've never heard of the Dell U2410? Fuck 16:9
Would I give up a kidney to get 4k in my house? No. Do I want to see other people spend a ton of their money on it to move the technology forward and bring down the cost so maybe someday I can afford it? Hell yeah!
For people who do technical work with a computer, the ability to have several high definition windows open at once is a tremendous benefit. Integrated circuit design, programming, CAD graphics, etc.
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That's really the important thing. We've been stuck in a rut with display sizes for a long, long time. It's time to move pixel density forward. The 27" displays that have been on the scene for the past 2 years or so are great, but so far the price hasn't dropped a great deal (disregarding the generic Korean Dell/Apple rejects).
Once 4K TV production ramps up that should lead to more higher density monitors at reasonable prices. Sadly I have to admit that it really seems like Apple was the company that pushed forward into higher density displays for smaller devices. Fortunately other companies picked up on that pretty quickly. Once people get used to those kind of displays on their tablets and phones, they're going to want something similar on their desktops and laptops.
16:10 was the standard before the industry decided that 16:9 is actually cheaper to produce http://mybroadband.co.za/news/hardware/17621-widescreen-monitors-where-did-1920x1200-go.html http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp
It really is. I see people talking about how anything lower than 400 ppi is unacceptable on their phones and I just shake my head. I'm sure there are people who can legitimately tell the difference, but the vast majority of people aren't going to be able to. Meanwhile upgrading to 2560x1440 (or better x1600) may make my games a little prettier, but it's also going to require a third video card and won't do anything for the internet or the DVDs (or even Blu-rays) that I watch. When I get around to upgrading I'll probably end up getting 1920x1200 and leaving it at that for a good long while.
Oh yeah I love using HiDPI mode on my 27" iMac to turn a 2560x1440 display into a virtual 1280x720 screen with twice the detail. This lets me sit way back 3-5 feet or more and have a nice readable picture. Helps avoid eye strain and is really nice how crisp everything is. Of course 1280x720 is limiting useable screw space and I occasionally have to switch it back, but I really do prefer to use it whenever possible.
It's sort of the opposite of what a true retina iMac would do for me though.
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Sadly I have to admit that it really seems like Apple was the company that pushed forward into higher density displays for smaller devices.
Maybe they did it more successfully, and I'll also definitely grant them the Macbook Retina. But IMO they were late to the high-res game in the smartphone market. By the time the iPhone 4 was released in June 2010 with it's 326ppi screen, there were multiple phones with reasonably high resolution on the market. I have a Nokia N900, released in Nov 2009 with a 267ppi (800x480) screen; one of my friends actually bought one of the Neo Freerunners, released in July 2008 (almost 2 years before the iPhone's retina display) with a 286ppi 480x640 screen. And those are just the two I know about. (Disclaimer: my friend's opinion was that the Freerunner actually didn't make a very good phone; it seemed like more of an experiment with their open hardware design than anything.)
Yes, the iPhone 4's display is a little higher resolution than those, but compared to the 3GS's 163ppi, they get you most of the way to the retina.
True enough, but you're talking about a niche. There's niche uses for tons of technology that has no place on the average consumers desk (Like hex-core procs with hyper-threading, $1k video cards and motherboards with 10 SATA ports).
... like 4096x1728 (digital cinema size plus a few more pixels to make it mathematically right)? Feel free to make the actual LCD pixels a bit smaller so it can all fit in a decent size (not over 80cm, please). Hell, I'd be happy even with 2048x1280 for now so I can avoid the border bumping on 1920x1200.
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For people who do technical work with a computer, the ability to have several high definition windows open at once is a tremendous benefit. Integrated circuit design, programming, CAD graphics, etc.
Did you forget "reading slashdot clearly at *any* zoom level?" ;)
As ive seen pictures of peoples massive 6 monitor setups...
Though as someone who's been a gamer since duke nukem... and the ultima games... I don't see what all the hype is about. The colors aught to be much nicer on a 4k display, but I know I won't be spending money on one until their dirt cheap or I get one as a gift (which means they'll be dirt cheap by then).
Then again you can make a pretty game, that gets pretty boring pretty fast =) I've played some hideous monstrosities with the worst interfaces known to man just because the actual game was fun.
I would bet most people wouldn't notice the difference unless they were coming from a crappy monitor to begin with. Technically it's superior and they would benefit, but the RoI would be poor.
On a side note, I wonder how much work would be needed to get current cards rendering 4k Surround/Eyefinity.
Buy the monitors and cables, and hook them up? My 6970 has 2 DisplayPort outputs, each of which can support up to 4 monitors with the correct cable/splitter. 4K would only take two monitors on each, and the 2-way splitters are fairly easy to get your hands on. I don't even need the splitters, as I also have 2 DVI outputs on the card, so I can drive two monitors with DP, and two with DVI (and I have never seen a monitor that supports DP and doesn't support DVI).
The card can easily handle that resolution, as long as I turn the anti-aliasing down. I can leave everything else on max, and just set the AA to 2X or off (which I usually do anyway). Just that there isn't a lot of point with most games: the UI isn't designed to be split across multiple physical displays. This is why, even though I have multiple monitors connected, I play in windowed mode on a single 24" 1920x1080 display, and keep browser/chat/everything else on the other display, rather than bothering with eyefinity.
Please put spaces around your "/".
25x16/25x14 is 3 dimensions.
No. Just... no.
If I could have my perfect setup, I'd have a 32" 4096x2560 main monitor, with two 27" 2560x1600 monitors to each side. And running each at 144Hz, with full AdobeRGB coverage (or better), while we're at it.
I just bought a 1440p display, and it is hands-down the best single computer component I have ever bought. Better than getting an SSD. Better than any new processor, or new video card, or new sound card, or new RAM.
True, I'm probably never going to watch video at that resolution. And it's likewise overkill for gaming. But you know what? Sometimes I feel like being a productive member of society, and that helps immensely. Dozens of open windows? No problem. Coding? Turn it to portrait mode and I can fit 150 lines on one screen, at standard font sizes.
And eyesight has nothing to do with it - I'm nearsighted as hell, and I would still like as many pixels as possible.
Honestly, resolution is the LAST thing that we need updated in the display frontier. Work on improving contrast ratios, widening the color gamut to the full capability of the human eye (obviously, the content must match here), reducing pixel response (LCD), reducing input lag, eliminating gamma, lighting and contrast variance throughout the panel. I would take a 1080P display with a 10% improvement in contrast ratio over a 4k TV any day.
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feeding a 4K square screen is beyond the bandwidth of the pathetic "broadband" most of us can get.
I can play games optimized for 2005 era XBOX360 hardware in 4K, when at 1280x1024 I can already see the 128x128 textures clear as day?
whats my motivation here?
I think it comes down to screen size and viewing distance. Personally I think 4K could provide a better movie experience than 3D. Sitting close to an enormous screen is pretty damn immersive. Then again, I don't particularly want my living room dominated by the TV.
I do like a large screen to work with, although I cannot use a 1080 screen on a 15" laptop (everything's too small for my eyes). Increasing the resolution and DPI better not make things smaller!
Two of the three most popular desktop OS famillies (windows and linux) don't have proper provisions for resolution independent font and window sizes.
The problem is that they tend to mis-report the physical size of the viewable area of the displays, without which you can't work out the scaling factor. (The low-level font rendering engine wants pixel-based sizes for obvious reasons, though you might well not be normally working at that level.) However, a bigger problem in practice is that the non-text parts of windows are not designed with scaling in mind. The most obvious example of that is where someone uses absolute positions for all the components within a window — the window becomes impossible to even resize correctly, never mind scale! — but it certainly isn't the only issue in the area. Far too much GUI programming is done with special magic values for things like borders and inter-component spaces, even now.
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I swear to Christ if the next "leap" is sandwiching two 1920x1080 monitors together and making a fucking TV for my computer desk will flip my shit.
Bring Retina quality displays to the desktop. If I can get 1080p on a fucking mobile phone I expect 4k on my desktop at 20".
Make it so.
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Most modern OSes have methods of compensating for high resolutions IIRC.
In reality, almost no desktop software is capable of displaying at this high DPI without messing up font size or layout. Two of the three most popular desktop OS famillies (windows and linux) don't have proper provisions for resolution independent font and window sizes. It's really leet that your have a bazillion ppi, but if that means that a web page renders at the size of a stamp, you can't properly read it a distance comfortable for your eyes. I work with computers. That means I have to look at a screen for 8 hours a day and then drive home in busy traffic. If my eyes, neck and back muscles are tired and sore from staring at a monitor all day, that's not going to be a huge success. I need a display that will comfortably display my 20+ application windows at a good arms length or a bit more. Until Operating Systems are capable of doing that even for legacy applications without depending on 86 PPI screens (still the standard for Windows 7) I don't want insane PPI numbers but actual screen real estate. I currently have two 30" IPS screens at home and those are comfortable. Increasing the PPI on those will not make them more comfortable and in reality, my productivity will not rise even with added pixel count.
are you just trolling or are you ACTUALLY USING OSX? because windows and (popular desktops on) linux have had scaling for fonts, window decors etc user elements(for properly built programs) for years(over a decade). - it's a must thing to have if using fullhd resolution on a 15" screen. and works just fine for most programs(it's an easy way to see if an application was coded crappily or not).
osx has just crappy pixel doubling for retina displays..
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Probably because they are close to the golden ratio. 16/10 = 1.6, and the golden ratio is about 1.618. 16/9 = 1.78.
We tend to find it pleasing (hence the name) so it makes sense to have a monitor that is around it.
Seriously, whining about a few extra pixels more or less is silly. The "double HDTV" version of 4k is fine, and works well for things given that it makes scaling a 1920x1080 signal easy. There is nothing special about 2^12 when it comes to monitors. We also wouldn't want a computer monitor with such a wide ratio. When you are doing computer work, vertical real estate matters. 2:39:1 CinemaScope is fine for a movie. It isn't what you want when programming or writing documents.
If you need one for pro digital cinema work, well then go get one. The Sony PVM-X300 is 4096x2160 and thus can do DCI 4k native, ACI 4k CinemaScope cropped, DCI 4k flat cropped, and 4k UHD without losing any image or any resizing. Also has 3G HDSDI inputs, 10-bit colour and all kinds of other pro features.
If you really are interested in doing DCI 4k editing, then it is something to get. If you are just whining then stop.
Also if you need something cheap (though given the cost of 4k cameras that is kinda silly) you know you can get computer monitors over 1920 horizontal, right? You can get 2560x1400 and 2560x1600 displays for under $2000. That'll let you do 2048x1280 with no resampling ans space to spare around it for controls. The NEC PA301W is what I'd recommend. 10-bit, full hardware calibration, excellent build quality, $1800 shipped from B&H. It is what I use for general computer use and gaming.
They have to do with backlight and filters. You can already get monitors with much wider gamuts than normal (normal meaning sRGB). This can lead to much more realistic colours since it can cover more of what the eye is capable of seeing, and more importantly can cover all of the colours you are likely to encounter in the world, excluding some special cases like lasers.
The issue currently is that most software isn't colour space aware, so it won't render things right, you'll get oversaturation when you use a wider gamut.
It would help if those apps had better multi-monitor support. A lot of CAD apps don't seem to have updated their interfaces since the move from DOS to Windows 3.11. Having said that it took until WIndows 8 to get proper multi-monitor task bars.
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osx has just crappy pixel doubling for retina displays..
Bullshit. The text rendering engine properly uses the available resolution, and the major apps that use their own cross-platform rendering engines (MS, Adobe) have been updated. Vector graphics also get rendered properly at the actual screen resolution. Apple limits the APIs notion of screen resolution to "regular" and doubled just to make things easier on developers with regard to bitmapped graphics while avoiding crappy scaling of bitmapped graphics. (Of course applications that don't provide high-res versions wind up showing scaled-up versions, but applications that are actively maintained all show versions optimized for the current resolution, because they only have to provide a single extra high-res version to cover all cases.)
I'm actually in the market to replace my existing monitors (2xDell 2408WFP) with new monitors. I'm currently considering 3x27" 2560x1440 LED IPS monitors (Dell U2713HM or LG 27EA83-D are the top 2 choices right now) so this interests me greatly, and something I keep seeing popup.
We're approaching "retina' resolution on the desktop anyway at 2560x1440 already. I of course mean retina in the Apple marketing sense as "at the normal viewing distance the human eye cannot resolve an individual pixel".
So really two questions - where are these 4K desktop monitors and what's the point?
People repeat this meme that desktop OSes don't support high resolution displays, but it's not really true. At work I have Windows 7 and several 3840x2400 displays; just setting 200% font size works fine in all the applications I use.
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For people that code as well. I've got my code editor, my debugger, my running application, possible a browser if it's web-integrated.
At the moment I've got two monitors with 1920x1200 each (total 3840x1200). I still have a different virtual desktop for email and a lot of other stuff due to lack of real-estate.
Having a single large monitor with 4000'ish pixels would be awesome, though I think that some additional for managing the windows might be in order as well.