Turbulenz HTML5 Games Engine Goes Open Source
New submitter JoeKilner writes "The Turbulenz HTML5 games engine has been released as open source under the MIT license. The engine is a full 3D engine written in TypeScript and using WebGL. To see what the engine is capable off, check out this video of a full 3D FPS running in the browser using the Turbulenz engine and Quake 4 assets. You can see some of the games already developed with the engine at Turbulenz.com. (Note — to try the games without registering, hit the big blue 'Play as Guest' button.) Also, IE doesn't have WebGL support yet, so to play without a plugin try Chrome or FIrefox."
Why? Ask any phb and they will tell you it is a must for any client. All corporate sites continue to function so the issue must be the developer!
http://saveie6.com/
No. Grow up.
systemd is Roko's Basilisk.
I've always despised how closed source HTML has been.
Nice to see someone giving us permission to "view source."
I love me a browser game, sure, but only if they're text based (Ogame, AAA, etc).
Like java applets, you're always left wondering "how much better would this experience have been if it was a stand-alone app..."
The experience is almost exactly the same as Flash: long load times, bad frame rates, incredibly high CPU usage. The demo game is definitely neat and fun, but the controls are slow to respond and I get a lot of tearing and frame skipping when the screen is full of action, and I'm on a high-end gaming rig.
I *really* hope this doesn't catch on, or at most that it takes the place of those shitty Flash games we all knew and loved and forgot about 10 years ago.
Yeah, I know the tech is new and will be iterated and improved upon, but I still don't see why any game developer would take HTML5 games seriously (no, Zynga is not a game developer--they're a social media company). My guess is that we'll see a game like Runescape, with better graphics, as the pinnacle of HTML5 gaming. In other words, the best HTML5 game will be a crummy ripoff of some triple-A title that doesn't do anything well, but it'll be free and playable by kids wasting time in their schools' computer labs.
"Grow up," says the guy that got all pissy about a joke on the internet.
Pot. Kettle.
Just for the sake of clarity.
It would be nice if a low level audio system WAS part of HTML5 though.
Then we could really game game game away...
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Javascript(!) crushing your quad core i7 battlestation PC.
How 'bout no!
First off, I admire this effort and the choice of MIT license, but I am also wondering whether the source is already available to anyone who plays the games, since they are run on the client? Am I missing something?
Since "HTML5" is basically a buzz word anyway (and actual HTML5 is just the markup language, parsing rules and DOM interfaces), how is it that WebGL can't be included as part of "HTML5"? It's a standard from a nonprofit standards organization (the Khronos Group) that's implemented multiple browsers, and the Web Audio APIs aren't HTML either, so I don't know what "clarity" you are actually purporting to bring to this conversation.
faceplant , being a twit , or using a cia+ er g+ account
FAIL