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Oculus Rift Guillotine Simulation

An anonymous reader tipped us to news of an interesting hack for the Oculus Rift: a simulation of being beheaded by a Guillotine. Thrown together in a couple of days at the Exile Code Jam, the simulation lets you... "look around to see the blade above, the crowd of onlookers around them, and the executioner who signals the blade be dropped. It also enhances the experience when someone watches the blade falling on a nearby screen and taps the user on the back of the neck at the time of impact." Just a bit morbid. There's a video of people "playing" (nsfw language in a few reactions to being virtually beheaded).

120 comments

  1. It's cool and all, by centipedes.in.my.vag · · Score: 5, Funny

    ...but it's nothing to lose your head over.

    --
    Only on /. can I lose karma with 2x "5, Funny" posts.
    1. Re:It's cool and all, by Anonymous Coward · · Score: 2, Funny

      You sure? Coz it's "cutting" edge.

    2. Re:It's cool and all, by Rizimar · · Score: 5, Funny

      If you guys keep making lame puns, I swear, heads are gunna roll!

    3. Re:It's cool and all, by ArsonSmith · · Score: 5, Funny

      Hardware on the cutting edge rarely is. This is not going to allow the Rift to get ahead of the game. The idea is all right, but the execution is all wrong.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    4. Re:It's cool and all, by Anonymous Coward · · Score: 0

      Austin Powers: Not the time to lose one's head.

      Vanessa Kensington: No.

      Austin Powers: That's not the way to get ahead in life.

      Vanessa Kensington: No.

      Austin Powers: It's a shame he wasn't more headstrong.

      Vanessa Kensington: Hmm.

      Austin Powers: He'll never be the head of a major corporation.

      Vanessa Kensington: Okay, that'll do.

      Austin Powers: Okay.

    5. Re:It's cool and all, by Anonymous Coward · · Score: 1

      Upset a bit by the guile o' teenage AC pun trolls?

    6. Re:It's cool and all, by ArcadeMan · · Score: 1

      What do you mean? African or European heads?

    7. Re:It's cool and all, by Anonymous Coward · · Score: 0

      "If you guys keep making lame puns, I swear, heads are gunna roll!"
      Why? Even the summary calls it an "interesting hack"

    8. Re:It's cool and all, by Adriax · · Score: 1

      It may be time to execute a change of topic. These puns couldn't slay anyone.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    9. Re:It's cool and all, by SeaFox · · Score: 4, Funny

      I don't know... some of these puns are pretty sharp.

    10. Re:It's cool and all, by udachny · · Score: 1

      It's all fun and games until somebody loses a head.

      --

      But like in any simulation, this one would be far more effective if sometimes a real blade was used....

    11. Re:It's cool and all, by zwarte+piet · · Score: 2

      Blooddy rednecks...

    12. Re:It's cool and all, by Minupla · · Score: 3, Funny

      And really edgy!

      --
      On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
    13. Re:It's cool and all, by pokeparadox · · Score: 1

      OK... I think we get the point...

    14. Re: It's cool and all, by Anonymous Coward · · Score: 0

      These pun threads are even more pathetically unfunny than the ones on Reddit.

    15. Re:It's cool and all, by cigawoot · · Score: 2

      Then its hilarious!

    16. Re:It's cool and all, by i+kan+reed · · Score: 1

      I'm sorry, but slashdot was here first with shitty humour. We pioneered the bad pun chain(being the first with nested comments). I mean you'll see prototypical bad humour on usenet, but it hadn't bloomed into full-on awfulness until slashdot.

    17. Re: It's cool and all, by OakDragon · · Score: 1

      These pun threads are even more pathetically unfunny than the ones on Reddit.

      You should see the ones on Beheadit.

    18. Re:It's cool and all, by Anonymous Coward · · Score: 0

      To be blunt, I don't think I do.

  2. Even more cutting edge technology by Anonymous Coward · · Score: 0

    It's called Windows 8 I think. They say this provides a very real experience compared to this "simulation".
    I am going to try it out now.
    *TAP* *TAP* *THUD* *Blood*

  3. No monitor required. by Anonymous Coward · · Score: 5, Funny

    The simulation runs headless.

  4. Oh joy: by Hartree · · Score: 1

    And you thought being rick-rolled was bad.

  5. Using cutting edge technology by tyrax · · Score: 0

    Bleeding edge you might say

  6. There are lots of things I'd like see via OR by 93+Escort+Wagon · · Score: 2

    This isn't one of them, though.

    --
    #DeleteChrome
    1. Re:There are lots of things I'd like see via OR by Anonymous Coward · · Score: 0

      Well there's always the "kick in the nuts" simulation.

    2. Re:There are lots of things I'd like see via OR by 93+Escort+Wagon · · Score: 1

      Oh, is the Oculus Groinal Attachment finally out of closed beta?

      --
      #DeleteChrome
    3. Re:There are lots of things I'd like see via OR by cheetah_spottycat · · Score: 1

      Oh, is the Oculus Groinal Attachment finally out of closed beta?

      In fact it has been on the market for almost three years now: http://www.realtouchinteractive.com/

      And yes, there are open source drivers. Here's the git repo. https://github.com/qdot/librealtouch

      Now go, and make some awesome 3D haptic VR porn :)

    4. Re:There are lots of things I'd like see via OR by Anonymous Coward · · Score: 0

      Read the license and weep.

  7. Funny to tap them on the neck by Anonymous Coward · · Score: 1

    Funnier to actually decapitate them when the blade falls.
    They never see it coming!

    1. Re:Funny to tap them on the neck by femtobyte · · Score: 4, Funny

      Even funnier if they're still around for the aftermath of the joke. Don't decapitate --- just a precise shot of paralytic to the top of the spinal cord, followed by a photorealistic rendering (through the goggles) of the goggles being removed... to reveal the severed-head's view of the "real world" simulation room. Dim lights to black; leave them there to contemplate.

    2. Re:Funny to tap them on the neck by Anonymous Coward · · Score: 1

      Thats really messed up man.

    3. Re:Funny to tap them on the neck by femtobyte · · Score: 2, Insightful

      Hey, I'm not a trained professional in maximizing human suffering. You can't expect my glib internet responses to hit on the efficient solutions that real experts in extreme cruelty know. The CIA has undoubtedly dedicated far more time and diligent research to causing unimaginable suffering than I have.

    4. Re:Funny to tap them on the neck by ganjadude · · Score: 1

      torture replacement at gitmo? you should patent that and sell it to the DoD for... 1 MILLION dollars!!! Muahahahah

      --
      have you seen my sig? there are many others like it but none that are the same
    5. Re:Funny to tap them on the neck by pspahn · · Score: 1

      Ah! Perfect gift for the gf's birthday coming up!

      --
      Someone flopped a steamer in the gene pool.
    6. Re:Funny to tap them on the neck by TheLink · · Score: 1, Offtopic

      Given the many advances of medical technology I'm sure that waterboarding is far from the worst.

      You could probably hook stuff up and play a person like an instrument without killing them.

      On a related note, if there really were hard to kill creatures like vampires, werewolves or those "highlander" bunch, they would certainly not want to ever get caught by a sadist.

      --
    7. Re:Funny to tap them on the neck by Anonymous Coward · · Score: 0

      No, but as a "victim" of this, it'd sure be funny to go limp and play dead afterwards and see if you can freak your friends out. Mwahaha.

    8. Re:Funny to tap them on the neck by Gravatron · · Score: 1

      Actually, my first thought here was actually anti-torture training. You could use the googles to realistically show whatever your subject is in 3d, while using some subtle pressure/temperature change/etc to fool the person to actually thinking they are in pain.

  8. My name is Robespierre by Anonymous Coward · · Score: 3, Funny

    And I am imagining a Beowulf cluster of these.

  9. put it on death row and people may not want to end by Joe_Dragon · · Score: 1

    put it on death row and people may not want to end up there.

  10. My Product by Anonymous Coward · · Score: 1

    I thought of building a home guillotine for family or friends who might feel the need for a quick exit or perhaps to chop some cabbage. And perhaps I could sell and distribute home guillotines. After all there is so much whining about people using their hand guns for suicide.
                          But then I thought I was being greedy and just maybe I should be more oriented towards helping the entire community. So I want to build a guillotine that people walking by would be free to use. If they stop and chat a moment and decide not to stick their heads under the blade I'll offer them a cigarette. Of course the cigarette would cause a far slower and much more painful and degrading death than the guillotine so I suppose that handing them a smoke is more immoral than loaning out my guillotine to them.
                          Does the Slashdot community feel that I would have legal issues if I allow people to chop their heads off? I would not want to suffer like Dr. Jack did and go to prison and all. Matter of fact the convicts might love a guillotine to be handy that they could use at will any old time. Getting one's head chopped off is a treat compared to old Sheriff Joe in Arizona and his green baloney sandwiches. Between death and our justice system it is pretty much a toss up even without green baloney sandwiches.

    1. Re:My Product by Anonymous Coward · · Score: 0

      Could I 3D print this? Can it be run by a Raspberry Pi?

    2. Re:My Product by Anonymous Coward · · Score: 0

      You should rent guillotine time. Just market it as a cloud-based service! Of course, make sure you take the money up front.

    3. Re:My Product by smooth+wombat · · Score: 1

      So what you're thinking of is a Suicide Booth ala Futurama?

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  11. Re:put it on death row and people may not want to by Jeremi · · Score: 5, Funny

    put it on death row and people may not want to end up there.

    As opposed to now, where people are clamoring to get in?

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  12. Somebody's going to die... by doug141 · · Score: 1

    ... playing the next Silent Hill.

  13. Terroristic Activity by Anonymous Coward · · Score: 0

    Has anyone involved in the development been arrested yet?

    1. Re:Terroristic Activity by Anonymous Coward · · Score: 0

      Has anyone involved in the development been arrested yet?

      There have been no viruses reported yet either.

  14. Laughter and emotional response by SpectreBlofeld · · Score: 4, Interesting

    I find it fascinating that the universal response of the 'victims' in the video is laughter. They're not laughing because anything is particularly funny. It's the sort of laughter that is created by an inappropriate joke or a stressful situation that is avoided.

    This speaks to the quality and efficacy of the simulation - it elevates stress enough that it causes participants to need to 'laugh it off'.

    This leads me to consider the possibility of use of simulations like this ones to test for things like psychopathy. A psychopath will remain calm and unaffected by things that will trigger stress response in typical individuals. I know this is a dicey road to go down in terms of law enforcement and personal rights, but it could be a useful tool for psychologists.

    In writing this, my mind went to the Voight-Kampff test in 'Blade Runner'. Perhaps, instead of an inquisitor reading off questions, a potential psychopath/replicant plays out a VR simulation of a tortoise stranded on its back...

    1. Re:Laughter and emotional response by femtobyte · · Score: 4, Interesting

      So, when does a "first person shooter" become too "first person"? In the past, it's been obvious that video game players stomping on turtles and blowing away enemies on a tiny computer screen can easily tell the difference between real life and game realities --- whatever keyboard-mashing reflexes they develop won't correspond to real-world actions. But, is there some point when game realism becomes so immersive that deep physiological responses to your virtual character's fate are invoked, and the human brain stops clearly drawing the line between reality inside and outside the computer world? When interaction with game opponents is done through the same whole-body movements, with realistic visual/sensitive feedback, as real-world actions? At the subconscious level (which, according to numerous fMRI studies, often decides actions before the conscious mind rationalizes choices), can we still distinguish between virtual and real worlds once the technology for fully realistic virtual interactions catches up? Will the crippling PTSD experienced by soldiers involved in real combat start to show up among early adopters of overly realistic simulations?

    2. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      I would like to try a simulation so realistic all your senses take part of the simulation, including pain, and you interact with the simulated environment like you would in the real world: by sending stimulus to your muscle (wich stimulus is somehow suppressed to avoid unwanted muscular reactions). Such a simulation would be fare more realistic than any dream you ever had. Something like a computer-generated pseudohallucination. Or like the Matrix, but knowing nothing is real and dying in it doesn't involve dying in the real life.

    3. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      Bonus points if sais simulation accelerates time and one minute in it equal twenty seconds in the real life, giving you a 200 years percepted lifetime.

    4. Re:Laughter and emotional response by Samantha+Wright · · Score: 2, Interesting

      I somewhat disagree. I think the laughter is more social, in response to the absurdity of the victim's own reaction. No laughter would occur in the absence of observers. The stress would still occur, but the (already synthetic and awkward) laughter would have to be emulated.

      It's the same as any other reaction to a prank of shock. Note that the most prominent reactions were when the user was being tapped. Other demographics besides highly social youths would probably not react the same way; plenty of older or more self-important people may simply be bewildered or get mad.

      And, at any rate, it's such a glaringly weird facet of human behaviour that any seasoned psychopath should learn to emulate it quickly!

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    5. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      To be perfectly honest, what you just described sounds incredibly fun. I wish i was born 50 years in the future, so I can hurry up and enjoy the technology already.

      Sigh

    6. Re:Laughter and emotional response by Anonymous Coward · · Score: 1

      Conversely, it would be interesting to see this technology used for various therapeutical situations, such as treating phobias through exposure. Both for the more obvious ones such as acrophobia, but also for things such as arachnophobia and even for social phobia. A speak-in-front-of-a-crowd simulator or even an awkward dinner simulator.

    7. Re:Laughter and emotional response by readingaccount · · Score: 1

      I play FPS games and enjoy them because even in "realistic" games with realistically modeled weapons, the actual effect of weapons on the human body is still mostly superficial. Yeah the guy dies and falls down dead, but a headshot is still either not shown on the corpse or at worst is a red splotch applied to the model. The Soldier of Fortune games got a reputation for being very graphically violent, but that was their hook - most FPS games don't bother going for the level of gore SOF had, just the action.

      If games become so realistic and immersive that they represent what bullets really do to human flesh, I imagine they'll start to become a bit unpleasant to play. FPS games are still mostly divorced from the realities of death. They're like a cartoon in a way. Make them almost indistinguishable from the real world, and I'll play something else.

    8. Re:Laughter and emotional response by gl4ss · · Score: 2

      well.. when can you tell the difference between reading real news and reading a novel? this wouldn't work for testing psychopathy.. just for testing how people happen to react in a simulation they know there's nothing to do in it except watch the film go by.

      the ptsd gamers need to worry in near decades is just EA fucking up some franchises even more.

      --
      world was created 5 seconds before this post as it is.
    9. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      Interesting. I think there are existing tests of a non technical nature that do just what you describe but rather bluntly. For example, the parts of one's brain that lights up when words like 'mother' or 'accident' are viewed is not the same for sociopaths. Where I think it would be useful to go with your idea is in more nuanced triggers. It could be subtle tests within a greater VR experience to avoid making it obvious to a clever subject. It could also be more visceral to avoid missing triggers in individuals better at dissociating from simulated events.

    10. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      There is movie "Avalon" about this:

      http://en.wikipedia.org/wiki/Avalon_(2001_film)

    11. Re:Laughter and emotional response by AmiMoJo · · Score: 1

      Other potential (ab)uses:

      - Mental torture (leaves no marks)

      - Treatment of PTSD

      - Porn

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      Red Orchestra 2 is very unpleasant to play, though it doesn't have a realistic bullet vs flesh model. It doesn't really need to.

    13. Re:Laughter and emotional response by zwarte+piet · · Score: 2

      Yes, you've been playing in such a game for a few decades now...

    14. Re: Laughter and emotional response by Anonymatt · · Score: 2

      We laugh after stuff like this (tripping on the sidewalk) to let people know everything is okay.

    15. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      This leads me to consider the possibility of use of simulations like this ones to test for things like psychopathy. A psychopath will remain calm and unaffected by things that will trigger stress response in typical individuals. I know this is a dicey road to go down in terms of law enforcement and personal rights, but it could be a useful tool for psychologists.

      Won't work. Psychopaths are also masters at faking normal human reactions in order to be manipulative. In order to fit in, a psychopath would behave exactly like other people but would of course do so on "calculative autopilot" and not in response to any emotions. Unless you scan their brain during the experiment, their reactions would be the "most normal" ones. However, what is obvious is that as we get technology that brings us closer and closer to the matrix, psychologists will have new options for experiment set ups. Something that gives insight like the Stanford prison experiment could be set up with a lot less resources.

      Maybe some treatments could also be possible. I was beaten a lot in school and I believe that that's why I feel a lot of discomfort any time somebody surprises me with any touch that is a little rough even though they have the best intentions (like "good job!" pats on the back by some of my best friends actually feel uncomfortable to me). To alleviate that problem of mine, I've even started practicing Krav Maga to intentionally get rough physical contact with people that nevertheless aren't doing so to bully me at all and I also enjoy going to the gym (purely for fitness reasons) so rationally thinking, I would probably be very much able to defend myself if anybody actually attacked me and perhaps I have to some extent succeeded in feeling less discomfort in those normal, friendly physical contact situations but still have a long way to go. Perhaps a very accurate simulated recreation of those schoolyard situations in which I instead of just being a defenseless geek hoping that they get tired soon and that my bruises won't be too bad, fight back until they stop, would make me get a normal, positive reactions to what is normal physical interaction between friends. That would be a new form of treatment that hasn't been possible before since obviously I have no intention of getting into a real fight for the sake of not feeling completely helpless in such a situation. Not even with the guys who beat me since I've sort of accepted that kids do stupid shit and they might have had problems of their own at home and whatnot.

    16. Re:Laughter and emotional response by FatLittleMonkey · · Score: 1

      I find it fascinating that the universal response of the 'victims' in the video is laughter. They're not laughing because anything is particularly funny. It's the sort of laughter that is created by an inappropriate joke or a stressful situation that is avoided.

      The young of many species of mammals have such sounds, yips, pant-hoots, etc, when mimicking adult behaviours (such as challenging/fighting) that might be taken as serious. It's a way of indicating that all parties understand that it is play behaviour. In primates, it's also a submissive gesture, "Heh heh, you wouldn't hurt me, would you Boss? All kidding, right, heh heh?"

      [Speaking of: Psychopaths/sociopaths love this instinctive behaviour. "I'm hurting you and you're laughing! Brilliant!" They probably can mimic it, if they know it's a test, but don't think they don't naturally have it.]

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
    17. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      It might require a bit more subtleties than realistic graphics, as we can still tell the difference between game and real life when it comes to airsoft and paintball...

    18. Re:Laughter and emotional response by Anonymous Coward · · Score: 0

      You know what else this will test for? Right, heart problems. If this gets popular sooner or later someone will get a heart attack.

    19. Re:Laughter and emotional response by jerpyro · · Score: 1

      They did that sort of thing with paintball guns in this BF3 sim.
      http://www.youtube.com/watch?feature=player_detailpage&v=eg8Bh5iI2WY#t=816s

    20. Re:Laughter and emotional response by Kelbear · · Score: 1

      The guns serve as a narrative vehicle that embodies the function of the tool. It's harder to build a dramatic story around an epic paintball fight around the globe, with clashing armies, with armored support, air support, etc. Just handing the player a gun lets them understand exactly what's going on here.

      Realistic violence kind of misses the point with gamers. Fundamentally, most of these FPS games are variations on something as non-violent as paintball. Nobody is looking for the thrill of killing a father in a far-off land so that his daughter will grow up without him. Really, all they want to do is score points on each other, or advance a storyline, or get an upgrade. It's like dunking a basketball on the other team. No malice, just sport. What allows me to enjoy blowing my best friend's head off is knowing I'm not hurting him. I don't even do light boxing with him anymore because I keep pulling my punches short of his face because I don't want to risk hurting him (he's a much lower weight class).

      SoF was a curiosity, the violence was interesting only as a showcase to look at, but not really something to engage with. It's the same reason the news like to focus on stories of immense personal tragedy(with absolutely no direct relevance to any of the viewers). Ultimately, the gamers lose interest in violence and are really just there to play the underlying game. Non-gamers just see violence because they can't see the game.

    21. Re:Laughter and emotional response by Khashishi · · Score: 1

      I'd say when you aren't really sure if you are in a simulation or not.

    22. Re:Laughter and emotional response by femtobyte · · Score: 1

      That might not be a useful criterion. High level concepts like "reality vs. identical simulation" are distinguished at the topmost levels of conscious symbolic thought --- but that's only a small portion of your brain. When you start fooling/re-training your subconscious, it might not matter so much that your high-level symbolic thought knows "this is only a game."

      Visual realism of rendering is only one component of this; at least equally important is your mode of interaction with the world. If you're using a game pad, then, no matter how realistic the visuals, your subconscious mind is training itself to respond with sequences of finger twitches --- and in the real world, where you don't have a game pad in hand to move your body, such low-level associations do absolutely nothing. But now suppose you spend lots of time in a simulator where, when you hear an opponent sneaking up behind you, you physically spin around and punch out their face (moving your body just as in real life). And you get very good at this game, conditioned to a twitchy response that doesn't wait for consideration by the upper rational conscious. Then a friend in real life accidentally startles you by stepping out of a side corridor behind you. Does your upper conscious mind --- that knows this isn't the simulation --- have a chance to intervene, before your conditioned reflexes make you punch them in the face?

    23. Re:Laughter and emotional response by operagost · · Score: 2

      It only really disturbed me in SOF when I blew off a guy's leg, then his head... and his corpse remained standing, headless, balancing on one leg.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  15. This is it! by Anonymous Coward · · Score: 1

    This is the killer app for Occulus Rift!

    1. Re:This is it! by phantomfive · · Score: 1

      Absolutely the best application of VR ever seen.

      --
      "First they came for the slanderers and i said nothing."
  16. Re:put it on death row and people may not want to by Anonymous Coward · · Score: 0

    put it on death row and people may not want to end up there.

    As opposed to now, where people are dieing to get in?

  17. Real victims by Anonymous Coward · · Score: 3, Interesting

    It must be pretty awful do die like that. I cannot imagine instant death would occur, there must be a few seconds or more after your head is chopped off until you lose consciousness. Its not like being shot through the brain. They say Hearing is the last to go, so you can hear the reaction of the crowd as you die. ;-(

    1. Re:Real victims by Anonymous Coward · · Score: 0

      I wonder if it would be possible to surgically remove the head, attach it to a HL machine and keep the person alive for a day or two.

    2. Re:Real victims by Anonymous Coward · · Score: 0

      They've done that to dogs. It works.

    3. Re:Real victims by Anonymous Coward · · Score: 0

      It must be pretty awful do die like that. I cannot imagine instant death would occur, there must be a few seconds or more after your head is chopped off until you lose consciousness. Its not like being shot through the brain. They say Hearing is the last to go, so you can hear the reaction of the crowd as you die. ;-(

      I forget who, but there was a guy sentenced to death who decided to test that.
      He tried to keep rapidly blinking as long as possible while a friend timed how long he lasted without a body attached.
      It was about 3 seconds IIRC.

  18. Re:This is somebody's "wet dream"? by Anonymous Coward · · Score: 0

    All the 72 sheep they can fuck? Or a simulation in which rocks are thrown? Oh oh, I know! Being able to blow yourself up over and over again!

  19. Re:This is somebody's "wet dream"? by Anonymous Coward · · Score: 0

    Yeah ... put a bunch of Muslim developers together and look what happens.

    Dont hold back now. Show us the true extent of your hatred.

  20. So, does the mind makes it real? by Requiem18th · · Score: 2

    I always though that was a stupid idea.

    --
    But... the future refused to change.
    1. Re:So, does the mind makes it real? by Anonymous Coward · · Score: 0

      The body cannot live without the mind.

    2. Re:So, does the mind makes it real? by Anonymous Coward · · Score: 0

      That was my most hated part about the films, absolutely retarded.

      A virtual gun wound won't do shit to your body, no matter how intense the simulation is!
      It might make you stressed, it might indirectly even kill you because of the shock, but it won't make you bleed from your damn mouth because "ultra real simulation"
      Unless there was specifically a device for force feedback that blows holes in people and makes their mouths bleed, that was such a stupid thing to add.
      I've had sore ribs after being impaled by some demons horns in lucid dreams(nightmares really), but they weren't physically sore or broken or internal bleeding!
      They could have used a far better metaphor for detailing why dying would be bad.
      And it is still stupid even then! Your mind is your damn mind, it can't be uploaded!

      I know I know, nitpicking out the ass, but still, it was a weak metaphor even then.

  21. Publicity stunt to distract us by Anonymous Coward · · Score: 1

    Just a PR stunt to distract us from the abusive and deceiving changes to the "open source" license they stated in their kickstarter, and that when money came through the door it was quickly abandoned.

    1. Re:Publicity stunt to distract us by Anonymous Coward · · Score: 0

      It's open source. It's not FOSS, but it's open source.

    2. Re:Publicity stunt to distract us by Anonymous Coward · · Score: 0

      It's "open source" much in the way Microsoft does, and is quite different from the kickstarter, by their own admission.

  22. Awesome by Anonymous Coward · · Score: 1

    This is kind of a turn-on. I can see this being part of BDSM in the future.

  23. I expected something else by bickerdyke · · Score: 1

    I seems I was wrong. I expected the first tasteless use for the Oculus rift would have something to do with pr0n.

    --
    bickerdyke
  24. Interesting but... by ctrl-alt-canc · · Score: 1

    ...why play with a simulation, when you can easily get the real thing ?

  25. Congratulations, folks... by RedBear · · Score: 3, Insightful

    Congratulations, folks... And welcome to the Future!

    We had the era of paintings, then the era of photographs, then the era of moving pictures, then the "talkies" and (gasp!) colorized films, then direct-to-video home porn rental, and now we are entering the era of the "feelies".

    And of course with each new era we have a lovely renewed bout of public "moral outrage" over the increased stimulation the viewer receives with each new technology, and how it contributes to moral depravity that will destroy our nation if it isn't stopped!

    During the coming decade or so we will begin to hear whispers, then breaking news stories, and finally public outcry, hysteria and demands that the government "do something" about all this simulated violence and suicide our children are partaking in, before we tragically lose an entire generation to the "new drug" of Virtual Experiences.

    Brace yourselves, folks.

    1. Re:Congratulations, folks... by abies · · Score: 2

      There is small difference. I don't think that futurists of 18th century were writing about passive societies being entrapped by looking at photographs of real world - but SF writers from half century ago were warning about civilizations stagnating because of VR addiction. Not Oculus Rift VR, but 'real' VR - but question is, how far the magic barrier is.

      We already have perfect sound simulation. With Rift, we are getting a lot closer to have good enough visual simulation. Taste probably doesn't matter, smell can be solved it if ever becomes a major obstacle. Only things left is full-body tacticle feedback (including temperature), muscle/motor capture in unrestricted environment and gravity/vestibular system interaction. I'm in no way saying these are simple things to do - but I could imagine, in 20 years or so, somebody suspended in some kind of non-viscous liquid, attached to rotating frame, with full-body suit simulating touch feedback, with motion capture being done by monitoring nerves (while being partially paralysed thanks to some chemicals) with vestibular system being stimulated by some kind of ultrasound device (this one was already tried). Expensive like hell, but easier than flying cars probably...

    2. Re:Congratulations, folks... by Anonymous Coward · · Score: 0

      20 years sounds way too soon for something like this. It's going to be 10 years just to get a good, truly useful version of Google Glass. I mean, the Nintendo VideoBoy came out like 20 years ago. I'd give it 50-100 years.

    3. Re:Congratulations, folks... by rasmusbr · · Score: 1

      Something like that is sure to happen in the research community, certainly in the military research community, but it's pretty unlikely to become a consumer product. Consumers tend to go for ease of use. 20 years from now the most popular consumer VR products will probably be small lightweight headsets that look like a pair of large sunglasses.

      You could also create some pretty convincing additional effects for cheap. Imagine having a $30 variable speed fan pointed at your face while you're playing a game.

    4. Re:Congratulations, folks... by Junta · · Score: 2

      We already have perfect sound simulation

      Actually, we can *reproduce* sound 'good enough' but generating convincing sound from nothing is still beyond at least anything I know of. Speech synthesis, for example, is always obviously unnatural. We are still at a point where we have to assemble sounds from samples recorded or carefully engineered rather than spontaneously generated. Sure, we can do things like manipulate where the sound is being perceived as coming from, but we still require scripted voices and sound samples.

      Video is more complicated so we can't cheat as much.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    5. Re:Congratulations, folks... by cybernanga · · Score: 1

      It's already started, there are more than a few people who are becoming "entrapped" in the online world, there was a guy who died (IRL) from playing games for too long: http://www.telegraph.co.uk/news/worldnews/1544131/Man-dies-after-7-day-computer-game-session.html

      --
      www.Buy-Proxy.com - A "buyer-driven" global marketplace.
  26. Reminds me of an exhibit by Anonymous Coward · · Score: 2, Interesting

    At the local science museum there used to be (there may still be) a mock guillotine that you could put your head in. There was a mirror at the bottom that allowed you to watch the cardboard blade slowly rise "above" you and then fall at a semi-random time once it got to the top. When it hit the bottom it blew a small jet of air at the back of your neck.

    The reactions I've seen watching people do that are pretty similar to this, so it's interesting to see how immersive it is despite having a display strapped to your head.

  27. Not very realistic by allcoolnameswheretak · · Score: 1, Informative

    The simulation is not very realistic because in reality your head would be pushed down, facing the ground and fastened by a wooden block, so you could hardly move. If you looked up with your eyes you would maybe see the crowd in front of you, but you would never see the blade coming.

    1. Re:Not very realistic by Anonymous Coward · · Score: 1

      The simulation is not very realistic because in reality your head would be pushed down, facing the ground and fastened by a wooden block, so you could hardly move. If you looked up with your eyes you would maybe see the crowd in front of you, but you would never see the blade coming.

      The simulation isn't real because they're like...still alive at the end. Lame.

      It's surprisingly hard to get people to put their head into a wooden block and have their hands immobilized. It provokes a fear response, naturally. You begin to wonder if there was some gang rape plan or if any of your colleagues had psychopathic tendencies. Which you might argue would enhance the experience, because that may be what you should ferl in that situation...but I'm certain you will have less participants.

      "Put this bulky goggle thing on" is not the same as "let me immobilize you for the sake of realism. You can totally trust me"

  28. Is the Rift medically registered? by Angeret · · Score: 1

    After all it seems to be the cutting edge for simultaneously curing people of neck pain and clean underware.

  29. A joke needs to be revised by Anonymous Coward · · Score: 0

    This old joke needs to be revised. The engineer must say "wait, I think I know where the bug is..."

  30. Alternative scenarios by Anonymous Coward · · Score: 0

    When can I get the Nick Berg experience?

  31. Re:This is somebody's "wet dream"? by i+kan+reed · · Score: 1

    Thanks mods. Casual bigotry without so much as a punchline: +1 funny, right?

  32. Re:This is somebody's "wet dream"? by Anonymous Coward · · Score: 0

    Don't worry, German engineering will save us.

  33. Re:put it on death row and people may not want to by Anonymous Coward · · Score: 0

    Never mind that they already are there, or the fact that threats does not really work, as is obvious by all the crimes.

  34. Slashdot officially has no sense of humor by Anonymous Coward · · Score: 0

    A guillotine app is the ultimate "killer app", but maybe nobody got the joke.

    I give up

  35. Porn by ironman_one · · Score: 2

    Los me a bet. I bet that the first killer application for Oculus rift should have been porn.

  36. Very Realistic by end15 · · Score: 1

    "It helps if a friend taps the user on the back of the neck at the time of impact."

    I also heard it feel very realistic if they take an axe to back your neck right at the moment of impact!

    (Warning this post should never be followed by anyone, even a trained professional. In short please don't try this at home people.)

    --
    All glory to the Hypnotoad!
  37. losing ones head is a gas by slick7 · · Score: 1

    The de-sensitizing an execution makes it more possible to become a reality show. Until it's you they're watching.

    --
    The mind conceives, the body achieves, the spirit manifests.
  38. Oculus Rift + Fundawear = ? by modi123 · · Score: 1

    So I can be put into a visually stunning VR environment with the Oculus, and Durex's Fundawear let's me remotely control another person's under garments? Next you'll tell me about "the three sea shells"!

    What a time we live in!

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