DRM In HTML5 — Better Than the Alternative?
Underholdning writes "DRM is coming to HTML5. The W3C published a working draft yesterday of the framework that will support the use of DRM-protected media. Ars Technica's Peter Bright reports on it with an article claiming that DRM in HTML5 is a victory for the open web, not a defeat. Bright argues that if HTML5 does not support DRM, then content providers will move their content away from open standards and implement it with native apps — abandoning the web in the process. Quoting: 'Keeping it out of W3C might have been a moral victory, but its practical implications would sit between slim and none. It doesn't matter if browsers implement "W3C EME" or "non-W3C EME" if the technology and its capabilities are identical. ... Deprived of the ability to use browser plugins, protected content distributors are not, in general, switching to unprotected media. Instead, they're switching away from the Web entirely. Want to send DRM-protected video to an iPhone? "There's an app for that." Native applications on iOS, Android, Windows Phone, and Windows 8 can all implement DRM, with some platforms, such as Android and Windows 8, even offering various APIs and features to assist this.'"
Neither can be used on a free platform, so what's the difference? How are platform specific encryption modules any better than platform specific native apps?
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No.
It would be nice to have a grass roots standards body which impletments the good works of standards bodies but chooses not to implement shill standards. Then grass roots software development can choose to use these standards rather than give in to the corruption of the standards process.
There would be content on the internet that is not on the web? Oh the horror! </sarcasm>
Seriously, I want them to provide their own programs for DRM-protected stuff. That stuff just doesn't belong on the web. After all, even if it were made with HTML5+DRM and accessed through web browsers, it would still not really be part of the web, because I could not just fire up any web browser and watch it; I'd first have to install their proprietary DRM. So what is the big difference, if I have to install some proprietary code anyway? If it's a separate program, I'll at least know up front that it's not part of the web.
Also, in my experience, native programs tend to have the better interfaces anyway.
The Tao of math: The numbers you can count are not the real numbers.
There's an increasing amount of content that you can't view without DRM support, and people want to view this content. This should be enabled in the HTML standard, even if the plugins have to be platform specific.
It's only going more in this direction in the future. I have a cousin who works for a major news agency to remain unnamed here, and there is a movement afoot in the news world to investigate DRM for protecting online news content. There is a realization that they cannot keep giving it away forever. There have been a few initial experiments with paywalls on some news sites, but not DRM per se. DRM is a big thing now though in terms of what is wanted going forward. So either this can use the Web, or as TFA says, it will move off the web entirely.
Either the Web has to keep up, or it will become less and less relevant to modern computing. Not overnight of course, but times change. At one point, if you told people the Web would supplant Gopher, they just laughed.
Maybe this will help:
1. Open and Standardized is good.
2. DRM is not Open. (This is simply its nature.)
3. DRM can be Standardized with HTML5 extensions.
The problem is confusing point one with the FOSS attitude of wanting systems that are open. Standardization is not advocated by any open source group or in any open license. Standardization is an artifact commonly associated with free/open systems, but it's presence doesn't mean the system is free or open.
tomorrow who's gonna fuss
The central problem with DRM is that it stops only honest people. Anything that is located entirely on the user's computer in obfuscated form and plays from there can be cracked, and crackers will crack it, whereupon the cracked goods will quickly find themselves on BitTorrent and other sharing networks.
The thing is, competing with free isn't that hard. If you offer high-quality goods for a reasonable price, using an open format, at a convenient location, customers will buy from you. How did Tower Records thrive for so many years when recording tape-to-tape or record-to-tape was so easy? Or, for a modern example, look at Tor books, which has un-DRMed its books. They say the sky isn't falling. This transition has already largely completed in the realm of technical books at companies like O'Reilly, Manning, Apress, and others.
DRM is an endless and futile game for content creators, and an annoyance to customers. I doubt in the end that any DRM standard we settle upon will be sufficient for most publishers for many reasons, ranging from capabilities to safety, and in the end those publishers who are really serious about DRM will go with proprietary plugins anyway (and will find that those don't work very well either).
Have they not learned that DRM only hurts the honest people? The pirates will get their crappy content anyways.
This is a false dichotomy. Whilst there are people that only ever use legally acquired stuff at one end of the scale, and people that always pirate non-free stuff at the other end, the vast majority lie in the middle of those extremes, pirating if it's easy and the result is good enough for them, buying when that's easier, or has the quality they require and is within their budget.
DRM doesn't come free for the industry. It would be cheaper to ship without DRM than with. The areas where DRM doesn't help the media industry's bottom line, such as songs, has already been abandoned. Areas where they keep investing in DRM, they do so because it works well enough to raise their bottom line vs not doing it.
If it didn't work, they wouldn't put money into it.
"Deprived of the ability to use browser plugins, protected content distributors are not, in general, switching to unprotected media. Instead, they're switching away from the Web entirely. "
So what is wrong with this, exactly? If you want to distribute DRMed content, you are fully free to use your own means. Let the web stay DRM-free, as it should be.
They're there in their room. You're on your own.
The reality is that every Internet enabled device in your home or car supports subscription services and protected media content. Each to some degree pushes the "open web" browser further into the background.
The Windows 8 Start Page makes that explicit.
If the app becomes your primary source for music, videos, books, newspapers, magazines and games, it isn't much of a stretch to imagine the app becoming your primary source for other content and services as well.
The W3C is giving Netflix the opportunity to choose a cross-platform CDM where before they could only support platforms that Microsoft had "blessed" with Silverlight. Why would they did pick a Windows-only scheme if there's no advantage to that over Silverlight? Worst case, things stay the same. Big whoop.
I sometimes ask revealing, often ignorant-seeming questions. Maybe they're harder to answer than you think.
You'll still be locked out, because the proposal involves proprietary binary blobs that perform the actual decryption, which won't exist for your platform.
The only "standard" part is the browser hooks for those modules to plug into.
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I don't want binary blobs* to be included in a document for what is supposed to be read on a cross-platform interpreter. The binary blob will not work in this situation anyway (different CPU/OS APIs/etc), so why include it as part of the standard? It might as well be an external app or plugin.
* The Content Decryption Module (CDM) required to interpret/implement the DRM
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I'd put it this way: regardless of what the W3C does, the user experience in the browser will be the same. You'll go to a Netflix web page, click, and watch a DRMd video stream. That's 1/3 of internet traffic today, and Netflix has no choice about the DRM part.
The only question is: will that 1/3 of internet traffic be following the HTML5 standard, or not be following the HTML5 standard? The question "should streaming video have DRM" is completely irrelevant to the standard: hate it or accept it, you can't eliminate DRM through a standard.
Do we love the days of IE6, where a big chunk of internet traffic ignored the W3C? Wasn't that fun?
Socialism: a lie told by totalitarians and believed by fools.
Not quite correct. People want to see movies. That these movies and other content has DRM is usually irrelevant except to that small percentage who aren't on the supported platforms. For the most part people don't even know it is there.
A stance of "DRM has no place in HTML5" (a marketing term, like "HTML 2.0") would help educate the blissfully ignorant of how the web works and that it is the *content providers* who are trying to dictate how you consume.
"Wait. Something's happening. It's opening up! My God, it's full of apricots!"
ROFL. I like your first question.
If they have used whips to punish the slaves, wouldn't it be better if they would use a standard whip instead of their custom made whip?
For your second question: No.
Adobe goal was to dominate the web with their Flash technology. After years and years of waiting Adope finally released a Linux version of Flash, only to be horrible broken (see for example [1], HAL is deprecated for years). Then Microsoft starts a direct competitor to Flash: Silverlight. You would think because Adobe and Microsoft goals are to have a well established technology in the Web that they would offer best support. But besides Windows and MacOS there is no such best support.
So I ask, if two giants in the technology sector are not bothering to making a true system independent DRM implementation, why would anybody offer EME style DRM modules for Windows, MacOS and Linux? The EME will not change anything. All it will do is to introduce DRM to the open Web and took open and free system at a disadvantage.
[1] http://helpx.adobe.com/x-productkb/multi/flash-player-11-problems-playing.html
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