Xbox One: No Always-Online Requirement, But Needs To Phone Home
An anonymous reader writes "The Xbox One was revealed earlier, and Kotaku was able to get some answers about the always-online rumors that plagued the console before its announcement. Microsoft VP Phil Harrison said Xbox One doesn't need a constant connection in order to play games, and you won't be dropped from single-player games if your connection cuts out. However, it does require check-ins with Microsoft servers. This echoes the Xbox One FAQ, which cryptically says, "No, it does not have to be always connected, but Xbox One does require a connection to the Internet." The number Harrison gave was once every 24 hours, but Microsoft's PR department was quick to say that was just one potential scenario, not a certainty. Microsoft also provided half-answers about how used games and game sharing would work. Players will be able to take a game to a friend's house and play it (using their profile, at least). Players will also have some mechanism to trade and sell used games, but it's not yet clear exactly how it would work. If one player uses a disc to install a game on their Xbox One, then gives the disc to a friend, the friend will be able to install it, but needs to pay full price to play it. That scenario, however, assumes both players want to own the game — the second one would essentially be a unique copy. Microsoft said they have a plan for trading used games, which would involve deactivating the game on the original owner's console, but they aren't willing to elaborate yet."
Several publications have hands-on reports with the new hardware: Engadget, Ars Technica, Gizmodo.
Xbox One includes and requires Kinect. This means that each Xbox One has an internet connected camera. In every living room, dorm room and bed room where someone places an Xbox One http://windowsitpro.com/blog/csi-effect-not-everyone-wants-kinect-camera-their-living-room
If Microsoft want to make a home media device for use in people's main living rooms, that's fine. It's actually quite a good idea. But such a device cannot be principally viewed as a games console.
I don't know about the rest of you, but aside from the occasional multiplayer split screen session, I play console games on a dedicated screen, either in a bedroom or computer room. I cannot play a game in a main living room, on a screen which in in demand by others for watching TV, films, or even browsing the internet. It's nice that this device can do so much, but flipping "channels" to whatever everyone else wants to watch is not conducive to the 4-6 hour gaming sessions I would like to have.
Maybe they're going for the complete casual gaming market here, people who will flick over to Angry Birds or whatever. But even the most passé of run-of-the-mill gamers is going to spend an hour or so playing shooters online, and are not going to be inclined to flip over to daytime TV, or browse the web in the middle of their frag session. I just cannot see this working en masse.
Some may call it anti-social, but to me playing video games is closer to reading a book than watching TV; it's principally an individual experience, and the living room is not the place to have it unless you are specifically playing co-op. I don't think Microsoft are serious about the Xbox One as a gaming console. It appears to be principally oriented around completely orthogonal capabilities.
May the Maths Be with you!
There was news that the new console will be able to sell your used games on the Xbox One.
I think the reason is Microsoft just wants to kill the secondhand market and gamestop and take money for themselves. I bet it's gonna be revealed and clarified that you can sell your license to the game on their marketplace and you earn a certain percentage (if they were nice it would be high like at least 70% but who knows) and you can only put that money back into the Xbox marketplace for a new game or whatever.
To stay on topic, I bet this is why it requires always online, license checking. If you sell your game but never go back online then you can have your cake and eat it too.
What really should worry people is the possibility of someone figuring out how to hack it. Or some MS employee realizing that he now has a limitless supply of free dorm room pron.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
What, you mean you don't want your console to put an annoying kludgy overlay on top of your cable box?!?!?!? Don't you want your living room filled with the magic of MS ads?!?!?!?
You people are so ungrateful. Here MS is kind enough to allow you to pay $50 a year for the privilege of paying Netflix $8 a month to watch movies, and THIS is how you repay them?! Ingrates!
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
Unfortunately, million and millions of brainwashed masses will buy one; maybe even two. Nobody cares about privacy and the like anymore. I collected about a dozen or so links to real facts about Skype and the backdoors for Law Enforcement etc, and posted on many topics, nobody cares man. In fact they will attack you textually. They could announce right now that in order to use the Xbox One, you need an Always-on camera and a full time connection to a monitoring dept.; it would sell like hotcakes.
I've come to the conclusion that there is no hope for Humans and they completely ruin it for people who DO care about their privacy and other matters. So just let them have their fun and in the end it will bite them in the ass.
I think I may go back to PC gaming this generation. Those games are loaded with DRM too, but at least the games are cheap and developers are upfront about restrictions. I just really hate to go back to chasing that upgrade dragon.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
In an interview with Kotaku, Phil Harrison, a MS VP, stated the following:
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Letâ(TM)s assume itâ(TM)s a new game, so the answer is yes, it will be the same price," Harrison said."
Yes, that's right, you can't sell your used games because they'll end up costing the person you sell it to full price anyway. Want to lend a game to a friend? Sorry, full price. Want to bring it over to their house to play? Sorry, full price.
Disgusting.