Transform Any Unity Project Into a Relativistic Playground With OpenRelativity
schirra writes "The MIT Game Lab has just released the graphics/physics engine from its popular game A Slower Speed of Light as an open-source project, allowing anyone to play around with the effects of special relativity using Unity3D. While the hope is that game developers and educators will use OpenRelativity to develop new kinds of relativistic games and simulations, that shouldn't stop those with a casual interest from playing around with these wicked cool effects. For the physics inclined, these effects include Lorentz contraction, time dilation, Doppler shift, and the searchlight effect--though a PhD in theoretical physics isn't required to enjoy or use the project."
spaghettification? What good isa physics engine if it can't turn every day objects into noodles?
Would go great with Kerbal Space Program.
This hypothesis is constantly disproven. Search for Boltzmann brains for research, or this neat talk:
NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
OK, so there is a game called A Slower Speed of Light...
How about linking to it?
It depends on the frame of the observer. We can detect certain particles from space that, if they weren't "seeing" a shorter atmosphere, wouldn't make it to the surface. They'd decay first.
When our name is on the back of your car, we're behind you all the way!